Changelog for build 1.6.16153a - Succubus (Madmind Studio) Changelog
- Vydija will no longer wear excess pairs of wings during cutscenes;
bodypaints on models without tail now have proper back coverage;
- fixes missing sounds for collectibles;
the bracelet of the Succubus took a more golden color;
- fixed wrong texts showing when obtaining new collectible;
Outline’s filter doesn’t render the character model black anymore;
- Vydija’s appearance now respects her model preferences during H-scenes on different levels Vydija's Cave aka Main Hub:
as promised, the shop received some love and now it's its final version;
the statue of Agretha has been moved from the Amazon DLC, thanks to which the - Succubus will no longer relax 'off the ground';
enemies in the training area are now spawning properly (nobody dies on the path to the player)
- a lot of fixes regarding the MadMind Office set (collisions, mechanics etc.)
collision fixes for Fractal set;
- the road to the throne has been cleared of annoying obstacles;
entering the cave menu now pauses any dialogues playing;
getting rid of a collision hole in Kethar's chamber from DLC (DotP);Mountain of Pleasure:
- fixes for stretched textures;
- patching collision holes on the stone skull and the rock arch in front of the final arena;
- securing a collision trap at the climbing wall;
- fixes related to streaming after entering a new part of the site;
- visual fixes for the final cutscene; Arena of Sacred Blood:
- patching unnecessary holes in the environment;Slave Bridges:
- music playback fixes;The Great Kali:
- fixed a bug where the player could fall out of the level after completing a fight with skeletons;
- getting rid of the invisible collision near medkits blocking the way;
- changes to LoDs of low graphics settings. No more black shapes around due to errors in texturing; Dungeons of Blood:
- fixes and improvements in the operation of the marker showing the current mission objective;
- camera improvements in the scene of entering the Abomination arena;
- restoration of the skull above the entrance to the arena;Vortex Temple:
- Synchronized movements of the Succubus and Harpy during the cutscene
- Harpy statue now has proper destructible and physics;
the player will no longer be able to escape beyond the level limits after jumping from the platform above the arena with fireplaces;
- removing the collision trap in the room with the main pentagram;Forgotten Lair:
- matching the underground meshes present in the final arena;
- adjustment of the collision of fleshy roots at the cave with spiders;
- collision fixes preventing the player from jumping beyond the level near the bridge;- Brightlight of the Forest:
- problem with loading large fragments of the map has been fixed;
- changed collision to some roots and plants arnoud the map;
- rescaled or changed lava flowing through the level; Bridge of Chorts:
the halved Chort will no longer disappear during the final cutscene;
- lighting fixes in different parts of the level;
- Kicking an enemy outside of the available area will no longer disrupt the awakening sequence of the Stone Amazons;
- The Chort return to the fight during the final match in a level;
fixes on the placement of hanging martyrs;
the transition from which the Chort with the club enters the arena will remain inaccessible to players until all opponents are defeated;Kethar's Workshop:
separation of Kethar's speech during a visit to his forge;
- fixes for playing Kethar's dialogue (missing parts when visiting him several times)Forest of Flesh: additional walls to prevent the player from accidentally falling out of the level;Mountain of Meat:
- fixes related to streaming after entering a new part of the site;
- corrected collision of stone spikes at the gate;
- adjusting the collision of the stone arch in front of the grotto with the tentacles;
the lowered gate has been deprived of an unnecessary additional pulla icon;Amazon Arena:
- corrections have been made regarding the dialogue between Vydija and Agretha;
- added subtitles to Agretha’s voicelines during the fight;
the excess of flowing lava was removed from view during the scene of victory over the Amazons;
- the lava pouring on the level has been adjusted to the full dimensions of the arena;
- adjusting the height of the invisible walls with the climbing sequence;
- flaming skulls start dealing damage again during the climb;
- getting rid of the unwanted transparent sphere present on the level;
- securing a collision trap near the checkpoint;The Collector:
- enemies will no longer harass the player during the final cutscene;Nimrod's Palace:
- removal of invisible walls that obstruct the clash with opponents;
- fixes for unnecessary holes in the environment;
- securing collision traps occurring before the clash with Baphomet;
the interior of the lava flows flowing through the level has been protected from the eyes of the players;
- fixes for the level of detail of the lava flowing near the base of the stairs leading to the throne room;
the silhouette and placement of the frozen Collector has been improved to make it blend in better with the surroundings;
- Lava damage range and area fixes;
- adapted moving area for the flying Baphomet;
- adjusting the arrangement of objects visible during the camera flight during the final scene;The Legendary Warrior Arena:
- adding blood particles during the Kali killing scene;
- fixes related to reading textures on the ranked version of the map; 1038760:0
Update 1.5.15872
General changes: The Cave Customization menu was refined. It should be more intuitive now and feel better to use overall. We're not done with the changes yet though and we plan on giving it some more L O V E in the next update, so remember to leave us feedback on our Discord and stay tuned! (。・∀・)ノ゙
Vydija's Cave aka the Main Hub: fixed LoD issues regarding finger bowls fixed levitating items from the ice set added missing censorship on some elements in fractal update removed the collision gaps around the bridge
Mountain of Meat: filled the gaps in the environmental meshes Agretha will no longer show up where she shouldn't LoD adjustments on skulls and Onoskelis arena cocoons should now destroy the walls regardless of how far you're standing fixed the motionless Agrethas head in the cutscene Vydijas voiceover no longer cuts mid-sentence players are no longer receiving souls when playing ranked arena
Arena of Sacred Blood: "show armor" option will now work in the opening cutscene
The Great Kali: fixed the environmental glitches on TGK filled the gaps in the environmental meshes fixed an inconsistencies in acquiring items LoD changes regarding light and statues adjusted spikes collisions in the arena where you meet the Amazons Shade will no longer talk about skeletons multiple times
Kathar's Workshop: added missing subtitles in cutscenes
Infested City: enemies will now aggro properly adjusted bridge collision
Brightlight of the Forest: fixed tentacles not sticking to the ground fixed tentacles spacing fixed collisions around the path to the portal (easier to navigate, harder to fall) players will no longer get stuck in the spot near the cages because of collision issues root assets will now fold together properly around the bridge adjusted flaming skulls damage dealt to the player lava will now kill enemies everywhere quests will now conclude properly
Forgotten Lair: fixed the streaming issue where some parts of the level would not load properly fixed the streaming issue where some parts of the level would disappear too soon when the player left the area fixed the collision issues in spider room light will no longer change too rapidly near the transition minigame all rocks now have a properly working collision players will no longer get stuck on the bridge before statues arena players will no longer get stuck in the last arena enemies will no longer get stuck in the last arena the Chort will no longer spawn under the ground
Forest of Flesh: players can no longer dash out of bonds players can no longer dash through collisions entering lava pool won't drop player under the ground enemies will die when falling under the level players can no longer cheese enemies and the Chort when moving between collisions filled the gaps in the environmental collisions
Vortex Temple: fixed spider waving its tail in the madness of tomorrow added missing textures near the Chort gate All spikes will now kill enemies instead of bouncing them around fixed environmental scenes levitating above the ground fixed the sync-kill of the boss cutscene boss will no longer get stuck on the parts of the environment
The Legendary Warrior Arena: LoD changes in the rank arena fixed the boss entering battle multiple times in a loop removed the visible stitch on the skybox texture
Amazon Arena: fixed the subtitles for the boss
Ice Island: fixed the enemies showing up in the boss killing cutscene totems will can now be destroyed properly without turning into another object players can no longer move out of bonds through the missing collisions players will no longer get stuck near the boss arena gate LoD changes on ice parts in the boss area
Nimrod's Palace: enemies will now aggro properly unwanted guests won't show up in the cutscenes
DLC - Comic Arena: Kethar now fights more fiercely alongside Vydija, his precision was greatly improved
Update 1.3.15142
Here is the full list of the features that are introduced in the update:
3 new types of eyes for customization 11 new types of horns for customization new "Pumpkin" Bodypaint new "Freddy" Bodypaint new "Harley" Bodypaint new Pumpkin Hammer new executions for Pumpkin Hammer new Halloween set for Main Hub new lighting option and "Halloween" additions for all levels new flying witches added in the levels new music for the Main Hub Pumpkins witch hats added for most of the enemies
THERE ARE FIXES TOO:
- New information doesn't show on things that are not new anymore;
- ASB spikes can now kill again;
- TBC cutscene animations are adjusted;
- Moving the gamepad on reset progress now doesn't lock it in place;
- Main Hub in uncensored cutscenes camera angles are adjusted;
- Gamepad is now not leaving the summary screen;
- MoM ranked arena translation fixes;
- Mouse cursor now hides when you use the gamepad;
- Spider texture fixes;
- Bow magic circles and decals fixes;
- Translations in selfie mode;
And many, many more!
Update 1.3.15142
-
3 new types of eyes for customization
-
11 new types of horns for customization
-
new "Pumpkin" Bodypaint
-
new "Freddy" Bodypaint
-
new "Harley" Bodypaint
-
new Pumpkin Hammer
-
new executions for Pumpkin Hammer
-
new Halloween set for Main Hub
-
new lighting option and "Halloween" additions for all levels
-
new flying witches added in the levels
-
new music for the Main Hub
-
Pumpkins witch hats added for most of the enemies
Bugfix:
-
New information doesn't show on things that are not new anymore;
-
ASB spikes can now kill again;
-
TBC cutscene animations are adjusted;
-
Moving the gamepad on reset progress now doesn't lock it in place;
-
Main Hub in uncensored cutscenes camera angles are adjusted;
-
Gamepad is now not leaving the summary screen;
-
MoM ranked arena translation fixes;
-
Mouse cursor now hides when you use the gamepad;
-
Spider texture fixes;
-
Bow magic circles and decals fixes;
-
Translations in selfie mode;
Update 1.2.15019
- New eyes
- New horns
- New body paintings (scarifications)
- New rank arenas
- Possibility to choose new censorship mode (without "medkits" and pixelize)
Postprocesses from selfie mode are able to set in gameplay
And sound fixes:
- Fix with women voices
- Fix for jugs emitting improper sounds
- Audio balance tweaks
- Fixed issue with bridge sounds not playing
- Fixed issue with gate sounds not playing
- Fixed issue with Pull Power sounds not working properly
Hell(o) martyrs! ╰(°▽°)╯
Patch 1.0.14869
- Adjusted collisions on The Great Kali boss arena.
- Removed immortality from martyr in Mountain of Pleasure.
- Fixed issue where enemy might not be cut properly after the finisher.
- Adjusted the World Map in regards to some localization issues.
- Fixed some AI navigation issues on Derelict City.
- 'Perfectionist' achievement is now possible to unlock (unlocks automatically when you have all quests done)!
- 'NEW' text in the store now shouldn't refresh on basic weapons.
- Adjustements to a lot sounds and music in the game (too loud, coliding etc.).
- Fixed stiff tails in cutscenes.
- Adjusted gamepad sensitivity curve.
- Ice onoskelis now doesn't loose colours on death.
- Fixed player spawn position after interaction with certain monsters.
- Dying to UG doesn't remove the postprocess anymore.
- Fixed localisation in Weapon Store and Comics.
- Fixed Statues HP bars covering player's HP bar.
- Fixed issue when you could use selfie mode while using goblets.
We listen and now: Ranked arenas DO NOT HAVE premade equipment. Infected City and Mountain of Meat both have green markers showing egg dispensers. Bow deals more dmg when you hold it longer.