Release Notes for Starcom: Unknown Space
17319-17344 Patch Notes (14.10.24)
- Anomaly, character and item sprites are loaded as thumbnails at start, full images as needed. This speeds up application start up and first game load. It also substantially reduces the baseline memory footprint.
- Refactored Controller input system
- Improved controller inputs for many menus, UI screens
- Allow for rebinding Controller buttons
- Fixed Map HUD text scaling
- Show binding conflicts
- Controller glyphs in menus
- Controller close dev console with B
- Fixed Windowed-mode resolution being reset in options
- Fixed Fog of Exploration preference not being saved
- Fixed issue with ship max health not being recalculated after design revert (low health percent or even destruction on leaving Celaeno)
- Finally fixed "negative resource" trade bug
- Plasma autofire more strongly favors target lock
- Screenshot composer now uses current color swatch
- Fix for "screenshot composer" ship data being used in last save
- Changed artifact analysis sound in response to player complaints on pitch too high
- Default branch incorrectly logging extra analytics data
- Incorrect keybindings shown in some tutorial comments
- Unexplored Flingers display "?" if highlight investigate is enabled
- Boost brightness difference between explored and unexplored systems
- Early anomaly infinite Aluminum exploit
- If player doesn't research anything during the prologue, they will be prompted to return to Celaeno
- Fix for an anomaly
- Added base Italian, Russian and Ukrainian machine learning translations
- Missing anomaly name localization in logs
- Missing Brazilian Portugese icon
- Numerous typos
- Highlight interactions on map now color codes based on category (purple = detected but unscanned, yellow = scanned but unsurveyed, teal = additional investigation possibilities, dark green = trade outpost)
- Added new tech
- New mini-side quest to unlock said tech
- Boosted map visibility of void nebulae
- Skill info on Crew Panel shows related techs
- Add button to delete all autosaves older than 24 hours
- Added dev console commands "RenamePlayer(first, last)" and "RenameShip(shipname)"
- Several minor help/hints
- Don't show/load saves with a version greater than current version
- Minor tweaks to difficulty
- Numerous changes to controller/gamepad/deck inputs
- Refactored Cargo artifact display to be more efficient
- Improved gamepad Cargo interface
- Improved gamepad Research interface
- Crew will not Battlestation if ship is 100% strength
- Fix missile autolock logic
- Deactivate invisible map icons (reduces draw calls in map mode)
- Fixed various localization bugs, missing symbols
- Updated translation for French with volunteer's corrections
- Updated several missing localization symbols
- Minor change to map logic to reduce updates, VFX calls when not in map mode
- Fixed possibility of region being added "nowhere"
- Fixed possible broken anomaly
- Fix for errors during manual save erroneously appearing successful, now shows error message