Release Notes for PERISH
Update #5 (16/03/2023)
Difficulty
- The enemy spawn rate changes considerably between Forgiving, Tough and Punishing difficulty levels
- Punishing spawn rate is increased, Tough is similar to pre patch #5 and Forgiving is somewhat more relaxed
- Tartaros is now even more difficult! There is now a small chance that any regular Athanatoi are replaced by champion-level Athanatoi
UI/General
- When starting the game for the first time, PERISH will now select the language that Windows OS is set to, if it is supported
- Weapon upgrades in the shop now more clearly display their status
- Kicking but not hitting anything now has a sound effect
Balance Changes
- The Minotauros enemy is now considerably more aggressive, charging at players with less preamble and more ferocity
- The arrows of the Apollonian Bow now start with +1 penetration, making it much more effective against armoured enemies; sweet collaterals are now possible
- The overall damage multiplier (including all stacked boosts) is now capped at 5x
- Relentless Rage damage increase has lowered from 1.5x to 1.2x damage
- Explosive Daggers explosion range reduced from 180 to 100
Bug Fixes
- Looking up or down all the way while using a controller and having “Invert Y” enabled no longers locks the player’s view at the max/min pitch
- Throwing a dagger and then immediately engaging ADS with the Boreas no longer unhides the Boreas weapon model incorrectly
- Fixed an issue that could cause the “interaction circle” UI element to get stuck on a player’s screen when interacting with some objects
- Fixed issues with the Spitha hammer active upgrade
- The Spitha meteor should now activate much more reliably, and hit on-target more as well
- When placing a meteor marker on an enemy, the marker will now target at their feet, causing the meteor to more accurately aim for them
- Fixed a number of issues with the player spectator camera
- Spectators should no longer get whipped up into deep space when all players die
- Spectators should now always be able to switch between valid living players
- The timing of the debris that falls under Kakos has changed to prevent players from getting stuck between the debris and the lava floor
- The Boreas rifle model is no longer visible during cutscenes
- Aiakos’ arena should no longer be escapable when flung into the air by him
- The area around the Lamia stelae no longer gets in the way of melee attacks/kicks
- Eos’ ranged attack can now damage Python statues
- Pyr Demons now die rather than disappearing when defeating Kathorao
- Standing on top of Karkinos as it dies no longer causes camera flickers
- Fixed a number of “safe spots” where enemies wouldn’t attack players
- Broken pillars in Tartaros now have proper collision
- Fixed some cases where the Lamia soul could spawn in the air if she died there. It will now spawn close to the ground regardless of her height at death
- Removed collision from some small shells in the Maelstrom of Charybdis
Update #4 (16/02/2023)
Save Backups
- The saving system has been made more robust, and additionally it now saves 5 sequential backups that can be manually reinstated. This should mean even if you crash during a save you should have at least 1, if not more valid saves to go back to that aren’t far from your current progress.
- Saves can be found in %appdata%/Local/PERISH/Saved/SaveGames and any of the “PERISH_Save_BackupX” files can be renamed to “PERISH_Save” to use one of the backups
Bad Connection & High Latency Improvements
- Disconnections or crashes after long play sessions should now be much less likely to occur
- General network responsiveness should be slightly improved for clients with high ping
Tartaros Difficulty
- The Tartaros difficulty has been increased significantly
- Enemies can now spawn further around the player
- Max number of enemies increased
- Interval between enemy spawns reduced
- “The enemy threat increases” events increase both max number of enemies and reduce the spawn interval even further
Balance Changes
- Reduced Kourai Khryseai armour hit damage reduction from 80% to 50%
- Tartaros (the location) has been increased in difficulty significantly, with an adjusted roster of enemies
- Further to Tartaros level tweaks, there is a new "crimson and steel" Tartaros skin for the default character model
Enemy Spawning
- Changed the timing and/or location of “enemy threat increases/decreases” events
Bug Fixes
- Kourai Khryseai no longer rave-dance when stuck or when all players are dead
- Rebinding any keys including movement should now work as expected
- The Phorcid’s invincibility effect is no longer reversed for clients
- Terror damage from the Staff of Thyrsus explosion no longer damages other players
- Medusa’s glare card now triggers consistently every 2.5 seconds rather than by chance
- Fixed a rare issue where Karkinos’ legs could desync, causing her to regain health
- Fixed an issue that allowed a player to stand on a portcullis gate before it opened
- Zeus Conduit active ability (electrical mines) no longer persist through runs
- Doryktetos card should no longer be presented to clients more than once in a run
- Being resurrected from death when entering Charon’s Crossing should no longer leave an unused portal in the sky
- Apollonian Bow "perfect-timing" window now matches both the powered up-arrow and the upgrade progress
Update #3 (07/02/2023)
- When switching rings, "Rings Full" should no longer be shown if there are any free ring slots (no more losing fingers!)
- Gaps in floor and cliff-face in Thalassian Fissure are now resoundingly plugged
- Phorcid Monolith Pool objective marker softlock is now fixed
- Added first implementation of Tartaros difficulty setting
Update #2 (06/02/2023)
Enemy Spawning
- Spawning has received a number of changes based on player feedback
- Enemies will now always try to spawn in a cone in front of the player, it should be much less likely that enemies spawn directly behind you
- Enemies should no longer ever spawn within 10m of any player
- Enemies will now spawn in much slower before players take the first step of an objective
- Once players start an objective, the spawn rate increases and “The enemy threat increases” appears on screen, time to prepare!
- Once players complete an objective, the enemy spawn rate will decrease again and “The enemy threat lessens” will be shown
Bad connection/High Latency improvements
- Movement input lag should be greatly reduced for clients with very high ping. Both dashing and jumping now feel much snappier for the client in these extreme network scenarios
- An improvement to hit feedback for clients with high ping is being investigated
Balance Changes
- Eurus base damage per projectile increased from 42 to 52
- Eurus max spread decreased from 4 to 3
- Bow damage increased from 160 to 200
- Kakos Sentinel health range max increased from 21,000 to 32,000
Bugfixes
- Sniper aiming laser will no longer go through walls
- Clients should no longer sometimes fly upwards when leaving portals
- Improved hitboxes around Talos’ leg pieces
- Fire cannon should now hide correctly when throwing items/daggers
- Devil daggers should now apply correctly if a dagger is thrown just before card selection
- Fire cannon sound should now work for clients/hosts alike
- Equipping ring upgrades should now work correctly when ring slots are full
- It should no longer be possible to spawn multiple eidolons in the Thalassian Fissure
- The correct number of logs should now always be present for the labyrinth snake burning
- Card selection godmode now begins as soon as the time slowdown starts, and only ends once the time slowdown ends
- The route to the crucible portal after completing the Talos objective is now blocked off
- Spectator camera should no longer be stuck in player’s heads, or fly around the level
- Standing on the firebowl or cerberus state in the Temple is no longer a safe spot from enemies
Update #1 (03/02/2023)
- Fixed a bug where Forge Cyclops weapons would not disappear correctly after death, causing them to spin around the room
- Fixed a bug where progress could be blocked in multiplayer if a statue was activated too soon
- Fixed Orphic Rite achievements unlocking for the whole lobby instead of only for the player carrying the rite
- Fixed the Persephone Rite not behaving correctly in multiplayer, denying people to fulfil their rite
- Fixed a bug where Voice Activation was toggled on permanently in the main menu
- "Buyer's Remorse" and "Window Shopping" achievements now unlock correctly
- "Bank X-amount of Danake" achievements are properly tracking Danake count (unfortunately, you will need to earn the amount required by the achievement again)
- Codex entry models for Labrys and Eos now display the correct double-edged axe and flame-sword instead of the old hatchet and khopesh models
- Improved the EOS sign-in and invite flow on all platforms