Release Notes for Serious Sam: Siberian Mayhem
Hotfix 1.04b (August 2nd, 2022)
- Fixed an issue where the player's view would randomly shift when playing in a Cooperative game.
- Fixed an issue where certain items in the game would become unpickable after loading a savegame.
- Fixed a bug where the Crossbow would sometimes lose some of its visual effects on clients in a Cooperative game.
- Fixed a bug where the clients in a Cooperative game would sometimes be unable to shoot while using the Babymech.
- Fixed slightly misplaced plasma gate on the bridge on the Crime and Punishment level.
Update 1.04 (August 1st, 2022)
What’s New:
- New shotgun destructions for beheaded soldiers and male gnaars;
- New Perun crossbow destructions for all enemies;
- Updated cannon destructions for some enemies;
- Players will now automatically start climbing ladders when approaching them, instead of having to press the Use button. Also added ladder climbing sounds. Wait, do we hear the sound of the modern age?
- Various tweaks and changes in all cutscenes, updated animations and scenes. Also added ultra-wide screen format support;
Gameplay fixes:
- Fixed the bug which would sometimes cause Looter Shooter to drop an infinite amount of items.
- Pipe puzzles on Siberiade now respond to more controller buttons.
- Fixed a bug where bosses would not receive killing blow damage from a piercing projectile (like cannonballs).
- Fixed a bug where the player could not use H.E.A.R.T. gadget if killed during the melee animation.
- Fixed a bug where a weapon on the third-person player model would sometimes not be drawn out after exiting a vehicle (making the player shoot rockets out of their feet.
- Fixed a bug where hidden items would not unhide after loading a savegame. “Roadside Picnic” and “Crime and Punishment” will now always have that extra Auto Shotgun ammo if you picked this secret weapon up.
- If the player uses “Toggle Sprint” and presses the “Toggle Sprint” button before starting to run forward and does not release the button until starting to run forward, the sprint will still toggle on.
- Fixed a certain spot in Monkey Canyon where most of the enemies could not reach the player.
- Fixed a bug on Kleer Fortress where the difficulty would not reset to Normal after restarting the level, resulting in harder challenge on subsequent attempts. We are very sorry for that!
- No more distracting fight music in “Roadside Picnic” dig site cave.
Visual fixes:
- Fixed an issue with additional rockets on the rocket launcher sometimes not appearing when using the Multirocket attachment.
- Armor is now displayed on HUD when riding a vehicle in which the player is invulnerable.
- When picking a ride heath item (e.g. repair kit for the Tank), the added health is now displayed in percentages.
- Reduced performance impact from Metal Snake destruction effects.
- Added glowing parts to the Legionnaire shield.
Other fixes:
- Fixed various bugs with customizing controller buttons layout.
- (Modding) Script functions which change weapon speed/damage modifier now properly affect Knife and Beams.
- (Modding) Fixed a bug leading to Serious Editor overwriting certain Netricsa messages files when the user is saving the campaign level.
- Updated Shrek’s toilet. No kidding.
Siberian Mayhem 1.01 Changelog
- Fixed a bug that was causing regular micro-stutters on some machines.
- Fixed a bug that was causing Combat Drones to fly erratically and get stuck on geometry.
- Optimized destructions (gibs) on certain enemies.
- Optimized Octanian's rifle model.
- Fixed a bug that caused new player models’ names to display incorrectly in the player model selection menu in some languages.
- The “Healing Punch” skill healing amount has been manually adjusted for certain enemies.
- Fixed the soft lock in the final battle of the fourth level (Roadside Picnic).
- Fixed a number of other possible soft lock opportunities.
- Various localization fixes across the board.