UPDATE 1.4.0 (Sep 13, 2024)
NEW
- Full controller support added.
- Added a movement preview arrow next to your current unit. This will be shown if you hover the mouse over a movement arrow or have the arrow selected with a gamepad. The preview arrow can be turned off in options.
- Added a slider in options to adjust controller sensitivity.
- Added a slider in options to adjust the size of combat log text.
CHANGES
- Lower resolution screens will now by default have higher tooltip and combat log text sizes. These can still be adjusted in options though.
- Adjusted the size of different windows & texts to look better on smaller screens.
- Small navigation adjustments to better support controller navigation.
- Small UI adjustments.
BALANCING
I felt that with accessory slot items it was often too easy to go with limited number of powerful effects or items that give pure stats. So in this update I went through all the accessory items and buffed a lot of them that were situational or not as powerful as they should be. This should make the accessory choices more meaningful and increase build variety.
(Rarity 1)
- Wizard Hat: +30 MP
- Crystallized Smoke: +5 Protection
- Storage Key: +3 STR
- Prickly Boots: +2 AGI
- Energizing Boots: +2 WIS
- Mana Conduit: +3 MDMG
- Procurement Order: +10 HP
- Earth Rune: +6 Protection
- Ring of Harmony: +3 VIT
- Bone Shards: +5 Critical chance
- Mana Stone: Reduction effect 33% -> 40%
- Tome of Invigoration: Restore effect 10% -> 20%
- Remote Detonation: Cooldown 3 -> 1
- Expand Matter: Cooldown 4 -> 2
- Reposition: Cooldown 3 -> 1
- Freeze Soil: Cooldown 3 -> 2
- Consume Mana: Cooldown 4 -> 1
(Rarity 2)
- Vampiric Greaves: Healing effect 3 -> 7
- Electric Galoshes: Damage effect 10 -> 12
- Jug of Acid: Damage effect 5% -> 10%
- Sigil of Concussion: Damage effect 7% -> 10%
- Defective Apparatus: Damage effect 7 -> 10
- Demon Heart: Effect activation 25% -> 33%
- Vampiric Gloves: Healing effect 20 -> 25
- Summoning Manual: +20 HP
- Summoning Stone: +4 VIT
- Alien Object: +10 HP, +10 MP
- Charged Crystal: +5 MDMG
- Ritual Skull: +6 PDMG, +6 MDMG
- Infectious Root: +25 HP
- Equalizer: +20 HP
- Vigilant Eye: +10 Critical chance
- Immovable Object: +10 Protection
- Rare Fossil: +4 AGI
- Helmet of Dread: +8 Protection
- Memento: +10 HP
- Pristine Crystal: +7 WIS
- Phantom Necklace: +3 PDMG, +3 MDMG
- Bonfire Gem: +10 Critical chance
- Soul Grimoire: +20 MP
- Heavy Shield: +20 Knockback chance
- Horn of Echoes: +12 Knockback chance, +30 MP
- Tentacle Surprise: Cooldown 3 -> 2, Charges 1 -> 3
- Seizing Flow: Cooldown 5 -> 3, Range 3 -> 4
- Acid Bomb: Range 6 -> 7
- Revitalize: Cooldown 4 -> 2
- Unleashed Energy: Base damage 1 -> 6
- Unleashed Pressure: Cooldown 5 -> 2
- Energize: Cooldown 6 -> 3
- Spread Rage: Cooldown 5 -> 3
- Scroll of Upheaval: +7 VIT
- Skewering Trail: LOS requirement removed, Cooldown 2 -> 3
(Rarity 3)
- Radiant Sculpture: +12 Critical chance
- Telekinetic Cowl: Knockback effect 3 -> 5
- Necromancer Beads: +4 STR, +4 WIS
- Blightseed: +7 VIT
- Supply Signal: +4 AP
- Spiny Effigy: +7 PDMG, +7 MDMG
- Pulsing Device: Rarity downgraded
- Barrel Chain: Cooldown 3 -> 2
I also felt like normal healing skills were often not very attractive choices so I buffed quite a few of them:
- Grand Fortitude: Base healing 6 -> 10
- Warrior's Spirit: Base healing 6 -> 12
- Absorb Blood: Bade healing 3 -> 5
- Safe Zone: Base Healing 3 -> 10
- Healing Touch: Cannot target self anymore
- Dire Salve: This skill is now instant
- Mending Waves: This skill is now instant, Base healing 8 -> 5
- Blessed Touch: This skill is now instant, Base healing 7 -> 5, Cooldown 3 -> 4
- Transfer Life: Mana cost removed
- Mend Spirit: Healing 20% -> 25%. Now scales based on missing hp instead of current hp.
FIXES
- Fixed a bug where clicking the right mouse button would give a melee attack command to your unit instead of cancelling targeting. Also adjusted a few other things to ignore right mouse clicks.
- Fixed a bug that caused some DLC content to not appear if player level was low.
- Fixed a bug that caused the game to not remember Domination mode high scores.
- Fixed a bug where the game remembered the last played game mode wrong if the player had not yet unlocked Endless mode and played one of the new game modes.
- Adjusted the death animation of Wight boss to fit better within the tile it is in.
- Electric Galoshes relic now properly deals piercing damage.
- Fixed a bug where a skill removed in lvl-up window did not immediately visually remove it in inventory view.
- Fixed a visual bug where skill buttons in battle sometimes stayed popped up after using them.
- Fixed a bug where the skip button was visible for the first lvl-up reward, even if it was a stat increase.
- Effects that gave a buff when unit was a victim of a knockback no longer activate if that unit is being pulled somewhere (instead of knocked back).