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Release Notes for Tunnel of Doom

This first major update for the year puts a focus on enemies - new and existing. Enjoy!

Full v. 1.4 changes:


This update is a bit of a continuation from the previous one where we introduced the workbench. Now that workbench has additional things you can do - cannon upgrades! Go have a look what's currently available and feel free to suggest new ones if you got any.

This needs its own mention - yes, there's no more respawning battles. Believe me it wasn't a feature meant to annoy anyone, but it surely got some people upset. The original intent of this was to have a risk/reward aspect when going back to already visited rooms. Needless to say it was either poorly executed or a bad idea in the first place. Nevertheless, there's safer travels now.

As you can see the balance and bugfixes continue. This sometimes feels like a game of whack-a-mole, but as long as it's better than the previous version then we're heading in the right direction!

The next update will likely land sometime in January given the upcoming holidays.

A huge thank you to everyone who has supported the game on launch. And if you enjoy Tunnel of Doom, please consider leaving a user review. Every review really helps!

Full v. 1.3 changes:


This first post-launch update deals mostly with balance and bug fixes, but there is also a much requested new feature - the workbench. You can find the workbench in the Supplies room where you can repair any broken cannons you may have with some resources.

In future updates, there's going to be a bigger focus on bringing more game content. Please join the discussion forums if you want to be part of bringing your ideas to the game.

A huge thank you to everyone who has supported the game on launch. And if you enjoy Tunnel of Doom, please consider leaving a user review. Every review really helps!

v. 1.2.1 change:
Full v. 1.2 changes: