Version 0.9.0 DEVOTION QUEST UPDATE (3/29/24)
New Features
DEVOTION QUESTS The remaining five devotion quests are now operational. If your devotion level is high enough, you can talk to the girls onboard the Mary Celeste to initiate their final quests to complete their romance arc.
DEVOTION QUEST – TARON Help Taron achieve her dreams by creating the greatest museum of smut memorabilia in the galaxy. The jewel in the crown of her filthy collection requires some legwork, and breaking into a high-security Imperium vault.
DEVOTION QUEST – SOVA Help Sova hunt down one of the last few remaining bottles of Rusty Rim’s Cornhole moonshine in the bowels of the infamous Gulag IV wreck. You’re not the only one who is after such a valuable token of alcoholism, however…
DEVOTION QUEST – HUNTRESS Reclaim the homeworld of the Mawsus from corporate over-exploitation in this thrilling underwater adventure. Take on Hackdivision’s notorious CEO, Slobby Nodick as the hunter becomes the hunted.
DEVOTION QUEST – ELAISHA Assist Elaisha in the filming of the dirtiest porno in Prodigium’s history, and help her get full control of her content as she splits from her asshole agent.
DEVOTION QUEST – BLYTHE Go on a wild acid trip with General Blythe herself, and relive the history of the Solars.
Tweaks
Tweaked visual aesthetic of the F3N1X primary weapon for readability.
Bug Fixes
Fixed visual bug that caused unintended camera view to render for a few seconds after the F3N1X cockpit in-game cutscenes played.
Optimizations
Low textures loading during F3N1X cockpit in-game cutscenes.
Known Issues (Does not include all issues)
These issues are known and we will strive to fix them for the 1.0 release
- Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
- Poiison VFX sometimes lingers after the unit who had it is destroyed in Grid Combat.
- Some instances of speech bubble VO still playing during the end mission screen.
- Not all anomalies in Navigation update visually after a specific event takes place. WIP.
- Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
- Some characters' animation pose transitions are not in place yet during dialogue sections for this release.
- If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
- Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
- Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
- Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
- Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
- Character upgrades based on level are not fully implemented for all characters.
Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
- Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
- Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
- Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
- Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Notes
Grid Combat equipables are currently disabled during devotion quest. There is a balance update as part of 1.0 and we will take another look at enabling equippables for these battles after that.
Version 0.8.2 DEVOTION QUEST UPDATE (9/27/23)
New Features
DEVOTION QUEST – DEMI The first devotion quest is now playable! Talk to DEMI onboard the Mary Celeste to begin her journey towards transcendence. Please note your devotion level has to be at least 30 to start this quest and have reached the completion of Blythe’s story.
DEVOTION QUEST – LILY If your devotion level is high enough, you can talk to Lily onboard the Mary Celeste’s laboratory and initiate her devotion quest. NOTE: As outlined in DevDiary 26, the DEMI and Lily devotion quests are now fully playable but the reward cinematic will only be released in its entirety in version 1.0
Bug Fixes
- Fixed issue where the anomaly Aelfric would get stuck on the loading screen.
- Fixed issue where Lily’s hair was purple during the Grid Combat tutorial.
Known Issues (Does not include all issues)
- Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
- VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
- Some instances of speech bubble VO still playing during the end mission screen.
- Not all anomalies in Navigation update visually after a specific event takes place. WIP.
- Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
- Some characters' animation pose transitions are not in place yet during dialogue sections for this release.
- If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
- Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
- Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
- Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
- Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
- Character upgrades based on level are not fully implemented for all characters.
- Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
- Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
- Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
- Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
- Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Version 0.8.0 STORY UPDATE (7/3/23)
New Features
NEW WAIFU – BLYTHE Help Blythe out of a pickle and she may repay you in her own way.
NEW BLYTHE NSFW SCENES The Blythe update comes with 28 new Pandora scenes for the sexy warlord! She is also available in Gallery mode!
NEW SIDEQUEST Three new side quests have been added to the game.
NEW ONBOARD DIALOGUES All your crewmates have new dialogue onboard the ship to reflect the latest exciting developments!
Tweaks and Improvements
- Glitch line on top of Entering Screen (Pandora and Gallery) fixed.
- Reduced Raenos Mercenary’s initiative in Grid Combat.
- Yahgot’s anti-stun passive now working in Grid Combat.
- Yahgot now has skill icons in Grid Combat.
- Added a UI SFX when the alert speech bubble pops up on screen.
Bug Fixes
- Fixed issue where a barrel spawned on top of a hole on Tandov scenario in Grid Combat. This caused the game to crash if targeted.
- Fixed issue where Kino news segments required a specific gameplay event to update the news. I.e. progressing the story to the next section or speaking with a waifu onboard the Mary Celeste.
- Fixed issue when clicking on the Jukebox or Gallery, then exiting screen back to the Bar, DEMI appeared on the far table in a T-Pose onboard the Mary Celeste.
Known Issues (Does not include all issues)
- VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
- Some instances of speech bubble VO still playing during the end mission screen.
- Not all anomalies in Navigation update visually after a specific event takes place. WIP.
- Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
- Some characters' animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
- If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
- Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
- Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
- Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
- Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
- Character upgrades based on level are not fully implemented for all characters.
- Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
- Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
- Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
- Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
- Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Notes
- Equipables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.
Version 0.7.0 STORY UPDATE (3/27/23)
New Features
NEW WAIFU – HUNTRESS Face off with the #1 ranked bounty hunter in the galaxy and she just might be persuaded to join your cause - provided you are victorious!
NEW HUNTRESS NSFW SCENES The Huntress update comes with 22 new Pandora scenes for the sexy cephalopod! She is also available in Gallery mode!
NEW MANTICS - FUCKENSTEIN The big fella is finally here! Research and develop this brutish tank at your own peril!
NEW SIDEQUEST A new sidequest has been added to the game in the form of a catalyst mission for Fuckenstein.
NEW ONBOARD DIALOGUES All your crewmates have new dialogue onboard the ship to reflect the latest exciting developments!
Tweaks and Improvements
- Removed the DEVA skills icon from the characters panel.
- Requirements for DEVA now display on the DEVA tutorial hint box when playing Grid Combat.
- Locker room UI now hides unrecruited units name and description.
Bug Fixes
- Fixed issue where text could cover skills descriptions when viewing the details panel from the character selection screen.
- Fixed issue where Huntress could counterattack infinitely causing a soft lock.
- Fixed issue where a random point light could be seen near characters on map in Grid Combat.
- Fixed issue where incorrect icon was visible when visiting the anomaly Traxus in the Griffin System in Navigation.
- Fixed issue with Space Combat random scenario Deep Space Leviathan where 1 small ship spawned during one of the waves.
- Fixed issue with Space Combat random scenario Madame Isilda where there was a longer than usual delay before combat started.
- Fixed visual bug where it was possible to see an equipable Claws when viewing DEMI’s profile in the Locker Room when onboard the Mary Celeste.
- Fixed issue where Taron’s space helmet audio filter was not present on some lines during Taron’s main quest mission.
Known Issues (Does not include all issues)
- Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
- Some characters' animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
- If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
- Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
- Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
- Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
- Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
- Character upgrades based on level are not fully implemented for all characters.
- Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
- Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
- Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
- Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
- Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Notes
- No additional random scenarios will unlock during the Huntress storyline. Additional random scenarios will unlock with the next character's storyline.
- Equipables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.
Version 0.6.0 STORY UPDATE (12/19/22)
New Features
NEW WAIFU – FORTUNE The enigmatic Fortune reveals herself to the crew of the Mary Celeste at long last! Join Fortune as you try to complete the most high-stakes mission yet!
NEW FORTUNE NSFW SCENES The Fortune update comes with 22 new Pandora scenes for the young hacker. She is also available in Gallery mode!
NEW NEBULA – GRIFFIN All of the Griffin nebula is now accessible for exploration including the Solar colony systems. Discover more about the history of humanity in this harsh galaxy.
NEW MANTICS - ITCHY & CICALO Two additional mantics have been added for players to discover and recruit to the team. Itchy is an insect-like assassin while Cicalo is the latest in hybrid organic/machine technology.
NEW FACTION – THE REQUITAL General Blythe has finally moved her pieces on the galactic board which can only mean one thing: It’s time to face off against the Requital! Take on this biomechanical terrorist organization in both grid and space combat and pit your tactical wiles against the General.
NEW SIDEQUESTS Help even more wacky characters in the Griffin nebula with various sidequests.
NEW ONBOARD DIALOGUES All your crewmates have new dialogue onboard the ship to reflect the major happenings in this chapter’s story.
Tweaks and Improvements
- Optimizations made to dialogue sections by reducing how frequently the game checked for a codex drop (most problematic when fast-forwarding or skipping a dialogue sequence).
- Optimizations to PANDORA scenes.
- The PANDORA cards scroll-box now resets to the top when switching between characters.
- Reduced emissive brightness on Scoundrel faction ships in Space Combat.
- Improvements to DEVA mode logic and balance.
- Grid combat balancing changes.
- Health packs now scale with selected character progression in Grid Combat.
- Updated Rekall’s ability “Synaptic Strike” description to inform the player that the effect is dependent on proximity to the player.
- Imperium unit Golem now has the mechanical trait.
- Scoundrel unit Artillery Drone now has the mechanical trait.
- Reduced blank space on Trophy UI within Captain’s Quarters aboard the Mary Celeste.
- Removed text stating “Right click to see details” during the date selection screen. Currently no details are available.
- Gallery physics improvements.
Bug Fixes
- Fixed issue where pausing the game and resuming during Sova's drinking minigame would make the mouse cursor disappear.
- Fixed issue when waifu’s were in DEVA mode, they could not interact with health pickups.
- Fixed issue where characters in the DEVA cocoon were vulnerable to knockback when they shouldn't, causing them to be placed on the next tile invisible in Grid Combat.
- Reduced or eliminated fatal crashes when skipping or fast-forwarding during dialogue sequences.
- Fixed issue where the Anti-Stun passive did not display on the character info panel in Grid Combat.
- Fixed visual bug where Lamarse’s drool was rendered during the character placement phase in Grid Combat.
- Fixed issue where the attack strength icon was not updated based on damage type when viewing the Laboratory or Locker room UI. Now shows the lightning bolt icon for characters who deal energy damage.
- Fixed issue where Killi’s DEVA hologram rendered a white box when hovering the cursor over tiles for the move action in Grid Combat.
- Fixed issue where Lamarse’s “Victimizer” passive dealt double damage if an enemy had any shield or armor in Grid Combat.
- Fixed issue during Sova’s TFC match fight where the player could only rank bronze in Grid Combat.
- Fixed issue where Lily’s mouth was moving when Captain was speaking during the “Current Status” dialogue option once Sova is recruited.
- Updated particle timing on Pervedilo’s primary attack so it doesn’t look like two separate attacks in Grid Combat.
Known Issues (Does not include all issues)
- Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
Some characters' animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
- If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
- Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
- Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
- Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
- Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
- Character upgrades based on level are not fully implemented for all characters.
- While Fortune is in DEVA mode, the icons clip into the border.
- Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
- Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
- Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
- Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Notes
- More groundwork has been laid for the eventual implementation of the Devotion system
- Equippables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.
Version 0.5.0 STORY UPDATE (7/29/22)
New Features
CONCLUSION OF THE SOVA ARC Sova’s recruitment storyline comes to a conclusion on planet Teatakanya, as you partake in one winner-takes-all championship bout in the Teelee Fighting Championship.
NEW SOVA NSFW SCENES New scenes have been added in Pandora for Sova containing a wide variety of fetishes, alongside a new foreplay video sequence that will play automatically as you progress through the story.
NEW NEBULA – YETI All of the Yeti nebula is now accessible for exploration. We will be updating the planets and progression system in a later patch so please treat most of these as placeholders for now.
NEW UI ADDITIONS More of the UI has been overhauled including a complete revamp of the Gallery UI, with interactive preview materials.
NEW EQUIPPABLES SYSTEM We are trialing an equippable system for grid combat, which will hopefully add some flexibility when deploying waifus. Please let us know what you think and how we should improve upon it!
DEVA MODE FOR REST OF CREW DEVA form should be unlocked for all previous waifus now (provided they reach level 20) along with some balance changes to the system.
NEW MANTICS - PERVEDILLO & LAMARSE Two additional mantics have been added for players to discover and recruit to the team.
MORE MUSIC TRACKS A few new songs have been added to Grid Combat gameplay.
Tweaks
- Improvements to the lip flap system during dialogue sequences.
- Updated Sova’s idle animation in the Locker Room onboard the Mary Celeste.
- Added 3 new poses to the Gallery. Ela “Kloi Please”, Taron “Rawr” and Taron “Furball”.
- Added explanation of Clear Input Cache under Settings/Controls tab. Primarily required between updates if there are issues with key-bindings.
- Added character level visibility on the character selection screen during Grid/Space Combat.
- Reduced the amount of asteroids in Huntress Fight 2 second phase.
- Added wave data to random scenarios in Space Combat.
- Added warning that player will embark on a long quest when starting a new waifu storyline. This currently is only applicable for Elaisha, Taron and Sova quest.
- Added completion percentage counters to galaxy, nebulae and systems in Navigation. Note: This is a WIP and there are currently some inconsistencies with how they update. Some known areas are Doochi-Kabana, - - Tychedemus and systems where there are unknown missions or sidequest that have multiple encounters where the mission is unknown until the required one is completed.
- Replaced previous controls prompt with help box in Navigation.
- Sex scenes that take place during dialogue story sequences no longer play the idle pose before the sex scene. New sequence is foreplay cinematic then sex scene. Idle scene will display as before when replaying.
- Redesigned gift icons for Fashionable Boots and Illegal Narcotics.
- Added Socialite status effect/icon “Bitch Please”.
- Texture memory optimization pass.
Bug Fixes
- Fixed issue where exclamation marker was still visible after completing one section of a quest that spans more than one anomaly in Navigation.
- Fixed issue with indicators not rendering in Space Combat when the larger ships spawned for the Scoundrel faction.
- Fixed issue with Tibold’s ship in Grid Combat where there were broken active tiles.
- Fixed issue where there was invisible blocking from lancer attacks.
- Fixed issue where New Mantic tag missing for Equicox & Rekall when onboard the Mary Celeste.
- Fixed some cinematics where no subtitles were rendering or displayed inconsistent text.
- Fixed issue if character is talking while exiting the gifting screen, the voice can still be heard.
- Fixed several issues with clipping on some PANDORA scenes.
- Fixed several issues with lighting on some PANDORA scenes.
- Fixed several issues with animations on some PANDORA scenes.
- Fixed several issues with texture & post processing on some PANDORA scenes.
- Fixed several issues with focus and framing on some PANDORA scenes.
- Fixed several reported physics issues during dialogue sequences.
- Fixed several inconsistencies with the text during dialogue sequences.
Known Issues (Does not include all issues)
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Notes
- Sova’s quest will resume the next time the navigation button is clicked. In the full release there won’t be a break to explore navigation.
- Optimizations have been made that should help with low texture resolution during dialogue sequences. - - Please let us know if you have seen an improvement.
- Currently equipables are associated with the completion of random scenario missions and waifu levels. If you have completed a mission that would have dropped an equipable, it will display in the locker room. Note: Once an equipable is acquired a short tutorial will play when you return to the Mary Celeste on how to equip them.
Changelog for build #55504749058075133 - Subverse (Streembit Ltd) June 02 2022
New Features
YouTube
NEW FOREPLAY RECRUITMENT SCENES Foreplay cinematics have been added to precede each waifu’s recruitment scenes. DEMI, Lily, Ela, Killi, and Taron all received cinematics.
NEW LIP FLAP SYSTEM During dialogue scenes, all characters’ mouths now move if they are talking. Some characters are still a work in progress and may not move perfectly in line with the dialogue.
NEW STORYLINE – GRAND CHAMPION Meet Princess Sovalin Maliana and get started on her journey towards becoming Prodigium’s greatest cage-fighter.
NEW NEBULA – YETI 5 Systems will be available to explore in this story update, all located in the brand new Yeti nebula.
NEW UI The Quest Log UI has received an update that provides additional filtering. You will be prompted with a very brief tutorial when opening the Quest Log for the first time from the Bridge onboard the Mary Celeste.
The Mary Celeste UI also received an update. When hovering the room buttons, an icon representing each activity in the room will be displayed for more player feedback.
NEW SUBTITLES FOR CINEMATICS Subtitles are now available when watching cinematics in game. You can toggle this option on or off from the Settings menu under the Gameplay tab.
NEW MINIGAME During Sova’s story, we’ve added a new WIP minigame. This is an experimental rhythm-based experience.
NEW MANTIC - REKALL We’ve added a new support melee mantic for players to discover and recruit to the team.
Tweaks
- Main story missions and side-quest missions are no longer replayable from the replayable mission screen, only random scenarios can be replayed.
- Added new status effect icons in Grid Combat.
- Added status effect icons to the details panel in Grid Combat.
- Updated Kloi Warden portrait icon in Grid Combat.
- Added new portrait icons during the character selection screen and speech bubble prompts during Space Combat gameplay.
- Added more variants to Taron’s special attack VO line in Space Combat.
- Removed the news desk from the news studio during dialogue sections.
- Removed scroll-box slider on speech bubbles and increased space to fit text.
- Nudged Speech Bubble prompt over in Navigation to provide more room for anomaly text to be read when interacting with an event.
- Added new activity icons to UI while onboard the Mary Celeste.
- Optimizations to several grid combat maps
- Overhauled several Grid Combat maps visually
Bug Fixes
- Fixed issue where enemies sometimes faced the wall in Azzorion’s fight in Grid Combat.
- Fixed issue where Azzorion looked the wrong way during attacks in Grid Combat
- Fixed issue with Azzorion’s icon changing to a mine when dropping a mine in Grid Combat.
- Fixed issue where DEVA transformation SFX was not associated with SFX volume channel.
- Fixed inconsistency with Jawz ultimate heal ability not applying to all targets in Grid Combat.
- Fixed issue where Napholeon & Producer shield caused units inside to appear as silhouettes in Grid Combat.
- Fixed issue with indicators not rendering in Space Combat when the larger ships spawned for the imperium faction.
- Fixed clipping issue with Killi and Taron PANDORA scene.
- Fixed issue where Taron’s thong on the trophy wall was casting shadow incorrectly.
- Fixed issue with Captains texture causing the star tattoo on his back to not render correctly.
- Fixed several typos reported.
- Fixed weightpaint-related issues in some of Elaisha’s Dialogue Scene idles.
- Known Issues (Does not include all issues)
- Exclamation marker is still visible after completing one section of a quest that spans more than one anomaly.
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
- Animation clipping on several older Pandora scenes. These will be fixed in 0.5.
- Killi’s tailband is still missing, it will be fixed properly in 0.5
Notes
Sova will not be available to gift items in the Bar in this release, this will be added during the second update (0.5) of Sova’s chapter, along with her Gallery, Foreplay, and Pandora scenes.
Version 0.4.1 (4/11/22)
Tweaks
- DEVA activation tutorial is now always available if DEVA mode can be activated.
- Updated life bars & adrenaline markers over characters' heads in Grid Combat.
- Added fade animation when switching outfits on PANDORA’s selection screen.
- Added separators between different stats when viewing mantic/waifu stats on the Mary Celeste.
- Updated DEMI’s red outfit name to Code Red.
- Replaced Temple of Defilement anomaly with a planet in navigation.
Bug Fixes
- Fixed an issue causing a small gap to appear below and to the sides of the new Grid Combat UI.
- Fixed an issue when item names were too long in the inventory.
- Fixed inconsistencies on PANDORA cards where the border color did not match the tag Premium/Space whale and vice versa.
- Fixed several typos.
- Fixed an issue where some trophies didn’t have descriptions.
- Fixed issue with hovering tool-tip text getting covered by the Subverse cursor. The UI for this tool-tip was also updated.
- Fixed issue where EMP would not fire on Dallick’s mission if his station was not in view for a period of time.
- Fixed issue where changing outfits on PANDORA character selection screen caused low res textures to be displayed on selected outfit until user clicked the Launch Pandora button. Initial pop-in may be seen but should not hang with low textures.
- Fixed an issue where on turn passives and status effects would activate again when using wait.
- Ela’s Explosive Arrow and Killi’s Vanneran Rage now properly hit barrels.
- Status effects are no longer applied before damage is dealt, this was causing preview damage issues with Ela.
- Fixed issue where there was an unlit active tile on one of the desert maps in Grid Combat.
- Added missing Act 3 Transition cinematic.
- Fixed several warnings throughout the project that can potentially cause some noticeable slow down on - some machines when loading areas for the first time.
Known Issues (Does not include all issues)
- Exclamation marker is still visible after completing one section of a quest that spans more than one anomaly.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Enemies can pass through walls in Grid Combat on one of the boat maps.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently with the addition of Hydra and Kraken Nebula.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Elaisha has some weightpaint-related issues in some of her Dialogue Scene idles.
- Animation in You’re Mine Now scene needs finalizing.
- Subtitles for cinematics are disabled for this release. They will be re-enabled for 0.5.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
- Animation clipping on several Pandora scenes. These will be fixed in 0.5.
Version 0.4.0 (11.03.2022)
New Features
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NEW WAIFU – TARON KRAASK The star of this release is the nimble thief Taron, who has a very unique mission for the Captain. If you help her get her toys back, she just might join your crew!
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NEW NEBULA – KRAKEN Another portion of the galaxy opens with the release of 0.4, with more than 90 new anomalies and 8 sidequests to explore. As part of our ongoing Planets revamp, we are putting in a new UI for the planets, reducing the Tiers to eliminate backtracking and pave the way for more meaningful content starting from the next release. NOTE: The Events that are part of 0.4 are also placeholders, and will start getting replaced from 0.5 onwards.
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NEW UI We are in the process of making the UI feel more intuitive, especially in modules like grid combat where it was sorely needed. As part of 0.4 you will see numerous UI improvements and additions, and you can expect this to continue in 0.5 with even more tweaks.
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NEW GRID COMBAT EVENT A special form for Taron can be unlocked as you progress through the story for this release. We look forward to seeing what you guys think of it! If the reception is positive then we will enable these forms for the other ladies as well in Patch 0.5!
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NEW – RED DEMI OUTFIT As part of testing for early access, we have given DEMI a skin for Pandora that you can play around with. This is a very simple reskin, and the goal is to collect data before we start implementing the outfit system in earnest. You can enable DEMI’s red skin by going to her Pandora select menu and clicking the outfit tab at the top.
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NEW – EXPERIMENTAL NSFW SCENE One scene with Taron is enabled for interactivity. It happens during the story, so you don’t have to worry about missing it. You can move the camera around and interact with Taron’s body parts. This is a prototype so we are looking for feedback from you guys on this!
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NEW FACTION – THE IMPERIUM Players will finally be able to face off against the might of Empress Celestina’s forces! The new units consisting of ground and space forces can be encountered from the Kraken nebula onwards.
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NEW SPACE COMBAT MODES We’ve added two new experimental game modes (one instance of each); a Stealth style mission where you have to sneak past patrols while unlocking doors, and another one based around Resource collection. Both modes need feedback from the players on how to improve them
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NEW SPACE UPGRADES Space Combat tier 2 upgrades are now purchasable in the Hangar. Note: As of now, a speech bubble prompt will display once available sometime during Taron’s quest. In Space Combat, level 2 Waifu attack upgrades are now available. Note: As of now, these will unlock at level 12, 24 and 36.
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NEW PANDORA SCENES New Pandora scenes have been added for all existing waifus as well as Taron.
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NEW ONBOARD DIALOGUES Be sure to talk to your crewmates on the ship, they may have new things to talk about!
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GENERAL The Save Game Button is enabled when on board Mary Celeste and during dialogue sequences. Note game currently still autosaves frequently.
Tweaks
- Added the ability to skip cinematics again (default input Spacebar) during dialogue sequences.
- Anomalies now only have one encounter instead of three. Note: Tier 2 missions have been removed.
- When selecting a solar system from the nebula screen in Navigation, the previously visited solar system star will glow a bit brighter indicating that the user has just left the system.
- Added warpgate offscreen indicator in Navigation.
- Added a new cursor in Navigation.
- Anomaly screen redesigned in Navigation.
- Shortened description on the Nebulast and Pararaiha anomaly in Navigation.
- Added SFX when clicking on the Archive or Mission Replay hologram folder when inside the Captain’s Quarters on board the Mary Celeste.
- Added SFX when opening the inventory when on board the Mary Celeste.
- Added SFX on several items when poking interactable objects on board the Mary Celeste.
- Added a clear button to PANDORA UI. This allows the user to clear all the cards selected in one go instead of manually removing each one.
- PANDORA Card image updates.
- Added generic description to locked pandora cards that cannot be purchased (i.e. “Requires A Specific Waifu” and or “Requires A Specific Mantic”)
- Added new star badge icons on the endscreen UI–it can also be seen when selecting replayable missions.
- Added icons to distinguish between grid & space combat when replaying missions.
- Returning from a replayable mission or dialogue sequence now re-opens the selection screen UI automatically in the event users would like to continue replaying segments of the game.
- Updated Speech Bubble prompt UI design.
- Added indication stating last time save was updated when exiting Main Menu. Note: Currently doesn’t specify seconds so will return as 0 minutes ago if the user exits the session within a minute.
- Removed character level from character selection screen when entering the gifting sequence.
- Added a new enter screen when entering PANDORA and Gallery.
- Added new bobblehead icons.
- Added background icon preview when purchasing backgrounds in the Gallery.
- Updated Kloi Turret and Tibold mine turn queue icons in Grid Combat.
- Rebalanced Space Combat random scenario waves across the Hydra system.
- Updated the Scoundrel’s boss ship tri-laser attack so that it connects instead of having a gap between the lasers in Space Combat.
- Updated text line in Space Combat tutorial specifying that the user should continue through the rings.
- Reduced Ela’s DPS slightly in Space Combat.
- Jawz no longer heals when hitting enemies with damage negating shields in Grid Combat.
- Jawz ultimate now heals him when backstabbing and the preview is now showing correctly based on where Jawz will end up rather than his current position in Grid Combat.
- Hovering over incoming waves now shows their deployment area in Grid Combat.
- Fixed several issues when replaying story & tutorial missions in Grid Combat.
- Damage previews now show if an attack is effective, ineffective or kills the target in Grid Combat.
- Updated resolution setting under the Graphics setting tab so that it defaults to 100% instead of automatically downscaling the screen resolution when changing to High, Medium or Low. This can still be adjusted manually if needed.
Bug Fixes
- Fixed issue where some users reported that if you delete an image that was posted in Captains Quarters, it defaults to the UV placeholder image instead of updating the pictures on the wall.
- Numerous audio related fixes related to grid combat.
- Fixed issue where Tibold’s grid combat banter was ducking music volume when it shouldn’t.
- Added additional failsafes to the end screen continue button. (A specific sequence of skipping during the end screen can cause the continue button to not show up. Possibly when the rank medal is spinning.)
- Fixed issue in Grid Combat where damage previews did not display the skull icon over their health bars when they should.
- Fixed potential crash on Grid Combat Kurkle anomaly mission.
- Fixed issue in dialogue sequences where in some cases fast-forwarding caused the background or characters to not change when required.
- Fixed issue during dialogue sequences where the scene would render darker during Hangar scenes if “Use Background Images” was enabled from the graphic settings.
- Fixed issue on PANDORA UI that caused the card purchase window to still be visible if the user clicked on next or previous character before purchasing or exiting.
- Fixed issue where text could overlap when viewing the Trophies menu UI.
- Fixed issue with Lily’s toes during the Full Throttle PANDORA scene.
- Fixed animation blending in Robotic Supremacy PANDORA scene
- Fixed issue with anomalies not receiving any light in navigation depending on distance and color.
- Fixed issue where some planets' rings were rendered without color.
- Fixed typo on Tiny Invader PANDORA card description.
- Fixed issue in Grid Combat where units could spawn on detached tiles and get stuck.
- Fixed several smaller issues in Grid Combat related to the maps.
- Fixed issue in Grid Combat where Trisha’s ultimate would activate immediately upon selection.
- Fixed issue in Grid Combat causing Napholeon’s ultimate damage prediction to not show AOE.
- Fixed issue in Grid Combat where the holograms on some maps appear slightly off the ground.
- Fixed issue in Grid Combat where Ela’s ultimate AOE did not trigger an explosive energy barrel but the damage preview indicated that it did.
- Fixed descriptions for Hydra nebula CODEX entry.
- Fixed typos in the descriptions of the following anomalies: Uggo, Kloi Naval Command & Marmani.
- Fixed typo on anomaly label Bastion of Ignominious Exile.
- Fixed issue where DEMI’s trophies were no longer dropping. These should be restored if any were missing in this patch.
- Fixed issue in Space Combat where the Pirates' mortar ship would have lingering mortars in mid-air if destroyed.
- Fixed issue where the deny SFX could be heard when on a PANDORA screen if the skip button was clicked. Also could be heard during the PANDORA tutorial when clicking continue.
- Fixed issue where Killi’s recruitment scene could play back once reaching the end of the dialogue sequences when not intended.
- Optimizations made to characters to improve textures loading on characters during dialogue sequences and Space combat ships.
- Fixed tool-tip description when hovering “Use Background Images”.
Known Issues (Does not include all issues)
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently with the addition of Hydra and Kraken Nebula.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Hovering tool-tip text is covered by Subverse cursor.
- Elaisha has some weightpaint-related issues in some of her Dialogue Scene idles.
- Animation in You’re Mine Now scene needs finalizing.
- Subtitles for cinematics are disabled for this release. They will be re-enabled for 0.5.
- Elaisha does more damage than what the preview damage UI element states in Grid Combat.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
- Animation clipping on several Pandora scenes. These will be fixed in 0.5.
Notes
- More details will be provided regarding the additions and changes to the game’s overall design in an upcoming dev diary.
- Optimizations: The goal is to continue making improvements with each release. The focus was on characters during the dialogue sequences in this block.
- UI to provide navigation progress is on hold until the next release. This is due to navigation system rework.
- Music will start receiving the proper treatment in later patches starting with the dialogue sections. Combat themes will also receive some variety.
Version 0.3.201 (12/3/2021)
Bug Fixes
- Fixed issue where receiving a bronze rank while playing a Space or Grid Combat mission would result in no experience or items dropping even though they would display on the endscreen.
- Fixed issue if the user was due for a trophy to drop based on a character’s specified level on the endscreen but could not or did not transition to the next game section they would see an additional trophy added to their inventory-if the action was repeated there could be several. The user would not actually be able to have multiple trophies of the same kind on the wall, only see them in inventory multiple times.
Save Patches Applied
- If a user is stuck on the Killi key fetch quest due to keys that did not drop, the missing keys will be added to the save file. Note: When continuing the game, anything that causes a gameplay event will trigger the next section pending that you were supposed to encounter next. Therefore, clicking the interact button on a planet, an interactable on board the Mary Celeste etc will cause the intended transition to progress to the next section.
- Adds missing catalyst to create mantic if it did not drop.
- Adds completed sections rank to save file if missing.
- Removes excess trophy icons in inventory.
Notes
- As stated in the bug fix section, the bronze medal bug caused several issues. Here is a list of the following areas that would have been affected; XP, Devotion, Pooter Points, Mantic XP and giftable items dropping. If you received a bronze rank from an initial playthrough of a mission (meaning not played again from the captain’s quarters) post the feature update, there is a chance you were affected by the bronze bug. Due to this, there are a couple of options to remedy the situation:
1) With each game update, a backup save file should have been created. If the file was created successfully and you still have it, it can be found here:
C:\Users[Username]\AppData\Local\Subverse\Saved\SaveGames\ Example Save Game Slot 1-Backup-Dec 2 2021 1_5503 PM-Version 0.3.0.sav (Look for 0.3.0 as this was the save prior to where the bug was introduced on 0.3.2)
Backup any existing saves and make a copy of the save file associated with the 0.3.0 version and remove everything after the slot number so that you can restore your save prior to the update if you made progress. As a side note, you can change the numeric value from 1-3 as there are 3 defined slots in the game as of now and this will allow you to overwrite the correct one.
Example - Save Game Slot 1.sav
2) If the first option is not feasible, we will be providing save files for various points of the game so you are ready to go for the Taron’s block (which is next). These can be used if you notice that you are missing resources to unlock all the content or you would rather start from one of these points. You can place the save file here:
C:\Users[Username]\AppData\Local\Subverse\Saved\SaveGames\
The saves will be provided in the bug-report section of the StudioFow discord channel.
If you feel you didn’t miss anything, you can simply resume playing the game. Our ultimate goal is to of course ensure that everyone who owns the game gets to experience it without issues. We always aim to maintain the integrity of progress, but the risk of these kinds of things happening is a reality of Early Access as we tweak and add new features on the way to a 1.0 release. Our sincere apologies to anyone that was inconvenienced, and we will be extra vigilant in the future to spot these potential bugs.
Thank you for your continued support!
Version 0.3.2 (11/24/2021)
New Features
- Replayable Missions (Found in the Captain’s Quarters on the tablet next to the replayable dialogue sequence archive tablet.)
Tweaks
- Added additional log prints to game on start to help determine cause of game crashing on startup for some users.
- Spaced out distances between planets in Syf-iliz. Was possible for the player to end up inside both interaction areas and leaving one prevents interaction with the second in Navigation.
- Made the anomaly scanned icon on the anomaly call out label more apparent in Navigation.
- Additional optimizations were made during this patch to assist with the blurry textures during dialogue sequences and in general throughout the game.
Bug Fixes
- Fixed issue where ability upgrade tiers were not accurately assigned to main characters in Grid Combat.
- Fixed issue where clicking the help prompt during dialogue sequences triggers the game to save.
- Fixed issue where if the player attempted to abort or restart a mission just before failing a mission in Grid or Space combat, this action could result in an infinite loading screen.
- Fixed issue if gamepad lost connection or the joystick inadvertently pushed could cause cursor to disappear during PANDORA mode or during the dialogue sequences.
- Fixed issue where on rare occasions two waves could spawn in at once in Grid Combat (Verris Dhalan & Ryoiki).
- Fixed issue where on rare occasions if an enemy spawned in on top of an ally the enemy would die resulting in a Fatal Error crash in Grid Combat (Verris Dhalan & Ryoiki).
- Fixed issue where the long laser beam’s movement could travel at a much higher than intended speed towards the player during the Kloi Armada Run mission in Space Combat.
- Partially fixed issue where objects would not render in Kloi Armada run due to drop in frame rate at specific areas in Space Combat.
- Fixed issue where explosions on small ships would have low res textures in Space Combat.
- Fixed issue where in some areas of the game such as Gallery, the user could not see resource values exceeding 4 digits on board Mary Celeste where resources are displayed.
- Fixed issue where Treni in App-Veger shows wrong faction on card in Navigation.
- Fixed issue where Staging Post XYR-78 in App-Veger shows wrong faction on card in Navigation.
- Fixed spelling error in CODEX entry Lanncunians in Navigation.
- Fixed lore text error in Galactic Shopper in Navigation.
- Fixed event text error in Xana in Navigation.
- Fixed lore text errors in Marmani in Navigation.
- Fixed punctuation error in T-51420 in Navigation.
- Fixed event text error in Gault-57 in Navigation.
- Fixed lore text error in Nebulast in Navigation.
- Fixed lore text error in Halcyonaera in Navigation.
- Fixed event text error in Halcyonaera in Navigation.
- Fixed lore text errors in Veris Dhalan in Navigation.
- Fixed lore text errors in Oshry’s Diner in Navigation.
- Fixed event text error in Aeleria in Navigation.
- Fixed event text error in Kuriualo in Navigation.
- Fixed text error in Archives for Killi’s Vengeance (this also fixes the text error if this section was loaded from the save slot) on board Mary Celeste.
- Fixed text error for Killi’s pose in Gallery.
- Fixed speech bubble text, now reads, vagometer.
Known Issues (Does not include all issues)
- A specific sequence of skipping during the end screen can cause the continue button to not show up. Possibly when the rank medal is spinning.
- Some users have reported that If you delete an image that was posted in Captains Quarters, it defaults to the UV placeholder image instead of updating the pictures on the wall.
- Framerate drop can cause Marcy Celeste to shoot out of jump-gate in Navigation.
- Bridge projector fails to update color scheme throughout Mary Celeste consistently with the addition of Hydra Nebula.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body.
- Yellow/White screen flashing artifact during space combat when using FXAA aliasing method. Most likely due to the lens flare.
- On rare occasions, unintentional song plays during some areas of the game.
- On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Hovering tool-tip text is covered by Subverse cursor.
- Hovering tool-tip text for “Use Background Images” has the incorrect description.
- Elaisha has some weightpaint-related issues in some of her Dialogue Scene idles.
- Lily’s toes in the Full Throttle scene need tweaking.
- Animation blending in You’re Mine now scene needs finalizing.
- Cinematics Subtitles disabled for this release.
Notes
- Replayable Missions: Due to this being a new system, existing saves will not be able to retrieve ranks but going forward ranks will track starting with version 0.3.2. By default, existing saves prior to this patch will be issued a bronze rank next to the replayable mission selection field. Although visually the previous acquired ranks won’t be seen, all resources (bio, tek, credits) acquired on the existing save will remain intact. With that said, if you improve your rank, you will receive the difference in resource amount-capping at the max of a gold rank. So once gold is received, no additional resources will be issued if replayed. Note, save files prior to this update may provide you the opportunity to gain a bit more resources by replaying missions if you had already received the rewards from a silver or gold rank. XP, devotion & items will not be affected by this since these are consistent regardless of rank during the initial playthrough of a mission. Therefore, no additional XP, devotion or items will drop when replaying a mission.
- Optimizations: The goal is to make some more impactful improvements on the next content release which could not be achieved on this patch.