BUGFIX - 2 July 2021
- Fixed an issue that prevented some players from launching the game in the Turkish language
BUGFIX Update - 9 June 2021
- Fixed Trick Weapon Collector Steam/Xbox achievement and the PS4 trophy
- Fixed 100% achievement not being properly awarded to some users
- Fixed infinite loading after reaching the end of the calendar
- Fixed several random infinite loadings that may have occurred throughout the game
- Fixed infinite loading on Playstation 4 after Crazy Pete tutorial if the console's language is set to Arabic languages
- Fixed infinite loading if player returns via portal when the Flying Golem familiar grabs an item
- Fixed several issues regarding some achievements/trophies
- Added auto-save right after obtaining the final trick weapon to prevent possible issues with obtaining the achievement/trophy
- Fixed the issue where all already sold items from previous dungeons were set to High priority upon game restart
- Fixed the issue where amulets may not have spawned consistently in pink chests
- A lot of minor bug fixes to improve the stability and overall experience
Update 1.11 (11 October 2019)
General Fixes:
- Added support of Italian and Turkish languages
- Fixed overlapping potions with the weapon icon in GUI
- No longer possible to change "map" button binding (change was done to avoid issues with controller mapping)
- Regular weapons in DLC+ should now have proper enchantment multipliers
- No longer possible to duplicate items using Mimic chest
- Fixed issue with exclamation mark remaining above Witch when there were no news
- Fixed issue where exclamation marks were re-appearing above NPCs upon loading game using "Load Game" option in main menu
- Window resolution no longer changes upon switching tabs in options menu when playing in Windowed mode
- Fixed issue where in some weapons inacurrate damage value could be displayed at the Witch enchantment menu
- No longer possible to interact with shop sign during post-tutorial Zenon scene
- Icon indicating that DLC content has beed activated was added to the save slots
- Fixed description of all elemental puddle amulets
- Fixed issue where Trick weapons were not registered to notebook in new game+
- No longer possible to re-buy multiple brooms from Le Retailer
- Fixed issue where already obtained eggs and quest items could sometimes be present near the familiar farm
Dungeon Fixes:
- Fixed issue where character could get stuck in one specific room of Wanderer dungeon
- Fixed issue where character would receive damage when their familiar was struck by the Tech Soldier's attack
- Fixed issue where it was possible to open chest while charging secondary attack of some weapons
- Fixed issue where the trick effect of Mechanic Big sword could sometimes stay on the screen after performing a trick attack
- Cause of misadventure should now be visible on dungeon summary screen when character dies to a trick weapon recoil damage
- Tesla Recharger familiar potion spawning in the Wanderer Dungeon was tweaked
- Fixed issue where one attack of the Final Boss enemy was not dealing damage to the character
- Fixed issue where some familiar eggs were dropping after first killed enemy in the new game+
- Familiar spawned by an amulet no longer stays with the character after defeating the DLC Boss
Shop Fixes:
- Fixed issue where sold items could get incorrect popularity update
- Undecided customers should now get kicked out when shop is about to close
- Shop closing indicator is no longer obscured by the time of day indicator
- Fixed issue where there was no on-screen notification when a "too high" price of an item was saved to notebook
- Fixed isssue with Forest Seeder quest naming
- Fixed issue where some thieves were not stealing from cash register
- Fixed customer counter on the sales summary screen
- Fixed Desert Cloth Hawker item
Update 1.9.19 (13 February 2019)
NEW FEATURES AND MAJOR CHANGES
- Companions: We have developed 9 new familiars. To get them, you need to kill a particular enemy type 10 times. Then, a special Egg will appear! After 3 days, the egg will hatch inside your farm - and your new friend is going to be ready for action! Each familiar has different mechanics. They can damage enemies, restore your life, get items for you, act as an additional chest and more!
- Minibosses: We have added 8 minibosses! They will appear as guardians of the dungeons, securing gateways leading to deeper rooms. They will emerge at the end of the first and second floor in each dungeon.
- Zenon’s Campfire: From now on, when you visit the dungeons at night, Zenon will be there, sitting by his campfire, ready to tell you some stories of old, about Rynoka and Moonlighter’s world. Those tales will be unlocked with the game’s progression.
- Tomo Stories: We've modified and added more lines for Tomo. They should explain her relationship with Will better, shedding some light on their mutual past.
- Banker Information: We have introduced a lot of special warnings and UI changes to avoid the Banker "stealing" your money. A lot of you forgot to revisit that mustachioed capitalist and were losing the investment.
- Sorting Items: We've added a sorting method inside the inventory.
- Get the Broom!: We’ve added the possibility to get the Broom™ from Le Retailer (if you’ve managed to lose it somehow!). The Broom™ is important for getting some achievements - so we hope you’re gonna like that little feature!
- Prices Update: We’ve added a new system in the Shop to better inform whenever Item’s price gets updated.
MINOR CHANGES AND FIXES
General Fixes:
- Improved item "picking-up" mechanic. Items should no longer "fly away" from Will
- Damage absorption buff (orange health bar) gained from sleeping in the upgraded bed was increased in the New game+
- Fixed issue where some weapons could not be enchanted beyond the first upgrade
- Fixed issue where Wishlist could display wrong information about ingredients when an item was added to it at the Witch
- Fixed issue with ingredients for weapon enchanting
- Fixed minor issue with Hawker item prices
- Fixed minor UI issues at the Witch and Wishlist
- Fixed minor localization issues
Dungeon Fixes:
- Desert dungeon pillars should no longer lock the player in the dungeon room
Hermit Slime no longer can mix up corrupted dungeon items in the character's inventory
- An issue where Bard Puppet could become invincible (flying golem from the Desert Dungeon) is now finally fixed
- Character no longer gets stuck when opening a chest when the Wanderer (green monster) is about to destroy it
- Golem Dungeon Boss' hand slam attack should now follow the character properly
- Fixed issue where 5th Dungeon Boss did not receive damage from arrows during one animation
- Fixed Forest Dungeon Boss' leap attack damage
Shop Fixes:
- Fixed issue where Will could get stuck in the shop not able to open counters, sleep or exit through the door
Update 1.8.10.1 (15 October 2018)
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Hello there, Merchants and Heroes!
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Welcome to Adventure Update, our newest significant content patch for Moonlighter! We have worked very hard to bring this new free content to the game, and we can’t wait to hear your thoughts! In short, we have added New Game+ mode, new weapons and new type of items: Amulets. On top of that, we've introduced a lot of improvements and bug fixes in this patch. Find all the juicy details below!
NEW FEATURES
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NEW GAME +: Play the full Moonlighter adventure again, now with more challenging enemies and bosses! However, we don't want you to feel exposed. Use the brand new Pirate Weapons and the Amulets to your advantage!
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PIRATE WEAPONS: A new full set of weapons that are crafted with dimensional pirates knowledge. Those weapons could be enchanted with elemental effects (Confusion, Poison, Fire or Electricity) to alter their power.
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AMULETS: Mysterious Rings found in the dungeons will offer new abilities for the players. Be careful how you use them, though, because most of them will have some drawbacks as well!
Note: Both the Pirate Weapons and Amulets are exclusive to the NG+ Mode!
- GAME SLOTS: A lot of you have requested this feature - and here it is! Now you'll be able to have more than one game slot in the game.
QUALITY OF LIFE CHANGES
- QUICK-SELLING MIRROR: One of the most community-requested features is here! Tired of selecting each item to be sold while you're adventuring? Now you'll be able to select the Mirror and just click over the elements you want to sell. Handy!
FIXES
General fixes:
- Updated and improved translations
- Credits screen no longer gets corrupted upon skipping
- Controls are now displayed correctly on the tutorial scrolls and HUD buttons
- In-game UI no longer can be displayed in Main Menu
- Names of the DLC weapons are now displaying correctly
Dungeon Fixes:
- Big red slime should no longer push character through walls
- Fixed "fake floor" in some specific rooms
- No longer possible to access inventory during Forest Boss fight
- Fixed opening animation of Forest dungeon doors
- Helmets no longer pierce through slimes
- Fixed issue where Hot springs did not stop glowing when they were inactive
- No longer possible to interact with empty slots at the Blacksmith
- Fixed infinite loading screen upon returning to Forest Dungeon via portal
- Bard puppet can no longer make other enemies invulnerable to damage
Patch 1.7.9 (24 August 2018)
- Infinite loading when using the portal in the new patch with old save.
- Desert Dungeon: Player gets stuck in a room upon traversing to 2nd/3rd floors.
- Bard puppet makes buffed enemies immortal.
- Patrol Golem is rolling out of the room in the challenge room.
- Healing ponds stop healing Will after charging attack with Gloves.
- Cloning items hack in Special rooms.
- Softlock when talking to NPC as they may teleport.
- Softlock when obtaining emblem and pausing game.
- Softlock if you die inside a Slime.
- Golem Dungeon: 'Tutorial' Golem Butler spawned on the 3rd floor.
- Shileds do not appear correctly on PC.
- FPS drops after walking in "Elemental Puddles".
- OSX: Placeholder instead of enchanted weapon icon.
- Other various stability and performance fixes.
Patch 1.7.4.2 (02 August 2018)
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Hello there, Merchants and Heroes!
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A few short weeks ago, we have released details for Roadmap of updates for Moonlighter. Today, we are ecstatic to announce that the very first one, the More Stock Update, is already available for all PC players — for free! The update will follow on Xbox One and PlayStation 4 over the coming weeks so be sure to follow all our channels to stay up to date!
NEW FEATURES
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100 new rooms!
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We have added 100 more room patterns to the game! We’ve also introduced another brand new element to the mix: the puddles. They are going to poison Will in the forest, burn him in the Desert and electrify his hero-wannabe guts in the Tech dungeon. This new element has given us more possibilities to design new rooms. Poor Will... No worries, though - we have also added more rooms without puddles!
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Special post-boss room
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From now on, after defeating Boss in a dungeon - you can re-enter his chamber to find it crawling with monsters! This new room will provide an extra challenge - beat it quick enough to unlock all three chests. The chest timer will stop whenever you kill ALL the enemies. So, if you're a slowpoke - only one or two chests will be unlocked for you. Only true Heroes deserve the most handsome rewards!
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About the chests themselves: each one is related to the kind of chest that you can find in each floor, so the first one will probably be a wooden chest or a silver chest. However, the second one will probably be a silver or a gold one! And - as you can already expect - the third one could even be the purple, magical one! This gives you different possibilities and motivation to go back to the dungeons that you've already finished.
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Oh, and by the way: those chests have more loot than the standard ones that you normally find in the dungeons!
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New armor skins
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Now, every time you decide (and you should!) to upgrade piece of armor it will have a different aesthetic associated with the dungeon, also the armor icon will be different.
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New visual effects for enchanted weapons
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We’ve added new particle FX for enchanted weapons that are triggering whenever you use the weapon. The FX has 3 different levels that are associated with each enchantment level. So, the more enchanted weapon - the cooler it becomes!
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On top of that, we’ve added a little glint effect that it is applied to the icon of an enchanted weapon inside the inventory, so you can identify enchanted weapons easier.
New in-game tutorials
- We have added these scrolls that will appear whenever you upgrade your shop and and some kind of new feature appears. We’ve prepared these new tutorials for:
- Decoration items (Shop level 2)
- Wealthy customers (Shop level 2)
- Quests (Shop level 3)
- Crystal showcases (Shop level 3)
- Shop Helper (Shop level 4)
QUALITY OF LIFE CHANGES
- Adding Skip button in starting cutscene
- Removed tourist bubble icon. Tourists and rich people work basically the same - so there is no point to differentiate them from the UI-standpoint.
FIXES
General fixes:
- Soft lock upon starting a new game by overwriting previous save
- Inconsistency in Banker’s prices
- No longer possible to open Inventory during Intro cutscene
- Updated Chinese and Japanese translations
- FPS Drop after resuming game from an extended “soak” on pause menu
- Soft lock after finishing credits that were opened during gameplay
- Random crash after publisher screen
- No longer possible to open chest during “waking up” animation
- Exclamation mark remaining above NPC even after everything was “read”
- PS4 Touchpad button instead of Xbox “View” button on Map binding
- GUI was not refreshing upon swapping held items in the inventory
- Overlapping buttons in options when opened for the first time
- Cursor no longer goes back to the top of the list after crafting something at the Blacksmith
- It was not being possible to enchant items that were placed in bedside chest
- Credits texts overlapped with button prompts in Russian and German
- Issues with cursor in multi-paged bedside chest
Dungeon Fixes:
- Soft lock upon pausing game during Merchant Emblem tutorial
- Dungeon blocker after killing first monster mini-wave before the second appears in Enemy Waves Secret room
- No longer possible to open inventory between two stages of the final boss fight
- Crash on picking up an item that was dropped on death in Tutorial Dungeon
- Skeletons were looking intact upon returning to the room again
Shop oriented fixes:
- Notebook prices were not recorded if the item before patching to 1.6 was sold for a cheaper price than after the update
- Items from previous sale were displayed on sales summary if the game was quit before closing shop
- No longer possible to receive two quests requesting the same item
Patch 1.6.9.0 (19 July 2018)
MAJOR CHANGES
New Items' Popularity System!
- We've received a lot of feedback about game's economy and decided to adjust that. This is one of the biggest changes introduced to our game so far - 'cause it really alters the general feeling of Moonlighter's economy. Popularity system now highly affects when people decide buy or don't buy items. Better be prepared to actively swap those items so your shop can prosper! Also, from now on, Rich and Tourist type of customers can buy from any place, not only the crystal showcases. We've also modified the crystal showcases themselves: every item you put there is going to have an increased popularity level and it's going to be protected from those pesky thieves!
Last used price is now saved
- Ok, we admit: that was kind of annoying. Every time you were putting a price for a new item - it always went back to zero until you sold it. This was also frustrating with thieves, because you could forget the price you used. Now, if you don't know the good price, the system will remember the last price you've set. Yay!
Improved Horde Room
- We have improved the animations for this room and it works slightly different. Now, for every "round" inside the Horde Room you will have to select: open the chest or keep fighting? So you won't be able to open all the chests anymore. We believe it adds a little bit more risk and spices up the experience.
Buying multiple Potions
- A highly requested feature, indeed! Now you can buy up to 99 potions at the same time from the Witch!
FIXES
Dungeon Fixes
- Wanderer can no longer be spawned outside of the map
- Wanderer no longer gets stuck on obstacles
- Character is not going to get automatically teleported to next level of Dungeons right after all enemies in the room are killed
- Wanderer icon will not be visible during boss battle
- Tech Dungeon: Improved Death Generator behavior during fight
- Forest Dungeon: Game no longer freezes in one specific room
- No longer possible to exploit damage and attacks by switching weapons in the shop
- Items sent home from the Dungeon do not disappear upon exiting the game
Shop fixes
- Price of the second sold item was not updated in Notebook
- Items from previous sale will no longer be displayed on sales summary if the game was quit before closing the shop
- Fixed Soft lock on opening pause menu during tutorial
General fixes
- Soft lock upon interacting with the Witch
- Soft Lock upon crafting weapon/armor at the Blacksmith
- [OS X] Game crash when character is enveloped by Slime and character's health reaches 0
- It is no longer possible to get stuck inside Townboard or Witch's Wooden Hat
- No longer possible to control character during credits
- GUI does not appear during final cinematic
- Missing Space between Will and GUI sections in controls
Patch 1.5 (8 June 2018)
Usability changes:
- Added a binding option for the Map key.
Shop-oriented Fixes:
- Shop assistant is now working as designed again
- Item names are now displayed properly
- Game no longer crashes while paused inside the shop
- Enchanted weapon do not get "de-enchanted" after returning from Dungeon
- Items do not disappear from Helper and do not return to inventory upon exiting to main menu from dungeons
- Word 'Skip' on shop summary is not cut off in German anymore
- Added models for two NPCs in Notebook
Dungeons Fixes:
- No more game freezes on the loading screen after killing the 2nd boss
- Pathway to exit the dungeon is now displayed as it should
- Damage over time can no longer kill Will after the boss was defeated
- Dungeon doors are no longer opening while still being boarded up with planks
- Players no longer get teleported to next level of Dungeons after killing enemies near the teleport
- Desert Dungeon: Infinite loading when going through emblem to the room before boss should not be appearing
- Last boss room should not cause damage before the fight starts
- Map is displayed even upon placing emblem and going back to a dungeon
- Vases should no longer have colliders after they are visually destroyed
- Tech Dungeon: Electric Post now have death animation
- Tech Dungeon: No redundant collisions after killing Tesla boss
General:
- Updated Korean translations.
- Updated PT-BR translations.
- Russian: New controls translations
- Adding deadzone on controller sticks.
- Fixed the FPS drop after soaking on Pause Menu
- Fixed crash while talking to NPC (Zenon).
- Fixed crash while switching between books.
- Player can no longer interact with "Roll" button
- Mouse controls buttons appear properly during tutorial
- Shield icons is now displayed properly on health bar
- Trails behind characters when using special attack no longer appear
- Wishlist are now displaying selected items properly
As always - more updates are coming in the future! We're working on the game all the time, every day. Don't hesitate to contact us - to report any issues and share cool ideas.
Patch 1.4 (4 June 2018)
GENERAL PATCH NOTES
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Key binding improvements (some extra freedom and mouse button support). We might continue to improve this, let us know if this helps a little.
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Bug fixing, as much as possible as soon as possible after our release. There will still be bugs but we will keep working, your feedback has been super helpful. Thank you!
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We've added a special logging system to the game that will allow you to send us more information when something crazy happens, so we can find and smash those dirty bugs.
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Other minor improvements (mostly following requests from you and/or our own ideas)
IMPROVEMENTS
- Key binding now allows for independent binding of each key separating Will actions and GUI actions on both Keyboard, Mouse Buttons and Controllers
- There is a "default key binding" available
- Now sleep is activated by holding the action button
So - yeah. We've listened to your feedback and now you can totally redefine your controls the way you like it. No limitations - as we're all different and we like to play games our own way. However, we have a layout to propose, that you may want to give a try. This is a special layout loved by our QA department and here it is:
Will section
Main Attack - LMB (Left Mouse Button) Pendant Shortcut - F Secondary Attack - RMB (Righ Mouse Button) Inventory - MMB (Middle Mouse Button) Change Weapon - Q !
GUI section
Interact - LMB (Left Mouse Button) Close - RMB (Righ Mouse Button) Back - MMB (Middle Mouse Button)
Of course - that's a layout that we really like. Feel free to suggest yours, though! We'd love to hear your opinion - so for the next patch we could maybe include it as a preset - ready to be selected by other players!
BUG FIXES
As far as we know - we solved below issues completely - but if some of them still persist - please let us know.
Critical fixes
- Solved several problems with closing the shop mechanics
- Problems closing the main menu after using pendant
- Several problems related to quests givers
- General memory leak related to something called "materials" that might be behind several other issues.
- Not dropping welding rods (achievement blocker)
- Issues related to buying upgrades for Will's shop and other shops
High priority fixes
- Possible softlock when killing final boss
- Getting stuck inside the town board
- Soft lock when dying inside slime (nice one!)
- Clone Items exploit
- Soft lock in pre-menu when opening pause menu
- Forest: Player able to place spinning mushroom into obstacles
- Customer entering the shop when everyone else is leaving (it's a free town!)
- Hawker's items not decreasing the probability of thieves.
- Visual glitch after upgrading weapon.
- Vase still remaining as an obstacle after being destroyed
- Desert: Patrol Golem freezes in place upon re-entering room
- Golem Dungeon: Player can open inventory and spend money on pendant before tutorial
- Store opening/closing text switched in German
- Character disappearing after using the merchant emblem
- Font problem: no umlauts
- Chest in shop gets blocked when interacted directly before shop closing
- After entering Desert II weird things were happening (yeah, this is a vague one!)
- Game was starting always with the V-sync option on
- Soft lock upon placing teleport directly above secret rooms abyss