Release Notes for Outward
Update 1.3.7 (22 September 2021)
Fixes
- Fix Gilded Shiver of Tramontane status build up (now applies 3 status, as intended).
- Revenant Moon now properly raise temperature round it, but not in inventory.
- Spirit of Monsoon enchantment now properly grants protection to corruption.
- Cool Rainbow Jam now grants Mana Regeneration over Stamina Regeneration (as it was intended).
- Fix orientation of the Camouflaged tent when deployed.
- Fix Status build up sync issue for client.
- Fix issue where coop stats would be active for Client when joining another player's game even though an AI was already active and does not have the coop stat active for host.
- Fix issue where campfires would not emit light.
- Fix issue where AIs would not update their stats at a proper refresh rate.
- Fix Cierzo Blacksmith choices that were inveted.
- Ambraine Withdrawal will now be properly applied on client (it was only working for the host).
- Fix issue where Cruelty passive would bypass status immunity given by some gear.
- Ghost Drum and Sky Chimes projectile are now properly affected by buffs/debuffs of the character.
- Caravanner in New Sirocco now appears when having a Housing Value of 3, instead of just placing 3 house fondations.
- Fix issue where the save in Vendavel would take Shiv Dagger recipe instead of the Shiv Dagger.
- Fix respawn pos of the defeat scenario in the Star Fish cave.
- Fix sync issue in online coop for Mantis and Shrimp Mantis.
- Various Loc fixes.
Update 1.3.4b (26 March 2021)
- Fix infinite loading when loading New Sirocco in online coop.
- Alchemy set in Alchemist building should now be properly interactable by the client
- Cooking station in the Inn should now be properly interactable by the client.
- Fix Enchanting Table and Pillar not visible in the Enchanting building.
Outward 1.3.4
Changes
- Building Visuals are now pooled in the scene instead of being instantiated on runtime
Fixes
- Legacy Calygrey weapons now have their intended stats.
- Fixed General Store Warp upgrade (now actually takes your money) - Also fixed the DLC condition (it asked for DLC2 instead of DLC1 for warp to Harmattan)
- Fix Pillar detection Deadzone between cardinal points which could result in an Enchanting Guild enchantment table not working as well as Enchanting attempt on regular table on certain pillar placement.
- Fixed an exploit that let you get as many Tsar Bows and Chackrams as you wanted by cancelling the conversation.
- Fixed the Militia Dagger not upgrading to Vigilante Dagger when Legacied
- Fixed Supreme Shell drop table.
- Hampered on AIs set their speed to 0 instead of in the negative.
- Fix issue where too many toches in a container would interfere with that container interaction detection
- Trying to gather water from the Water Purifier facility in Cierzo without a waterskin will now display a notification properly
- Berg Food Shop has a chance to sell Bouillon du Prédateur recipe.
- Monsoon Food Shop has a chance to sell Savage Stew recipe.
- Fix various TTB weapons that would not transform properly to their legacy version.
- Fix various Tags on items.
Balance
- Murmure now reduces physical resistance by 15%.
- Kazite Weapons can now be decrafted.
- Militia and Vigilante shields no longer inflict Sapped
- Gold Lich shield now applies Doomed
Update 1.3.3 (27 January 2021)
- Container in which an equipped item was stored will now be properly saved/loaded. This fixes an issue with an item being unequipped and not going where it was previously stored.
- Removed tags from various items that should not have had them (For instance 'Iron' tag was on Damascene weapons)
- Galvanic Shield will now properly block projectile.
- Added icons for Barrier and Status Resistance in the help menu from the Equipment Overview panel.
- Elemental Vulnerability will now properly display in the negative status effect section (it was considered a Positive effect by error).
- Elementals in the Antique Plateau now properly spawn.
- Astral Shield now display properly its buffs to Lightning and Ethereal Damage properly
- Aetherbomb timer isn't reset anymore when being reapplied before it detonates.
- Grind negative decay protection changed to negative decay resistance (this was an error)
- Status Effects that were applied directly (without buildup) won't be applied anymore if the target has a resistance of 100 to said status.
- Fix an issue where a player without The Soroboreans DLC could not take an item enchanted with an enchantment from TTB
- Fix imbue fx on Obsidian Axe.
- Boiled Veaber Eggs are now properly considered eggs
- Removed Equip option from Item Context menu when it is not appropriate.
- Chat panel will now send a chat message only if 'Return' or 'Num pad Enter' is pressed. Previously it was also sending message when pressing the Toggle Chat keybind, which was sending the message if the keybind was mapped to a character.
- Using the skip time to oversee building construction won't trigger the special defeat scenario if the player has Life Drain 3 status effect.
- Fix various stuck spots
- Fix various typos.
Update 1.3.2 (8 January 2021)
Just before the Holidays at the end of December, we tried releasing a new patch that unfortunately we had to revert because many people reported being stuck in 'Positioning Players' when joining another player. This issue is now fixed, so here is the patch note again, with some more fixes.
Fixes
- Changed combat check to consider undying defeated enemies out of combat in order to stop the music.
- In a previous patch, we adjusted the damage ratio for Normal attacks and Special Attacks of certain weapon types, but forgot to change it for TTB weapons. This has been fixed.
- Fixed spawn issue with Royal Manticore (and other special monsters).
- Fixed the issue where crafting would not give the recipe result and only consume the ingredients on some occasions.
- Fixed lava still rising even when quest is completed.
- Dispersion skill will now apply properly Scorch when the conditions are met.
- Breakthrough chain is now displayed properly in the Trainer panel when the Breakthrough skill isn't bought yet.
- Fixed defeat scenario in Eldest Brother dungeon where a player could spawn within the wall and their backpack would be stuck there.
- Krypteia Helmet and Boots now have their respective tag assigned.
- TTB Enchantment prices have been partially fixed (we missed a few).
- Fix TTB Items that did not have their Legacy version properly assigned.
- Astral Shield Status build up set back to 60 (we missed this shield from the previous patch).
- Various Localization fixes.
- Fixed various stuck spots.
- Language Settings are now properly reloaded on startup.
- Achievement can properly be unlocked.
- Spirit of Monsoon now increases Electric Damage by 25% instead of increasing Electric - Resistance (this was an error as it was planned to increase damage like other 'Spirit of [City]' enchantments).
- Skip 7 days to supervise building construction won't increase the player defeat count anymore.
- Fix a timing issue during loading for online coop that was creating item sync issues (including item stacks resetting to 1)
- Chemist flask and Blacksmith Hammer price fixes.
- Spirit of monsoon was giving Electric Resistance instead of Increasing Electric Damage.
Balance
- Elatt's Interventions now gives 5 protection and 2 barrier, up from 2 protection and 2 barrier
- Frozen Chakram now inflicts 40% elemental vulnerability, down from 100%
- Wolf Fists now inflict 25% Cripple Buildup, up from 0
Update 1.3.1a (15 December 2020)
Changes
- Reduction of network traffic when joining another player's game and when switching area. We hope this help fix disconnection issues some are experiencing.
- Tweaked Ultra graphic settings.
- Optimisation on arrow collision detection and melee weapon hit detection to reduce garbage collection.
Fixes
- Gatherable interaction now properly re-enable themselve without having to reload the area when the gatherable reset.
- Fixed a situation where guest players would get their item stacks set to 1 when joining another player's game in network.
- Fixed the situation where the guest player in coop could sometimes wake up dead due to cold even though the menu said they would be fine.
- Fixed an issue where life would not be reloaded properly if the character had passive increasing their max health and a status effect was healing them.
- Fixed items falling through ground in some situations for client.
- Fixed counters sometimes hitting twice.
- Fixed gamepad focus lost when returning to the main menu from the option menu after cancelling changes.
- Completing the Soroboreans questline without being defeated will now properly grant the achievement 'They'll tell stories about this'.
- Fix some instance where the quest 'Liberate the sun' would be marked as active even though it was completed.
- Fix a defeat scenario spawn position in The Grotto of Chalcedony where it would place the bag through a wall.
- Fix issue where building in progress would count as completed in some quest conditions.
- Fix issue where Gastrocin enemies would activate their drop table on dead too many times.
- Fixed the behaviour of one of the boss fights.
- Fix various Localisation issues.
- Fix various stuck spots in the Caldera region and its dungeons.
Balance
- Scourge Cocoon recipe now gives two items instead of one.
- Special attacks with two handed axes had their Stamina increased by 25%.
- Poltergeist reduces Physical Damage by 40% instead of 50%
- Cage Pistol damage reduced by 5. (from 95 to 90)
- Chimera Pistol Damage reduced by 5. (from 95 to 90)
- Horror Pistol damage set to 60 Physical, 25 Decay and 45 Impact (down from 73.5, 24.5 and 67 respectively).
- Lightning Bullet damage and impact reduced to 160% (down from 200%).
- Master of Motion impact resistance and damage resistance reduced to 10 each (down from 15).
- Steady Arm passive skill's Impact Resistance reduced to 10, down from 15.
- Serpent’s Parry Stun Duration increased to 4 secondes (up from 2).
- Opportunist Stab Damage increase by 50%. It now does 3 times the damage if either Pain/Confusion are applied to the target, and 6 times if both are applied (Up from 2 times and 4 times respectively).
- Abundance enchantment now reduces hunger and thirst rate by 75% instead of 25%.
- Pristmatic Flurry Damage and Impact reduced by 20%.
- Vampiric weapons Damage increased by 25%
- Mace Infuse now grants the respective boon of the element absorbed (Warm for Fire, Cool for Frost, Blessed for Lightning, Possessed for Decay, Mist for Ethereal).
- Steel Shield value reduced to 100 (down from 200)
- Kazite weapons value reduced by 20% (except Fists).
- Weapons that applies a status effects do so 25% slower (Except for trinkets, Kazite weapons, Obsidian weapons, Challenger Greathammer, Mantis Greatpick, Phytosaur Spear, Withering Pole Mace, Spore Halberd, Savage Weapons and Ghost Reaper)
- Following up the previous point; Assassin Sword and Claymore applies Slow 25% slower and Bleeding 27% slower.
- Zagis’ Saw now applies Pain in one hit.
- Reduced Crimson Plate Armor set Frost Damage Bonus by 4 for every piece
- Thick Oil value increased to 6 (up from 4).
- Warm potions recipe now creates 1 potion (down from 3).
- Life, Astral and Endurance potion recipes now make 1 potion (down from 3).
- Elite Desert Veil and Master Desert Veil Weight set to 2 (respectively up from 1 and down from 3).
- Characters can now dodge 13 frames sooner after a running attack with gauntlets/fists weapons.
- Add 1-2 Sanctifier potions sold by alchemists in Cierzo, Berg, Levant and Monsoon
- Tsar Bow Impact increased to 30 (up from 21).
- War Bow Impact reduced to 25 (down from 30).
- Blue Sand armor set Elemental Resistances reduced to 20 (down from 25).
- Arcane Dampener pressure plate trap damage changed to 90 lightning instead of 10 Physical.
- Primitive Satchel can now be sold for 9 silver.
- Primitive Satchel can now be decrafted into 2 Hides.
- Blood Leech (the combo from Dagger Slash + Blood Sigil) now do as much damage as Extreme Bleeding instead of Bleeding.
- Light Kazite and Shadow Light Kazite sets Stamina Use and Movement penalties have been removed.
- Light Kazite and Shadow Light Kazite Armor and Boots Weight changed to 6 and 4 respectively.
- Copal Boots and Copal Helmet (including Green version) Protection increased to 2 (up from 1).
- Shock Armor set now provide a bonus of 10% Impact damage for each pieces.
- War Memento enchantment Fire damage increased to 35% (from 25%).
- Elemental Discharge durability cost changed to 4% instead of a flat 5.
- Runic Blade and Great Runic Blade Stamina cost of attacks has been reduced by 22%.
- One handed Swords and two handed swords special attacks Damage increased by 15% (Excluding the two handed sword neutral special attack).
- Crumbling Anger enchantment is now applicable on the Zagis’ Saw.
- Favorable Wind enchantment is now applicable on Kazite weapons.
- Virgin Boots Movement penalty removed.
- Virgin Helm Mana cost penalty removed.
- Virgin Armor Stamina cost penalty removed.
- Pressure plate traps now have an arming time of 0.8 seconds.
- Imbue effects that are applied to main weapons are now also applied to daggers as well. (excluding Improved Runic Blades).
- Galvanic Bow nerfed from 41 damage to 37 damage.
- Galvanic Chakram buffed from 32 damage to 35 damage
- Hex Touch abilities have been given 25 impact, up from 0.
- Zhorn’s Hunting backpack now provides 50% preservation bonus, down from 75
- Light Mender's backpack now provides 25% preservation bonus, down from 75
- Light Mender’s Lexicon value is now 1000 silvers, up from 300
- Shadow Kazite Helmet mana cost penalty is now 10%, down from 15
- Raw boozu meat is now worth 15 silvers, up from 8
- Amplified Rage now grants 35% bonus impact, down from 50
- The Tsar set now offers 14 protection, up from 10
- Wolf Medic boots and helm now give 0.05 health regen per second, up from 0.
- The indigestion status can no longer prevent tea consumption
- The Elemental Resistance status now gives 20% elemental resist, down from 25%
- Adjust rewards in the Gladiator Arena
- Brawn passive skill increases stamina by 25 instead of 15.
1.2.1c (10 July 2020)
Changes
- Update of the network plugin (PUN 1.103.1)
- Added new Online Regions to choose from.
- Online region can now be changed in the 'Open game to friend' and 'Join game' panels
Fix
- Alert status timer will now reset properly to 240 seconds when increasing/decreasing the Alertness Level.
- Wolf Mercenary Protection should now be save/load properly when active on Mercenaries.
- Player cannot target boss/boss minions until they enter in their respective arena.
- Unexpected Resilience enchantment can't be applied on Antique Plate Garb anymore.
- Fix issue where damage from a damage type added by an enchantement that isn't present on a weapon by default would be applied twice.
- Fix calculation of Stamina Cost Reduction.
- 'Flux' and 'Speed and Efficiency' enchantments now apply their speed modifier properly.
- Fix Gift of Blood (on an ally) healing rate. (it was 10 per 0.1 second instead of per second)
1.2.1b (2 July 2020)
Fix
- Fix issue where on some occasion, the guest player's stacks would be set to 1 upon joining another player's game.
- Cage pistol should now inflict Sapped/Weaken properly.
- Changed Golden Knuckle's name for Gold-lich Knuckle.
- Removed "Gold" tag on Gold-lich weapons.
- Added the "Gold" tag on the Gold Junk Claymore.
1.2.1a (26 June 2020)
Fix
- Weapon damage in the Character equipment overview panel now takes into consideration the durability modifier.
- Runic Weapon visuals are now properly disabled when unequipping them or if their lifespan expires.
- Virgin armor now correctly compatible with enchantments compatible with it.
- Kazite Light Armor and Shadow Kazite Armor now correctly compatible with enchantments compatible with them.
- Head is now disabled when equipping the Rust Lich helmet.
- Economy and Assassin Enchantments now applies their stat properly
- Poltergeist and Whiplash enchantments can now only be applied to main weapons.
- For the Client, enchantments on armor that were increasing damage was being increased each time a loading was done. It is now only applied once.
- Imbue VFX are now properly aligned on all pistols.
- Junk claymore is now included in 'Antique Field Equipment Low' drop table.
- Fix two blood mages that had mercenary visuals on the path to the Blood Mage Hideout.
- Fix various typos.
- Fix various stuck spots.
1.1.2d (18 June 2020)
- Fix Dagger Slash blood effects for Client being triggered even though they are not close to a Blood Sigil.
- Fix Golden Knuckle Recipe not being properly displayed in the known recipe list after reading the recipe item.
- Spear can now receive the Spellbind Ice properly.
- Call to Elements will now provide different Boons depending on the DLC Area the player is in. (It was only giving Rage)
1.1.2 (05 May 2020)
Outward - Hotfix Patch May 5th
- Fixed various item sync/update issues introduced in the hotfix patch from May 1st.
- New attempt at fixing the disconnection timeout issue.
Hotfix Patch May 1st
- Attempt to fix the disconnection time out when playing online coop (mono version)*
- Fix an issue where the Squad Spawner would continue to add more active squads even though the limit was reach after each loading of an area.
- Fix focus issue when moving a equipment from the Stash where the focus would switch to the player's inventory even though there are other items in the stash.
- Fix an issue where Legacy Chests would be lost for a guest when returning to their world after joining another player's game.
- Fix a display issue when quicksloting an item with a stack present in both the pouch and the bag.
- Optimisations to reduce stutters
- Trees should now turn white during winter in the Chersonese