Patch 1.1.2 (8th March, 2023)
New Game +
After defeating the game for the first time, you will now unlock the first set of negative modifiers with which you can increase the difficulty of the game. You can then choose and enable any or more modifiers. Each modifier will have its own difficulty score and you will need to reach a certain threshold to unlock the next set of modifiers when beating the game again. Some positive modifiers will also unlock every few times you lose a run, and with them you can decrease the difficulty of the game.
POWER GEMS
Power gems are no longer obtainable from levelling up, but instead, a new special room reward has been added (Relic Reward), which is shown on the map the same as the normal relic reward but with a different image. The first time each floor, this reward will give you 1 random power gem to equip and each subsequent one will give you one of the gem specific relics (for which you have a power gem in an active slot). Gem equipping scene / menu has been redesigned so it is more clear and a bunch of small graphical and practical issues have been fixed. When getting to the chest, the player now first hits the chest open, from which the selected random gem pops up and only after that the menu opens.
REWARD ROOMS
Epic relics in normal reward rooms are now much rarer - they can only appear in the last quarter of the floor and the chance for them to appear there is 0.5% instead of 6%. (0.625% with the Whip). After every boss fight, instead of getting a random relic dropped on the floor, you go to a reward room after and get to choose from a random selection of epic relics (rare relics replace epic relics if there is not enough of them).
BAR
Added 2 new items to the bar: Strong Drink - Remove a random debuff. Costs 40 gold and increases by 40 each time it is purchased (even if on different floors). Big Tip - Refresh the bar (refreshes all items in the bar). Costs 25 and increases by 100% every time it is purchased (even if on different floors).
NEW RELICS
Roulette Rounds Enemies have a 16/33% chance to spawn an explosion when getting hit by a ranged attack Very Old Champagne Increase the chance for cursed relics to appear by 100/200% Christmas Tree Increase the chance for health to drop by 100/200%
CODEX MENU
- Added a menu on the title screen that lets you check all of the relics and debuffs and you can also see how many are yet to be unlocked.
- Added Spacial Audio to the game, so now things that are closer to the player are louder and vice versa.
Changes
- Corrupted Outfit (#3) The amount of max energy gained from gaining a soul HP has been increased from 2 to 3. You no longer lose max energy when losing a soul HP, but instead, you lose 5 max energy whenever you use an ability.
- Increased the size of the ending stairs room and pushed all of the objects higher in the Relic Hunt so you don’t accidentally go into the stairs.
- Left a bit more space for the text on the level select legend and changed a couple of icons a little bit.
- Whenever the player’s max level is increased, it will now also be stated in the “Unlock new stuff” scene.
- First 3 upgrade relics for each power gem will now unlock immediately after the gem instead of just the 1st one. The next ones will be unlocked one by one whenever you equip the correlating gem in the active slot.
- Levelling has been changed to now only give you outfit specific relics without power gems, for which the number of levels has been reduced and the amount of needed experience has been increased. (from “100 + (10 x level)” to “100 + (45 x level)”). The amount of total experience for max level has stayed roughly the same. Level generator will now always place at least 2 rooms in each column to make more variety for choosing your path.
- Crystals (red ones) and Pillars now spawn experience when destroyed or pushed in place. If you manage to clear these 2 rooms before the first enemy spawn, you will also be rewarded with 5-10 coins and 30% of the remaining max experience for this room (equivalent to killing around 7-8 enemies).
- When the scarecrow boss spawns zombies in the middle of the first floor, they now spawn all at once.
- Abilities that need the player to do the casting animation are now cast quicker and the cast animation takes only half the time so there is less of a risk.
- Player’s hitbox has been reduced in size by about half and it is now positioned completely inside the body part of the sprite - outline, legs, arms and head are all safe.
- Some ranged enemies will now aim a bit higher to hit the player (towards your chest instead of where you stand).
- Death Knight’s (3rd boss) vulnerability phase is now easier to use because he stops dropping swords when he starts moving back to his start position - so for the last 2 movements.
- Weight Belt now decreases the max energy by 5/8 instead of 3/5.
- Plasma Orb is now disabled for the 3rd outfit.
- Outdated Medicine’s rarity changed from rare to epic.
- Implosion and Zap (starting abilities from zap and corrupted outfit) have their damage increased by 100% against bosses.
- Changed the version number for run saving, which should now delete the current saved run just in case because of all the new stuff.
Fixes
- Fixed some camera sizing issues that could sometimes slightly ruin the picture quality.
- Fixed the header text on the end screen so it now doesn’t always say defeat.
- Fixed the dark background size on the end screen so it covers everything on the widescreen displays as well.
- Fixed the issue that could prevent a certain type of enemies to get spawned.
- Debuff relics can no longer appear in the performance star menu for the Corrupted outfit.
- Fixed a bunch of unnecessary animation event calls on projectiles, which should improve performance and make debugging easier in the future.
- Fixed the issue that sometimes made it possible to find cursed relics in the bar.
- Fixed the sound when you hit the pinball at the final boss.
- The triple damage from the Red Paint now properly resets after every room.
- Tesseract (ranged attacks destroy projectiles) now also works on all the projectiles from the 3rd boss.
- Improved descriptions for Salt Shaker and Ghost Heart, to be more clear on when they trigger and also enabled them to be in the game again.
- Fixed the issue that made it possible for the game to freeze if you didn’t have enough relics available in the relic hunts.
- Fixed the issue that made it possible for negative relics to appear at the bar.
- Fixed the issue that sometimes caused the game to crash when loading a room.
Patch 1.0.4 (12th December, 2022)
Changes
- Removed a bunch of unnecessary logs and errors and added some markers throughout the game which will make it easier to debug.
- The wind-up animation of the Pistol Whipper (trap door enemy 4th floor) has been extended a bit.
- Explosion damage (from things like Jalapeno, Ghost Pepper, etc.) has been reduced from 40 to 25.
- Damage from chain lightning has been reduced from 30 to 25.
Fixes
- Fixed the issue that sometimes made it possible to loop the final floor after defeating the final boss.
- Fixed the issue that made the saved run break if you saved it right after beating a boss.
Patch 1.0.3 (9th December, 2022)
Changes
- The game will now save the progress after every beaten room, so that the game will be saved in case of an unfortunate crash.
- All levelling relics are now double checked and unlocked at the start of every run if necessary, which should prevent the game from ever getting stuck in the level up screen.
- The Protection Statue now kills enemies at the end through code instead of collider and also not everyone at once, which should decrease the risk of that room causing a crash.
- The game will now check a few additional things when trying to load a saved run, so in case of a crash, it should delete the saved run (in the case something isn’t ok) but it should still save the progress of the game.
Patch 1.0.2 (9th December, 2022)
Changes
- The amount of orbital strikes in the cleric phase of the second boss has been reduced slightly.
- Changed the 3rd fire pattern of the final boss to be a bit easier and also not as hard as the 4th pattern.
- Added a “Fullscreen” toggle to the settings menu.
Relic Changes
- Christmas Sweater
- The chance for chain lightning to proc has been changed from 35/50% to 25/40%.
- Piggy Bank
- The amount of gold gained after each room has been improved from 5/10 to 8/15.
- Red Paint
- Changed rarity from rare to epic.
- Secret Stash Map
- The chance for props to drop gold has been changed from 50/80% to 25/50%.
Fixes
- Fixed the Scarecrow shadow while rolling to be drawn behind him as intended.
- Fixed the issue that made Scarecrow’s red outline not appear in the vulnerable state.
- Fixed the issue that made text overlap in the level selection in some languages.
- Fixed the fonts so they include all of the necessary characters for Brazilian/Portuguese and Spanish.
- Fixed the positioning of texts in the “performance stars” menu so they don’t overlap with each other or go out of bounds on some languages.
- Fixed the issue that made it possible for you to get stuck in the wall if you started rolling in the relic hunt in between two sections