Release Notes for Zombie Night Terror
Patch 1.5.1 (25 February 2020)
- New Languages : Chinese Traditional
- Fixed issues with Tanks something getting stuck on slopes
- Tweaked Blood Harvest to avoid the Harvester being duplicated
- Fixed some achievement issues
Patch 1.5 (24 February 2020)
- New Languages : Chinese Simplified, Korean, Japanese
- New Unity version that should have better performance
- Some bug fixes that were found during porting the game on Mobile & Switch
- The game size has been drastically reduced, from 1,5 GB when released to 1 GB on version 1.4 to around 500 MB on this version!
Patch 1.4.4 (03 January 2019)
General
- Update FMOD to version 1.10.09, this should fix some starting issues on a wide range of systems
- Reworked the ways files are saved to disk, this should reduce file corruptions
- Added a workaround when starting the game with incorrect resolution settings
- Improved scene transition animations by removing some stutter
- Removed a freeze when loading end level menu
- Added an option to disable screen shake
- Fixed level selection menu not playing music when accessing it from end level menu
- Fixed pause menu not pausing the level music
- Fixed duplicated level ids in custom chapters resulting in progression issues, existing custom levels needs to republished to the workshop to work properly
Gameplay
- Fixed missing 'sniper 2' fall landing animation
- Fixed being able to open multiple spit menu on a single overlord
- Fixed a glitch when zombie was attacking an enemy through stairs
- Fixed zombies getting stuck on stairs
- Fixed humans changing target to zombies farther than the current one
- Fixed snipers starting aim animation while moving after fleeing
- Fixed regression in physic calculations resulting in some object behaving differently in fast forward
- Fixed level timer being started while the scene transition was playing
- Fixed patrolling humans sometimes resuming on the wrong waypoint
- Removed an invisible block from level 408.2
- Removed a block in level 407 preventing her from hitting targets
- Fixed Draw Windows being unstable on level startup, resulting in them slowly moving away from their anchors
- Fixed spit preview not taking hooks and projectiles into account
- Fixed a glitch with Gertrude when jumping above while attacking
- Slightly reduce Gertrude attack range to make it easier to jump over her
Level Editor
- Disabled contest toggle in publish menu (it wasn't doing anything anyway)
- Removed keyboard shortcut to move camera to avoid conflict with input
- Fixed cursor in level editor preview mode
- Fixed error in level editor selection menu
- Fixed moving object not working in some cases
- Level Editor: Fixed some errors in tutorial editor
- Fixed camera placement
- Fixed challenge editor input fields not playing nice with decimal numbers
- Fixed loading level issues
- Fixed resizing invisible walls affecting other colliders
Patch 1.3.16 (31 August 2018)
- Fixed characters sometimes not dying when falling as they should
- Fixed some physic objects passing through walls
- Fixed scream visual effects not playing
- Fixed a crash on startup if the settings file is empty
- Fixed an error when loading empty custom chapter or level files, preventing the game from loading properly
- Fixed an error when launching a custom level from the level editor resulting in tanks getting stuck in breakable walls
- Updated Gog Galaxy SDK to try preventing errors with authentication
- Achievements are now disabled if there is an error with retrieving achievements stats
Patch 1.3.13 (20 July 2018)
- Fixed a case where the chemist boss would roll forever
- Fixed overlord pause setting not reflecting the actual value
- Tweaked the Living Horde level to fix the snipers position and the chemist not moving
- Tweaked fire position in The Three Towers level to prevent a bug with the crawler
- Fixed DNA preview text not showing when the time was paused
- Fixed "save as" in level editor, the correct level was not loaded
- Fixed Pancake achievement not working
- Fixed Zombie Apocalypse achievement unlocked by Moonwalkers levels
- Updated Unity version
- Added missing intro logos
- Editor: Fixed signal preview lines not visible after loading a level
- Editor: Fixed typos in some brush names
- Prevent saving in levels already finished
- Fixed corpses never disappearing after new ones appeared
- Fixed zombies glitching while attacking some characters
- Fixed being able to open multiple settings menu click behind it while ingame
- Fixed progression issues in the level editor
- Fixed errors when playing some sounds
- Fixed corpses being removed too quickly
- Fixed tank getting stuck after falling during a dash
- Fixed fast zombies sometimes missing a door they should have attacked
- Reduce CPU usage when using fast forward
Patch 1.3.9 (11 January 2018)
- Fixed Braindead achievement
- Added Spanish translation
- Editor: Fixed selection menu not showing content after selecting an object with a lot of components
- Editor: Fixed not being able to select scrolling foreground props
- Editor: Fixed scrolling props not painted at the correct size
- Editor: Fixed a recurring error in paint menu when closing the editor with a prop selected
- Editor: Fixed gravity setting
- Editor: Fixed level 504 incorrect name
- Fixed a missing animation in blood harvest cut-scene
- Fixed being able to zoom in tutorials
Patch 1.3.8 (16 November 2017)
- Fixed game over screen not showing in some levels
- Improved game over screen animation
- Fixed progression not unlocking the next chapter properly
- Fixed an error preventing chapter edit menu from working
- Added an error message in chapter edition when there are missing levels in the level list
- Fixed removing alternate levels in chapter menu resulting in an incorrect state
- Rename the "Localize" Field to "Use Official Dialogue" in the dialogue editor to reduce confusion
- Fixed dialogue editor not updating the "official dialogues" preview
- Fixed some blank dialogues in imported levels after editing existing dialogues
- Fixed some typos in the editor
- Fixed last level of Moonwalkers not loading the end chapter cut-scene
- Fixed temporal anomaly animations
- Fixed some recurring errors in the level editor
- Fixed community chapter unable to load next level if there were no end cut-scene
- Fix brightness and gamma settings
- Fixed some input field in level settings not working as intended
- Fixed character selection not working properly in level editor preview mode
- Fixed resizing moving decors changing the height of the decor
- Changed fire order to try to fix a glitch in the explode preview
Patch 1.3 (24 October 2017)
The new Level Editor Update allows you to do the following:
- You can create one level, or a whole chapter with several levels
- Create the setting, place traps and enemies, add props
- Choose enemies, tell them where to go and what to do
- Write your own dialogue for the enemies
- Select bonuses and mutations, and place them strategically
- Control the camera placement and movement
- Set the win/lose conditions for the levels, and design challenges for each level
- Select sound tracks to accompany your creation
Patch 1.22 (24th May 2017)
- Fixed invalid decors in Ascension Night
- Fixed characters unable to escape through the last in Fast & Ravenous
- Tweaked Three Towers to prevent fire from staying up in the air
- Tweaked Escape velocity by removing a useless passage at the start of the level
- Tweaked A Stroll on the Moon to prevent Tanks & crawler from getting stuck
- Fixed missing challenge description for Alpha Complex
- Fixed resolution some issues on Linux
- Fixed language & resolution menus showing blocks instead of text on mac OS & Linux
- Fixed some progression issues for those who are not looking far enough
- Added an error message if there is a sound initialization error
- Recreate settings file if it's corrupted, this should fixed some startup crashes
- Fixed physic attaches not affected by explosions
- Fixed character selection not working when multiple zombies where selectable with no DNA available
Patch 1.2 Moonwalkers Update (15th May 2017)
Improvements and bug fixes for the base campaign:
- Balancing of some levels
- New sound effects and audio improvement
- Humans rises from the dead only when killed by zombies
- Improved characters selection, mutations can now be applied while they are stepping over blocks
New Chapter:
- A new story across 10 new levels
- 6 new enemies
- Kamikaze (explode)
- Priest (burn enemies & allies alike when zombies are in its path)
- Priestess (invoke a protecting aura until out of danger)
- Ninja (Can climb wall and jump without taking damage)
- Astronaut (shoot lasers)
- Astrogoliath (bigger version, shoot lasers too)
- News traps:
- Exploding barrels
- Plasma cannon
- Time anomalies
- Low gravity levels
Patch 1.1.12 (02 February 2017)
- Added a hint to use a Tank at the end of The Descent
- Fixed crawler floating animation after sprint attack
- Fixed errors while loading a corrupted save file
- Fixed character effects being inverted in some case
- Fixed decors in House of the Rising Sun
- Fixed one of the chainsaw characters ignoring zombies in House of the Rising Sun
- Disabled tank spit rebound to avoid rebound on characters and make it work properly on the last boss
- Fixed some case where zombie sprint attack was wrongly performed
- Fixed health bar not always visible in the first boss
- Fixed zombies not playing fall animation when floor is breaking after a sprint attack
- Fixed human not reacting after getting hit while falling
- Fixed human vision not working after playing repulse animation
- Fixed zombies falling through the ground when stepping over a tile where a human is present
Patch 1.1.10 (17th January 2017)
- Fixed end level screen textures being white
Patch 1.1.7 (02 December 2016)
- Fixed escape key not working for some players, preventing the pause menu from opening
- Fixed sniper sometimes not being able to fire from some angles when a few zombies where stacked together
- Balanced sniper in to counteract its increased firing efficiency and reduce difficulty in some levels
- Fixed sniper blood contamination animation not synchronized with the main animation
- Fixed incorrect material on the final boss resulting lightning issues
- Reduced last boss challenge timing to 2m30s from 5m30s to make it more challenging (it was not)
- Changed OpenGL backend on Mac OS to prevent black screens on startup
Patch 1.1.6 (10 November 2016)
- Controls menu now shows duplicated inputs to help resolve conflicts
- Updated exploding zombie visual effect
- Slightly increased zombies brightness
- Fixed Fast & Ravenous first cutscene
- Fixed Chemist Boss jumping in place when taking damage from a Tank Spit
- Fixed exploding crawlers incorrect position resulting in explosion not dealing damage correctly in tight spaces
- Fixed explosion not pushing back characters when kill by the explosion
- Fixed explosion dealing damage through walls in some conditions
- Fixed jump preview showing invalid hit icons in some conditions
- Fixed right click not deselecting mutation in the ending cutscene
- Fixed explosion affecting pliers in Murderous Cortege
- Fixed Complete All Levels & Challenges achievements unlocking at the wrong time
- Fixed controls not being saved correctly between sessions
- Fixed Tank dying from a lower height than intended when jumping
Patch 1.1.3 (04 November 2016)
- Fixed last cutscene not giving back control to the player
- Fixed some issues in the first part of the final boss
- Fixed a case where a tooltip would stay visible without text
- Fixed a case where a zombie sprint attack animation would be played without moving
- Added a 1s cooldown on run mutation to avoid applying a run multiple time
- Prevent opening pause menu while showing end level screen
- Fixed entering a empty frame rate limit value resulting in an error
- Fixed TVs shutting down on level end
- Prevent the car from going too far in "Fast & Ravenous" level
Patch 1.1 (31 October 2016)
Improvements:
- Improved jump preview to take zombie sizes into account & added an icon to preview death from high jumps
- Improved spit preview to avoid it from being blocked by stairs when the spit projectile can go through
- Added a notifications when the challenge is completed or failed before level completion
- Levels now wait for a challenge to be completed before displaying the end screen
- Levels now autocomplete when there is no more zombies present and objectives is complete
- Escape key can now be used to close menus, popups & tutorial screens
- Credits can now be skipped & won't close automatically
- Improve decors across all levels
- Improved run in background option, now works properly in full screen
- Added an option to limit frame rate, (default: 120 fps, min: 60 fps)
- Added an option to skip levels intro (cutscenes & tutorials)
- Added colorblind settings
- Added brightness and gamma settings
- Slightly increased bloom and grain to be more visible
Fixes:
- Added some invisible boundaries to levels to prevent characters from leaving the game area
- Fixed main menu tool-tips
- Fixed tool-tips appearing during cut-scenes
- Fixed tank stuck when mutating it while decelerating
- Fixed invalid overlord orientation after cancelling spit
- Fixed crawler run while playing start climb after a jump
- Fixed crawler able to climb out through doors
- Fixed crawler attack loop when jumping out of a vent shaft
- Fixed door being opened & closed instantly by a human when stating fleeing
- Reduced some glitches when placing 2 overlords too close from one another in opposite directions
- Fixed incorrect filtering with some tutorial icons, resulting in blurry icons
- Fixed start alert animations not playing
- Fixed pushed characters not playing fall animations
- Fixed some character playing damage animation while moving
- Fixed bonus barrel physic settings, they now rebound when hitting a surface
- Fixed a crash when accessing settings while in a level
- Allowed multiple game instances, this should fix Chrome preventing the game from launching on Linux
- Fixed some resolution issues, the game should not change resolution when opening settings anymore
- Fixed some characters being pushed back by some explosions and physic objects
- Fixed humans facing zombies behind them when attacking someone in front of them
- Fixed Tank unable to break some wall parts in rare conditions
Levels:
- Fixed Terror in The Elevator first generator wires not assigned to the correct target
- Fixed Prison Break indestructible door being closed by a cop, preventing zombies to go through
- Fixed an exploit in The Living Horde allowing an easy way to complete the level
- Replaced stairs platforms by water in Railway to Hell
- Reworked & fix boss 4 part 1 to reduce tank attack exploit
- Added an animation in boss 4 part 2 to hint which body part the player needs to attack
- Tweaked Fast & Ravenous to be easier & fixed car sprite sometimes replaced by the lawn mower
- Fixed a bug in Stadium Massacre allowing zombies to go in human spawn zones
- Fixed a visual glitch in Murderous Cortege pool
- Added a missing decor & improved secret room lighting in Pitch Black
Balance:
- Reworked character damage model to be more predictable (no more random) & reduce some human damages
- Tweaked some chapter 4 levels to slightly reduce difficulty
- Tweaked some characters timing in Deadlock, it should be easier to get from the barn to the main building
- Reduce the Sniper rate of fire by 20% (doesn't affect "This is not The End" level)
- Slightly reduced Bouncer's HP, normal zombies will need one less hit to kill him
- Increased Tank spit damage radius
- Slightly Increased Boss 1 damages
- Boss 2 is now more reactive when hit multiple times in a row
Patch 3 (21 September 2016)
- Added the Linux version of Zombie Night Terror
- Added an option to change screen setting
Patch 2 Mac hotfix (13 September 2016)
- This update for the OSX version fixes a few Galaxy-related issues.
Patch 2 (04 August 2016)
- Improved character movements
- Improved character animations
- Improved Balancing to some levels to reduce difficulty spikes
- Zombie Farming is now prevented in some levels
- Additional tooltips in the main menu
- Additional and improved Sound Effects
- Fixed sprinting zombies ignoring doors
- Fixed some achievements not unlocking correctly
- Fixed pausing the game while tutorial is playing
- Fixed issue where some visual effects were not working as intended on certain hardware
Patch 1 (25 July 2016)
- Bug fixes addressing crashes and stability
- Fixed sound bug that also affected controls
- Audio tweaks: added some sound effects, changed the volume of others
- Fixed Junkie Plague challenge
- Tweaked Fast & Ravenous level
- Tweaked & fixed boss levels, including achievements