March 2, 2023
Added
- Strongholds will now each have their own codex entry
- Added quest
Ships in the Desert
in Na'Nardur
- Blacksmith’s props in Windscar
Changed
- Shrines in World Map will have their bloom vfx enabled only if unlocked.
Fixed
- Fixed a bug that could cause some quest not to grant their rewards upon completion
- Fixed Companion chronicles playback issues
- Fixed a bug on Fifth Kingdom codex entry navigation
February 21, 2023
Changed
- All cinematics have been re-encoded to reduce disk size and improve playback quality
- Bootstrap logo will now scale to fit instead of stretching
Fixed
- Fixed a bug that could lead the game to misbehave when unequipping the main-hand via the Equipment tab
- Fixed a bug that could lead the game to misbehave when certain armors had their headgear visibility toggled
- Fixed non interactable Jindelle Hertmaul in Kin’il’Nar tavern
- Minor performances-related tweakes
February 20, 2023
Added
- Added News Hub to main menu
- Added “Mark all as seen” in Codex tab to quickly read all unseen codex entries
- Added “Auto-Lock Style” option in General settings to change how the behaves following the current locked target death
Changed
- Changed icon of Heavy Round Shield to full size
- Changed quest reward for The Goblin King
- Changed The Western Wall quest pawns spawn location in order to ensure lore consistency
- Removed headgear toggle from settings since available in CharacterUI
- Reworked quest filtering in Quest Log to offer an improved UX
Due to a change in how quests are serialized, bounties from previous saves will be discarded upon save load. Bounty quests taken after upgrading the save will work normally.
Fixed
- Fixed the automatic lock-on switch after a kill selecting only visible enemies focused on the player; now any enemy fighting is eligible
- Fixed typos for Khoran’s companion name
- Fixed typo in description for Pious Warrior achievement
- Fixed unread notification/icon when no new entries are readable in the Codex page
- Fixed quest The Mountain Horns world map marker to indicate day time in Bardushel
- Fixed typo in Sholunarr location codex
- Fixed quest item White Wedding Dress Fabric being purchasable multiple times
- Fixed Contable Burren codex entries unlock
- Fixed Ritual of Ukar-Rakagul quest dialogue and markers
- Fix Bogtok Codex entry
- Fixed For the Love of Cider quest
- Fix Gholuk stable master dialogue
- Fixed multiple dialogues where the narrator styling wasn’t being applied
- Fixed trails for Mace of the Dead
- Fixed missing description for Badbog (orcish tax collector)
- Fixed value misformatting edge case in stats recap view when a gem is applied twice on the same weapon
- Fixed champions' codex entry unlocking only after a companion was recruited
- Fixed enemy champions getting stuck in the southern world map region; now they will correctly move in/out of the area by traveling between Goldport and Windscar
- Fixed missing Architect and Counselor barks
- Fixed companions occasionally spamming barks when near goblin hole in Temple of Virtues
- Fixed edge case where bringing an enemy to exactly 0 HP would make the game misbehave
January 26, 2023
Changed
- Fire condition’s proximity damage changed from 12 to 5 per stack (now equal to the burning character)
- Weapons have been iterated: bleeding and stun conditions modified
Fixed
- Fixed a bug that prevented non-applied stats (i.e. a weapon’s base damage) to correctly show up in CharacterUI stats recap view
- Fixed character becoming stuck if loss of control was triggered while blocking (i.e. knockdown, poise break) when using KB&M
- Fix various sources (weapons, skills, …) applying conditions with incorrect values
- Fixed mouse left-click not being registered in save picker
- Fixed an authoring issue with stronghold’s blacksmiths that would lead the game to misbehave when interacting with them
- Fixed Martum’s Shrine codex entry not reachable from Codex tab
January 20, 2023
Added
- New achievements available for completing the game with Permadeath and Hardcore modes
Changed
- Grandmasters will now state their location in their codex entry
- Changelogs are now paged instead of an infinite scroll
- Intro video will now be played only when creating a new game and not on each session startup
Fixed
- Fixed idle stance for both human and elven priests
- Fixed Shiny Scaly Lizards quest markers
- Fixed The Eyes of Tutem quest markers
- Fixed A Veteran's Claim quest markers
- FIxed The Warlock of the West QG unable to properly grant the relative quest
- Fixed duplicated text in book The Tyrant's Grave
- Fixed wrong authoring for Dragon Turtle Soup
- Fixed wrong authoring for vendor discount attribute
- Fixed CharacterUI making the game misbehave if a scene transition is triggered while on-screen
- Fixed some edge cases where runtime modifiers were not being discounted by melee attacks
- Fixed unintended scene transitioning while co-op input engagement pop-up is still on-screen
January 13, 2023
Added
- Added remap support for keyboard keys R Ctrl, R Shift, R Alt, and Keypad (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, ., -, +, /, *, Enter)
- Added Alaric in Windscar
Changed
- Hardcore Mode scaled down from +75% to +50% for mobs' increased values
- Changed Eye of the Stone quest reward
- Changed description for all condition chance attributes to better state their deployment
- Changed display of combat state icon on companions’ combat UI: now it will inform when the character needs to be revived with the proper icon
- Changed display of fast travel options to be visible even when not usable
- Changed spawn point of player in destination scene of fast travels with griffins and boats
- Changed how consumables are shown in Character UI recap view: instead of tallying their lapsible bonus(es) in the relative stat bucket, they will now be shown independently
- Scene transitions towards safe subzones won’t require player acknowledgement anymore
- Renabled world map location description for Strongholds in other kingdoms from the player’s one; also updated descriptions of all strongholds
- Revised gameplay values for some enemies
- Griffin Riders codex entry will now be unlocked when visiting a griffin platform too
- Already hired companions will now be displayed first when choosing a companion
- The Hunt quest giver will now be available only on the first two days of the Exile Hunt event. If the player will take the quest, the quest giver will be available throughout the event duration
Fixed
- Fixed various armors not displaying VFX from suffered conditions properly
- Fixed Pest Problems quest markers
- Fixed Windback Hearts quest markers
- Fixed Jarzothan’s chronicle night layout character positions
- Fixed missing blueprints for griffin platforms’ blacksmiths
- Fixed enemy champions related codex entries unlock
- Fixed hard-to-reach eggs in Dham-Dhorun
- Fixed Griffin Keep not unlocking its Codex entry
- Fixed antidotes not properly stating their Poison removal deployment in UI
- Fixed Deal with the Devil quest markers
- Fixed Double or Nothing quest markers
- Fixed Crawling Nightmares quest markers
- Fixed The Lost Convoy quest markers
- Fixed The Hunt quest markers
- Fixed regression of companions becoming unkillable instead of dying on a lethal blow after all revives have been used
- Fixed character becoming stuck upon double-tapping block when using KB&M
- Fixed Idaris’ Shrine position in the world map to the relative banner
- Fixed Cortian enemies’ animations for stun/knockdown
- Fixed regression causing Alaloth to have an increased amount of hp, up to twice the intended amount
- Fixed player being able to revive companion immediately when using M&K by interacting with the pointer click
- Fixed The Bleeding Cellar blacksmith portrait, name and dialogue
January 6, 2023
Changed
- Revised gameplay values for some enemies, companions and items
Fixed
- Grandmasters were deploying as soon as their conversation ended instead of honouring the acknowledgement pop-up’s result. Now working properly
- Blacksmiths within griffin platforms were making the game misbehave on interaction due to an authoring issue. Now working properly
- Quest Soaring Skies will now be granted to elven players only according to its original design intent
- Griffin Riders will now require Soaring Skies to be completed before offering their services
- Quest Pool of Radiance was unnecessarily failing on Temple of Virtues’ claim. Now working properly
- Quest Warlock of the West was misbehaving if the quest had been granted by its quest giver rather than picked up via killing Jarek. Now working properly
- Final battle fixed, Alaloth's wrong values are now as intended
December 24, 2022
Added
- 31 New cities, points of interest and misc locations - Windscar, Tanyard Footbrigde, Idaris's Shrine, Skull Rock, Na'Sharak, Arrowtooth, Vaizmil's Crossing, Rockstarn, Witch Waters, Mountain Hand, Martum's Shrine, Military Camp, Knife Ears Hideout, Griffin Keep, Griffin Platforms [Southern, Norhern, Western, Eastern], Path of the Damned, The Three Pigeons, The Hissing Shaman, The Moon Inn, The Wet Castle, The Stony Heart, Fal'Thalas, Boatman's Hut, War Rooms [one for each kingdom], The Bleeding
- 4 New Fighting Areas - Temple of Virtues [3 skulls], Tyl'Nar [3 skulls], Krazurag [4 skulls], Dham-Dhorun [4 skulls]
- 3 New Boss Fights - Tral'Motak, Jarek, Rymzek
- 2 New Mobs - Drolnaks, Reapers
- 9 New Achievements - Desert Surfer, Virtous, Gardener, Special Guest, Magic Mike, Troll Hunter, Skysurfer, Sailor, Pool of Radiance
- Hardcore Mode
- Permadeath Mode
- Griffin travels
- Boat travels
- VO SFX for vendors in selected areas [cities mostly]
- 10 New Quests - Soaring Skies, Lord of the Rats, The Burned Feet, Underground Infestation, Two Greedy Northmen, A Brother's Honor, The Warlock of The West, The Elder Tree, Lost Virtues, Pool of Radiance
- 9 New items - Glory of The Tribe [Rare], The Wolfmane [Epic], Spider Axe [Epic], Dragonhide Cloak [Epic], The Last Wall [Epic], Ehn-Hohn's Sentry [Rare], Heart of The Woods [Epic], Brooch of The First Era [Epic], Cold Memory [Rare]
Changed
- Revised and improved World Map to accommodate the newly added locations
- Crossing large stretches of water in World Map will now require the services of a boatman
- Replaced NPC Handeim model in Tale of Volkar the Brave quest
- Grandmaster Necromancer Julika will now spawn only after player has reached level 4
- Replaced Death Sisters in Tyrant Grave with the new boss Tral'Motak: because of this, Tyrant’s Grave has been now infested by desert creatures and trolls from The Burning Feet tribe
- Changed Jarzothan shield SFX
- Tweaked SFX for Spectral Circle and Imp mobs
- Imp mobs wrong texture fixed
- Headgear will now always be shown when in a combat area
- Headgear toggle has been reinstated in Equipment tab
- Revised runtime HP handling values for enemies
- Increased damage output for enemy Champions
- New UI featuring new Fighting Areas
- Changed values for weapons, armors, trinkets and more than 60 wereables
- Added ambient SFX in Fifth Kingdom’s wandering fighting area and Fifth Kingdom’s Cemetery
Fixed
- Special buffs against enemy types will now show properly formatted values in the item view
- Fixed some NPCs playing their idle animations incorrectly
- Fixed a bug causing skills to be unintentionally interrupted from movement actions of the character, and still play the skill animation
- Improved string input handling (i.e. name field) in Character Creation
- Improved formatting for attributes (i.e. racial bonuses) in Character Creation
- Fixed a bug that prevented the cost of resting in taverns to properly take in account the relative innkeeper’s discount factor
- Fixed a bug that made the player spawn with no hair if headgear was disabled when in strongholds
- Dynora Delven-Keh will now unlocks her codex entry upon interaction
- Fozor Ferehk-Quas and Vulud Doh-Decah had their houses wrongly authored, now working properly
- Fixed a bug that could lead to a mishandling of a click input when clicking on equipment slots in CharacterUI
- Fixed missing portraits and missing descriptions in various items and loots
November 28, 2022
Added
- In-game changelog (accessible via Main Menu).
Fixed
- Fixed a bug that prevented the game date shown in UI to be updated and properly formatted
- Fixed a bug that prevented the puppet shown in CharacterCreation to be rotated when using mouse & keyboard as input
November 21, 2022
Added
- Items filtering/sorting is now available in both CharacterUI and VendorUI
Fixed
- Fixed AoE skills for Bogromon, Undead Mage, Drag’Drimin being casted directly on the player position instead of the intended visual warning area
- Fixed formatting for traits “Scholar”, “Veteran”
- Fixed a bug that could prevent enemy champions to properly resume conquering a Fighting Area upon save loading
- Misc performance improvements for low performance hardware
November 7, 2022
Added
- Time-sensitive quests are now better communicated via ad-hoc UI elements
- Banner notifications will state if a quest is time-sensitive on pick-up and/or progress
- Where the context allows an hourglass icon will be appended to the quest name if time-sensitive (i.e. Quest Log, InfoLocationBox, Zone Overlay)
- A summary of all the stats of the character can now be accessed in the Character Tab
- When blocking using mouse and keyboard the character will now face the pointer as long as the blocking button is held
Changed
- The headgear toggle has been moved in the General options menu and its effect will now be global
Fixed
- Input will now be properly stalled after opening a Booty Chest
- Quick shortcuts when navigating lists could end up out of bounds
- Bogromon's boss introduction was leaving the player unarmed: weapons will now be correctly re-equipped
- Alaloth's boss introduction could make the camera unresponsive to player movement when attempting to pause near the end
- Fixed a bug that made some hardware configurations unable to provide at least one valid FPS cap: a FPS cap equal to the monitor’s refresh rate will now always be available
- Disallow Character UI to open itself if already engaged in a wandering fight when in World Map
- Counterattacking could make the game misbehave if triggered on the same frame of the counterattacker's death
- Transitioning from World Map to Main Menu wasn't properly stalling AI behaviors for the entirety of the transition
- Fixed a bug that caused enemies behind walls to be able to be locked when switching to next/previous target with mouse and keyboard (default E/Q)
- Fixed a bug causing loading screens to occasionally get stuck
October 20, 2022
- Fixed icons inside texts overlapping surrounding characters with wide resolutions
- Fixed a bug in Keyboard Control Settings where the Game Menu could be closed as soon as a remap attempt was initiated, making the menu unusable for the session
- Fixed a bug in Keyboard Control Settings where changing remap category by clicking on relative arrows with mouse while an entry is selected makes it impossible to close the page
- Fixed a bug in Control Settings allowing it to close the whole Game Menu upon receiving the relative input to open/close the Game Menu
- Fixed a rare bug on death of last AI character in FA, making successively spawned ones unresponsive
- Added default sorting for items: navigating item lists should now be more manageable
- Fixed a bug that could leave the UI unresponsive when acquiring a new skill/trait/stat point
- Fixed a bug that could result in an entry being skipped while navigating any list (i.e. items, codex entries, quests, etc)
- Fixed a bug that resulted in floating texts for damage received not being spawned correctly
- Fixed a bug that could make some NPCs in Thilaris being clipped by the camera
- Fixed A Mother's Gift quest day/night hints
- Fixed a bug that caused blacksmiths craftsmanship progression not to match the original design intent
- Improved mouse support during gameplay
- Mouse left click can now be used to interact when in range both in world map and within gameplay locations
- Holding the cursor movement button (ALT by default, freely rebindable) will make the player/pawn move towards the cursor to mimic joystick input
- Attacks and skills can now be directed via the mouse cursor without requiring for the target to be locked: just hovering over the target will make the character turn towards it
October 5, 2022
- Fixed a bug where damaging characters as soon as they are spawned would invalidate the whole attack
- Fixed sanctuary zone overlay overlapping with companion picker UI
- Fixed a bug that could make the wandering fights in world map not properly scale according to design intent
- Fixed a bug that prevented the final loot chest to deploy the interactable outline
- Quests that require to be the first to claim a fighting area will now properly fail if claimed by another champion
October 5th, 2022
- Fixed a bug where damaging characters as soon as they are spawned would invalidate the whole attack.
- Fixed sanctuary zone overlay overlapping with companion picker UI.
- Fixed a bug that could make the wandering fights in world map not properly scale according to design intent.
- Fixed a bug that prevented the final loot chest to deploy the interactable outline.
- Quests that require to be the first to claim a fighting area will now properly fail if claimed by another champion.
September 28th, 2022
- Fixed Cleared FA type achievements
- being unlock: now they will be awarded only when the unclaimed FA is cleared by the player.
- Fixed a bug that keeping the game in an unresponsive state following certain mouse interactions.
- Fixed a bug that upon swapping input source from mouse to joystick causing the game being unresponsive.
- Fixed a bug that making the game unresponsive if going back and forth between tabs in Character Creation.
- Fixed a bug that making the game misbehave in certain UI when using the mouse.
- Added multiscrollbar support in Inventory.
- Fixed a bug that making the bottom bar elements overlapping each other upon character load.
- Fixed a bug preventing very old saves to be properly upgraded and thus used.
September 27th, 2022
- Full mouse & keyboard support is now real. Added mouse pointer support: cursor can be used both to interact with UI elements and to lock enemies (while in a fighting area).
- Added support for navigating item lists through the scroll wheel.
- Fixed many consumables showing a timed icon for its healing effect despite it being instantaneous.
- Now various non-healing consumables will not be usable outside of Fighting Areas; all consumables with healing effects will be usable only if the user is not at max hp.
- Fixed a bug that could lead to more than one dish being able to be consumed while inside a fighting area.
- Dishes consumed outside were correctly overwriting each other.
- Fixed a bug that could prevent proper text input while in character creation.
- Fixed a bug that could lead some consumables to show a “x0” quantity while used inside the Character UI
- Fixed a bug that could lead to a permanent loss of input for a player while in a co-op session.
- Adjustments to some boss introduction scenes with new lore-wise intro timeline.
- Fixes to Ahromon’s bolt ability.
- Misc performance fixes
September 9th, 2022
- The Mountain Horns
- quest marker in world map pointing to wrong location has been fixed
- Shadow of the Mudar
- quest rewarding 3x Skyfeater trinket is now working properly
- Boss encounters are now introduced by a quick intro timeline to go deep with lore. Timeline will be polished and iterated with next updates [bosses updated: Bogromon, Alaloth, Akidaan, Kariasha, Jarzothan, Ahromon and Ilzeborth]
- Item, weapons and equipment iteration is still in progress. A new set of stats has been implemented, changing weapons, shields, armors [resistances/bonuses]
- Gems rarity and market value fixed
- Dialogues and barks all around Plamen improved [showing now variations for each race, previously not working properly 100% times
- Minor bugs fixed [missing icons, card data, descriptions]
September 2nd, 2022
- Fixed a bug interrupting companions’ bow skills and freezing the behavior of all AI in the scene
- Removed 2H weapons leftovers from strongholds’ blacksmiths stocks
- Fixed some enemies’ AoE skills breaking when aiming at a non active target
- Description fixed for Earthquake, Leaping Strike, Force Wave, Rain of Arrows skills
- Fixed Tutorial UI getting cut when using wide aspect ratios
- Fixed a bug making the bounty board unresponsive from time to time
- Fixed a bug causing wandering vendors’ dialogue options lead to Vendor UI despite the choice
- Fixed a bug causing player-controlled companions being unable to parry enemies’ attacks
- Parrying arrows with weapons with perfect timing allows now players to deflect the projectile
- A first round of iteration on weapons has been completed. Base damage of all weapons has been reworked and CritChance is now different for almost every weapon in-game
- Minor fixes and dialogues' tweaking
August 30th, 2022
- Achievement ‘Snail’ will now unlock on the 5th year as by description (4 years in-game); achievement ‘Sloth’ description updated to the 2nd year (1 year in-game)
- Fix Solemnwood navigation inconsistently breaking on scene load
- Fixed a quest related special vendor spawned notification
- Fixed Masterchef of Baga quest markers
- Moved a QG in Goldport night layout
- Fixed Desert Scales’ QG availability
- Revised cost and rarity for stronghold upgrades
- Fixed a bug that could make the councilor spawn two times during the king summon’s chronicle.
- Strongholds items and servants prices iterated. Servants have now rarity. New servants with different stocks and skills will be available through the Councilor from time to time
August 22nd, 2022
- Fixed a bug breaking movement on map with mounts on specific terrains
- Mounts cost has been changed
- Ingots cost has been changed
- Gems cost has been changed
- Community shortlink added to the main menu
- Misc fixes [few dialogues now working as intended]
August 21st, 2022
- Strongholds are here! [with 7 achievements]
- New quest available Venomous Strike
- Overviews are now shown in a frame, supporting all resolutions the proper way
- A new pop-up shows now the total required cost when repairing the equipment
- Quest icons in World Map are now bigger
- Active quests titles and their statuses are now shown in the locations' info boxes on the World Map
- A new marker has been implemented on your pawn, to show you the right direction to the tracked quest [when possilbe]
- First round of iteration for global economy has been done. More than 700 items checked
- Quest Woe of a Stubborn can be completed as intended
- Quest A Whole New World had a typo in one of the characters name, now fixed, and its update notifications are now properly shown after each step completion
- Lesser Cloak of Vigor can now be equipped properly, showing the right cloak model on you character
- Quest The Hunt has been fixed and now do fails when conditions occurr
- Quest Imperial Intolerance makers have been fixed and now the quest is doable as intended
- Grand Masters' rewards have been iterated and are now more powerful and unique. More on the way
- In Thilaris a Quest Giver, not showing the proper 3D model, is now fixed
- Some POIs names in Codex have been fixed, as many other typos around. Proof in progress
- Blacksmith showing doubled blueprints in Winterleaf has been fixed
- VFX and SFX for eating/drinking actions are now shown in Inventory view, making it more clear when you eat/drink something directly from that UI, out of the FA
- The Citadel overpaint and navmesh have been improved, some unwanted obstacles to the player navigation have now been removed
- The Harbingers have been iterated to have more challenging fights
- Hashak overpaint has been iterated and improved [do you see the arena?]
- Timelines in strongholds have been improved
- Quest Troubles of a Merchant
- removes QI correctly when completed
- Frostsong has now its icon and card properly displayed
- Quests The Wold Rider, The Woods Keeper, Condemned, Accused, Exiled, have now their markers correctly displayed
- A Northern Voyage interactable item is no longer interactable during combat, as intended
- Bosses Xamoth and Drag'Drimin aren't spawning anymore if their FA has been already claimed by anyone, as intended
- Quest Nature's Keepsake reward is now as intended [showing 3 rings of the same kind]
- A few 1H weapons showing wrong assets in size, have been fixed
- Quest Lost on the Frozen Trail interactable in Silvermoor is now properly working
- Quests A Lovely Gift and Queen of the Dead have now their day/night indicators properly shown in World Map
- Cosmetic improvements on almost every in-game environment
- Misc performance fixes
August 12th, 2022
- Unity updated to a new stable version allowing us to put in custom tool to get useful data for balancing and iterations. Small issues could pop-up despite the intensive testing sessions before the switch. Just be sure of send over dumps if weird things happen
- Dhara’Ahzim codex entry now works properly
- Leaping Strike attack making the player ‘bounce-back’ when used on a wide enemy now works properly
- Shaba-Ku quests’ order switched (House of Orphans, Baga’s Shame, Mirrored Vanities)
- Brewdall Family Crest Quest dialogue is now fixed
- See-through outlines of players when behind some NPC now fixed
- Warlord skills not working properly with an unarmed char now fixed
- Polearms are now correctly held with both hands while in fighting stance
- Pad now works properly when remapping mouse & keyboard
- North-East corridor navmesh in Stonechair now fixed [behind Xamoth]
- Spawn point and irregula navmesh in Rot Finger now fixed
- Tentative fix of the cage’s glitch in Black Heart deployed
- Fixed Odan’s skill description showing incorrect ‘Physical Damage’ icon.
- Red Crystal used in one of The Citadel’s puzzle, has its description fixed
- Typos in Star Path texts, fixed
- Cut off description in Journal for “Deal with the Devil” quest fixed
- Removed invisible unwalkable spots in upper area of The Citadel
- “Tranquil brigands” perk will now affect only the brigands of the relative kingdom and not every hostile pawn as it (wrongly) happened before
- A guard in Westwall wrongly handled 2 weapons, now fixed
August 8th, 2022
- Fixed a bug breaking all the items in FA when trying to revive companions in a coop run. The issue caused interactable objects to be no more interactable, forcing a restart to leave the FA
- Deity Codex entries will now be unlocked correctly, as intended, depending on the chosen deity selected while creating a new character
- Heater Shield’s size has been reduced to the proper one
- Black Heart, Cleaverocks, Brystead Lookout walkable areas have been improved, fixing navmesh and colliders blocking the player
- Repair costs of all items have been lowered [from 0.70% to 0.30% of the item value for a full broken item]
- Misc typos have been fixed [General Vendors and Traits in the tutorial, misc in-game notifications related to artifacts and events, quests and dialogues, misc Codex entries]. Proofreading in progress
- "Home Under the Mountain" quest in Karak-Hohn [Reputation Quest] has been changed: The Lord of The Mountain [Armor] has been switched with King of The Mountain [Axe] as intended
- Durability of all in-game items has been iterated and all the values have been increased
- All the Armor Sets actually available in-game have been iterated, showing now the right value for rarity and brand new resistance. Prices are still WIP as the general balancing of wereables and usable items
- Minor fixes [performance, UI, quests]
August 5th, 2022
- Tutorial has been updated to explain Revive in coop sessions with companions
- Night/Day cycle is now properly explained and a new tutorial window is available in Codex
- When all the human-controlled companions are dead in a FA, the player takes back full control on zoom
- New barks for companions entering/leaving a hurt state have been implemented, so as for when they die.ì
- The revive option in coop is much clear now with a green filler visible on hold when helping a companion
- Revive will now be interrupted and reset when the player's poise breaks
- Fixed a bug making barks visually overlapping
- Fixed a bug in the quest “A Woe of a Stubborn Dwarf” preventing completion
- Fixed a bug that was preventing some barks to be properly shown in certain combat contexts
- Fixed a bug that was making some floating texts wrongly positioning in certain combat contexts.
- Wandering Characters won’t spawn anymore after the ritual in Dremadea, unless the player did complete their respective quests, as intended
- Fixed a bug that was preventing the resolution setting to show all supported resolutions (UHD)
- Eagle Blade now renamed to Windweaver.
- Lileah will now avoid casting her spell when the party doesn’t need healing
- The giant undead summoned by Kariasha is now really giant, as intended
- “Windback Hearts” Quest Giver in Bardushel will now correctly spawn from phase 2 onwards
- Moonvale navmesh has been fixed (the big plant on the main path is no more an obstacle to players’ movement)
- Alaloth life bar is now properly displayed at the beginning of the final fight. Max HP are just reduced if Ahromon and Ilzeborth have been previously killed
- Nhulbarar water is now properly displayed, also in the overview mode
- Proofreading and typos correction always ongoing (i,e, Ballek’Mahl now properly written in Tavern, Khoran properly written without double “h”, etc)
- Repairing cost has been iterated as part of the general economy balance work, and is now higher than before, proportionally to the item vale
- Selling cost has been iterated as part of the general economy balance work, and is now lower than before, proportionally to the item value
- Durability of all items has been iterated. Almost any item/weapons/armor has now a x2/x3 value
- Various fixes helping performance with potato hardware
July 22nd, 2022
- Reverted a fix out with the previous Hotfix: we are working on map overviews now and the changes applied by the last patch have been reverted due to issues connected to support for different resolutions. Some missing icons in the overviews have been fixed too, but these overviews are under a deeper review process and will be hardly iterated in the next days to give you the best results in terms of visuals and functionalities
- Added final rewards to the following quests: Double or Nothing, Dovkam’s Personal Hell, Offerings to the Fallen God, The Boar’s Prey, The Picture of Alabaster Frey, The Western Wall, Troubles of a Merchant, Elven Rhymes, Imp Tale, Imperial Tolerance, Nature’s Keepsake, Of Mice and Kin, Scrolls of Varitan, A Burning Rage, A Merryspindle Shortage, Crawling Nightmare, Dudrin’s Blues, Frozen Goblins, Lost on the Frozen Trail, Master of the House, Meeting You Heroes, Shiny Scaly Lizards, Stones of High Stature, ThE Dueling Clans of Dir Lodar, The Eye of the Stone, The Steel Fronds, The Tale of Volkar the Brave, The Truffle Queen, Crimson Tears, Shadows Awakening, Shattered Memories, Sins of Firail, Wrapped in Silk. Rewards are final but expect changes in quality/rarity for these items in the next days
- Lileah behaviour has been improved, to avoid her going out of her Sanctified Field when active
- Ambiguous text in the Respec Tutorial has been improved. Now it is made clear that respec is only available in sanctuaries
- Fixed wrong quest tracking for Infested Minds, Tribal Damnation and Woe of a Stubborn Dwarf
- Fixed texts for dialogues and barks, showing typos [all kingdoms]. Proofreading still on-going
- Lost Brotherhood quest has now the right 3D assetl for the prisoner: human has intended, not orcish as before
- Addressed an issue preventing certain barks to be shown: dozens of new lore barks o will be displayed as intended all around the world
- Fire Blast skill second AOE damage is now fixed, centering the original target rather than the vfx spawn position
- A new option is available among Video Settings Menu, allowing to cap FPS. Now players can choose to lock their game at 30 FPS increment without v-sync or at 1/1, 1/2, 1/3 or 1/4 of their monitor maximum refresh rate with v-sync.
- Fixed a bug allowing to buyback an infinite amount of a items previously sold
- Healing Wells now work as intended, healing both the player and companions
- Some achievements have been fixed, preventing a nearly endless pop-up of notifications
- Companions will not be out of combat losing all their HP since now on. They could be wounded and could be revived while fighting in a FA. To heal them, just stay close and press the interaction button [3 second]. Only player characters can revive the companions, as they can’t revive themselves. Once revived, the companion will recoup just part of their HP. We are currently iterating this so expect changes by next week [barks when wounded/revived, revive interrupted when hit and so on]
July 22nd, 2022
- Combat Slowmo option iterated. When it is option is enabled, the player attacks will cause a very small hitstop. When the player dodges an incoming attack a small slowmo will play. When the player breaks the enemy poise there will be first a hitstop and then a slowmo. With the option disabled there's no slowmo and the poise break hitstop is now heavily reduced
- Windowed Mode and Resolution Options are now available
- Overviews have been iterated, now all the icons will be visible as intended
- Traits and Stats descriptions now correctly show icons and text
- Constitution happened to buff just Max Health, works properly now as per description, also buffing poison/stun resistance
- Companions bhvs have been improved: their block/dodge chances have been iterated, so as their poise values
- Lootable items have been added to FAs, implementation still in progress
- Starting year of your adventure has been iterated to be more lore consistent: now is 315 TE
- Copper Rings, Leather Belts and other common items values have been fixed
- Fixed a bug that caused sounds to play differently than expected in some situations
- Lokasi Root is no more sold by enchanters, as intended
- Eastern Lighting Rod pivot rotation has been fixed (no more evident compenetration)
- Windwolf mount has been scaled up, now has the right size
- Fixed a bug that caused the player to become inoperable in certain locations
- Fixed some texts
- Coldwood General Vendor has now the proper stock, not only food
- Following abilities will now force an unaware target enemy to aggro the caster even if it does not deal a direct damage: Curse, Ring of Pain, Battle Shout, Cloudkill, Disruption Field, Boahi's Hand, Consecration
- Both Xbox and PS controllers'icons have been polished, and now control settings show the right related images and info when plugged-in
- Fixed a bug that prevented hostile NPCs from appearing under certain circumstances
- Several performance improvements and bug fixes
July 15th, 2022
- Improved M&K support! "Combat Pack" is available now! From the Settings -> Controls -> Keyboard Menu, you will able to customize the assignment of default keyboard actions to mouse buttons, and default mouse actions to keyboard buttons
- Lost Brotherhood quest working now without issues.
- Righteous Flames quest working now without issues.
- QG icon in Whitewind working now properly
- Jester Boots don't disappear after picking them up
- Stat points spent in Constitution working properly now, reflecting Health Points in Character/Inventory window
- Primal quest now working properly. Closing the game with the dialogue still open caused the quest to disappear for some users
- Travelling merchants on the world map have now improved lore-wise dialogues
- All vendors in Plamen have now improved dialogues fitting with the goods for sale
- Forest Embrace armor will now properly work when equipped on a female character
- Items granting Max Health % now work properly
- Fierce trait Stun Res decreased from +30% to +20%.
- Stoneskin trait Bleeding Res decreased from +30% to +20%
- Musclebound trait Max Weight decreased from +30 to +20
- Dealer trait Vendors'discount decreased from +20% to +10%
- Rider trait Mount Speed decreased from +30% to +10% [everywhere on the map]
- Stormborn trait Magic Damage suffered decreased from -30% to -20%
- Survivor trait, Cooked Food bonus decreased from +50% to +10%.
- Windwolf is now properly displaying [a bug showed the Battle Bear before]
- Minor tweaks
July 13th, 2022
- Legacy Mode is now available killing Alaloth for the first time. A new option will be unlocked in the Main Menu, leading to a new editor in which you'll be able to create your own banner, motto, etc
- Repair benches in Safe Zones are now interactable and Repair Kits available can be bought from blacksmits
- The Repair Kit repairs the equipped stuff giving +1 durability. Prices are going to change with the whole economy-sys in a while
- Descriptions for conditions are now detailed in the item inspect view
- Available gems’ sockets on crafted items are now visible on top of the list of attributes in the item view, repair view and compare view. That should make it faster to understand if what you just crafted has gem socket/s or not
- Support for DualSense controllers has been added. Control hints for DualSense controller are now available and will show up just plugging-in the pad. Related Control Settings info and images will follow in the next patch
- Information in General Settings Menu have been reviewed and now are put down in a clearer way. Also, Hit Stop is now disabled by default at the game start for each new player (you will be able to enable it if you want, of course), preventing some players misleading the feature as lagging/freezing
- Leaping Strike skill has been fixed. The skill had a bug giving knock-down and stun on enemies 100% of the time, despite the size. Bigger enemies [trolls, golems, etc] had a problem with their animations, ending-up in the fallback pose for a brief moment when hit [mid torso above ground]. The skill now has a 50% chance to stun enemies [all sizes] and a 30% chance to knockwodn them [small and medium size only] as stated in its description
- The NPC near the waterfall in Mayfalls was wrongly placed, compenetrating PC during interactions. Now fixed
- An issue preventing A Whole New World quest to be completed has now been fixed. Quest progress will be reset
- The Tale of Volkar the Brave quest will now properly fail if unable to get Volkar's possessions [Competitive Mode]
- Mining Syndicate quest will now properly fail if Glittering Peaks has already been claimed [Competitive Mode]
- An issue preventing players to restore a save due to invalid questing Game World state has been fixed
- An issue preventing saves to be loaded the right way has been fixed
- Drops from bosses starting quests have been reviewed and work properly now. No more issues in getting drops day/night
- Red Mage now plays a bark when not interactable
- Regents of the kingdoms now play a bark when not interactable
- A tentative fix for inputs via controller being ignored while in a local Remote Play session has been deployed
- Grozdan, Vorund and The Patriarch have new weapons as originally intended
- Stability updates and misc fixes
July 8th, 2022
- Dremadea custscene brining to an infinite loading screen or random freeze now works properly
- Amaya of the Death Sister now working properly
- Sedlak Heraldic sometimes appearing randomically in kingdom's spot now fixed
- Desert Stalker Quest QG/QO non interactable, now fixed and working properly
- Dagan The Cold giving a wrong 80% discount, now fixed. Merchants will now properly evaluate their discount rate
- Healing Wells have now the interactable VFX on them, to make it clearer they are interactable objects
- Rewards of the following quests have been iterated/improved: King of the Swamp, Remenants of the Illuminated, The Book of Eras, Unkindness of Ravens, A Thorny Winter, A Circle in the Sand, A Veteran's Claim, Baga's Shame, Dead at Dawn, Clash of the Maw, Crimson Cobweb, Defender of the Orphans, Heads Will Roll, Pest Problems, Righteous Flame, Ritual of Ukar-Rakagul,The Desolate Dunes, The Sand Raids, The Beauty of the World, Forgive and Forget
- Food Dressing added to general vendors stocks where food vendors are missing by lore
- Repair Benches are now available in Safe Zones. Benches are not interactable yet but will allow player to repair items without moving back into cities. Benches will work through a consumable object [Repair Kit] the same way the respec works [interacting with the bench]
- Additional adjustment to general music settings
- Sei-Eld’s Blessing now has correct name and description
- Grand Masters tutorial page has been enriched to make it clear how the respect through them work
- Notification pop-up for stashed items and items that need to be repaired, now working. Both notifications will appear on the left of the screen. A small blinking icon will remain as a reminder until the item is checked or repaired.
- Rare Mounts [Wolds, Rams, Elven Chargers] now have stats
- Bald-char bug in inventory view now fixed
- T-pose char in Na'Kazkadden now fixed.
- The Beauty of the World markers on map are now as they are supposed to be (not too much)
- Lost Brotherhood QG now disappears after quest completion as intended
- Righteous Flame quest occurred to cause a game freeze, now fixed
- Dovkam’s Personal Hell spawning problems fixed. Now he is where he is supposed to be
- Red Mage and its codex entry now working properly
- Shattered Memories quest markers on map now properly displaying (in the correct number). The quest is now doable
- Black Dragon Turtles do have their markers on map now (Slow Jog quest)
- Spectral Circle Codex is now correctly available in its location
- Minor tweaks for improving performance on low quality hardware
July 6th, 2022
- Lava's texture in Kima the Volcan has been improved and now looks definitely better
- Proximity barks added to strongholds for items included in the Supporter pack [PC recognize now both Nikan and Wisdom of The Mudar]
- Music volumes have been tweaked to be more aligned with the other SFX and the ambience tracks.
- Bogtok (Cortians' Boss) death SFX tweaked to be more impactful
- Slow Jog quest now does update its Codex entry properly
- Massive number of fixes on navmeshes to improve PC movement in FA avoiding weird blocks during combat
- A Whole New World quest now properly register quest items
- Various skills' VFX tweaked
- New items added to be iterated
July 5th, 2022
- Wold, Elven Charger, Windowolf, now DO HAVE stats working now
- General Navmesh fixes have been done around my different locations in Plamen [cities, PoI, FA]
- Proof reading in progress. Some typos have been fixed too, the stash tutorial has now the correct image and the Respec tutorial now specify that Sanctuaries are the only ones where you can respec, along with your Stronghold.
- Ilzeborth issues preventing him to be responsive during the fight, tentative fix
- A high number of quests making the quest journal scroll broken, fixed
- Champions bhvs have been improved and dodging/parrying have been tweaked making the fights more challenging
- Spectral Codex now properly lootable in Queen's Rest
- To the Giant World quest now works
- A Mother's Gift quest now properly working, with marker pointing to Na'Kazkadden instead of The Portcullis
- Smothering Lights Taranath now properly interactable
- The Wedding Planner quest now properly working, wine correctly spawning and lootable
- Primal empty dialogue removed
- Slow Jog quest now properly working
- Way of the Seekers broken steps now restored
- Boon of the Stones, fixed info on where to find Vontag Lhoril
- The Emergence quest fixed, no more wrong markers on world map
- Vendors' Stocks improved and items added in Nhulbarar and Na'Kazakdden that previously didn't have the correct items. Rarity level and stats of items still in progress. Expect rarity and values of items and weapons going on changing
- Special FA loot tables are now working (not final loot, but not broken)
- Minor UI fixes
July 4th, 2022
- Rewards for the following quest now correctly dropped: Queen of the Dead, The Eternal Cage, A Burning Rage, Sorrows & Sand.
- Negative quantity of items in inventory, preventing from using crafting or selling/buying things, now fixed.
- New beautiful narrative cutscene Implemented
- Companions HP level modifier increases from -7%,-3%,0, +5%,+10% to +15%,+20%,+25%,+30%,+35%
- Champions HP increased from 1800 to 2500 HP
- Following Skills have been balanced: Affliction now inflicts 90 magic damage instead of 130, Puppet Wire will last 10 seconds instead of 20, Vampiric Touch now heals the player for 35% of the damage inflicted during the skill, instead of 50%.
- Following Stats have been balanced: each Strength point will give +3% physical damage instead of 5%, each Constitution point will give +10% Poison and Stun Resistance instead of 15%, each Dexterity point will improve Crit chance by 1% instead of 2% and will diminish Stamina expenditure of 1% instead of 2%.
- Following Traits have been balanced: Pious, Scholar, Veteran will now guarantee -15% cooldown time instead of 20%
- Legendary Items lacking stats have now their stats [to be iterated]
- Mounts items lacking stats have now their stats [to be iterated]
- Gems sockets have been moved on top of the stats list of items view (currently in inspect layout, on the way for comparison layout and broken item layout) so they are immediately visible
- Little icon showing how many pieces of that item you already have in your inventory has been switched (now it's a little backpack instead of the previous misleading bag of coins)
- Various stability fixes for low performance hardwares
July 2nd, 2022
- Main quest has a bug that prevents the player to complete the game, being stuck in the Dremadea area without a way to leave. For whoever has a save where the main quest already failed, we are sorry, but this save can’t be fixed. If your main quest is still active and correctly behaving, your run should be fixed.
- Champions of competitive mode were bugged in the last build version causing them to be hardly visible and active. Fixed, so they will now behave correctly and be way more challenging.
- Quest Dovkam's Personal Hell was not correctly trackable on map, fixed. The QO could have been found already in the right place.
- Placeholder Death Screen is now finalized: NOOB has been removed leaving space to a proper and more fitting expression [it was a joke!]
- Hammerhaven secrete chest (behind the closed gate) has now a proper loot.
- Recipes have a bug that could cause them to get lost during Inventory navigation, now fixed.
- 30+ Quests Rewards improved and iterated, items added, they are now more balanced and rewarding [expect items changing rarity in your equipment in a few cases]
- Quest “Chasing Specters” has an issue that prevents it to be completed, showing the wrong dialogue without chance to proceed any further, now solved.
- Respec’s Altars in Shrines issue that causes them to become not interactable after 2 repeated interactions in a short time, has been fixed.
- Bug that prevents the ability to scroll properly through the Journal and Inventory Lists (a new one) has been fixed.
- Food dressings are now available as intended in the game.
- Cookbook is now properly written
- Luck points were refunded after respec, but they were not removed if already used on Luck stat, causing a surplus of points: fixed.
- Dealer trait + merchant discount (reputation bonus) is now correctly calculated
- Phase 1 of the game world is now triggered at day 50 [Alaloth getting stronger with new spawns, quests, NPC on the map]
July 1st, 2022
- Summon Familiar, Puppet Wire and others skills breaking mobs with certains specific conditions are now fixed. The bug was blocking player with no reason in in the area
- Moonvale Loot Table issues fixed, no more blockers in that area
- Holy Fire cooldown changed to avoid spamming the spell [from 3 to 7 seconds]
- Jarzothan bhv and stats fixed
- Quest Journal issues that prevent you from scrolling an entire list of items, is now fixed
- Vendors and Inventory issues that casused random freezes are now fixed
- General prood reading and texts/typos fixes
- Some mobs bhv and values have been iterated and improved
- Fixed a minor issue that could happen when swapping weapons in the menu
- Improved stability by fixing some minor glitches
July 1st, 2022
- Fixed Teleporting Dodge bug
- Fixed Faster than Light quest bug
- Clips blocking players in the title menu when running the game are now working properly.
- Sleeping costs in tavern are now ok
- Repair All Cost is now fixed
- Scales of the Saurian armor is now rare as it was supposed to be
- Dark Knight Armor removed from blueprint of Goldport Blacksmith as inteneded
- Food vendor in Goldport now properly interactable [dialogue to be fixed in next Hotfix]
- Abarneth the Unknown no more in T POSE in Gashak tavern
- Vendors stocks updated