Hotfix 1.2.83 (September 13th, 2022)
- Enrage Shot will once again work now
- A relatively rare soft-lock has been solved
- Some animation issues fixed where enemies would fall into pits/water prematurely when pushed
Update 1.2.82 (September 6th, 2022)
- Improved save file backup system to prevent data loss
- Fixed: Bonus Objectives were being improperly blocked for some missions, resulting in bad combinations
- Enemies that are supposed to not overlap should no longer spawn together (Blobbers + Spiders, etc.)
- Fixed some prediction UI and consistency to weapon effects in corner cases
- Miner Inconvenience will no longer count mountain destruction twice
- Spiderlings are now "Minor" enemies -- they will not receive Psion bonuses and do not count towards objectives 'kills'
- Vek Hormones will now stack with Enrage Shot, contributing its bonus damage when Enraging an enemy
- Can no longer Enrage frozen enemies
- Closer / Opener / Conservative will correctly apply their bonuses as soon as the pilot levels up
- Fixed: Could not select Invulnerable pilots if they died the same battle as starting a new Timeline
- Fixed: Conservative Pilots would sometimes continue giving their ability post-death
- Void Shocker will not count hitting a rock as hitting a unit
- Fixed: On "Fast" Combat Speed, enemies could push corpses from previous turns into things
- Spider Psion eggs will not longer fall on Time Pods
- Adrenaline Pilot Skill will now correctly count multi-kill turns
- Fixed some maps that could create trapped units
- Fixed some problems with touch UI tooltips
- Void Shocker will not longer effect Bot enemies
- Can now Enrage and Control the VIP Trucks and Mine-Bots
- Fixed some issues with notifications for Pilot Death / Pilot Level Up
- Repair Platforms now repair 10 damage (fully repairing any Mech) instead of 4
- "Feed the Flames" achievemnet will no longer count enemy or environment attacks
- Spider Boss will no longer spawn outside of its mission (only works on its mission)
- Technician Perk will correctly count towards the "Stay With Me" achievement
- Secret Squad Pilots will no longer receive the "Invulnerable" or the "Popular Hero" skills
- More tooltip, minor rendering, and text issues fixed
Advanced Edition Update (July 19th, 2022)
Major Additions
- 5 New squads & 15 new squad achievements!
- 7 new Vek, 3 new Psions, & 10 new boss battles!
- 12 new missions & 3 new bonus mission goals!
- 4 New pilots & 10 new random pilot abilities!
- 39 New weapons & equipment!
- 2 new music tracks from composer Ben Prunty!
- Even more challenging difficulty mode, Unfair Mode!
- 7 New Languages! (Arabic, Thai, Swedish, Korean, Traditional Chinese, Turkish, and Latin American Spanish)
Other Changes
- Optional Content Toggles - All of the new content (enemies, pilot skills, etc) other than balance changes are possible to turn off if you would like the base-game content experience.
- Weapon reactor usage reduced - We wanted to encourage players to immediately try out equipment they find, so we reduced the reactor power to equip most gear.
- Store Changes - Since you can now instantly equip most weapons without needing an additional reactor core, the reputation cost to purchase weapons has increased by 1 and the store options are limited in the first 2 islands.
- New weapon mechanic: KO effects - Certain weapons will trigger an additional effect if the primary target is killed by the attack.
- New tile mechanic: Cracking - Certain weapons will cause the ground to crack. If the tile is damaged again, it will shatter, destroying the tile and anything standing on it!
- New status effect: Boost - This will increase the next attack’s damage by 1. Highly effective for AoE attacks!
- Unlocking Squads with Coins Change - The cost of unlocking squads with coins has been reduced to account for the extra squads.
1.2.4 update (28 May 2020)
- Fixed bug where repairing a shielded mech would create A.C.I.D. on the tile.
- Fixed Laser-Bot tooltip
1.2.3 update (15 May 2020)
- Crash Fix: Game would crash if you beat the game w/o any living pilots in your mechs
- Linux Fix: Hardware cursor was causing crashes for some users
- Linux Fix: Audio driver selection improved
- Stats Fix: "Most Destructive" was no longer tracking properly
- Fixed: Laser Snow Bots would inappropriately cancel their attacks
- Various minor graphical glitches fixed
- ACID will no longer apply to shielded units
- On-Screen keyboard bug fixes (for Gamepad play)
- Various minor UI fixes to fit localization
- Reputation value correctly resets when you leave an island
1.2.2 update (27 April 2020)
- Linux Save Location is now in ~/user/.local/share/IntoTheBreach
- Now appropriately crediting those involved in the translation work (thanks everyone!)
- Fixed: Non-English characters for name input did not work outside of the Hangar
- Random Pilot names will no longer reset on reload
- Fixed: Stores would incorrectly state you don't have a Mech Class in some circumstances
- Fixed: Stores "Undo All" would remove the wrong weapon from your inventory sometimes
- Removed excess Power Icons placed on NPC / Allied weapons in battle
- Conveyor Belt Environment Icon/Tooltips/Name was not properly working
- (Secret Squad) Names will no longer repeat
- Removed debug language swap
- Fixed: Objective Text reset on reload
- Restored some missing unit names (Disposal Unit, etc.)
- Fixed numerous cases of translated text being too long for the UI boxes
Into the Breach version 1.2 (20 April 2020)
Localization:
Into the Breach is now fully localized in 9 new languages! These are:
French, Spanish, German, Italian, Russian, Polish, Brazilian-Portuguese, Simplified Chinese, and Japanese.
Into the Breach has a shocking amount of text. It’s been a long process to get it all localized and adapt the interface for new languages. We’re excited to be welcoming new players from around the world to play. Big thank you to Riot Loc, Emilia, and 8-4 for their work in translating the game!
Linux Version:
There is now a fully native Linux version of Into the Breach! You may already be playing with the Proton version through Steam, but the native Linux version should now be available.
Touch Interface:
There is now a specifically designed touch interface integrated into the game. Anyone playing on PC touch-screen devices will be able to use it -- just tap the screen to swap over at any point.
Weapon Reputation Cost:
Prior to this patch, all Weapons in the Store cost 2 Reputation, with one randomly selected to be ‘on sale’ for 1 Reputation. From now on, all weapons will always cost 1 Reputation. We wanted to encourage more risk-free experimentation of weapons during a run, and felt this opened up that opportunity to players.
Engine Update:
This part of the update will hopefully be invisible. The tech that Into the Breach was built on was ancient, and in order to help guarantee support far into the future we spent some time modernizing the backend engine.
Mod Compatibility:
This update might break some mod functionality in the immediate future. But we've been in contact with some members from the modding community to help smooth the way for a quick fix to any potential problems. There will need to be an update to the Mod Manager in order to re-load any mods, which will hopefully be available soon.
Thank you to everyone who played and continues to play Into the Breach!
Patch 1.1.22 (08 November 2018)
- There was a bug causing the screen to go yellow for players using a controller. That has been resolved in the 1.1.22 patch.
Patch 1.1.21 (02 November 2018)
Update (09 August 2018)
- Added the Mac version of Into the Breach to everyone's accounts.
Patch 1.0.22 (05 May 2018)
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Better support for Touch Screen / Tablet PCs (See note below)
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Viscera Nanobots will now trigger on minor enemies (Spider Eggs, Blobs, etc.)
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Deadly Environment / Unit effects are made more clear to the player
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Potential fixes for some system compatibility issues
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Satellites are now immune to Smoke effects
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Fixed rare bug where a single game could be stuck resisting every Grid Damage
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Fixed some rare token failures in pilot/CEO barks
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Fixed bug where Mechs without weapons could become inactive
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Small changes to the save backup system to prevent corruption
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Phase Cannon will no longer damage buildings on the edge of the map
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Mech falling down a hole will now negate the "Perfect Battle" achievement
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Fixed various strange behaviors that can be triggered by the Blob Boss splitting
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Unstable Mechs will no longer explode incorrectly if using the Psionic Receiver
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Archimedes/Rong save and reload exploit fixed
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Mission where Vek spawn from ACID tiles will no longer spawn units on Frozen ACID tiles
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Losing every Mech in the final mission will correctly result in a Game Over
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Viscera Nanobots will no longer revive units that fell down holes
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Fixed: Info Overlay hotkey sometimes displayed wrong enemy unit info
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Fixed: Rare bug where a repaired unit lost its weapons
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Fixed: Secret Pilot / Ralph pilot skills could be attributed as "environment" for xp
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Fixed: Health bars with 10 (or more) won't look ridiculous
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Attack Order UI fixes
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Minor art/UI/animation fixes
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Minor text fixes
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Touch Screen Support: We have not created a full touch friendly UI, as that would take months. But I have improved general capabilities along with some touch friendly improvements so it's all very playable using nothing but touch on tablet PCs like the Surface. Ultimately I would like to design and include a full touch UI for the game, but there is no time line on that. This is just a stop gap measure.
Patch 1.0.20 (12 March 2018)
- More fixes for older Intel machines
- Fix for some players experiencing stuttering/lag since 1.0.17
- Enemies spawning from Water/ACID can no longer land on pods
- Spawn logic from Robot Factory, ACID, or Spiders improved
- Fixed some incorrect predicted damage on weapons
- Fixed repeated SFX when a unit in lava is also in smoke
- Fixed UI bugs at lower resolutions
- Some missions will no longer be valid for certain secrets that could be impossible
- Sidestepping onto a mine and undoing will no longer reset your attack ability
- Fixed: Silica and Archimedes would lose their post-attack bonus if they are saved from death by Nanobots
- Note: Units that die and are repaired later by a separate action will remain inactive
Patch 1.0.17 (07 March 2018)
- Fix for many run problems, especially for Intel machines
- Additional logging for diagnosing problems
- Secret Pilot will no longer get useless skills
- Burrower can now be "flipped" by Confuse and Shield Bash
- Forest "light on fire" animation won't be present if the attack also makes smoke
- Abe Armor will correctly register as Corroded w/ ACID
- Minor SFX fixes
Patch 1.0.16 (06 March 2018)
New Options in Menu:
- Disable Frame Limiter
- Disable Screen Shake
- Enable "Grid Overlay" (chess-like coordinates)
Fixes:
- Save / Profile backup system improved reliability
- Potential fixes for some launch failure issues
- Potential fix for minor stutter every couple minutes
- "Emergency Medical Supplies" will work between phases of Final Mission
- Numerous "Order Overlay" fixes to be more accurate
- Fixed minor tooltip errors (text, placement, etc.)
- Minor SFX bug fixes
Patch 1.0.14 (05 March 2018)
- Save and Profile backup system to prevent corruption after catastrophic failure (BSOD, power loss, etc.)
- Glittering C-Beam fixed (hopefully)
- Critical Shields Passive fixed for Final Battle
- Additional logging to diagnose startup crashes
- More potential fixes for save issues
- Fixed crash when using End Turn hotkey during the tutorial
- Preventing early End Turn with hotkey before Player Turn starts
- Fixed "Glittering C-Beam" from triggering incorrectly
- Final Mission will no longer randomly remove shields from units
- Fixed: Terraformer mission would count as a failure if you froze the terraformed land
- Game Timer UI bugs fixed (would show HH:MMM:SS)
- Potential fix for infinite teleport bug
Patch v1.0.10 (1 March 2018)
- Fixed bug where you wouldn't have enough tiles to deploy to
- Fixed crash when shielding the damaged train
- Potential fix for people experiencing crashes when the game is loading
- More potential fixes for save failures
Patch v1.0.08 (27 February 2018)