Home Products Changelog

Release Notes for Galacticare

Update v.1.0.4 (31st May 2024)

Greetings Directors! We've been very very busy so this will be a big one.

Game Systems & Balance

Economy & Fines

Overall, we feel players are currently receiving too much income from treatments, especially when they optimise their hospitals with upgrades and consultants. We’ve lowered the base treatment income a little bit, and increased the starting amount of credits you start with to ensure the initial construction phase isn’t too punishing. Income from treatments reduced by 12% Starting credits increased from 75,000 to 100,000 You can no longer set staff salaries to negative amounts (regardless of how passionate they may be about their job) Fixed fines not applying when kicking patients out of the hospital

Treatment & Patient Health

The impact of both research and higher level doctors wasn’t being felt quite enough, so treatments are now overall a bit harder, and patients will lose more health whilst waiting - whereas doctor levels and research levels now both provide larger bonuses.

Disruptive Patient Spawner
_The disruptive patient spawner is responsible for disrupting your hospital, but these disruptive patient waves weren’t being felt enough once your hospital reached a certain size. This system is now slower to ramp up, but later in it will spawn larger, more dangerous waves of patients for you to deal with._
Character Mood & Needs
_Simply put, doctors were not using the Staff Lounge enough. We’ve made a round of changes to nudge them towards taking more regular breaks focused primarily on the staff lounge. Additionally, you now need to work slightly harder to keep everyone happy._
Congestion
_The congestion system was being hampered by a number of bugs. These have now been resolved, and we’ve made a few minor balance changes to smooth the system out._
Hospital Rating
_We’ve made some adjustments to the hospital rating system to better balance the difficulty of each category, instead of some categories being universally much easier than others to max out. We also fixed a very impactful bug which caused decorations inside rooms to not count towards species desires._
Pricing Changes
Other Balance Changes

Campaign

Chapter 1
Chapter 3
Chapter 4
Chapter 5
Chapter 7
Chapter 8
Chapter 11

Visuals

Visual Improvements
Visual Fixes

User Interface

UI Improvements
UI Bug Fixes

Other

Game Settings
Localisation
Other Changes

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