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Release Notes for Pathfinder: Kingmaker

Update 2.1.5 (13 October 2020)

Please be aware of plot spoilers in the description below!
Areas

Update 2.1.3 (15 Sep 2020)

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Update 2.1.2 (9 September 2020)

Please be aware of plot spoilers in the description below!
Areas
Turn-Based Mode

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.


Update 2.1.1 (1 September 2020)

Please be aware of plot spoilers in the description below!
A friendly reminder:

while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.


Update 2.1.0h (18 August 2020)

Please be aware of plot spoilers in the description below!
Highlights
- You can now play Pathfinder: Kingmaker with your gamepad.
- Turn-based mode is now available.
Areas
- Now, after you explored the Blackstones Ford map, you can stay in that area to collect the loot and exit when you feel like it.
- Now you can speak to Kobold Artist in the Troll Liar only once.
- Fixed the chest respawn in the endless dungeon. The chests will no longer appear in the unreachable locations.
- Some secret rooms in the endless dungeon contained no chests. Resolution: fixed.
- In the endless dungeon, certain poisons had no icons. Resolution: fixed.
- The Bandit Camp area had an incorrect name on the local map. Resolution: fixed.
- The Cloudkill effect of traps in the Vordakai Tomb had no visible text. Resolution: fixed.
- An incorrect message was displayed for one of the houses in Varnhold. Resolution: fixed.
- Fixed the issue when the innkeeper in Varnhold could hear the rioting peasants for the second time.
- Fixed the issue when characters could get stuck in some places at Jamandi’s mansion.
Quests
- After you start investigating the Season of Bloom quest and talk to Kesten, the Second Breath quest fails if you haven’t completed it before.
- In one of the options of Regongar’s final quest, it was possible to get the reward twice. Resolution: fixed.
- Fixed the issue due to which the final stage of Octavia’s and Regongar’s quest could not be completed.
- After you saved the game and then loaded it at the Capital Square during the Investigate My Death quest, Jaethal disappeared and you could not talk to her until re-entering the area. Resolution: fixed.

Kingdom

Classes & Mechanics
- Now rogues can select a starknife as a weapon for Finesse Training.
- The rogue’s Finesse Training lacked nunchaku as an option. Resolution: fixed.
- The rogue’s Dispelling Attack advanced talent didn’t scale correctly with levelling up of vivisectionists and slayers. Resolution: fixed.
- Monks can now correctly activate two style strikes after 15th level.
- Sensei Advice: Mass Diamond Soul (monk’s ability) incorrectly applied the Diamond Body effect. Resolution: fixed.
- The inquisitor's progression window did not show the Greater Bane ability. Resolution: fixed.
- The DC of the inquisitor's Daze orison spell was based on the inquisitor's Charisma instead of Wisdom. Resolution: fixed.
- The cleric's Divine Fortune ability of the Luck domain was infinite per day. Resolution: fixed.
- Strength Surge (cleric's strength domain ability) didn’t work on allies. Resolution: fixed.
- The description of Sage Sorcerer has been expanded to clarify the features of this archetype.
- The kinetic knight can now correctly choose Armor Proficiency (Medium).
- Metakinesis no longer increases the burn cost of the kineticist’s wild talents.
- For the Phoenix Rising ability of the flamewarden (ranger’s archetype) it was incorrectly stated that it worked once per week while it actually worked once per day. Resolution: fixed the description.
- The Russian description of the Touch of Good ability (Good domain) incorrectly mentioned that it gave a bonus equal to the level of the class that granted access to that domain. In fact, the bonus amounted to half of the class level. Resolution: fixed.
- Harm and Inflict Wounds, Mass spells failed to check for Death Domain — Death's Embrace. Resolution: fixed.
- Channel Positive Energy — Heal Living healed golems. Resolution: fixed.
- The Reduce Person spell was affected by Spell Resistance. Resolution: fixed.
- The True Seeing spell was affected by Spell Resistance. Resolution: fixed.
- Remove Fear failed to work against Frightful Presence. Resolution: fixed.
- Magic Fang and Greater Magic Fang were not displayed on characters as an effect. Resolution: fixed.
- Mind Fog had an incorrect duration description. Resolution: fixed.
- Hardy dwarves’ racial trait now correctly works on the first saving throw against poisons afflicted by enemies' natural attacks.
- Tartuk now correctly has the Fiery Body spell.
- Fixed the issue when it was impossible to pick up the loot from enemies that were killed under the effects of the Baleful Polymorph spell.
- Attacks of opportunity in the round right after a charge action got a +2 bonus to attack rolls from the charge. Resolution: fixed.
- Using the respec on a caster that learns spells from scrolls will now refund all the extra spells this caster has learned from scrolls (so that players can go and buy other scrolls from vendors).
- The bear animal companion had a lower natural armor than intended. Resolution: fixed, the natural armor of the bear was increased.
- Even the smallest goblin alchemists now can throw bombs.
- Rapid Shot no longer applies a -2 penalty to single attacks.
Items
- Added Masterwork Throwing Axe, Masterwork Nunchaku, Throwing Axe +1 and Nunchaku +1 to the goods offered by the Honest Guy.
- Scalemail of Resistance +2 sold by the traveling merchant could be equipped only by druids, instead of all classes. Resolution: fixed.
- Sword of Eternal Servitude worked incorrectly. Resolution: fixed.
- Cloak of Sold Souls summoned a friendly Thanadaemon. Resolution: fixed.
- Thundering Claw of the Bear God didn’t work with Beast Shape III; Call Lighting was also cast if an animal companion landed a critical hit. Resolution: fixed.
- The Bladed Plate item incorrectly appeared in Kaessi’s house in the capital. Resolution: fixed.
- The Bleed effect of the Serrator weapon failed to work in the first round after successful hit. Resolution: fixed.
- Fixed issues with Gear's Rule.
- The Narrow Path amulet checked the alignment of the wearer instead of the target. Resolution: fixed.
- The Blakemoor's grimoire description wasn’t displayed properly. Resolution: fixed.
- The weapon type information was missing for oversized bastard swords. Resolution: fixed.
- Scroll of Cape of Wasps had DC equal to 0. Resolution: fixed.
- Mail of Clear Skies wasn’t considered a light armor. Resolution: fixed.
- Mail of Clear Skies had incorrect stats. Resolution: fixed.
- Disruption Thundering Heavy Flail +2 was a regular flail, not a heavy one. Resolution: fixed.
- The game mechanics information was missing for the Briar. Resolution: fixed.
- Frozen Crescent had an incorrect critical range. Resolution: fixed.
- Wand of Acid Splash had an incorrect price. There were also some scrolls with incorrect spells. Resolution: fixed.
- Adamantine Breastplate +3 had an incorrect price. Resolution: fixed.
- Singing Steel Breastplate had an incorrect price. Resolution: fixed.
- Lycanthrope Bane Disruption Club +3 had an incorrect price. Resolution: fixed.
- Fixed typos in the descriptions of the Dark Revelation, Amulet of the Dying Wisdom, Staff of the Whispering Souls, and Cord of Stubborn Fury belt.
User Interfaces
- The icon to exit the Silverstep Grove area was located too low. Resolution: fixed.
- Fixed the location of the monster names above the water elementals.
- Fixed the location of the monster icons above the slurks.
- Combat Log didn’t display rerolls. Resolution: fixed.
- Changed the color of Jaethal’s name for readability.
Miscellaneous
- Fixed multiple typos and inconsistencies in the German, French, and Chinese localizations.
- Audio: added four new voice packs for barons and baronesses.
- Autosave worked incorrectly when moving from the Other World to the Womb of Lamashtu. Resolution: fixed.
- Animation: fixed Coup de Grace animation and slipping in the Mammoth animation.
- Rain visual effects no longer freeze when switching between locations.
- Fixed a collision problem on the stairs of the Academy of Grand Arts in Pitax.
A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Patch 2.0.8 (20 January 2020)

Please be aware of plot spoilers in the description below!

Classes
Areas
Quests
Miscellaneous

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.


Patch 2.0.7b (18 September 2019)

Please be aware of plot spoilers in the description below!

Classes
Items
Miscellaneous

Patch 2.0.6 (22 July 2019)


Patch 2.0.5c (21 June 2019)


Patch 2.0.4 (17 June 2019)

Please be aware of plot spoilers in the description below!


Patch 2.0.3 (11 June 2019)

Please be aware of plot spoilers in the description below!


Patch 2.0.2 (10 June 2019)

Please be aware of plot spoilers in the description below!


Patch 2.0.1 (07th June 2019)

Please, be aware of plot spoilers in the description below!


Patch 2.0 (06 June 2019)

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Highlights:
Areas
Quests
Kingdom
Classes & Mechanics
Items
User Interfaces
Audio
Misc
System

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.


Patch 1.3.3 (18th April 2019)

Hotfix Higlights:

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Areas

Patch 1.3.2d (16th April 2019)

Areas

Patch 1.3.1 (4th April 2019)

Areas

Patch 1.3.0m (1st April 2019)

Patch Highlights
Areas
Quests

Hotfix 1.2.6 (6th March 2019)

Areas
Quests
User Interfaces
Items
Miscellaneous

Hotfix 1.2.5d (1st March 2019)

Here's a quick fix for two DLC-related issues:

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.


Update 1.2.5 (28th February 2019)

Dear Pathfinders, As per usual, even while working on our new DLC “Varnhold’s Lot”, we kept improving the base game according to your feedback and suggestions. Most of the team are now busy with our next big patch - version 1.3, which we hope to push out in March. In the meantime, we hope you enjoy this new hotfix. The release date for our 3rd DLC will be revealed later, however, we can tell you that some of our devs have been working on it for a while now. Please, pay attention that the size of this update is quite big because it includes the content of the DLC. Sorry for the inconvenience!

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Areas
Quests
Kingdom
User Interfaces
Classes & Mechanics
Misc

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.


Patch 1.2.4 (13 February 2019)

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Areas
Kingdom
Classes & Mechanics
Misc

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.


Patch Hotfix 1.2.3 (05 February 2019)

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
Areas
Items
UI
Misc

Patch 1.2.1 (30 January 2019)

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Items
Classes & Mechanics
Miscellaneous

Patch 1.2.1 (28th January 2019)

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
Areas
Kingdom
User Interfaces
Items

Patch 1.2 (24th January 2019)

Dear pathfinders, As the new year takes its course, we are happy to announce that we're ready to share Version 1.2!

This new pack of fixes and improvements is based on your suggestions we keep receiving both from forums and the in-game reporting system (available by pressing F11). Thank you so much for your contribution - your feedback lets us make the game better every day!

We know that a lot of our players are complaining about the long load times. It's a serious technical issue and, unfortunately, we canot fix it in one fell swoop. However, we're doing our best to mitigate this pain. We have been able to greatly increase initial loading time in previous patches. And there is a major improvement in Kingdom management interface we implemented in this patch that will eliminate loading time between different Kingdom UI windows. We keep looking for other things we could do to fix this problem, so stay tuned for further improvements!

Be aware that the update is really huge - you will have to download around 18 Gb! The reason the update is so big is that we are working on the loading time issue, so we had to repack almost all game data.

We would like to thank all of you who are sending us the bug reports with the typos. We are doing our best to correct them as soon as they are discovered. Thanks to you all, the Version 1.2 holds a large number of such fixes!

Finally, let us assure you once more that work on the Pathfinder: Kingmaker will not stop for a single day. Right now, the development team keeps working on the next patch which should fix - as we hope - all known issues that remain on our task list.

Sincerely yours, Owlcats.

Patch Highlights:

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
Areas
Kingdom
Classes & Mechanics
Difficulty settings and fixes
Items
User Interface
Sound and Voice-Over
Misc
System

Patch 1.1.6 (27 December 2018)

New content
Quests
Areas
Kingdom
User Interfaces
Classes & Mechanics
Misc
System

Patch 1.1.5b (21 December 2018)

Quests
Areas
Kingdom
User Interfaces
Classes & Mechanics
Items
Miscellaneous

Patch 1.1.4 (19 December 2018)

Quests
Areas
Kingdom
Classes & Mechanics
Misc

Patch 1.1.3 (14 December 2018)

Hello everyone!

Dear pathfinders, Even while delivering our first major DLC, the Wildcards, we never stopped working with your feedback and suggestions. Here is the next batch of fixes and improvements we've made after your comments. Of course, we shall carry on with this work even after the DLC is out. The next big step for us will be Patch 1.2, which should become available in the middle of the January. In the meantime we will keep reading your bug reports and monitoring your posts in order to resolve the most pressing issues in Hotfixes. Please, pay attention that the size of this update is quite big because it includes the content of the DLC. Sorry for the inconvenience!

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

New features
Quests
Areas
Kingdom
User Interfaces
Classes & Mechanics
Misc
System

Patch 1.1.2 (29 November 2018)

Hello everyone!

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
Areas
Kingdom
User Interfaces
Classes & Mechanics
Miscellaneous

Patch 1.1.1c (22 November 2018)

Hello everyone!

A new hot-fix for this week.

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
Areas
Kingdom
User Interfaces
Classes & Mechanics
Miscellaneous

Patch 1.1.0h (16 November 2018)

Quests
Areas
Kingdom
Classes & Mechanics
Difficulty settings and fixes
Items
User Interface
Sound and Voice-Over
Misc
System

Update Hotfix 1.016 (09 November 2018)

Quests
Areas
Kingdom
Classes & Mechanics
Items
System

Update Hotfix 1.0.15 (01 November 2018)

Quests
Areas
Kingdom
Classes & Mechanics
Items
Miscellaneous
System

Update Hotfix 1.0.14 (29 October 2018)

Dear pathfinders,

Starting from this hotfix, we are changing our development approach. We have got more than one thousand bugs exterminated by now in the 1.1 version of the game. All of those are waiting to be checked and released. To release the 1.1 version we have to refocus the team effort from making frequent hotfixes to working on this big patch. It would take a whole week at minimum to test every aspect of our complex game. That means we need to reduce the frequency of hotfixes and the amount of fixes they consist of during the next 1-2 weeks (although we will definitely attempt to address the most critical issues whether they arise).

Quests
Areas
Kingdom
Classes & Mechanics
Miscellaneous

Update Hotfix 1.0.13c (26 October 2018)

We have got a report last night about the issue that the game could get stuck while loading the save files at the last chapter. We don’t want to leave this bug open for the upcoming weekend. So here is a speedy hotfix (just this issue).


Update Hotfix 1.0.13b (25 October 2018)

Hello everyone!

Please, be aware that there are plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
Areas
User Interface
Classes & Mechanics
System

Update Hotfix 1.0.12 (24 October 2018)

Hello everyone!

Please, be aware that there are plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
Areas
Kingdom
Classes & Mechanics
Items
Miscellaneous
System

Some of the players encountered a bug, which made their alchemist characters to lose the Bomb ability. We are going to fix this issue in the nearest hotfix (1.0.13). Update: we've just found the nature of issue, which leads to alchemists losing bombs. We are on it right now and the fix should be available tomorrow, but for now, please, refrain from using Acerbic Ring and Gear's Rule items. Moreover, de-equip them from your alchemist characters to avoid losing bombs.


Update 1.0.11b (22 October 2018)

Hello everyone! Please, be aware that there are plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
Areas
User Interfaces
Kingdom
Classes & Mechanics
Items
Miscellaneous
System

We know that a lot of players experience a bug with Linzi's "A Bard's Calling" quest - there are no characters near Pitax Academy. Our first attempt to fix the issue didn't work for all the cases, unfortunately. As soon as we find a general solution we will release a fix. Sorry for the inconvenience!


Update 1.0.10b (18 October 2018)

Hello everyone! Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!

Quests
Areas
User Interfaces
Kingdom
Classes & Mechanics
Miscellaneous
System

Update 1.0.9 (16 October 2018)

Hello everyone!

Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!

Quests
Areas
User Interfaces
Kingdom
Classes & Mechanics
Miscellanous

This hotfix happens to be a big one – more like a patch, in fact. A big and important feature comes live in this version: from now on, you can choose between different Kingdom region upgrades - which become available together with the new state of your capital, the city outfit.

Finally, there is one more thing we at Owlcat wanted to talk to you about.

Unfortunately, there is a downside to the speed with which we solve newly-found issues - to be completely honest, it doesn’t leave us enough time to test all of the game thoroughly after each fix. It takes a whole week at minimum to test every aspect of our complex game, so delivering 2-3 hotfixes each week leaves our team only enough time to check fixes locally. Still, we know this is no excuse for issues that persist in the game, as well as those that are added with some of the fixes. Every bug report we receive literally tears us apart with the feeling of guilt for not finding and solving the issue before the game went live. As such, we want to be open with all you Pathfinders, so that you understand our philosophy and our current pipeline. Right now we feel it is more important to keep fixing critical issues as quickly as possible, rather than to stop releasing hotfixes for about 2 weeks and focus on a big patch.

Once we are sure all major problems have been addressed, we will get back to a more stable, "patch-oriented" development approach.

Thank you for your patience and your support! That is what keeps us alive and kicking.


Update 1.0.8 (11 October 2018)

Hello everyone!

Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!

Quests
Areas
User Interfaces
Classes & Mechanics
Miscellanous
System

We have noticed there were a lot of questions and misunderstanding surrounding our game’s crafting feature, the artisans, so we’ve decided to clear things up a little bit. As a kingdom’s artisans become better at their craft, they can reach ever higher degrees of mastery, mechanically represented by different tiers. The quality of gifts they present to the player depends on their tier, with their finest work – the masterpiece – serving as the reward for reaching the artisan’s highest tier. To increase an artisan’s tier, you need to complete their respective quests, but that is not the only requirement. You also need to improve your newborn country, so that the artisans have access to better tools and materials – that is, you need to rank up the different kingdom stats associated with the artisan. As already mentioned, once an artisan’s mastery reaches the highest tier, they will present you with an item of great power – the masterpiece. At the moment, some players may experience an issue where an artisan tells the player they’ve started work on a masterpiece even though not all the necessary requirements have been met. This will be fixed in one of the nearest updates. Also, we are currently working to make the process of improving an artisan’s tier more obvious and reactive.

PS. IMPORTANT NOTE: For anyone having troubles with Linzi disappearing from the party - you can fix that by opening the party manager tool anywhere in the game, for example on the global map or when leaving your capital.


Update 1.0.7 (09 October 2018)

Hello everyone!

Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!

Quests
Areas
Items
User Interfaces
Kingdom
Classes
Miscellaneous
System

Update 1.0.6 hotfix (08 October 2018)

As you know, the game's save files were affected by the stat stacking issue from 1.0.6. This bug proved to be a tricky one. We fixed the nature of the issue yesterday. The second part of the fix that we are just about to release will restore the affected save files to normal. Please, keep in mind that the first loading of your save file could take longer than usual (from 3 to 7 minutes, as our tests show), as the game will convert it to fix the stacked bonuses problem.


Update 1.0.6 (05 October 2018)

Hello everyone!

The weekend is coming, and the team is doing its best to solve some more issues before our dear pathfinders will have well-deserved opportunity to relax and play after another long workweek. It happens we have a chance to publish one more hotfix today.

Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!

Quests
Areas
Items
User Interfaces
Kingdom
Classes
Misc

Update 1.0.5 (05 October 2018)

Dear Pathfinders,

After considering the upcoming feedback we decided that it will be better to focus on releasing hotfixes with the best possible frequency rather then spending time on testing the next big version. The way we see it now we will keep preparing hotfixes during the next 1-2 weeks. The so called "big patch" with several hundreds improvements and minor fixes will be released after October, 22nd.

Please be aware that there are story spoilers in the descriptions below (at Quest, Areas and Kingdom sections).

Quests
Areas
Items
User Interfaces
Kingdom
Classes
Misc

FX trails may work not correctly after multiple save/load. Resolution: fixed. New pack of localization fixes for FR, DE, ZH.

System

There are reports of quits to the main menu when changing scenes on rare occasions. Resolution: more logging is added and a temporary workaround is implemented (there should be no quits but area lighting may not work correctly).


Update 1.0.4 (02 October 2018)

Dear Pathfinders, Unfortunately, there is a problem with the Windows version of the hotfix we’ve just uploaded. While the Mac and Linux versions function properly, the Windows build doesn’t have 80% of the fixes we’ve implemented since Monday. For those who want to know the details, the main issue is that at character generation and level-up UI, the list of spells have become invisible. The list is still there, you can still use them and click on them, but you cannot really see them except for the tooltips. This happened due to a bug in our infrastructure, and, while we’ve already tracked it down and dealt with it, it will take several hours until the issue is completely resolved. As we speak, the servers at our studio are compiling the correct version of the hotfix for Windows. Once again, this issue should not concern our Mac and Linux users – as far as we know, all is fine in their versions of the hotfix. We are very sorry for the inconvenience, and we’re doing our best to get it right this time.

Hello everyone!

We keep receiving a lot of your precious feedback which we convert into tasks\suggestions\bugs on the fly. Thank you very much! Special thanks for those who keep providing us with their saves files and logs submitted to technical@owlcatgames.com. That tremendously helps us to understand the exact nature of the reported issues.

Major Issues
Quests
Areas
Items
User Interfaces
Kingdom
Classes
Misc
System

We are following closely all the discussions considering game difficulty and some other system mechanics. We will keep informing you about our ideas behind the game structure (a couple of updates are about to be posted in the nearest days). And for sure we will keep watching the specific cases that could be breaking game experience and will closely examine them.


Update 1.0.3 (29 September 2018)

Hello everyone!

We’ve just started work on a big patch that we expect to be available at the end of the next week. It doesn't mean we will stop releasing hotfixes - we will keep addressing the major issues, for sure – however, new hotfixes may not be available every day. For example, there will be no hotfix tomorrow since we really need to give the dev team a little rest before the next week’s run. We are sorry if your specific issue hasn't been addressed so far - we keep track of every message you posted in the bug section and we’re doing our best to fix known problems asap!

Major Issues
Quests
Areas
User Interfaces
Kingdom
Classes
Misc
System
Some fixes to expect in the next two hotfixes:

Also we'd like to ask you for some help! Sometimes it can be hard to understand the exact nature of a reported issue, or even what the issue is at all. We would be very grateful if you could send bug descriptions to technical@owlcatgames.com , putting the issue’s name in the “Subject” field. Please, pay attention that attaching your save file and logs significantly increases speed of bug fixing, as well as attaching screenshots! This especially concerns such issues as crashes, freezes and unclear game mechanics malfunctioning. You can find a detailed instruction on how to get saves files and logs at Owlcats .

Stay tuned for further game and community updates!


Update 1.0.2 (28 September 2018)

Hello everyone!

Thank you very much for your ongoing feedback. It encourages us to work fiercely on polishing the game. We are desperately sorry that we can't fix everything at once. But let us assure you that every comment will be addressed.

New Features
We are also making some changes to the some of the encounters in the prologue and 1st chapter of the game. To make it clear, we are not reducing general difficulty in all settings, we are fixing several places where this difficulty was not intentional. Also, we provide more information on overcoming the challenge in the place where it was:
Quests
Areas
Items
User Interfaces
Kingdom
Classes
System

Another issue we hear a lot about - the problem with the custom companions - and some other stuff as well will be addressed in the next Hotfix.

Stay tuned for further game and community updates!


Update 1.0.1 (27 September 2018)

The following major issues were fixed:

Other improvements\fixes:

Quests
Areas
Classes
System
Localization

Stay tuned for further game and community updates!


Language Hotfix (26 September 2018)