Release Notes for Jack Move
Update 1.0.6 (October 19th, 2022)
- Fix issue where you could spawn in a maps default position if the gane crashed or was quit directly after a cutscene had played
- Fix an issue where buffs/debuffs were not applied corectly in some instances
- Spook was not buffing allies correctly
- Fixed many softlock issues related to collisions
- Fixed a couple of cutscenes where the camera would not follow Noa correctly afterwards
- Submit the first achievement correctly if save data was copied over from the demo
- Fix Mega Drone only using a single software
- Fix poison
- Fix various missing battle animations and sound effects
- Fix issue with Qadir not checking the correct value for if an attack hit
- Fix issue with Dark Disconnect not checking the correct value for if an attack hit
- Fix issue where music was not reset after the Ultima Qadir battle
- Fix Compublobs exploding twice
- Fix rounding issue in level related calculations
- Fix items not scrolling in Patch menu
- Rework Final Krall's second phase to telegraph what is happening more clearly
- Fix issues with Final Krall
- Fix issues with Enforcinator
- Fix physical attack debuff actually casting buff
Update 1.0.4 (September 14th, 2022)
- Fix Riot Enforcer failing to select a grenade which could softlock.
- Fix issue with poison. Removing the poison debuff will no longer cause a softlock.
- Fix issue where force quitting after a cutscene would not save your position.
- Minor cosmetic fixes
Update 1.0.3 (September 12th, 2022)
- Fixed issue where you could drop underneath the east and west elevators in Abner's Labs. If you are stuck, this should pop you out to somewhere sensible when you load your save. If not then run to the back of the area under the lift and you will get teleported out.
- Fixed issue with missing colliders on the moving platforms in the Monomind Warehouse. If you dropped down the back and got stuck/softlocked, you will be teleported out automatically when you load your save.
- Fixed some collisions issues in the Scrapyard Maze.
- Teffs chest remains open when returning to the start of the Bright Town River.
- Bright Town River Bunker door is now correctly marked when it is accessible.
- Fix one of Zut's cutscene being available whilst Zut is not visible.