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Release Notes for Surviving Mars

Update 1.5 Fuglesang 101166 (May 18th, 2022)

Bug fixes
Balancing

Update 1.5 Fuglesang 101140 (April 28th, 2022)

Bug fixes:
Feature change:

Update 1.4 Merbold 1010838 (February 8th, 2022)

Bug Fixes
Known issues/ notes:

Update 1.4 Merbold 1010784 (December 15th, 2021)

Balance Changes
Bug Fixes
New game only bug fixes:

Update 1.3 Merbold 1010558 (December 7th, 2021)

Gameplay Improvements:
Balance Changes:
Asteroids:
Underground:
Bug Fixes
Known issues

Update Merbold 1009413 (November 4th, 2021)

Main Focus:

In this first part, we focus on making it easier to explore and expand into the underground earlier on while also making the Asteroid Lander and Elevator easier to use. We also start making Below and Beyond content more beneficial for your main colony by introducing a few upgrades that cost Exotic Minerals.

Gameplay Improvements:
Balance changes:
Bug Fixes:
New game only bug fixes:

Update Piazzi 1008298 (October 12th, 2021)

Gameplay Improvements
Bug Fixes

Update Piazzi 1008107 (September 27th, 2021)


Update Piazzi 1008033 (September 22th, 2021)

Gameplay Improvements
Bug Fixes

Update Piazzi 1007874 (September 13th, 2021)

Gameplay Improvements
Bug fixes
Platform-specific fixes
Known issues

Update Piazzi 1007783 (September 9th, 2021)

Below and Beyond
Underground
Asteroids
Recon & Expansion tech
Free Update
New Building:
UI Improvements:
More Colony Control:
Balance Changes:
Known issues
Asteroids:
Underground:
Platform specific:

Update Tito 1001586 (April 28th, 2021)


Update Tito 1001569 (March 24th, 2021)

Bug fixes
Known issues

Update Tito 1001551 (18 March 2021)

Hey Survivors, we have another small hotfix coming your way today.

Bug fixes
Known issues

“Tourism” free update:

Changes to tourists

● Tourists have a new Satisfaction stat, which tracks how much each tourist is enjoying their holiday. ● Tourists no longer pay 10M funding upon arrival. Instead they pay funds when departing from Mars based on how much they liked their holiday, shown in the Satisfaction stat, rated between 1 and 5 stars. ● Tourists now board any nearby rocket when they are looking to go home (instead of only boarding rockets that just landed).

New Feature: RC Safari

● The new RC Safari allows you to create sightseeing tours around your colony for tourists to enjoy. ● Set waypoints near domes, wonders, vistas, rock formations and many other sights to increase the satisfaction bonus tourists get from the safari. ● Order the new RC Safari from earth, or complete the Rover Printing research to build these yourself.

New Tourist Buildings

● Hotel: Provide tourists a luxurious place to stay on Mars; spending the night increases their Satisfaction. Hotels can be built after completing the Smart Homes research. ● Low-G Amusement Park: Provide tourists with the best ways to experience the low gravity environment. Visiting tourists get an extra bonus to their Satisfaction.

Other changes

● Changed default language for Spain to Spanish ● Adjusted the deadlines for the Tourist Trap challenge, which now also gives 20 tourist applicants at the start.

“In-Dome Building Pack” CCP:

● Smart Apartments: Apartments that provide the same luxuries as smart homes. ● Senior Residence: A lovely place for your senior residents to retire. ● Large Nursery: A larger version of the nursery, able to house more children. ● Medical Post: For when you need a smaller infirmary in the area. ● Hospital: A larger, more relaxing version of the infirmary. It also comes with the exclusive Remote Medic upgrade, which reduces the number of colonists required per shift. ● Security Post: A more compact version of the Security Station. ● TV Studio Workshop: A new workshop building which also generates funding. ● School Spire: Build the school as a spire building. It comes with the exclusive Superior Education upgrade, which has a small change to give the Genius trait. ● 2 new colony logos


Evans Update (10 October 2019)

We just deployed the Evans Update, which brings fixes for some of the reported issues for both Surviving Mars and Green Planet. It will also solve issues in Space Race and Project Laika.

Surviving Mars:

● Fixed an issue that caused colonists' suffocation when moving between domes. This issue was reported here: https://forum.paradoxplaza.com/forum/index.php?threads/surviving-mars-win7-colonists-suffocate-while-moving-between-domes.1125985/#post-25473644. ● Fixed an issue that would cause the game to freeze when a drone is trying to create a stockpile at an invalid location. ● Fixed an issue that caused colonists to roam outside their domes when dehydrated.

Green Planet:

● Fixed an issue that causes the colonists to roam outside when dehydrated.

OSX Version:

● Fixed an issue that caused noticeable frame drops when displaying a lake. This issue was reported here: https://forum.paradoxplaza.com/forum/index.php?threads/surviving-mars-mac-extreme-fps-drop-when-a-lake-is-in-view.1178510/.


Cernan Update (29 May 2019)

Green Planet:
Space Race:
Project Laika:
Main Game:
Modding:
Art asset fixes for the following additional content:

Armstrong Update (16 May 2019)

New Features:
General Fixes:
Other fixes and improvements:
[PC VERSIONS ONLY] Modding-related fixes and improvements:

Tereshkova Patch (20 February 2019)

New Features:
General Fixes:
Mods:

Kuiper Patch (14 December 2018)

General
Gamepad
Fixes in the following events

Gagarin Patch v3 (30 November 2018)

Events:
Other:

Gagarin Update (15 November 2018)

New Features:

Sagan RC3 update (01 October 2018)


Sagan Update (26 September 2018)

New Feature: Challenges
Self-sufficient Rovers
Rover Command AI tech now enables automated mode for Explorers and Transports.
Changes to Concrete Deposits
Changes to Maps
Changes to Research
Changes to Messages
Controller Support for the Infobar
Balance Changes
General Fixes and Improvements
UI fixes and improvements:

DaVinci Update (06 August 2018)

New Feature - Creative Mode
New Feature – Desired Amount in depots & storages
Changes to Power Networks
New Feature – Follow Camera for vehicles and colonists
Balance Changes
Changes to Disasters
General Fixes
UI
Mods

Curiosity Hotfix 3 (21 June 2018)


Curiosity update (31 May 2018)

New Features:
Important changes and fixes:
Other changes and fixes:
UI:
Mysteries:
Passages and related issues:
Mods:
General fixes:

Opportunity update (25 April 2018)

New Features and Buildings:
Passages

You are now able to connect your domes together by constructing Passages. These transportation tunnels allows colonists to move freely into adjacent domes and utilizing the workplaces and services available there.

New Buildings & Related Changes
Game Rules

You can now choose brand new options during game setup to activate additional rule-sets for the mission that will impact the difficulty, making the mission easier or harder.

Available Game Rules:
Other fixes and improvements:
Balance:
General Fixes:
Mods:

228.722 Hotfix (10 April 2018)


Patch 228.722 (09 April 2018)


Spirit Update (04 April 2018)

Major Changes
Mods
Gameplay
UI
Other

Patch 228184 (28 March 2018)