Update 1.4 (2 May 2019)
New language!
Thanks to our awesome community translators Siodog and Damian, Dead In Vinland now fully supports:
- Spanish (Latin America) - Community Translation. Thanks A LOT to Damian and Siodog!
We also want to thank our AWESOME community translators who worked hard on translating the many new dialogues in the DLC: Faera, Kerrael, Mr Orochimaru, you are the best! <3
Also:
- 2 new romances/endings with the main characters!
- Added a dozen of new free dialogues corresponding to 2 new romances/endings
- Tweaked the order of apparition of bosses in enemies stacks for Heodening Mode
- Corrected some bugs inserted with the previous patch
Patch 1.3 (24 January 2019)
Hello survivors!
The 1.3 Free Patch is now available, bringing new features and improvements for Dead In Vinland!
NEW LANGUAGE!
One of the most requested language by the players is finally available! That’s right, Dead In Vinland now fully supports:
- Russian (Community translation. Thanks A LOT to our awesome russian translators: Gedo, Barley, Egor, Kerrael, Xippy, Suzakua, Alex)
NEW FEATURES
Advanced difficulty options (for all game modes): modify A TON of parameters to customize your playthrough. See full list here:
- Modify how the states increase/lower each time. You could for example play a game where the characters don’t get any Fatigue at all, but they get twice the amount of Injury and Disease.
- Modify how the states impact the skills: you could make it so the characters’ states don’t lower the character skills, of have twice the impact.
- Modify the random value affected to Acquired skills at generation: choose 0 to have less random, 100 to have crazy numbers.
- Modify the number of bad starting Traits: you could start a game with 0 random starting Traits, making it fairer to every character.
- Modify skills and general XP bonuses. You could make a game with skills that don’t evolve at all on each use, but you get twice the general XP, making it a game around level ups!
- Modify the number of Level Up Traits you get to choose from each level-up. If the random factor of level-ups annoys you, you could set it up to 100 and get the choice to customize your character freely.
- Change the resources gains, the crafting speed, the exploration speed.
- Change how fast camp stations lose condition, and how fast Natural Resources lower and regenerate.
- Remove the chance to have special Traits when using camp stations, or double the chance to get one, and change the value of “Depression Crits”.
- Make the diseases more or less frequent, and make them harder or easier to heal.
- Change the chances that each character will get Dehydrated each night (I personally advise setting it to 100% chances), and change the way water rationing works (yes, you can revert to the initial values that were a bit harsher than now)
- Adjust the chances of food rotting overnight. You can make everything un-perishable ^^
- For Heodening mode only: Modify the number of days you have to wait between Tributes, and the difficulty of Tributes amount asked.
- Change the animosity gains. You could make an endless game by removing them completely.
- The chances of getting fights. If you don’t like our battle system (and it makes us sad), you can remove the battles! (not recommended: battles are an important way to get loot!)
- Give you a boost of chance to succeed skillchecks… You know, those nasty 3-in-a-row skillchecks you have to succeed in Rune challenges? ;)
- Some other parameters for Heodening mode: the delay between map resets, and the pace at which the battles will increase in difficulty.
- And finally, one set of options that I’m particularly proud of: you can completely modify the probabilities each weather has to appear, depending of the current weather… Very cool! You could make an island where it constantly rains, or where there are no storms, etc… You’re a real god now!
Intelligence skill reworked: now modifies skills XP gains, instead of doing… nothing.
Added stats screen in character sheet.
FIXES
- Fixed a nasty bug which prevented Angelico’s main event chain to trigger.
BALANCING
- Level cap increased from 30 to 99 for all game modes (Endless AND Story)
- Tavern changed so that relax mode is less OP:
- Lowered depression cured in relax mode by 5.
- Relax mode has now 10% chances to give Bored trait and 10% chances to give Demotivated trait.
Patch 1.11 (22 June 2018)
- Fixed level up traits sometimes still showing some duplicates.
- The animations of new stations built are now properly sped up when in Fast Foward.
- Removed some Traits which didn't make sense with the characterization from each characters' random starting pool
Patch 1.1 (15 June 2018)
Hello survivors!
- We're pretty excited to finally give you this big fat free 1.1 patch! We've been working hard on it since release, and we think we have addressed most of the common gripes people had with the game.
Speed up options
- We greatly raised the max speed of all the ingame animations, and added more options, so that you can really speed up the game as fast as possible.
- You can modify these values in a dedicated tab in the options menu, and find your perfect setting.
Skip Mode
- We reworked our fast-forward mode into a real skip mode that you can activate/de-activate when you want. Just press the button or right-click anywhere. It will temporaliry set all the speed up options to the max.
Skip Mode for dialogs
- We added the skip mode for the dialogs, so now you can really speed up those you've already seen.
Instant text display for dialogs
- We added an option to enable instant text display in dialogs. It speeds up Skip Mode even further.
New RNG modes
-
We added 2 new optionnal RNG modes:
-
A "Statistical" RNG, as we call it, that completely reworks how the success chances for skillchecks, to hit chances, etc... are computed. In short, you now are certain to get a result that will be near the statistical expectation. (i.e. : 80% chances will give you a good result 8 times on 10)
-
A gaussian mode for all the random throws concerning "ranges" (like damages, states increases/decreases, items scavenged...). It will basically make that you'll get more often average values than extreme ones. For example, on a 2 - 4 DMG roll, you'll roll much more 3's, and sometimes 2's or 4's.
-
These 2 options can be enabled independantly. You can change them on the new game and load game screens.
Give same water ration to everyone
- We added a little shortcut to give everyone the same water ration, and to clear the rations set to everyone.
Distribute food and water rations with right-click
- We changed how the right-click works: it now magnetic drags food or water rations in the night phase, and if you left-click a character, the item will be kept in the magnetic drag. In short, you'll be able to distribute a lot more easily stacks of items, without having to drag n drop them from the bottom bar.
Safety check when boiling water
- You won't be able to lose your fire anymore if you try to boil water and you don't have enough Fire Intensity.
Level Ups reworked
- The system now automatically re-rolls duplicates traits.
- You'll automatically get 1 Battle Trait and 1 Non Battle Trait. The 3 other Traits are still randomized.
- You'll now be able to re-roll the Trait list! You can do it 5 times each level-up, and you'll get a bad trait as a tradeoff (for now, it gives -20% General XP. Cumulative)
Side bar sorting options
- We added the possibility to sort your characters by state or skill in the sidebar. It will enable you to quickly see who is the most tired, or who is the best craftman in the camp :)
Inventory filters
- We added some filters in the inventory, now you can filter by basic resources, food, healing items...
Items overview bar
- You can now flag up to 12 items that you want to show in the overview bar, on top of the screen. With that, you can track the current stock of critical resources, and customize it the way you like!
Animosity gauge feedback
- We now show the gauge progression of the Animosity Level of Björn when the value changes. You'll now see the direct impact of giving Elof more or less resources, and if you are near of the "point of no return"...
Post battle XP
- Characters now gain a bit of XP when they participate (and survive) a battle.
Tavern: auto-switch to Relax Mode
- If you don't have enough beers, the Tavern will automatically revert to Relax Mode.
Keyboard shortcuts
- We added the list of all keyboard and mouse shortcuts in the option menu. You will see there that you can send all characters to shelter with pressing DELETE key, or that you can select a character just by pressing its number on your keyboard.
Saves no longer destroyed
- The saves are no longer destroyed on game over now, even on True Viking, meaning that you can get the "bad" ending and still reload to try and get the "good" ending :)
Loki's trade revamped
- Loki was completely reworked. He will trade a lot more items with you, and most importantly, he will trade TINDER with you... So now you won't be stuck without Tinder because you used them all :)
Misceallenous
- Added a privacy setting button in the option, for anonymous data collection.
- The saves have been reworked, they should be less corruption-prone.
- You can now re-use traps even when you catch something.
- The drag n drop angle in the bottom bar has been reworked.
- We added a "quit without saving" button, for the save-scummers ;)
- You can now access the Character sheets outside camp.
- Reworked the starting random traits: their maluses have been globally lowered, but now you get 3 instead of 2. All characters also draw from the same big list of traits, and can get any of them.
- Added a check so that Eustache and Blodeuwedd's romance won't go to the final level if the player rebuked Eustache at every occasion.
- Changed the "eat mud" tribute, to reflect if the player always gave meat.
- Boosted a bit the Elites stacks during retaliations events.
- After day 120, added new "full elite" enemies stacks and added some random buffs on them.
- Changed a few runes and storyline dialog trees so that you don't have to start the dialogues again if you fail consecutive skillchecks.
- Sheeps are now ordered by Health before being given food => the ones with lowest Health will be given food first, which can matter when there isn't enough food for every sheep.
Balancing
- Dryer: food dries faster each days (+20%), for each weather type.
- Dryer: lowered stolen food chances without upgrades from 15 to 10%.
- Pens: lowered basic milk output from 8-12 to 6-10
- Lowered a bit the "easy" mode: -20% animosity gains, -10% disease chances, -10% dehydration chances.
Fixes
-
Corrected the final event for Moira and Gudrun: the wild sheep wasn't removed from the inventory.
-
Corrected some exploits with the Helmet guy and the Cursted Tablets.
-
Corrected a rare bug that made the player stuck in battle
-
Corrected the floating bearded head rune
-
The last tribute won't be shown anymore once you've completed it.
-
That's it! We hope new and old players alike will enjoy the game even more now. If we corrected things that made you give us a bad review at first, don't hesitate to update your review :) As a small developer, we rely on that A LOT.
Hotfix 1.05 (25 April 2018)
- Added 1 bonus Tinder item on skillcheck's success when harvesting them on the Tinder Tree.
- Corrected a very nasty and stealthy bug that prevented Eustache to trigger most of his dialogs! You should now be able to complete his romance.
- Achievement for reaching 100 in a skill corrected: Now triggered when 100 is reached via standard skill XP increase, use item increase and trait increase. It will also be given upon game load if a character has 100, in case it failed to be unlocked prior to that.
- Now Angelico's special chain of events will only trigger after meeting with a certain blue goddess, giving a little more respite in the beginning of the game.
- Corrected a lot of cases when Solveig/Knut would appear or be mentioned in dialogs even after their death.
- Mining camp 3 upgrade could be crafted without having unlocked Tier 2 upgrades.
- Corrected Angelico's relationship values bug: Values/effects behind the scenes were working as intended, only the display of "[someone]'s opinion on Angelico" was wrong (always 0).
- Reduced chances to have "drought" and "rain" weather after a drought. (Chances were 40% sun 20% rain 40% drought, now 60% sun 10% rain 30% drought
- Corrected a bug which prevented to slaughter sheep when they were born in the pens until game was loaded again.
- Parvaneh's final romance dialog could be triggered even if she had been rebuffed.
- Fixed infinite Stone exploit with the Wall Remains rune.
- Fixed infinite Wisdom exploit with the Wolf Statue rune.
- Fixed infinite Wisdom exploit with Volcano Cave.
- Fixed a bug when a lot of save-scumming the level-up trait list would empty the list and show less than 5 traits (invisible trait bug)
- Skills values where not refreshed in the side bar + UI after level up.
Hotfix 1.04 (25 April 2018)
- Fixed both Shelter Reinforced Roof upgrades being incorrectly adding to the overnight negative effects instead of decreasing them.
- Fixed Hunting Camp Stealthy Clothes upgrade: it was decreasing the amount of injury a character can receive when hunting (so working like the Running Shoes upgrade) instead of (as explained in the desc) decreasing the chances to get hurt.
- Fixed an interaction with Jailed Beggar Skeleton: an action that was required for a quest was only available once (x1), making it effectively impossible to complete if one didn't succeed on their first try.
Hotfix 1.03 (25 April 2018)
- When assigning more than 1 character to the same camp station, the natural resources will now only decrease once instead of once per character.
- Fixed some cases where one could get stuck when interacting with the Peculiar Weighting Apparatus
- Fixed the achievement Shepherd sometimes being unlocked without having the 5 sheeps.
Patch 1.02 (17 April 2018)
- Removed the event happening on day 120 which would end the game. Now the game is endless. Added a bunch of tributes until day 200. After that, no more tributes for now.
- Changed the values of dehydration decrease in the share the drinks phase to match the number of doses given (1 dose = 100% chances to lower 1 level of dehydration now)
- Dryer: Lowered chances of stolen food (Was 20%|10%|5% => Now 15%| 5%|1%
- Corrected a bug in the calculation of the Dryer efficiency, that would raise way too much the chances of food being stolen when the Dryer's condition malus was applied
- Crafting of Healing items in the Forge:
- Increased amount of powders crafted in one time from 1 to 4
- Increased amount of ointments crafted in one time from 1 to 2
- Reduced crafting cost per powder from 3 healing plants to 2
- Removed basic Crit Resistance level up Traits from the level traits pool of the Sturdy characters
- Enhanced the tooltip for whetstones and armors, to show how much days the effects will last.
- Corrected speakers in one of Parvaneh's dialogs
- Corrected a bug allowing to craft one of the Shelter's Tier 2 upgrades before crafting Study 2
- Corrected some tributes where you could get stuck in the dialog, not able to pay the tribute.
- Corrected a dialog where knut would appear in a conversation with Solveig even after his death
- Corrected a bug that would enable a character to talk about Yaghoub, even after his death.
- Corrected missing translated texts and typos in FR/DE
- Corrected a value not showing in the Big Heart trait
SPOILERS BELOW!!!!
- Changed the way Cissé hunger strike chained events work: they should now trigger everyday after the initial event shows, so you can convince him to stop the hunger strike quickly. You still can fail though.
- Made Invincible Björn truly invincible.
- Corrected a bug which made Eustache steal again after being caught and forgiven
- You can't freely harvest fruit indefinitively on Fruit tributes anymore, only the amount asked by the tribute.
Patch 1.01 (17 April 2018)
- Corrected a nasty bug which prevented to complete some quests. (for those who encountered this "wait for the night" bug, just go to speak to the character again and it will shoot the dialog in the next night)
- Added a trait that was missing.
- Corrected some words and lines that were not translated in FR and DE.
- Corrected some entities with infinite actions. (which made the game too easy... ;) )
- Corrected wrong names on some dialogs (Cissé)