Update 0.31.2 (4 February 2021)
- Fixed the events that didn't activate Brigg's loyalty quest.
- Fixed some audio that didn't work correctly in Tiana's quest.
- Some names and descriptions of the weapons and armor are now correctly translated.
- Minor fixes in several cutscenes.
Update 0.31 (25 January 2021)
The most awaited update is here. The Waylanders is now available on multiples languages! Now you can play on english, german, french, chinese, russian, spanish and galician. Enjoy this epic story inspired by Celtic myths and legends in your favorite language.
Update 0.30 (12 December 2020)
This new Alpha 0.30 update brings you two powerful features: origins and Photo Mode! Plus, quest improvements and minor changes.
Character origins
- We've added new videos for the 8 available origins when you customize your adventurer in the Character Creator. Now you can enjoy a deeper background, you can better understand your character's motivations and enjoy a bigger immersion in the story. Also, we've made some minor changes to dialogues, so they are adapted to the origins.
Available origins
- Celtic Druid
- Celtic Soldier
- Egyptian
- Dog of Ares Mercenary
- Mourian Protector
- Mourian Diplomat
- Alpha Wolf
- Slave
There are 8 different origins, each one with a different cinematic and background. What are you waiting for? Begin a new game, create your character and enjoy this new, lore-friendly cinematics!
Photo Mode
- Say cheese, Photo Mode is here! Capture your favorite moments, combats, scenarios and characters with this powerful feature. Interface is available both for keyboard and controller.
Photo Mode Controls (Keyboard & mouse)
- Ins - Enter/exit Photo Mode
- Supr - Take photo
- End - Open saved images folder
- WASD - Move camera
- Q/E - Up/Down
- Left click - Focus
- Right click (hold and move mouse) - Rotate camera
Photo Mode Controls (Xbox controller)
- L3+R3 - Enter/exit Photo Mode
- RB - Take photo
- LB - Focus
- Y - Compose
- D-Pad - Change adjustment
- Left stick - Modify adjustment
- X - Reset adjustments
Quest improvements
- Multiple cinematic improvements, dialogue adjustments and minor bug fixing on multiple quests:
- Main quest
- Corrupted Circle
Loyalty quests
- Redemption in the farm (Heraklios)
- The Cave of Eternity (Amergin)
- Rite of the first refusal (Khaldun)
- The One That Got Away (Mal)
Secondary Quest
Task
Other changes
- Minor adjustments: companions AI
- Minor bugs fixed
What's next?
- Next update will add one of the most anticipated updates: new languages! Stay tuned.
Update HOTFIX 0.29.2 (22 December 2020)
- Fixed a bug when displaying the Fomorian Cave exit cutscene on non-16:9 monitors
- Fixed a wrong smoke effect in 'Back to Life' conversation
- Fixed the issue of some characters disappearing in 'Back to Life' cutscenes
- Fixed a bug that prevented Heraklios from being selected as a Guardian when you unlock this companion
- Audio and subtitles adjustments in several cutscenes
- Now your party begins in the right position when you fight against Tarlock forces
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Update 0.28 (14 November 2020)
NEW MAIN QUEST - The Corrupted Coven
- Some Mourians are trying to channel the power of the corruption. Nazhedja asks the party to join her in some of the deepest areas of the Underworld, looking for traces of her sisters.
- This quest includes some branching situations. You can skip some fights (even a boss!), and solve some conflicts using dialogues instead of weapons.
- The Corrupted Coven is the longest mission so far, and the last quest of Act 1. Anyway, you can keep playing The Waylanders even when you finish this quest!
- Quest requirements: The Corrupted Coven requires completing both Corruped Circle and Blood in the Woods.
NEW SIDE QUEST - The Agate Eye
- Nazhedja also wants to recover a lost artifact, the Agate Eye, while you’re exploring the underworld caves looking for the coven during the main quest. In wrong hands, it could cause a lot of damage.
- Quest requirements: This quest will trigger during The Corrupted Coven.
COMBAT TUTORIAL ADDED
- Learn the ropes of the combat system in our new interactive tutorial! Attacking, abilities, formations, equipment... Nytia will tech you the basics. Oh, and the tutorial also has been adapted to controllers!
- How to activate the tutorial: Find Nitya, the mourian trainer, in the deck of the Arbitor, during “Journey to Inisfail”.
OTHER CHANGES AND CLARIFICATIONS
- Tutorial: we've added the combat tutorial in the first quest of the game. But this won't be the only one in the game! We'll include additional tutorials in the future
- Map menu: we've updated all the locations-related images in the menu and in loading screens
- Codex: we've added 'Eye of Agate' entry in the Codex
- Known bug: some quests overlays the HUD. This will be fixed solved during the next week via hotfix
Update 0.27 (26 October 2020)
NEW LOYALTY QUEST - AMERGIN
- Amergin asks you for help adventuring a sacred cave in this new loyalty quest: The Cave of Eternity. Amergin counts on you and your party's help to face some challenges and recover his title as High Druid... and face his most deep fears.
- Your choices and actions will have consequences: although we don't want to make any spoiler, depending on your success during the challenges, the final encounter on this loyalty quest will be different.
- Quest requirements: finish Corrupted Circle quest and talk with Amergin in the Vengeance.
NEW SECONDARY QUEST
- The name says it all: Wake the Ancient Dragon. This quest can be unlocked after completing The Cave of Eternity. You must complete a simple-but-epic task: slay a giant ancient dragon!
OTHER CHANGES
- Minor redesigns in texts and icons in context menus
- New Codex category: Quest Items
- Known bug: there is an issue which causes the game doesn't properly shows the Wake the Ancient Dragon quest information. Anyway, this side quest is fully playable and we'll fix this in the next update.
Update 0.26 (9 October 2020)
Khaldhun's loyalty quest is now available! In Rite of First Refusal you’ll know more about her master in necromancy arts, and a powerful artifact.
- You can start it getting a letter from Scota in the crow spar, after finishing Corrupted Circle quest.
NOTE: the quest is narrative-focused to give the player a legendary, powerful item, but we didn’t implement that system yet. We’ll offer you a stat-boosted weapon instead for the moment!
NEW NOTIFICATION SYSTEM
- We've added a friendly notification system to keep track of everything you unlock, loot and find in a new, easy way! You'll find notification icons on the right side of the screen, as you can see in the image below.
OTHER IMPROVEMENTS
- Shops
We've improved interactions with store items. Now you can select multiple items to sell them at the same time. Also, we've improved the way we group similar items.
- Codex
We've fixed a bug that prevented the codex images from displaying in the right way. We've also made changed in the Codex tab sub-navigation.
- New shortcuts
We've added new friendly shortcuts for several menu tabs:
P for Characters/Party tab
I for the Inventory
M for Local Map
J to open the Missions tab
KNOWN BUGS
- Gold material reflections and the blood river in the underworld may create weird visual glitches.
- Sometimes the player character can dissapear in Back to Life
- Some combinations of helmets and hairs cause an overlay issue when you open the menu. Unequip and equip again solves the problem, but it will happen again if you open the menu.
- In Khaldun's loyalty quest, if you go to the exit in Chamber of Revelation cave before you complete the quest, the game becomes unstable and crashes.
Although these issues are not currently fixed, we are working on that. Thanks for your feedback and reports!
Update 0.23 (14 August 2020)
In this major update, we wanted to do something special. So, we added a significant amount of content: the longest quest up to this moment, a secondary quest and 3 new Celtic companions!
NEW MAIN QUEST - Corrupted Circle
This is the longest quest so far! This means, Corrupted Circle adds more time of gameplay, featuring 3 new maps in Dumbriga.
Some parts of that place could be explored in Xerion’s Corruption Quest, but now we’re opening the whole location for the first time.
Fuamnach's Tears
This is a map inspired in a real-life place from our land Galicia: Ezaro's waterfall. You'll love it.
The Druidic College
A Celtic stone circle which means a lot for the Druidic University, due to its powerful energy.
Lugaid's Shelter
A refuge behind Fuamnach's Tears, where the disgraced heir Lugaid lives.
Labyrinth map
Corrupted Circle quest also features a labyrynth map. This includes a whole new boss and some minibosses with sweet loot associated to them.
How to activate Corrupted Circle quest
Corrupted Circle is a selectable quest in the crow post, at the end of Back to Life, after the first time you visit The Vengeance. This quest is focused in Lugaid's story arc.
- *Keep in mind this quest is in Early Access. This means, some assets and contents could not properly work: voiceover, facial animations and/or cutscenes. Anyway, the main quest is fully playable!
NEW SECONDARY QUEST - A Lost Treasure
This secondary quest can be activated during Corrupted Circle main quest. Would you find the lost treasure?
NEW COMPANIONS - Khaldun, Mal & Rea
- Khaldun, Mal and Rea: we've added three new companions, all at once!
- Khaldun -
An egyptian sage that serves Queen Escota.
Read more info about Khaldun here
- Mal -
A werewolf pathfinder who hunts for her prey.
Read more info about Mal here
- Rea -
The first beast-like werewolf. Featuring her own, unique class: Daughter of Lug.
Read more about Rea here
MEDIEVAL ERA FIRST LOOK
- Khaldun, Mal and Rea are the last companions in the Celtic Era. But don't worry, Medieval Era will include more companions, more locations, more story... If you want to know more about Medieval Era, we'll reveal exclusive details today on IGN's Gamescom event! You can watch it here at around 10.30am Pacific Time (7.30pm in Spain). Don't miss it!
https://www.youtube.com/watch?v=PRNNNK0Rc-I
UI CHANGELOG
- We've improved several user interface features and designs, listed below.
Characters
- 'Change party' and 'stats' actions are better integrated in the UI, with better positions for their buttons.
- Background-related abilities, like racial resistances to elemental damage, are shown as part of the character tooltip, instead being in the abilities screen
- Now you can rotate your character in the menu
- Minor design changes, like font size and text alignment
Equipment
- Equipment includes a text in the tooltip, showing the quality of the item
- Equipment only displays available gem slots. This should fix some confusion around what things you can improve via crafting
- Minor design changes, like font size and text alignment
Abilities
- Changes in the way we show classes evolution: the action is executed over the class icon, in the center of the screen
Map
- Minor changes in design: icon & text sizes adapted to future map improvements
- Some location points have been fixed (The Vengeance)
Codex
- Minor fix: some Codex categories didn't display images correctly
Options
- Minor changes in terms of design: font size and element spacing
Update 0.22 (14 August 2020)
New map – Shaded Cascades
What is Shaded Cascades?
- Shaded Cascades is an addition for Nettle Cavern combat map. This means, we’ve added more combats!
What kind of enemies are available in Shaded Cascades?
- You’ll fight powerful bosses there! Currently, there is one boss available. We want to reveal it, but we guarantee you’ll be surprised by this epic, massive foe. Just go to Shaded Cascades and find out by yourself!
Will you add more boss challenges in the future?
- We want to expand Shaded Cascades with more bosses in the future, so we would like to read your opinion in the discussion forum.
Where is Shaded Cascades?
- You can teleport to Shaded Cascades using the statue located in the middle of Nettle Cavern.
New Codex content added
- We’ve added several Codex entries:
Characters and locations
- Most of the locations and characters Codex entries that were missing in previous versions of the game
Lore and collectables
- New secret collectable lore you will find across Kaltia. Try to collect them all!
Some improvements
We've also improved some images and designs included in Codex entries.
Major bug fixed
- Sometimes, a bug happened during Fateful Encounters: players teleported to an infinite void when they continued after a game over on a Fateful Encounter. It’s fixed.
No update next week
- 8 updates in 8 weeks. 2 months since the Early Access release. This requires a lot of energy (and some magic). There won’t be update next week. Our team is working hard, and they need a vacation. Sometimes, even the bravest Celtic humans need to rest.
But don't worry. We'll add amazing content during the following weeks! We have plans for new quests, more game improvements, some surprises and even new companions! Khaldun, Mal and Rea are eager for new adventures.
Update 0.21 (7 August 2020)
0.21 update features a new Fateful Encounter called There’s a surge in the flow of corruption...
- This is a challenge combat map focused in narrow paths, roadblocks and ranged enemies, with a miniboss battle. Follow a full-of-obstacles valley with corrupted enemies and get some new loot!
- You'll be able to play this Fateful Encounter after finishing Xerion’s Corruption Quest.
- Formations progression improved
Formation talent tree has been improved: level up gives you formation points. You can use them to choose talents that improves your formation abilities. For each ability, you can choose between two different variants.
- Your characters will gain formation points on each level, except for level 1, 3 and 9.
For some time during Early Access, we'll unlock both formations for each character at level 3. So, you can try and enjoy them since the very beginning of the game. Formations are funny, and you can even combine the two formations of one specific character to create combos. Just experiment with formations! Nettle Cavern is a good place to do that.
- Having two formations at level 3 won't be a permanent feature. In the future, you must reach a higher level to unlock formations.
- Also, we've fixed some bugs related to this, so the formation system is now properly working.
- More voicelines added
- Added some new voicelines during Back to Life (during the combat segment)
Major bug fixed
-Fixed a bug that caused some problems and reset all attribute point assignation each time the player opened the menu.