Release Notes for ITORAH
Update 1.1.0.0 (April 19th, 2022)
Quality of Life improvements
- We have added two new languages: Italian and French.
- Controller vibration can now be toggled on/off in the input menu.
- Input plugin has been updated: Enables better support for recent gamepads like the Playstation 5 controller.
- Shards now have visual differences based on their value.
- Added new tutorial hints for sliding and attacking upwards.
- Chests and levers beyond Aracan do not show tutorial messages anymore.
Itorah
- Itorah now has idlebreaker animations if no input is recognized for a certain amount of time.
- Adjusted Itorah's ledge hang pose, so her hands are closer to the ledge.
- Fixed a bug that allowed players to climb walls by abusing wall jump input tolerances.
- Fixed a bug that sometimes prevented a bounce when destroying blocks with stomp.
UI:
- The Elemental Echoes received from the guardians now show up in the inventory, complete with localized item descriptions.
- Fixed some texts in the menu that referenced wrong localizations.
- Interaction UI for Ahui after the Storm Archives intro cutscene is now positioned above her, for consistency.
- Fixed a bug that caused the particles on the title screen to freeze when returning to it from gameplay.
- Map icon sizes reduced, for better readability while zoomed out.
- Icons in upgrade menus now have a thicker outline.
- Other visual adjustments in the UI.
Areas:
- Entrances of the Forbidden Ruins, Cradle of the World Tree, Tlalocan, and Storm Archives
- are now blocked from the moment the player learns the ability in those areas, until the boss is defeated.
- Fixed some flickering lights in Aracan.
- First Aracan key cannot be carried back to the campfire room anymore. The door in the boss room cannot be interacted with anymore.
- The ability room in Forbidden Ruins now requires learning the Walljump ability to proceed, preventing softlocks.
- Fixed a bug where players could ledge grab falling water drops in Icy Caverns.
- Adjusted the camera during the arena in Icy Caverns, so the player can see the flying enemy better.
- Moved the lever at the bottom of Icy Caverns further away, to avoid activation without having the required Throw ability.
- Previously, the lever in the ability room in Tlalocan was placed outside the camera. The camera now zooms out, so the lever can be easily spotted.
- Ember Bastion elevator received a visual rework and is more simple to control.
- Removed a door in Ember Bastion where players could lock themselves in.
- All destructible blocks in Violet Temple can now be destroyed with both stomp and charge attacks, for consistency.
- Fixed some respawn points at certain pits, which previously resulted in Itorah respawning inside geometry or in wrong places altogether.
- Fixed some misplaced colliders in several areas.
- Improved spacing of rings in several areas.
Enemies:
- Improved enemy placement in several areas.
- Rebalanced the damage and health values of some enemies and hazards.
- Fixed animation bug in spore bomb that occurred if the player was already in proximity when the bomb landed.
- Spore bomb damage timing on explosion adjusted, so it matches the visuals.
- Forge Sprite smoke bomb effect now finishes properly instead of despawning along with the enemy.
- Added larger death effects for certain big enemy types, to cover them completely.
Bosses:
- Tocanantli cannot accidentally leave her boss room anymore.
- Tocanantli now correctly triggers her scream during her intro. Claw impact effects are no longer displaced.
- Boss room of Quetzalcoatl's head phase is now framed better to prevent the player from accidentally escaping camera boundaries and seeing the end of Quetzalcoatl's neck.
- Added screenshake on Quetzacotl's bite attack.
- Quetzalcoatl now has a response to being stomped on.
- Quetzalcoatl's head now reacts properly (visual/sound) to damage from throw attacks.
- Quetzalcoatl's beam attacks are now rendered on top of his spike clusters.
- Quetzalcoatl's head now deals proper contact damage.
- Chantico's ground detection has been adjusted, so she does not get stuck in a jumping pose anymore.
- Toned down volume of thunder fire combination attack sound in the violet witch boss fight.
- Final boss now has a response to being stomped on.
- Added new particle effects to the final boss.
Other:
- Previously, some characters and objects did not appear/disappear correctly when the story progressed. This has been fixed.
- Various visual fixes in several areas.
- Small visual fixes in some cutscenes.