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Release Notes for West of Dead

Wayfarin Stranger Hotfix

Patch notes:

Hot Fix - 0.10.0.8

Fixes:

v. 0.10.0 - Patch 3 - Wayfarin,

Hey Outaws!

Here comes another big one, we've been listening, watching and counting (through the magic of analytics) as you've all played, and have made a patch that focuses on Balance, Tuning and a few 'High Demand' features.

Balance Improvements

We've looked at the entire balance of West of Dead, from top to bottom, and have implemented a lot of changes to smooth out difficulty spikes and generally allow a more steady sense of progression.

Overall Balance:
Level Redesigns:
Enemy Balance:

We've looked into lots of specific enemy behaviour, and have tweaked and improved them so that enemies are dangerous as a team, not because of particularly obnoxious 'star players'.

Specific Level work:
Targeting, Pass III:

We've done a couple of things to complete the Targeting re-design roll out:

Quality of Life:
Bug Fixes:

v. 0.9.23 Patch - More Quick and More Dead

Thanks to our community of players, we've been able to pull the 'More Quick and More Dead' patch together, which addresses some high demand features and improvements such as key bindings for PC, cover movement and Charms balancing!

Charms
Fixes:
Localisation:

Korean and Simplified Chinese now supported (#1481) Polish Localisation fixes (#1492, #1478)German Localisation fixes Italian Localisation fixes


v0.9.19.1 The Sure Shot update

Quality of Life:

Aiming with firearms and darkness! We have completely re-thought the aiming algorithm with the goal of allowing you to 'aim' into the dark when you want to. From now on, you will shoot at the target you are most aiming at, whether it is lit or in darkness. The difference between the two is that lit enemies have auto lock applied (highlight and aim assist), whereas enemies in the dark will have no auto lock applied whatsoever. The main difference is that lit enemies will no longer 'gobble up' your aim if you intend to shoot at a target in the shadows. Note, we have kept the ability aiming algorithm the same, so that we can get this change in early, rather than wait for that.

This change was heavily inspired by your insightful feedback. Thank you! Fixes: Injustice can now be truly banished! The pillars in the injustice arena are now vulnerable when you have done the thing you need to do to unlock them (spoiler averted).

Small fixes:

Note: We have changed the save version to support these changes. This will mean that your current run will be lost, however your progress in that run (any sin spent etc.) will not be.


Patch Notes for v0.9.18

Major changes:
Minor tweaks:

We hope you enjoy this first Quality of Life patch, more is to come! A big thanks to all our players for the incredible feedback and issue reporting.v0.9.18"


Patch Notes v0.9.16.0

Hey everyone,

Please see the patch notes below for the latest update: