Greetings fellow space explorers!
Here is a new update to correct some bugs and improve some features following your valuable feedbacks:
Fixed a bug where the docks were not updated after selling the brutal deployer.
Fixed a bug a unit that had chasing target at the moment of its death, re-deployed with the same chasing target.
Thanks again for your feedbacks and for helping us making this game everyday better and better!
Greetings Crying Suns fans,
Crying Suns was launched almost a month ago and thanks to your valuable feedbacks since the release, we were able to define our next priorities to improve our game.
Following your comments and reviews, we mainly worked on 3 big subjects :
Make the game replayable
Lower the repetitiveness of some events
Refine some gameplay parameters to provide a better experience
We reworked some game parameters to improve the global game experience, including a rebalancing of Neo-N distribution (making it fairer mostly), adjustments on some weapons effects and some squadrons abilities. We also heard your feedbacks about the lack of difference between the unlockable battleships so we started to adjust their characteristics to foster diversity among them and encourage various game strategies. We will continue these improvements in the next versions of course.
As planned in the roadmap, we also started to integrate the cloud save feature although this one will only be available from the next version as we need players to update first their data files with this version.
At the end of this post, you will find the whole detailed list of corrections we made thanks to your feedbacks.
Don't hesitate to use the GOG forum or our Discord channel (https://discordapp.com/invite/jgdQ7XY) to report any problem you might encounter in the game. Your feedbacks are crucial for us to improve the game experience.
Enjoy!
The Crying Suns development team