Update 1.1.1 (26 May 2021)
Improvements
- increased the resistance and health value for escorted medics but also reduced the strength of the buffs they gave to player's party
- improved quest marker and task updates for the "Independent Spy" quest since some players had problems finding the next clues
- the quest to get the votes from the merchants will now properly show a count update when the player got a new vote
- adjusted the starting skill points for Hank and Jane when they join the player to make them more adjusted to the skill levels of other survivors
- changed: the skip tutorial button would already be active by default in a save slot even if the player didn't finish a tutorial run
- changed: the talk function in the bar screen can now be triggered with left click anywhere and not specifically on the portrait
- added an additional backup file that is saved when a new day/night begins
- added two new speech bubbles in combat that helps the player with using the right tactic against certain enemies
- small improvements for French, Portuguese and Spanish Spain localization
- added an additional backup file that is saved when a new day/night begins
Bugfixes
- fixed that after one faction becomes hostile due to the story you could still encounter events that allowed regaining reputation for that faction
- fixed some merchant combatants in events could have "No one" displayed as their faction
- fixed issue with Lana's request (during Tessa's quest) regarding the rescue of her boyfriend when the rescue happened before the time limit but the talk to Lana happened after the time limit
- fixed side quest "Savior" briefing dialogue would show the map zoom to target location only on first occasion in contrast to other side quest briefings
- fixed that the graveyard sequence didn't work properly when a temporary camp member was present
Update 1.1.0 (30 April 2021)
Improvements
- added survival options for a new run
- changed bribe mechanic and values on bridges to match the bribe mechanic at outpost entries
Bugfixes
- fixed that characters playing guarding idle animation (e.g. from "Return Fire" skill) would only use the return fire animation for their attacks instead of the correct attack animation
- fixed AP behaving not correctly when stunned
- fixed a typo in French localization
- fixed that using "Liquid Courage" skill would qualify as a "ranged" attack and therefore unnecessarily fail the arena master challenge random event
- fixed that the bridge guard bribing event with a hostile faction didn't work as intended when failed or having insufficient money
Update 1.0.6(23 April 2021)
Improvements
- removed the "Development Build" label
- added scrap to the goods of merchants in all Independent bases, added more scrap in scrap locations (We had community discussions that scrap was a little too low in the world)
- added resources and seeds to the crafting material filter in inventories
- slightly reduced the chances of random encounters while traveling
- slightly reduced the chance of scavenger/punk attacks on the camp during day on normal difficulty
- speech bubbles in combat regarding knock back success will now only appear if the attack threw the target back without obstructions
Bugfixes
- stunned and knocked out characters will only regain a bit stamina / AP in combat. However we will optimize this feature next week.
- fixed that the tutorial could get stuck after the very first fight when taking the loot
Update 1.0.5(16 April 2021)
In this update small improvements and bugfixes were made, which were discussed in the community forum. For example, the additional HP for doctors in the escort quests.
Don't forget our last big update. Here we have improved the higher skills.
If you want to support us now, please write a review, so that we also survive on our huge quest.
Small Improvements
- increased the doctor's HP from the Bodyguard side quests / Office Dungeon a bit and also Nathalies's HP
- improved handling of Tessa's quest when the player doesn't completes Lana's request - and lets the time limit run out
- Improved turn order when a new enemy wave starts
he Fatty's Sucker Punch attack now requires one round of charging so the player has time to prepare
- updates to French and Russian localization
- added a new dialogue for the leader room of the office dungeon base when there are no dialogue options left
- the level up window will now wait instead of showing up when there is a transition between a cutscene and another dialogue
- slightly adjusted the background graphic for the pinned quest area
- during a cut scene some of the UI elements will now fade out as well
Bugfixes
- fixed that one of merchant Joe's dialogue options regarding the Merchant guild was visible even if you already encountered the guild
- fixed Denise's dialog asking if the player ever visited the Independent HQ was not correctly checking that state
- fixed that in some circumstances the level up display could show a level up for the same character a second time although only having one actual level up
- fixed a crash in combat that could occur when a Tough Brawler was killed by walking into one of player's traps
- fixed that wolf enemies could visually get stuck at the back row when they got knocked back and stunned at the same time
- fixed that the animation for climbing down the ladder of the hunting stand sometimes was misaligned when aborting the job
- fixed that during the cutscene when chapter two of the story begins after the mutation fight there is a short moment the player was able interact with the menus when they shouldn't
- fixed inconsistent spelling of Nathalie's name in several dialogues
- fixed that the cooldown timer for a turret skill could get stuck if the turret was summoned in a fight before inside the same scene and that combat had ended with the turret still alive
- fixed a bug where it was possible to skip the dialogue and start combat action even before the enemies arrived during mansion or shed entrance fights
- fixed a crash that could occur when 2 enemies try to attack and the first one causes the second one to go KO by triggering a explosive trap
Update out of GID (18 March 2021)
Bugfixes & small improvements
- visual changes to crafted police helmet after some customer requests (now with with visor)
- slightly weaker enemy in first tut
- corrupted save quest fixes from customers
- intro sequence can now be skipped with mouse click
- intro sequence volume is now affected by the effect slider in settings
- prevented that one of the melee fighters in the tutorial defense combat could die before he was knocked back by Steven
- added an additional upgrade button in the gui of the smith room to make the item upgrade function a bit more easy to find
- fixed a crash that occurred when an enemy used his default attack twice in one turn and died due to trap damage in between the both attacks
- fixed a crash that occurred when an enemy fired a counter attack as reaction of a player's projectile attack (e.g. Molotov)
Update 26 (10 March 2021)
Bugfixes
- fixed a crash that occurred when survivor Hank got a level up
- fixed that the player could get stuck when entering and clearing the mine dungeon with 0 minutes left for the day and then being forced to retreat to camp afterwards
- fixed a bug in Snake Desert
- fixed a bug where quest Total Destruction could spawn a second time
- fixed wrong dialogue when completing a map node faction war quest
- fixed Isa is already assignable in camp when she have to arrive there first on next day
- fixed a bug where some location nodes on the map like bridges behaved incorrectly and blocked the player although they should be able to pass
- fixed a bug where the threat reduction quests in the south would ask the player to clear 0 locations
- improvements for German, English and French localization
- fixed dialogues with Steven in the Smuggler HQ not working properly
reduced the amount of soldiers the player has to fight for the Soldier side job
- fixed a bug where the new "Old Friends" achievement did not recognize saved counter progress from previous runs
- fixed that the leader had an empty dialogue left active when finishing their quest in the office dungeon
- fixed that Hank appeared twice during some events in the final dungeon if he is assigned as a party member
- fixed that the Cop side job could not be assigned while Jane's quest requirement was active
- fixed that the game could get stuck when trying to finish the Cop side job for Independents or Smugglers
- fixed that the romancing quests would not fail when the partner died during the quest
- fixed that visiting quest related locations or very generic locations like crossing a bridge contributed towards the threat reduction quest progression