Release Notes for DYSMANTLE
Update 1.0.4.7 (May 17th, 2022)
ADDED
- "Dentured Fangs" and "Berserker Charm" can be upgraded. They were also rebalanced.
- New spit attack pattern for the "Puker".
- Traditional Chinese localizations.
- Performance improvements.
CHANGED
- UI tweaks (mostly for touch interfaces).
- Text size tweaks.
- Language menu sorts languages by language code (always shows reference language first).
- Language menu sets cursor focus over current language.
- Buffed the "Leaper" enemy damage on all attacks a bit as the enemy was underperforming compared to specs.
- Buffed trinket effects for "Shock Absorber" and "Rabbit's Foot".
- Plant beds can now be destroyed with a shovel.
- The survivor now respawns at the home shelter if he dies consecutively three times in a very short period of time.
- The collection now shows zero for materials that the player does not carry or have in the storage.
- It is now possible to walk through a dead co-op player.
- Invention notification now makes a sound.
- Hunting rifle now has modifiers for all upg levels (conceptually a high crit dmg & chance weapon).
- Added fishing xp buff modifier to "Tackle" an fixed some faulty modifiers.
- Invent screen has less empty space around the grid.
- Faster material pick up (more materials picked up at once).
- Russian now uses the sama font as other languages.
FIXED
- Quest text locations show up properly in all stages.
- Not possible to destroy "Fortress" entrance doors through the main gate any more.
- Localisation fixes.
- Fixed an issue with the "Ark" level 2 door not opening when it should.
- "Riot Shield" HP now shown correctly after quick swap.
- Materials do not disappear anymore when starting a co-op game when saving is not possible.
- "Arcade is dead" cabinet can now be searched only once.
- Fixes to faulty positioning of co-op player spawns.
- Usual open world glitch & actor fixes.
- Campfire achievements now uses the correct amount of campfires.
- Radio achievement now takes into account radios in shelters.
- Fixed discrepancies between some texts and voiceovers not matching.
- Fixed slider value changing with gamepads and keyboard.
- Fixed Crowbar missing most of its upgrade effects.
- Timed crate gold medal had wrong amount of crates found required (51, is now 52).
- Fixed main quest getting stuck by not acknowledging all the found fuel cells.
Update 1.0.3.11 (7 March 2022)
ADDED
- Added Survivor's Log screen with texts you've encountered during this game session.
- Quick Swap Active Items menu (Hold down item swap button).
- Performance optimizations.
- Camera distance slider.
- Caribou can be tamed.
CHANGED
- UI tweaks.
- Wood pile drops more wood.
- Storage Box Upgrade available sooner (level 8 after crafting the Sleeping Bag).
- Builder's Kit requires Fabric instead of Iron.
- Breaking foliage, tableware or farmables don't cause freeze frame effect.
- Allowing using gamepad DPAD for navigating CarriedMaterials screen.
- Smelters and Sawmill can now use carried materials.
- Lowered smelter & sawmill build costs, to further encourage building multiples of them.
- Lowered amounts needed to refine most materials, but increased the time to complete.
- Roughly doubled the amount of "fuel" provided by refining building fuel sources.
- New HP and Level icons.
- Red-blue color blind friendly player colors in color blind mode.
- Increased map cursor speed and tweaked its sensitivity when using a gamepad.
FIXED
- Localization fixes.
- Crash related to loading new areas.
- In case player did not get a fuel cell drop from killing the bosses, installing fuel cells should still be possible if bosses are dead.
- Fixed an issue with the "Volcanic Trail" quest where the player did not light up the campfire at Vulcan.
- Usual open world glitch and issue fixes.
- Changed the tomb "Shining passageway" a bit so the player can't get stuck.
- Added POI markings to a couple of quests that were missing them.
- Fixed Smelter and Sawmill HUD font scale and icon colors.
- Campfire menu Inventory button opens the inventory for the correct co-op player.
- Crash when loading a save with too many times fished (over 6k fishes).
- Fixed a sequence skip in "Last Stand".
- Fixed fishing in certain spots.
- Aiming now stops correctly, when the player changes equipped tool.
- Improvements to "run toggle".
- Material slots no longer overlap with the map.
- Hiding fabricator recipes in Invent screen.
- UI scale fixes.
- Showing unlocked recipes properly in collection (doesn't happen automatically for old saves).
- Throwables now hit targets more reliably.
- Destroyed wall caps do not block melee attack anymore.
- Camera z near/far fixes.
Update 1.0.2.10 (14 January 2022)
ADDED
- Italian localizations.
- Performance optimizations.
- Option for player indicator circles to tell co-op players apart more easily.
- Green dot indicator for gear you can afford to upgrade.
CHANGED
- UI tweaks.
- Allowing using larger windowed resolutions but hiding the window title bar and using thinner frames in those cases.
- Decal tweaks and sharper sources graphics.
- Player no longer receiving damage during cutscenes (prevents you from dying to poison puddle while you can't move).
- Launchpad tunnel doors are now always open if the player has finished the game.
FIXED
- Localization fixes.
- Player death position set properly for both of the players (using position for whoever dies the last).
- Acquiring map happens right after you leave the first link tower even if there are notifications queued.
- Showing built structures like turrets in the map before loading the actor type assets.
- Fixed quest items in "Hot Head" not returning to destructible when they should.
- Walking animation does not get stuck anymore during "Warm up the engine" main quest phase.
- Saving now works correctly when exiting the game while sitting on the campfire.
- Clicking special tool icon now correctly changes the special tool instead of the primary weapon.
- Mouse and gamepad controls now use the same minimum and maximum camera tilt values.
- Usual open world fixes to visual glitches and some objects.
Update 1.0.1.15 (2 December 2021)
ADDED
- Option screen tab icons.
- More resolutions visible in resolution selector (Windows and macOS).
CHANGED
- UI tweaks.
- Both players now sleep when sleeping at the campfire.
- Changes to numerous object parameters, such as hp, dmg threshold and drops.
- Buffed katana "DMG to monsters" parameter.
- Initial Bandage invent cost raised a bit.
- Increased Lumberjack damage vs trees.
- Removed main quest Crown phase where you needed to visit the Collapsed Road to continue.
- Changed Crown Station Tomb puzzle to a simpler one.
- Slight Tomb Guard damage reduction.
- Adjusted the 'Displaced' quest.
- Stage sounds are suppressed while playing myth tablets.
FIXED
- Localizations (still some strings waiting for translation).
- Audio crash (macOS).
- Fixed material magnet and retweaked modifier.
- Numerous open world fixes to graphical glitches.
- Slight optimisation to open world.
- The quest "Displaced" now only rewards xp upon completion.
- The main quest now correctly progresses to the "link relay" phase after scanning for relays.
- Monsters are able to traverse through opened drawbridges now.
- Power attack effects should not appear anymore during normal attacks.
- Player can now press the run button down while exiting the camp fire screen.
- Fixed saving game for Windows user names with special characters.
- Audio system falls back from XAudio2 to DirectSound if early initializations fail.
- Fixed a bug that sometimes caused wandering enemies to get stuck on obstacles.
- "Archaeological Expedition" quest phase fixes if the player has skipped portions of it by mistake.
- Releasing a combined running/dodge button while running and changing weapon at the same time does not start dodge rolling anymore.
- Potential fix for a bug where player's falling animation keeps playing forever.
- Material slots cannot hold negative amounts anymore.
Update 0.9.0.24 (5 November 2021)
ADDED
- Access to the Ending at Crown Station.
- Access to the Obelisks.
- New enemy type Leaper.
- Level Cap is now practically removed (set at 300). Note that Skills will run out at some point (total 72 Skills in this version).
- Added one more Link Tower Ascension Level.
- Ark Level 2 accessible.
- Map shows POI levels (for example Link Tower ascension level).
- More sfx for certain interactions.
- New power attack gfx and sfx.
- New katana animation and sfx.
- New fish type - Zany Zander. Tied to fishing spot change below.
- New craftables (Sickle, Power Fist, Khopesh, Soldier Helmet, Soldier Uniform).
- Shadow detail levels.
- Turrets you've built are now shown on map.
- Obelisks, Tombs, Shelter, and Entryways show more info when clicked on the map.
- Myth Tablet voiceovers.
- Added Intro, Outro voiceovers.
- Added Crown Station audio log voiceovers.
- Saving user selected language setting.
- New quests to introduce the obelisks and the mana rifts.
- Loading save properly when clicking Play in MainMenu.
- Showing mini map arrow towards last player death position.
- Added German and Turkish localizations (work in progress like the others).
- Drawbridges are now Points of Interests too.
- Gamepad vibration support.
CHANGED
- Updated Chinese and Russian localizations.
- Ex humans are able to spot the player through windows now.
- Rebalanced all fishing spots, including "normal" water. Gist of it is that player is able to get all fish types from normal water with very low percentages, while fishing spots themselves are more specialised and more rewarding.
- Weapon attack animation speeds and ranges changed.
- Weapon damage ranges and modifier types have been changed across the board.
- Weapon and secondary weapon modifiers will now be unlocked and enhanced via upgrades. This is in addition to damage.
- Raised proximity mine damage (48 -> 96 ) and halved the triggering time once enemy is within radius.
- Raised throwing knife and triple throwing knife base damage (20->33) and reworked modifiers. Should scale better.
- Some tombs were remade while others have been rebalanced.
- Optimized lighting shaders.
- Reworked invention tree flow and at which levels things unlock.
- Lowered initial backstab crit multiplier (2.0 -> 1.5) with the idea that it grows better over time instead of being too good right away.
- Lowered MG turret cost and buffed rocket turret turn speed, range and projectile splash.
- Progress percentages don't round to 100% unless you've got everything completed.
- Hid the missing buildable categories for now (will be added back later).
- Mana rifts now show up as "?" before completing associated quest.
- Material refining amounts and times changed and smelter & sawmill build costs reduced. This should encourage the player to build them wide to raise production.
- Farming yields , crop growth times and amounts of material needed to plant nerfed. Farming was still too good, where the player would gain absolutely huge amounts of food materials within few hours in the game.
- Last trinket and secondary slots are now able to be opened.
FIXED
- Wishing Wells requests now limited by your max carry capacity. (Only for new requests.)
- Performance improvements.
- Some medals were uncompletable, while others were off by certain amount.
- Horde enemies do not twitch anymore while moving.
- Scroll speed with gamepad in maps is now consistent and does not depend on the map size.
- It is now easier to throw consecutive grenades especially when time has been slowed down.
- Fixes to actor 3D meshes and certain colliders.
- Tomb Guard damage was bugged and too high.
- Player can't dig through walls anymore.
- Fixed pyramid myth voiceovers.
- UI tweaks.
Update 0.8.1.34 (6 October 2021)
ADDED
- Access to 'Crown Station'. (THE ENDING NOT INCLUDED YET)
- Access to 'Vulcan Island'.
- Access to 'The Pyramid Tomb'. Requires completing all the tombs. NOTE: Revisit them if the stones don't lit up properly.
- Shelters defence now accessible!
- Shelters accessible after fighting the horde.
- New enemy type (dweller/horde).
- Added buildable Turrets.
- New material: Central Processing Unit (only findable for now)
- Level Cap is now 50. Up by EIGHT levels!
- Ark Level 1 fully accessible. (Level 2 coming later.)
- New craftables (Hard Hat, Material Transporter, turret related inventions)
- Added Turret Specialist Skill.
- Added Animal Friend skill level III (animals fight by your side).
- Added Russian localization for testing.
- Added more sound effects for different situation and actions.
- Loud weapons (eg. grenades, rifle), now produce a sound which attracts enemies.
- Main menu bg animations.
- Showing new invention notifications when leveling up.
- Home shelter Point of Interest set completed when going near it. (You may or may nor be able to enter it later, but not for now.)
- Voiceovers for the archaeologist Abby.
CHANGED
- Updated Chinese localization.
- Rebalanced Ark XP rewards.
- Tomb sarcophagi remain open after looted.
- Changed sfx falloff for certain sounds.
- Tweaks to complex collider generation.
- Performance improvements.
- "It" spins indefinitely now.
- Reworked some quests so it is more clear for the player "what to do" and "where to do it".
- All deer kills accumulate into one card now instead of one per type: male, female etc.
FIXED
- Buildables are properly persistent in Undercrown.
- Wolf and deer move animation fixes.
- Usual open world visual glitch & terrain fixes.
- CTD fix.
- Fixed some faulty soundscapes where wrong ambience was playing.
- Audio level adjustments.
- Player making a dodge roll after a power attack in some instances.
- Fixed undiggable spots in Undercrown.
- Fixes to some achievements not triggering.
- Fixed some collision issues with cylindrical objects.
- Fixed Open the Floodgates intro where people were getting stuck.
- Fixed crosshair misalignment when using hoe.
- Receiving temperature based damage while fishing does not cause animation oddities any more.
- Monster lure doesn't break from fall damage.
- Performance improvements.
- Fixed monsters trying to walk through obstacles while wandering.
- Sound (XAudio2) related crash fix.
- Fixed a Coop issue where it was possible to install more fuel cells than players had.
- Dead actors now fall under the water.
- Added some missing animations to few existing actors.
- Fixed some cases where waterfalls and other particle effects would not render correctly.
Update 0.8.0.16 (21 August 2021)
ADDED
- Access to 'Frost Horn'.
- Access to 'Undercrown'.
- Level Cap is now 42. Up by FOUR levels!
- You can now install the fourth fuel cell to the Escape Pod.
- Added Achievements.
- Added Animal Friend skill levels I (feeding) and II (petting).
- Added Animal Treats item for taming animals. (Placeholder art)
- Added Sleeping Bag upgrade levels for sleeping longer and better.
- Added medals for farming, building, and animals tamed.
- Added water sound effects for rivers, waterfalls and coasts.
- Second co-op player can now join using keyboard+mouse. (The first player uses a gamepad in this case.)
- Bug reporter text editor word wrap.
- All map filters can be toggled by pressing space or gamepad Y.
- New 2D art for all fish types.
CHANGED
- Sleeping rested bonus effects depend on sleeping bag upgrade level and hours slept.
- You can level up with experience you get by storing materials
- Readable objects are now indestructible until after you have read them, so you don't miss anything by wildly swinging around.
- Memory usage optimizations.
FIXED
- Chromatic aberration effect doesn't stay on when you die during it.
- CTD fixes.
- Memory Leak Fixes
- Usual open world visual glitch & terrain fixes.
- Tomb Guard positions are properly reset in Solaris Tomb.
- All stage ground is generated before showing the first frame.
- Grammar fixes.
- Fixes to numerous sound effects.
- Fixed Ark doors being shut if left the Ark or game before they got opened.
- Fixed D3D11 renderer Linux proton support.
- Some quest objectives are now more implicit and clear.
- Fixed losing inventory (including Fuel Cells) in co-op. If you got stuck because of this, just finish all the bosses and go to the Escape Pod and the main quest will continue.
- Cold and heat buildups now work correctly with coop.
Update 0.7.2.27 (24 June 2021)
ADDED
- Access to 'Solaris'.
- Access to the Ark (first part). Accessible in Frore.
- Added Local Co-op (BETA). Accessible in the Menu 'System' tab.
- Level Cap is now 38. Up by TWO levels!
- Added possibility to bind keys to rotate camera left and right.
- A new deer variant.
- New material: Mana Chunk which can be refined from Mana Beads using Smelter.
- Added Simplified Chinese localizations for testing.
- Sound effects here and there.
- Mana Rifts.
- Added new fishing spots to numerous spots around the world as some areas were lacking in fish feet.
CHANGED
- Smelter is now a heat source when activated.
- Idle animation tweaks.
- Clarification interaction for the Central train if the player does not possess the TPU.
- Made some steps in "A Way Forward" quest more implicit.
- Minor text and grammar fixes.
- Nerfed farmable plant growth time and the random range that governs the amount produced by a single harvest. Most of the plants have lower initial seed costs, though. This is to encourage tilling more farm plots.
- Boosted select trinket effects to make them more viable.
- Made the number of uses for knives, shiv trio, grenade and lure smaller.
- Raised proximity mine damage.
- Gave Shiv trio a slightly weaker version of the same damage modifier that throwing knives has.
- Tweaked reward probabilities for most of the fishing spots.
- World map renderer optimizations and new visuals.
FIXED
- Projectile damage (throwing knives, monster slimes, etc caused excessive damage).
- CTD fixes.
- Usual open world visual glitch & terrain fixes.
- Fixed Co-op crashes when fast travelling, entering tombs, and reloading save in certain conditions.
-
Main quest getting stuck at the evac site if you were too fast.
Update 0.6.9.16 (13 March 2021)
ADDED
- Access to new area 'Sunburn Desert'.
- Level Cap is now 29.
- New craftables: Proximity Mines (level 28), Safari Outfit (level 26, same as winter coat).
- New quest: Stop Monster Respawning that's triggered after you leave a campfire when you're at least XP level 3.
- Graphics option: vertical sync.
- Controls option: lock mouse cursor inside window.
- Added fourth main tool inventory slot.
- Added Invention: Teardown Efficienciency which gives back all of the building materials when breaking an object you've built.
- Showing things you've built on the map.
- Amber (Mana) Pills long press action now takes you back to home shelter (for situations where you've managed to get too far and have no other way back).
- Own tooltips for keyboard in some screens.
- If you've disabled auto-collect for some material, now showing auto-collect disabled text when near those materials. (To avoid getting bug reports about this.)
CHANGED
- Dropped material pick up radius is reduced for 10 seconds to prevent accidental pickup.
- Reworked Criticals. Gained bonuses are now additional instead of percentual increases.This should both make the criticals work as intended and make it a lot clearer to the player what their critical chances are.
- Rebalanced numbers for modifiers and trinkets related to critical hits. Affected are Critical Hit Chance, Backstab Critical Chance, Critical Hit Damage, Counterweight and Acupuncture Needles.
- Buffed Machete attack speed by 5%.
- The quests "Preparing For Winter" and "Sweltering Heat" now trigger once the player meets harsh temperatures for the first time. This also unlocks required inventions for the quests. Further, due to this change, "Ice Brick", "Hot Water Bottle", "Fur Hat" and "Cowboy Hat" have had their level requirements removed.
- Moved a number of inventions in the invention tree to more logical places (No effect, if already unlocked).
- Nerfed a number of food recipe effects that were too good for their own right.
- You can't build in Tombs.
- Builder's Kit can't be used if enemies are too near or targeting you.
- Balanced material requirements for smelter products.
- Faster load times.
FIXED
- Sawmill unlocking when crafting Builder's Kit. (To unlock Sawmill, just go and use the Sawmill once more in the north.)
- Some edge cases with wrong temperatures in certain areas.
- Monster scanner now counts stationary monsters too.
- Not showing up new monster slain popups for creatures that don't have a collection entry.
- Usual fixes to graphical glitches and typos.
- More clarifications for some quest descriptions and objective texts.
- Fixed gamepad tooltips showing up in cases where they shouldn't.
Update 0.6.8 (27 February 2021)
ADDED
- Access to new area 'Narrows Vale' (Part II, west side)
- Builder's Kit (accessible in Narrows Vale near the smelter).
- New Skill: Builder.
- Level Cap is now 28.
- New craftable, Material Magnet (level 27).
- Accessibility Options tab.
- Accessibility Option for color blind mode.
- Accessibility Option for reduced blinking effects.
- Accessibility Option for trypophobia.
- Reset to Defaults buttons for Options screen.
CHANGED
- Gamepad cursor focus is moved to Cook button after clicking already cooked recipe button to automatically fill in the ingredients.
- Default UI scale is smaller on PC.
- Save slots now show player level, play time, and location.
- Clearer wording on both Checkpoint Terminal quests.
- Improved player's melee targeting. Target locked enemy is now always the primary target when attacking.
- Fullscreen mode is now always borderless fullscreen window.
- Link Tower scanner now shows all monsters in the area (even those you haven't discovered yet).
- Buffed "Magnifying Glass" with an extra effect.
- Improved invention tree readability and changed some invention positions. (Already unlocked inventions will stay so)
- Thumb up emoji not shown in inventory screen if emojis are disabled.
- Outdoorsman outfit only equippable at a campfire.
FIXED
- Bug report screenshot with low detail settings.
- Graphical glitch when toggling shadows in graphics options.
- Graphics options presets affect all the settings.
- Skill change text now only shows effect for the skill and its previous levels.
- Hundreds of issues relating to floating objects and graphical glitches.
- Decals shake with the object actors when they're hit.
- Decals deleted when walls turn into rubble.
- Quest tab now correctly hides tracking checkboxes for completed quests.
- Incorrect descriptive text relating to some items and inventions.
- No longer showing invention number bubble for recipes you need to first find on the island (like katana).
- Opening the map does not reset filters anymore.
- Z-fighting issue with cliffs.
Update 0.6.6.12 (21 January 2021)
ADDED
- Access to new area 'Frore'.
- Level Cap is now 26.
- New craftable: Winter Coat.
- In-game cutscene skip support (not all cutscenes support this yet). Hold down mouse buttons, space, or gamepad A/B to skip.
- Map point of interest filters menu.
- Depth of Field effect (simple approximation) in Graphical Options.
- Showing completed Quests in pause menu.
- Added Unified Options menu.
- Added Gameplay Option to remove Material Tracking Notification Animation bouncing.
- Showing farmed plants on world map and minimap.
- Key combo Control+U shows/hides UI. Useful for grabbing screenshots without the UI elements.
- Slightly reduced miniboss colliders sizes, so they should fit through narrow doorways.
- Material stacks. Dropping bigger amounts of materials results in tighter stacks and doesn't bloat the save file.
- Link Tower now has 'Scan Monsters' button option after you've installed the Radar. It shows remaining monster locations.
- Cut down trees now leave tree stumbs.
CHANGED
- Timed Chests are not hidden from the map after opened to make it easier to track them.
- Made the "Hibernus" tomb a bit easier.
- Made "Hedgefield" tower area slightly smaller so all enemies needed for ascension are encounterable.
- Nerfed "Dentured Fangs".
- Enemies don't just blindly follow animals any more if there are other targets.
- Fishing quest now takes previously fished fishes into account.
- Now using 64-bit binaries.
- Slight wording change to "Endless Trash" to avoid confusion re: digging.
FIXED
- Crash that could happen when opening up the map.
- Window cursor being offset after starting the game or changing display config.
- Critical hit damage increases are now calculated correctly.
- Oddly placed broken wall pieces are now also destroyed when nearby walls get destroyed.
- A bug that permanently prevented materials being collected.
- Shadow cast rendering bug.
- Various crash bugs that happened when playing longer sessions.
- Ruthless Pitcher should not respawn any more when ascending.
- No longer possible to change secondary item while aiming a throwable.
- Sleeping now increases the related medal progression correctly.
- Fixes to option saving.
- Tab key doesn't change pause menu tabs if bound to inventory or map.
- Usual fixes to graphical bugs and glitches.
- UI optimizations for screens with lots of items.