Blasphemous: Wounds of Eventide – Free Update Out Now! (Dec 09th 2021)
The third and final instalment of free updates for Blasphemous is available now!
Wounds of Eventide unveils the final chapter in The Penitent One’s first story and offers new levels, bosses and items, and unearths secrets that will unlock another fate for Cvstodia – leading into the events of the Blasphemous sequel (launching in 2023)
We can’t share too much else in this post as we don’t want to spoil the content in Wounds of Eventide, so be sure to download this free update and experience it for yourself now!
Should you want some hints on how to begin the events of Wounds of Eventide mouse over the spoilers here: . Do note that late game saves may not be able to see all the Wounds of Eventide content, but you will get clues on what to do when you replay the game.
Wounds of Eventide concludes a series of three post-launch updates released for Blasphemous since it launched in 2019, beginning with ‘Stir of Dawn’ which launched in 2020 and introduced the ‘New Torment’ mode, a New Game+ addition that challenged players with a new level of difficulty, plus new playstyles, new bosses, and much more.
The second update, ‘Strife and Ruin’ launched last February and introduced Miriam from Bloodstained: Ritual of the Night into the world of Cvstodia as she sought help from The Penitent One. Strife and Ruin also added a new game mode and a ‘Demake Area’ that plays homage to classic 8-bit platformers.
Full Patch notes
- Fixed an issue where the player can lose movement entirely after being knocked off ledge by Librarian's ranged attack
- Library to Patio ladder transition reverts the Player back to original area if the left controller stick is held down during the transition screen
- Ghastly Baroness can be broken after respawning
- A gate in one of Miriam's Challenge Rooms can cause the player to get stuck before it closes
- Vicious Dasher Enemy can be pushed and stuck inside the textures if attacked or parried by the player
- Fixed an issue where the player can be blocked in air after missing the platform using his attack
- Fixed an issue where the player can become stuck in the environment after hanging from ledge
- Fixed an issue where Miriam’s death system is moved to the main game after leaving platforming room by - Exit to Main Menu option
- The player can no longer get stuck in a wall after being hit by an enemy in Jondo.
- Updated Russian translation for Heart of Virtuous Pain
- Fixed an issue when entering the 3-Mask Elevator Shaft while jumping can cause the player to teleport
- Fixed grammar errors in the lore descriptions and items' names
- Removed the grey screen after completing the Demake Area
- Fixed an issue where some achievements remain locked in the in-game achievements menu after meeting unlock conditions
- Sister of the Charred Visage can now be executed
- Fixed the font for Russian as it was producing double spaces between words in dialogues
- Fixed an issue where the player sometimes becomes unable to move left or right after wall-climbing in Maze location
- Fixed an issue where the player could teleport back to a ledge if they are falling close to the side of a platform
- The blood fountain icon does now appears on the map in the Mother of Mothers area
- Fixed a visual issue in the Quirce boss fight arena
- Fixed an issue where if the Player picks up a guilt fragment as they die, they will not drop another
Strife & Ruin (18 February 2021)
Sacred Sorrows Mode:
- Fight against all the Blasphemous bosses in this new “Boss Rush” mode.
- 5 different unlockable courses, each with 2 difficulty levels.
- Try to beat your best time and achieve the highest rank.
Miriam’s Challenges:
- A totally new quest in which Miriam, star of Bloodstained - Ritual of the Night, makes an appearance.
- To be able to return to her world, you must retrieve the crystal shards located at the end of the 5 hidden challenges.
Art:
- A new background has been added to the main menu.
- Various elements of the existing levels have been tweaked.
- New animated scenes have been added to the game.
Voices:
- New lines have been recorded for Miriam in English and Spanish.
- New lines have been recorded for Diosdado.
New items:
- A new Prayer has been added.
- A new Rosary Bead has been added.
Languages:
- Korean language support has been added.
- Various corrections have been made in several languages.
Misc:
- A new hidden retro area has been included.
- A new rendering mode menu has been added.
- A new menu has been added for checking your Blasphemous achievements.
- An alert has been added to the game that informs you when an achievement has been unlocked.
- Diosdado’s quest conditions have been tweaked.
The Stir of Dawn (01 September 2020)
True Torment: New Game+
- Ascend into True Torment after beating the game at least once.
- You will keep your items, Prayers and Mea Culpa abilities. Master them to advance through this harder version of the game.
The Penitence System
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Choose between one of three Penitences, and face even greater challenges that change the way you approach each playthrough.
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Only available during a True Torment playthrough.
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Successful Penitence completions have their rewards...
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The Stir of Dawn Questline
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A completely new quest can be started buried deep in the innards of the Holy Line.
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Only available during a True Torment playthrough.
Map Screen Overhaul
- The map has been completely redesigned and reworked.
- Custom markers can now be placed anywhere on the map.
- The map now features pixel perfect zoom.
- The percentage of area discovery is now visible in a corner.
Changes to the Core Game:
NPC Changes
- A new NPC can be found close to Albero, in the Desecrated Cistern.
- The NPC Soledad has been reworked, and features fully voiced new dialog.
- The NPC Gémino has been reworked, and now features new sprites. His questline has been slightly tweaked.
- New dialog lines have been added to several NPCs and Bosses.
Fast Travel
- The Prie Dieu is now upgradeable, allowing for fast travel between the altars.
- Three new Teleports can now be found in Cvstodia.
- New areas and shortcuts have been added to the game.
Voiceover
- Full Spanish voice-over has been added to the game. The voice-over language can be changed in the options menu.
- Some of the existing dialog has been recorded again with a new cast.
Misc
- A mysterious alms-box can be found inside the church in Albero.
New Executions
- Sister of the Charred Visage
- Spear of the Cathedra
- Guardainfante
- Lunatic
- Phalaris
- Wandering Sepulcher
- Carthos
Art
The following areas now feature new art assets:
- Wasteland of the Buried Churches
- Mercy Dreams
- Grievance Ascends
- Patio of the Silent Steps
- Bridge of the Three Calvaries
- Ferrous Tree
- Wall of the Holy Prohibitions
Cutscenes
- New animated cutscenes have been added to the game.
- A new intro cutscene has been added.
- Balance, Quality of Life changes:
Balance Changes:
Prayers
- Damage and fervour costs have been tweaked.
- Several prayers feature visual improvements.
- Prayer behaviour is more consistent and solid.
Enemies-
- A few enemies have been revisited, and now feature better anticipation and recovery times.
- The behaviour of some enemies has been improved to create a better combat experience. Less unfair situations, smoother and more satisfying combat.
Abilities & Attacks
- The player hitbox and damage areas have been tweaked to ensure combat feels fair.
- The charged and lunge attack have been revisited and can now stun enemies in certain situations.
- The ranged attack damage and cost have been rebalanced. Damage now scales with Mea Culpa level.
Bug fixes
- Fixed an issue where the room in Gemino’s quest could be used to farm tears of atonement.
- Fixed an issue which caused the main menu background selection labels to display incorrect titles.
- Fixed an issue where Bleeding Miracle explosion didn’t cause damage to enemies.
- Fixed an issue where players could get stuck inside a wall during a True Torment playthrough.
- Fixed an issue that caused the Penitence Selection menu to behave incorrectly during a second playthrough.
- Fixed an issue where the Chalice of Inverted Verses was not emptied after using a Prie Dieu warp point.
- Fixed a LOT of issues causing diverse achievements to not unlock correctly.
- Fixed map issues that caused some tiles to not reveal on rare occasions.
- Fixed an issue that created duplicates of the Penitent One while button-mashing during the cutest animation in the game. Please, keep petting that dog though, he’s a really good boy.
- Fixed an issue where the Ash Mountain wouldn’t slow down the Penitent One.
- Fixed an issue that caused Esdras to remain still and refuse to fight back.
- Fixed an issue that caused abandoned Penitences to remain marked as so, even after completing them in a later playthrough.
- Fixed an issue that caused Penitences rewards to reset after the credits, so players weren’t able to access their rewards.
- Fixed several issues with the location entered after the fight with Laudes, which could cause softlock, weird collisions, and even stop players from getting the reward located there.
- Fixed an issue that caused Tres Angustias beam attack anticipation to appear outside the screen, so dodging them was only possible with the help of the Miracle.
- Fixed issues during Amanecidas combats that created weird interactions after interrupting their attacks. This caused them to stop attacking anymore during the fight on rare occasions.
- Fixed Ten Piedad fight so it can no longer be skipped by using the Linen of Golden Thread.
Patch 2 (27 January 2020)
Platforming improvements
- Collision detection during jumps tweaked to improve jump feeling.
- Jumping in mid-air is now possible for a few frames after running off a platform (Coyote time / ghost jump).
- Grab cancel action added.
- The Penitent One is now be able to jump off walls, ledges and ladders by pressing the Grab cancel action.
- The Penitent One still can hold down to fall while hanging from a ledge, but the holding time has been adjusted.
- The Penitent One will only climb a ledge if the players press Up, to prevent accidental climbing.
- Damage while wall climbing now doesn't prevent further wall climbing. Before it was only available after touching the ground again.
New controls screen
- Extended controller support. Even playing with a dance mat is possible!
- Mouse buttons and swipe gestures added.
- Improved control screen UI.
- Every action is now rebindable.
- Button tooltips are shown correctly after rebinding actions in every UI screen.
Moving platforms rework
- Fixed a collision issue that made some players go through them on certain jumps.
- Added and reworked some annoying moving platforms to shorten wait times and improve level navigation.
- Iterated a few areas featuring moving platforms, to improve platforming and navigation, and make wait times shorter.
Localization
- Added full Japanese language support.
- Fixed several typos in different languages.
Player fixes and changes
- Fixed a bug that caused TPO to pass through walls in certain jump conditions.
- Removed ladder landing screen shake effect
- Fixed a bug that caused falling attacks to continually loop in rare situations.
- Improved Weight of Sin timing.
Level changes
- Improved navigation in shortcut between Sleeping Canvases and Mercy Dreams (The infamous room full of spikes!)
- Slight geometry tweaks in Wasteland of the Buried Churches and Archcathedral Rooftops.
Guilt Fragment placement fixes
- All spike traps have been corrected to prevent a strange behaviour forcing guilt fragments to appear in Albero.
- Fixed a bug that caused Guilt Fragments to get stuck in between scenes under the elevator at Library of Negated Words sometimes.
- Fixed a bug that caused Guilt Fragment appearing right in front of the burning tree on Perpetva's fight to be impossible to retrieve.
Graphical fixes
- Damage effects and other Vfx were not being shown on PC builds.
- Reflections were not working in scenes like the Halite Lake and the dark room after Melquiades.
- Fixed level sprites.
- Added decorative sprites of wax below red and blue candles on scenes.
- Socorro's animation loops fixed.
- When using a controller to exit the teleport menu, TPO didn't make an exit animation and remained invisible.
- Fix snow falling inside screen space (Mountains).
- Fixed door sprites clipping through the penitent one in Wasteland of Buried Churches.
- Fixed an issue with the Retribution animation
- In certain locations, the head of The Penitent One could be seen sticking out when falling down a pit.
Softlock fixes
- The Great Elevator in Archcathedral Rooftops could cause a softlock
- Interacting with Our Lady of the Six Sorrows a second time could cause a softlock
- Dying when falling through a pit with the inventory open could cause a softlock
Level fixes
- Mea Culpa level could be increased several times at the same shrine.
- The Penitent One could be hit while resting on a certain Prie Dieu.
- Fixed transitions to a few screens in which enemies will start attacking The Penitent One if the loading time took too long.
- Players could bypass abyss deathtraps when falling into them using the Weight of Sin skill.
- Removed an extra blue candle on Engracias' room that shouldn't be there.
- Fixed transitions where TPO would be facing the opposite direction they came from.
- Hanging chains of giant clapper in Jondo sometimes disappeared when they shouldn't
- Fixed Penitent One falling off the world when sliding through the door of the Bridge of the Three Calvaries.
Storyline/NPC fixes
- Duplicated Golden Thimble on gemino quest.
- Shroud of Dreamt Sin could be lost on force quit.
- Altasgracias' Egg could be lost on force quit.
- Escribar cutscene 3 doesn't show properly sometimes.
- Viridiana can be exploited if TPO leaves the boss room before she vanishes.
- Offering the 3rd mask to the Elevator and force quitting won't let the player access the fourth level.
- Fixed an issue that caused the last conversation with Our Lady of Our Six Sorrows to never be played.
Item fixes
- Chalice of Inverted Verses couldn't be refilled in certain conditions.
- Chalice of Inverted Verses empties itself after the pontiff cutscenes.
Bosses fixes
- Our Lady of the Charred Visage's laser could still fire and doesn't disappear even after she's dead, and still deals damage.
- Players could skip fighting Quirce using air impulse to reach the other side of the gap that led to his battle.
- Fixed Warden of the Silent Sorrow collider.
- The Penitent One will appear and perform the execution animation from both sides of Crisanta.
Enemy fixes
- Monfràgora errors fixed.
- Tizona flickering fixed.
- Amargura collider issues fixed. Improved hitbox.
- Guardainfante shockwave animation fix.
- Fixed Wraith enemy and projectile colliders.
Misc fixes
- Fixed flasks refilling after defeating Ten Piedad and Charred Visage bosses due to an outdated saving state script.
- Mouse is now hidden by default.
- Map icon location fixes.
- Fixed a bug where if the player collected all cherubs before visiting Jocinero for the first time, they would not receive the rewards.
Credits fixes
- Backer credits updated and fixed.
- Credits updated.
Update 1.0.25 (25 September 2019)
Major issues
- Player save game could be corrupted on rare occasions.*
- Player progress could be partially reset on rare occasions.*
- A backup system has been created.
- The player could be softlocked after killing Tres Angustias.
- Fixed "Grievance Ascend" gate locked after respawning if the player died while defeating Tres Angustias.
*Unfortunately, if your save was corrupted it won't be recoverable. To help protect our players should future bugs arise, the mentioned backup system has been created.
UI issues
- Menu can’t be opened during interactions anymore
Gameplay issues
- The player could accumulate large amounts of vertical speed by pausing in certain conditions.
- There were screen shake and vibrations occurring after the player crouched at the bottom of a ladder.
- Crisanta could be damaged before the fight started using projectile attacks.
- The player couldn’t attack upwards immediately after a dash.
- The player could get stuck in the Wallclimb animation and could be exploited to levitate horizontally.
Level geometry fixes
- Fixed Penitent One getting stuck on the lower part of a wall-climb in Jondo (Right chain screen)
- Removed breakable wall leading to an infinite fall in Library of Negated Words.
- Fixed collisions in a room in Mercy Dreams where the Penitent One could get stuck into geometry after dashing and being hit with a projectile.
- Muddy floors in Holy Line and Desecrated Cistern had some collision issues and have been fixed.
- Modified shortcut connecting Desecrated Cistern with Wasteland of the Buried Churches. Replaced blood platforms by normal platforms.
Storyline fixes
- The prayer Taranto to My Sister was missable. Now spawns if Esdras is dead and TPO doesn't own it.
- Gemino quest was missable and players could be locked out of the 100% completion.
- Empty Golden Thimble spawns near Gémino if he converts to the tree form before talking to him.
Balance tweaks
- Blood Penitence cost has been increased and now scales with player Mea Culpa level.