PATCH 4.0.6 (28/01/2021)
- Reworked task management system (it became much more responsive to player’s input).
- Servants will be able to make dishes using no more than 2 ingredients meaning the balance should change a lot.
- Praise & Bonus buttons added to Staff tab.
- Servants will not transport heavy objects anymore.
- Dirty dishes are no longer ignored (required to sell the dishwasher, to make kitchen staff wash plates and mugs again).
- Fixed several crashes.
- Fixes to collecting dirty mugs & plates.
- Increased priority of filling up baths task.
- Fixed production items not being picked up.
- Left-handed mouse support.
- Minor key binds fixes (key binds were displayed incorrectly in settings)
- Fixes in Act 2 (including a few dead ends patched).
Hotfix 4.0.5 (16/10/2021)
- Fixed several issues regarding Act III
- Blocked the option to switch to a different path mid-quest.
- Fixed many broken dialogues leading to a dead end.
- The ending of the Baron’s path is now fixed.
- Fixed text not fitting in task window for many quests.
- Fixed triggering and the content of the drunk Martyn’s dialogue.
- Fixed multiple ‘Conversation’ buttons present when right-clicked on Ganis.
- Fixed multiple subtasks when partnering up with fractions.
- Fixed the issue of cutscene playback speed relating to in-game speed.
- Wells are working properly again for Sandbox and Campaign excluding Act 0.
- Fixed an issue where servants weren’t able to pick up dirty mugs and plates from tables.
Hotfix 4.0.5 (04/10/2021)
- Fixed the issue related to servants not serving food and drinks.
- Fixed the issue regarding problems with placing objects on floor -1.
PATCH 4.0.5 (03/10/2021)
- Fixed the issue regarding too many mugs breaking. Right now only a fair amount of mugs and plates are going to break over a longer period of time compared to everything disappearing after a short while.
- Fixed the issue regarding workshop items not being downloaded to the correct folder.
- Addressed issues including AI priority settings for tasks.
- Fixed the issue regarding pigs in the pigsty not being fed.
- Fixed wild animals not leaving the game area.
- Garden functions work as expected.
- Rebuilt pathing to be more dynamic.
- Pets no longer parade on the main road.
PATCH 4.0.2 (19/07/2021)
- Added 'watch' action for watchmen.
- Fixed vindication event after the deadline for the debt has passed. If you have a build with "0 days left" then watch out! You'll have to pay your debt as soon as you load your save.
- Criers will bring more guests to your inn.
- Fixed workers not bringing ice to larders.
- Fixed more old saves not loading properly or crashing.
- Patrons will hang around your inn for longer.
- Fixed some issues regarding importing taverns.
- Made changes to ensure that wood chopping works properly.
- Fixed cleaning dishes and tables.
- Fixed action bubbles for scoundrels.
- Fixed audio overlapping at the beginning of a sandbox.
- Made changes to the guest counter in order to properly count guests sitting outside.
- Fixed billboard physics in order to avoid guests blocking on them.
Patch 4.0 - Quick Hotfix July 8
- Fixed issue with attribution of the task to workers.
- Fixed bug regarding not being able to store wood collected on the map to the woodshed.
- Fixed garden patch not working.
- Animations for bathing customers are working properly again.
- Fixed display of money earned from bathing customers.
- Fixed most of the saves not loading properly.
- Fixed issue with stacking water in the barrel, causing the worker not to load the water. In case you still encounter bugs related to this issue (especially in the prologue) we recommend hiring more workers as a temporary workaround and sending over save files.
PATCH 4.0 July 6
The patch you have been waiting for
Dear Innkeepers of Delcrys,
It is with great pleasure that I bring you the news of Patch 4.0! This has been a long time coming. The kingdom, and I, are grateful for your patience and for sticking it out with us! All joking aside, Klabater heard you loud and clear and brought a person onboard to specifically work on correcting and improving things.
A lot of time and effort went into not only the coding and compiling of the massive list of bug fixes and improvements seen below, but there were also considerable hours of play testing done prior to release. Not only by ‘the kingdom,’ but also by me, your faithful Court Herald! I have said that things would get better and, dear Innkeepers, we have crawled through the moat together and are now standing on the other side. And it. Is. Better!
All that being said, there are always improvements to be made and fun things to be added once the dust has settled. I have said it for months now and I say again, Delcrys is alive and well!
Let’s get to it!
Patch Notes
- Added pathfinding visualization to help players with issues related to pathfinding. You can activate it by using a new button located next to the ‘God Hand’ button. There are 3 colour-coded areas:
green - outside
blue - inside available for everyone
yellow - inside available only for worker
- Fixed anti-aliasing.
- Fixed workers continue to try performing an action even if there is no path available.
- NPCs don’t walk into walls anymore.
- Fixed the issue regarding more than one person using the bathtub. (Also confirmed!)
- NPCs now respond properly to deleting bathtubs while they are going to use it.
- Adventurers won’t be taking baths anymore.
- NPCs now are properly removed from the user tab after taking a bath.
- Fixed issues related to the game assigning wrong user to baths.
- NPCs won’t stay at the counter for no apparent reason no more. Now only NPCs waiting for their baths will stay at the counter to wait for their service to be prepared.
- Fixed bath actions not working properly after reloading the game.
- Fixed an issue regarding removing particular wooden planks.
- Decluttered the screen by only showing icons for selected levels instead of all.
- Updated physics check for object placement on the map.
- Fixed Chinese translation.
- Added option to choose a prefered counter to be used by guests depending on set priority.
- Fixed animation whilst performing going to bed action.
- Fixed animation whilst performing taking a bath action.
- Fixed crashes caused by Vedetas actions.
- Icons responding for city influence level where lighting before the level was achieved. This is also fixed now.
- Fixed posh benches not fitting posh tables.
- Tweaked finance system.
- Removed unused shortcuts from Tips’n’Tricks.
- Fixed issues regarding putting down and deleting tiles.
- Translated “Allow All Objects in All Rooms” to all supported languages.
- Fixed paying back debt system.
- Fixed issues related to different tasks.
- Shortened error messages so they fit the UI properly.
- Added missing pop-ups with descriptions for objects.
- Added missing counter name.
- Limited the amount of wood that can be stored in a wood holder.
- Fighting rings now earn money properly.
- Fixed multiple bugs related to UI.
- Watched resources are now sorted alphabetically. (along the bottom of the screen)
- Fixed crashes occurring when buying pets in pause mode and inspecting them.
- Changed the direction of the green arrow showing the alignment of benches and stools.
- Fixed issue regarding multiple staff performing a single task.
- Fixed income animation for renting a bed not showing up.
- Fixed waitress's headdress clipping.
- Corrected mouse accuracy when building on higher floors.
- Fixed issues regarding sending employees to obtain a piece of furniture while they’re asleep.
- Fixed bard’s music speeding up when setting time to ‘Fast’.
- Fixed already known recipes showing as available for purchase. (It’s true! Duplicates are removed overnight! Furniture, too)
- Updated employee levelling and their salary raise.
- Fixed the rotating cats bug.
- Fixed lag when switching to Build mode.
- Fixed lag when deleting certain objects.
- Fixed different crashes triggered by animations.
- Fixed issues with translations for several asset names and UI elements.
- Fixed map clipping issues.
- Fixed Crude Candelabra not working properly.
- Fixed Horse Armor.
- Fixed Paint.
- Fixed Carpet.
- Fixed Classical Rug. (I am so in love with how it looks now!)
- Fixed Pillar.
- Fixed Billboard, so horses don’t get blocked anymore.
- Fixed Bushes.
- Fixed Peeping Thom location not showing or/and having the ability to interact with.
- Doors and windows now give money when deleted.
- Fixed room index.
A few more notes:
You do not need to uninstall/reinstall the game for this patch to work.
This patch does not require starting anything over. Therefore, you should have no problems playing previously saved games that were updated to 3.0.8.
Did you know? You can skip the prologue (Act I) of the game! Check under Options>Game and check the “Skip Prologue” box. Not recommended for first-time players. Act I is important for learning how to play.
Whew! As with any large patch, there will be quirks. We welcome your feedback and will work quickly to resolve anything that comes up.
Your Faithful Court Herald,
LeaPi<