Update 1.10 (18 April 2024)
- added ~80 new deco objects
- updated ~150 deco objects to be recolorable and fixed small annoyances
- added Sheriff entertainer
- added Princess entertainer
- added running ad campaigns to ongoing events list
- added option to sort attraction overview list by average queue time
- added option to recolor water on water rides
Update 1.9e (8 April 2024)
- fixed fences could get jumbled by terraforming
- fixed Knight entertainer using wrong walking animation after loading savegame
- multiplayer: should fix certificate errors some people were getting
Update 1.8p5 (30 June 2023)
- fixed wrong seat rotation in Clockwork build preview
Update 1.8p4 (6 June 2023)
- fixed dropdown menus not working properly if a Switch Pro Controller is connected to the system
Update 1.8p (3 March 2023)
- fixed Effect Controller sometimes not playing custom sounds for the correct duration
- fixed "A True Tycoon" achievement progress could get stuck
Update 1.8m (8 December 2022)
- added modding support for defining object spawn sounds
- scenario editor: clicking on a trash bin with the trash spawn tool now toggles the bin between being full/empty
- slightly adjusted how often rides break down, which should make breakdowns in big parks feel slightly less unfair
- fixed Heartbreaker ride physics
Update 1.8l (3 November 2022)
- added tools to scenario editor for breaking rides, toggling vandalism and spawning trash
- multiplayer: fixed a potential desync
Update 1.8k (29 September 2022)
- fixed custom weather not being saved in scenario editor when only changing temperatures
- fixed a game crash that could happen when editing bobsled coasters
- multiplayer: fixed a desync that could happen when using bobsled coasters
Update 1.8j (23 August 2022)
- multiplayer: added a reconnect button to quickly reconnect if a desync happens
- disabled using blueprints in build challenges
- might solve issues with multiplayer SSL errors that some people with certain routers are experiencing?
Update 1.8g (31 May 2022)
- fixed unique guests having wrong outfits
- reduced RAM use
Update 1.8f (25 April 2022)
- added modding support for custom Go-Karts
- added modding support for changing the sitting pose on custom trains
- fixed savegame not loading if there is a flat ride in the park that somehow has a part of its platform deleted
- fixed savegame not loading if it contains tracked rides of a ride type that does not exist (i.e., trying to load a savegame while missing some mods)
Update 1.8e (17 March 2022)
- added "reverse" option for lift segments, allowing trains to leave lifts in reverse direction (e.g. on Wild Mouse and Spinning Coaster)
- fixed some older mods that were broken by the previous update
Update 1.8d (17 February 2022)
- fixed custom music not loading on Linux
- fixed an error message that could appear on Mac/Linux when using mods
- fixed memory leaks
Update 1.8c (11 January 2022)
- added modding support for particle system effects
- added modding support for sending custom data in multiplayer mode
- fixed memory leaks
Update 1.8b (20 December 2021)
Version 1.8a:
- fixed products of Customizable Shop having a price in scenarios where shop products are required to be free
- fixed Discord friends missing in multiplayer invite friend list when opening list for second time
Version 1.8b:
- fixed a case where excitement rating for tower rides could get negative, leading to all sorts of strange results
Update 1.8 (11 November 2021)
- fixed a case where track height makers would not show up
- fixed guests being positioned wrong when entering/exiting Ferris Wheel
- fixed scrolling with the mouse wheel on the ride settings tab could sometimes get stuck
- fixed not being able to zoom while hovering over a shop/ride info pip
- should fix a problem where some Windows 10 users can't connect to multiplayer sessions due to SSL error
Update 1.7t4 (19 July 2021)
- fixed a case where deleting a coaster with the bulldozer tool could fail
- fixed pause hotkey not working after closing the pause game menu while the game is paused
- fixed a single-frame lag spike that would occur every 40 seconds in parks with queue line TVs
- fixed wrong default scale on Sphere deco object
Update 1.7t3 (24 June 2021)
- improved quality of custom image textures when viewed from a steep angle
- fixed chain lift animation not playing when a track segment gets auto-connected
Update 1.7t2 (28 May 2021)
- changed bus event to drop guests with ride intensity preferences that match the scenario settings
- changed minimum terrain size from 20x20 to 10x10
Update 1.7t (27 April 2021)
- fixed Bobsled Coaster cars not swinging around inside the track tube
- fixed Heartbreaker ride could get stuck and run forever
- fixed camera movement not looking smooth while following a train
- fixed tower rides built from blueprints not costing as much as they should
- fixed drops would not properly count towards coaster stats in sections where the train travels backwards
- fixed switch tracks could be built with banking
Update 1.7s (30 March 2021)
- added option for sorting attractions by safety rating to attractions overview tab
- added trying to build a path in a location that is already occupied highlights the colliding - objects now (same as trying to build a track/shop/etc in an occupied location)
- improved behaviour and look of category lists in deco + blueprint builder windows
- fixed misplaced brakes on Vertical Spinning Coaster
- fixed ghost train not appearing when starting to edit a tracked ride that's currently open/in test mode
- fixed ghost train not animating smoothly while the game is paused
- fixed some visualization views not updating properly while the game is paused (most notably tracked ride visualizations)
- fixed guests could turn around and leave before reaching the park entrance of the
Victoria Lake scenario
- multiplayer: added tracked ride stats get shown while building the track, like in singleplayer mode
- multiplayer: fixed desync that could happen when a trash bag gets thrown into a trash chute
Update 1.7r3 (1 March 2021)
- added exclusive full screen mode option
- fixed elevator, turntable, switch track, seesaw and hydraulic launch system not working in edit mode when game is paused
- fixed broken Italian translation
- multiplayer: fixed a desync that could happen when editing an attraction while it is storming
- multiplayer: fixed a desync that could happen when editing a tracked ride
Update 1.7r (18 February 2021)
- fixed language selection not updating language immediately
- fixed an error that could happen when building a blueprint containing flat rides
- fixed haulers not behaving as intended if they can't deliver a resource crate
- fixed Inverting Wooden Coaster loop support
- fixed deco objects in deco builder menu would sometimes be displayed with the wrong custom colors
- multiplayer: fixed camera could be in an invalid position after joining a game when playing with someone who uses the Perspective Camera mod
- multiplayer: fixed a desync that could happen when building and connecting a track segment
Update 1.7q5 (3 February 2021)
- changed walls/fences to no longer split queue lines (since it didn't have any practical use and could happen accidentally when decorating)
- fixed guests being able to see objects through the floor
- fixed guests could not see through some gates despite being able to see through the corresponding fences
- multiplayer: fixed desync that could happen when a guest leaves the park
Update 1.7q4 (2 February 2021)
- adjusted deco score balance (ratings were significantly lower than intended since the 1.7 update)
- fixed a case where guests could see ugly objects through walls
- macOS Metal: fixed a case where all text in the game could become invisible when using the customizable text deco object
- multiplayer: fixed a desync that could happen when placing some effects near a boat ride
Update 1.7q3 (1 February 2021)
- improved rain protection visualization update speed
- fixed a crash that could happen when using the Dragon Cars on the Steel Coaster
- multiplayer: fixed a desync that could happen when changing 4d cinema movie
- multiplayer: fixed a desync that could happen when changing motion simulator movie
- multiplayer: fixed a desync that could happen when changing ride music
- multiplayer: fixed a desync that could happen when researching if players own different DLCs
- multiplayer: fixed a desync that could happen when a player joins after it has rained
- multiplayer: fixed an error that could happen when someone tries to join a running game
Update 1.7q2 (28 January 2021)
- fixed broken blueprints when creating a blueprint that contains a path with path attachments
Update 1.7q (26 January 2021)
- added highlight for colliding objects when not being able to build something due to location being already occupied
- added option to Effects Controller to only trigger effects by day or at night
- fixed guest hats could sometimes briefly be in odd positions
- fixed a case where rain protection would not be properly updated after building roofs
- multiplayer: fixed a desync that could happen when guests are queueing for a long time
- multiplayer: fixed a desync that could happen after building roofs
Update 1.7p2
fixed an error that could appear when hovering a path in decoration visualization mode
fixed being able to build paths through objects
Update 1.7p
- fixed an error that could appear after deleting objects
Update 1.7o
- fixed some objects missing in decoration score calculations
- fixed a case where multiple trains could be used on multi-lap powered coasters
- multiplayer: fixed a desync that could happen when building through trees
Update 1.7n (20 January 2021)
- added hovering over a path in decoration score visualization mode highlights sources of bad decoration rating that are visible from that path
- added color blindness mode (so far only changes colors used in decoration score visualization, let us know if any other places are causing problems)
- improved queue building to never form closed loops
- improved deco score calculation speed for savegames where the area outside the park is heavily decorated
- fixed a case where objects could have a wrong rotation when building a blueprint
- fixed some Mini Coaster sounds not playing at the right volume
- multiplayer: fixed not being able to build animated objects
- multiplayer: fixed a desync that could happen when joining a park with a Safari Ride
- multiplayer: fixed a desync that could happen when it rains
- multiplayer: fixed chat not visible when changing UI scale
Update 1.7m (15 January 2021)
- fixed an error that could appear in singleplayer mode when destructing transport tubes
- fixed some objects being in the wrong order in the deco builder window
Update 1.7l (14 January 2021)
- fixed an error that could appear in singleplayer mode when destructing objects
- multiplayer: fixed a desync when changing Mechanic/Janitor tasks
Update 1.7k (13 January 2021)
- added: Effect Controller can trigger other Effect Controllers now
- added scenario editor setting for terraforming costs
- changed autosave to keep two older savegame versions
- fixed an error that could appear when placing some flat rides near the terrain boundary
- fixed a case where newly hired employees could drown after being hired on some maps
- fixed a case where newly hired employees would hover instead of walk
- fixed a case where parts of guests (hair, backpacks, ...) could become detached and float around
- fixed font type being reset when duplicating 3D text signs with the pipette tool
- fixed guests not putting up hands on rides
- fixed missing effects when building some objects
- fixed bad supports on some coasters
- fixed "build every ride" achievement
- fixed "don't build while paused" challenge goal not working properly anymore
- fixed an error when trying to build paths outside the park bounds
- multiplayer: fixed a desync when changing the height of an elevator
- multiplayer: fixed a rare desync when it starts raining
- multiplayer: fixed a rare desync when a guest watches an attraction
- multiplayer: fixed a desync that could happen when using modded train types
- multiplayer: fixed issues when players join a room at the same time
- added new default sandbox scenarios designed by Astrotron: Fantasy Park, Spooky Park, Sciene Fiction Park, Western Park
- fixed some animated deco not animating anymore
- multiplayer: replaced "kick player" with "ban player"
- multiplayer: fixed a desync when joining a paused game that contains boat rides
- multiplayer: fixed a desync when removing track segments while a player is joining
- multiplayer: fixed a desync that could happen when joining after building a tracked ride
- multiplayer: fixed a rare desync that could happen when opening a tracked ride
- multiplayer: fixed a desync when testing or opening a hydraulically-launched coaster that just got edited
- fixed Ghost Mansion Ride cars not staying level on slopes
- fixed a case where guests could rest on vandalized benches
- fixed ride stats not updating in build challenge scenario
multiplayer: fixed a desync that could happen when placing floating deco objects on water
- multiplayer: fixed a desync that could happen when building the Chocolate Fence
- multiplayer: fixed a possible desync when a guest wants to leave the park and a new player is joining
- multiplayer: fixed a desync when joining while a guest sits on vandalized bench
- multiplayer: fixed a possible desync when joining while a guest is entering a queue
- added Alt+0 to subdivide the grid by 10 when building deco
- fixed build preview sometimes being slightly weird when drag-building paths
- multiplayer: fixed a rare desync when a guest leaves the park
- multiplayer: fixed a rare desync when deleting a path
Update 1.7f (16 December 2020)
- multiplayer: added Discord integration. You can now invite your Discord friends to join your multiplayer session/join sessions through Discord
- fixed a case where replacing queue signs wasn't working properly
- fixed a case where guests might not enter queues properly if many people try to enter the queue at once
- fixed a case where employees would stop working when their assigned zone was deleted
- fixed missing Elevator entrance/exit after loading savegame
- fixed an error that could appear when trying to build some blueprints
- multiplayer: fixed a desync that could happen when someone leaves the game
- multiplayer: fixed a desync that could happen shortly after starting a multiplayer session
- multiplayer: fixed a desync that could happen after playing for some time and that would prevent rejoins
- multiplayer: fixed a rare desync when big animated deco is built
- multiplayer: fixed various other rare desyncs
Update (8 December 2020)
- added co-op multiplayer mode! Now you can build parks with up to 7 other people together
- added a new background music track
- improved decoration score calculation speed
- fixed fences not sticking to terrain when terraforming
- fixed a case where decoration could be seen through the terrain
- fixed a bug where guest money setting would not be stored properly when editing a scenario
Update 1.6c (23 November 2020)
- added Portuguese - Brazil translation (thanks to Erick and Tiago!)
- added modding support for textured objects with custom colors
- added object outline when picking objects in bulldozer tool, blueprint creation and scenario editor tools
- Booms & Blooms: added new fireworks effects: Ring, Sparkler
- improved effect editor performance
- changed fireworks launcher to be visible when scenery is hidden
- fixed water remaining outside map when shrinking map in scenario editor
- fixed bad collision detection on scaled trees
- fixed custom color slots for bobsled track
- fixed track segment triggers when train is driving reversed
Update 1.6b
- changed effects deco objects to stay visible when hiding scenery
- fixed a case where tracked rides would occasionally randomly derail
- fixed background music could occasionally stop playing or play twice
- fixed trees not being rendered properly on old macOS systems
Update 1.6a (8 September 2020)
- added Tilia shrub
- added camera acceleration setting
- added Soil terrain type
- added DLC trees to campaign map generator
- added modding support for swinging and spinning coaster cars
- updated shrubs to be resizable
- updated mod light effects to be useable with Effects Controller
- changed attraction highlight to use the attraction status color
- changed max length of switch track from 7 to 9
- changed Effects Controller to stay visible when hiding deco
- fixed shading on some of the new trees
- fixed synchronized stations not waiting correctly if there is only one train
- fixed resize hotkeys not working for effects
- fixed custom music not playing anymore after loading another savegame
- fixed missing guest faces/hair on systems with low performance
- fixed sounds not playing when using a modded camera
- fixed tracked ride stats label sometimes not showing up when building the track
- fixed river rapids sometimes getting stuck on bumpers in rapid water
- fixed lightning being able to break rides under construction
- fixed object outline on spotlight
Update 1.5k (11 August 2020)
- improved camera movement smoothness
- improved camera rotation and tilting across different FPS
- fixed very rare issue where certain objects could be in a wrong rotation when building blueprint
- fixed not being able to block stairs with walls/fences
- fixed a frame-perfect bug where a ride exit would not connect with the ride
- fixed paths on the lowest possible terrain level having automatic rain protection
- fixed river rapids sometimes getting stuck if standing still for a short time
Update 1.5j (9 July 2020)
- improved build previews for paths and transport system tubes (see demo below)
- improved boat ride to cause less congestion
- fixed some rides having tunnels when built next to vertical terrain
- fixed modded rides not showing up in blueprint window ride list
- fixed Calm River Ride boats having wrong rotation on some conveyors
- macOS: fixed clicking on file path for custom image/music folders would not open Finder
Update 1.5i (17 June 2020)
- added Traditional Chinese font support and translation
- Linux: added Vulkan rendering
- improved memory use
- improved modding support
- fixed penalties not getting triggered when a train crashes (guests are now unlikely to go on a coaster that had a crash recently, and the ride + park rating will take a hit)
- fixed derailed trains sometimes simply disappearing
- fixed maximum train count sometimes being too high if the station is shorter than train
- fixed blueprints sometimes being incorrectly marked as unavailable because of missing research
- fixed rain not being displayed properly
Update 1.5h (14 May 2020)
- macOS: improved game loading time
- macOS: improved visuals
- fixed not all rides/shops being available when continuing to play a campaign park in sandbox mode
- fixed campaign map screen not respecting graphics settings, causing performance issues on slower systems
- fixed customizable shop getting dirty when acting like certain other shops that can't get dirty (such as souvenir shop)
- fixed not being able to build fences on some park edges
- fixed being able to build stations on slopes for some tracked rides
- fixed trains sometimes spawning in reverse when using turntables
- fixed Launched Drop Tower stats not changing when changing number of launches
Update 1.5g
- improved performance when saving game
- fixed DLC themes not being researchable in old sandbox parks that were created before DLC release
- fixed fence/path attachment build previews being displayed in wrong rotations when not having any money
- fixed not being able to build fences/flower boxes on lowest possible terrain level
- fixed zone visualizations not being displayed on lowest possible terrain level
- fixed no error message being displayed if an error happens while loading the game
Update 1.5f
- updated Wave Swinger collision bounds
- fixed "disallow underground building" toggle in scenario editor settings not working
- fixed a very rare case where a park wouldn't load when starting it with goals disabled
- fixed macOS Gatekeeper blocking the game from running on macOS Catalina
Update 1.5e (11 February 2020)
- fixed being unable to control the camera when clicking through the tutorial quickly
- fixed guests ignoring path signs on queues that don't lead to an attraction
- fixed grasses not getting removed when painting terrain type
Update 1.5d (5 January 2020)
- added a tooltip that displays the ride stats whenever a test run is completed while building a track
- fixed balloons being invisible after loading a savegame
- fixed issues with disappearing text on Mac/Linux
- fixed guests not entering rides without queues
- fixed not being able to lower/raise licorice/chocolate fences
- fixed error when changing prices in zone window attraction list
- fixed balloons getting sometimes stuck when bulldozing balloon shop
- fixed being able to build Spinning Coaster elevator sections through other rides
- fixed guests having trouble getting to the park entrance in the Jungle Adventure scenario
- fixed bad performance when changing terrain type under water
- fixed nothing left to research when converting campaign savegame to sandbox mode
- fixed a case where it was possible to remove objects in pause mode when it is not allowed
- fixed a case where coasters could temporarily have an extreme intensity rating for no apparent reason
- fixed ride entrance/exit tiles missing tunnel frames when burried below terrain
- changed ride stats to not count station wait times anymore
Update 1.5c (5 December 2019)
- added Spanish translation
- added option for inverting vertical camera axis
- updated all translations
- fixed not being able to build river rapids blueprints if the ride has any bumpers
- fixed no tracked ride blueprints goal sometimes not getting completed
- fixed not being able to select 3D text for blueprints/with the bulldozer tool
- fixed wrong train spawn orientation when spawning on a turntable
- fixed an error in some custom train mods that made it impossible to select objects
- fixed doors not working when placed on an attraction exit
- fixed tall diagonal helixes could go off-grid
- fixed guests being able to see through flat ride platforms
Update 1.5a + 1.5b (25 November 2019)
Thanks everyone for all the feedback for the 1.5/Taste of Adventure updates!
We have released the following patches over the last few days:
Version 1.5a
- fixed coaster physics behaving differently than before the Version 1.5 update
- fixed attraction/shop marketing campaigns being much cheaper than they used to
- fixed vertical custom image signs displaying the images upside down on one side
- fixed a case where resetting campaign progress could lead to a black screen instead of reloading the campaign map
- fixed loud fire noises on the Yucatan Ridge scenario from the Taste of Adventure campaign
- fixed medieval door appearing in the wrong deco category
- improved color randomizer button to generate more varied colors
Version 1.5b
- changed "no pause" optional goals to "no building while paused"
- fixed a case where queue lines could be misconnected when built in a certain order
- fixed queue signs on queue tiles that use only one custom color having wrong custom colors
- fixed graphical glitch when building an elevator
- fixed "My Images" folder having to be created manually
- fixed a case where blueprint preview images would be tiny
- fixed not being able to put some Candy/Adventure theme objects into blueprints
- fixed category list in deco builder window cutting off long category names in wrong places
- fixed ghost train previews not running during thunderstorms
- fixed not being able to build depots/trash chutes in scenarios where building underground is disabled
- fixed being able to build through downward elevator segments
- fixed weirdness when trying to place a flat ride on a lake/lava near terrain edge
- fixed a case where doors would visually clip through walls when they shouldn't
- balance adjustments for "Taste of Adventure" campaign
- added command line argument -savedatafolder=Your/Path to allow using any savegame folder location you want (e.g. for installing and running the game from a USB drive)
Update 1.5 (20 November 2019)
- added customizable water color
- added custom image signs (+ modding support)
- added ride photo sections
- added spin lock option to Spinning Coaster
- added free park entry/free food/free ride voucher marketing campaigns
- added option for continuing to play with all research available after completing all scenario goals
- added construction costs/remaining value display to shops/rides info tabs
- added color palette randomizer button
- added scenario editor tool for marking deco objects as source of bad scenery rating
- added scenario editor setting for disallowing building underground
- added "win without pausing" scenario goal
- added "win without using ride blueprints" scenario goal
- added "own at least x tiles of land" scenario goal
- added option for resetting campaign progress
- added modding support for custom coaster trains
- allowed using regular path styles as queues
- allowed overlapping staff zones
- improved track builder: when deleting a track segment the track builder UI preselects the settings of the removed segment
- improved tracked ride animations to be much more smooth
- updated Content Manager window to load faster; added search and filters for own/subscribed content
- updated fountains to be resizable
- updated underwater tunnels to be buildable anywhere
- updated guest visualizers to highlight objects with positive or negative influence
- updated sandbox mode to award all goal rewards from the start when playing without goals
- updated night mode to be remembered in savegames
- updated ghost mansion ride to allow more trains
- updated blueprint builder window to display approximate cost when building without deco
- fixed some rides (like Go-Karts or Calm River Ride) counting as "coaster" in some statistics/goal completion checks
- fixed a case where a vandalism wave event notification could get stuck after loading a savegame
Update V1.4c (2 September 2019)
- incrased maximum Monorail Coaster train length from 8 to 12
- improvement placement of buoys if the park border is on a cliff
- made Thrillseeker achievement less confusing to unlock
- fixed Hydraulic Launch Coaster ghost train not getting launched when building while the game is paused
- fixed an issue where it was not possible to open a boat ride if there was already another boat ride nearby
- fixed guests not complaining about extremely short rides as they were supposed to
- fixed balloon bought from customizable product shop being invisible
- fixed a very rare case where an attraction entrance would not properly connect with the queue
- fixed a rare case where a guest could be displayed with two different animations at once
- fixed modded flat rides could get stuck
Update 1.4b (31 July 2019)
- added guests can be unhappy or demand park entrance fee back if they didn't have a lot of time to spend due to park closing
- improved performance in parks with many balloon shops
- improved performance when placing huge blueprints
- improved walls so they can be built on the park border in either rotation
- improved look of crowds slightly if many people are heading into the same direction
- uncursed the sadness factory (updated ferris wheel loading procedure for shorter cycle duration)
- changed experiences and price satisfaction ratings to update a bit more frequently
- changed it so that there is always a research team hired by default when starting a new park
- changed Janitors to only walk into queues if they have the task to clean paths
- fixed path tunnels not getting completely removed when removing water above an underwater path
- fixed an error that could occur when multiple guests where buying a product from a shop that was running out of resources at the exact same time
- fixed guests could leave and re-enter the park when heading somewhere under very specific circumstances
-
fixed changing colors of balloons in balloon shop affecting all balloons
Update 1.4 (29 May 2019)
- Knight costume for Entertainer: A fitting costume for the medieval deco theme
- Photo Spots: Encourage your guests with these new path objects to marvel at your scenery and take a photo of especially beautiful places
- Boat Dark Ride: A pretty high-capacity gentle water ride where guests ride in boats through nicely themed scenery. The boats have no restraints so this ride is only capable of very small drops.
- Flat ride modding support: Thanks to contributions by Michael P the Parkitect Asset Editor allows modders to create completely custom flat rides now, such as this Barrel Dance ride by p.marcell
Update 1.3a (02 April 2019)
- added basic ride stats to build challenge voting UI
- fixed boats could get stuck forever when building multiple boat rides on the same body of water
- fixed boats sometimes returning to station much later than they should
- fixed visualization view legend blocking clicks
- fixed collision issue with steel support tower deco
- fixed a case where some parks could take much longer to load than they are supposed to, in extreme cases up to ~10 times as long
- fixed a case where transport rides could have wrong stats before completing a full test run
- fixed a case where setting a large amount of money in the scenario editor wouldn't get saved properly
- fixed a case where Monorail could be operated with only one car per train
- fixed a case where G-force calculation could be wrong
Patch 1.3 (04 February 2019)
- added new Build Challenge voting system
- added a highlight to the transport system connectors of the Deliveries Building/Depot/Trash Chute when in transport system build mode
- added lower camera sensitivity options
- some campaign balance adjustments
- updated Korean translation
- improved which shop gets researched if scenario starts without a food/drink shop
- improved default window spawn locations to obstruct the view less (for newly installed game)
- improved Korean font support
- fixed guests sometimes ignoring certain food/drink shops when hungry/thirsty
- fixed being able to delete things in the tutorial when you're not supposed to
- fixed clicking notification for drowned guests moving the camera way off-screen
- fixed rides that were pretty much fully covered still stopping during thunderstorms
- fixed some sounds not playing while game is paused
- fixed a case where background music could play twice
- fixed being able to delete prebuilt scenery on land with support rights (e.g. road in Highway Hijinks scenario)
- fixed market research ride intensity preferences graph being quite inaccurate
- fixed being unable to delete/select particle effects after reloading a park
- fixed rides with a queue length of 1 tile being unpopular
- fixed "hold to win" countdown resetting when reloading savegame
- fixed mods not being loaded when creating a new scenario
- fixed bad starting loans in default sandbox scenarios
Patch 1.2 (17 December 2018)
- added automatically snapping track ends to each other if they are close enough
- added three new ride music options: Street Organ, Winter Funderland, Barollerquoster
- added research and goals to the default sandbox parks (you can still disable them if you want)
- added research menu button reflects the current research progress
- added hats for the winter season
- added park rating tab to Park Info window
- added attractions visited + products bought stats to guest info windows
- added tooltips explaining guest stats/park ratings a bit
- added option for bigger UI scale
- added support for GOG Galaxy Achievements
- opening a guest/ride/shop info window automatically closes all other unpinned guest/ride/shop info windows now
- made sure ESC key can still be used for cancelling actions, even if a different alternate key has been defined in the control settings
- improved loan payment UI to be less confusing
- improved pipette tool for picking an attraction to advertise to also work on queue paths
- updated graphics settings to offer FPS rates depending on refresh rates supported by screen
- updated French/Russian/Simplified Chinese/German translations
- fixed Trash Chute sometimes not connecting to paths
- fixed a case where queue sign could appear in an odd orientation
- fixed a case where scenario descriptions on campaign map could be cut off
- fixed a case where guests could float through the air when using an Elevator
- fixed a case where guest thoughts would not show up in ride/shop/park thought overview lists
- fixed Spiral Slide not working anymore when picking up a sliding guest
- fixed Fruit Juice being less popular than intended
Patch 1.1 (04 December 2018)
- added a proper time countdown display for scenarios that require holding the goals at 100% completion for a while
- added number showing the current progress to goals list
- added hovering on the date display on the main menu shows the remaining time until the end of the month
- added land cost per tile display to land purchase tab
- added confirmation dialog for hiring second research team
- added more generic deco shapes
- added tooltips to finance sheet lines
- updated Chanute Airfield to make deliveries building more noticeable; made it more clear that the runway is just a ground texture, not a path; reduced terrain cost
- updated Coral Caldera to start with prebuilt transport system tubes into the main build area
- made area highlights in tutorial more noticeable
- reduced research durations by 10%
- reduced guests preferred ride intensities in Maple Meadows and Chanute Airfield slightly
- fixed some cases where the campaign map unlock animation would not run properly
- fixed a case where the token for completing the optional goals would not unlock
- fixed a case where the token unlock animation for optional goals would play when it had already been played before
- fixed black screen when running the game on some Macs
- fixed performance issues on iMac/retina resolution Macs
- fixed missing sound effects when building coaster segments
- fixed tutorial getting softlocked when not building the Carousel flat on the ground
- fixed tutorial getting softlocked when destroying the Carousel
- fixed music not playing at intended volume after restarting game
- fixed Steel Coaster default blueprints not displaying prices and showing outdated stats
- fixed a case where the lines in the finance spreadsheet were misaligned
- fixed Build Challenge map missing some decorations
- fixed a case where the mouse could stop working after hitting the Escape key
- fixed flickering black lines on the terrain in certain camera positions/when playing at high resolutions
Patch 1.0 ( 29 November 2018)
- added campaign mode! Can YOU become the ultimate Parkitect?
- added tutorial
- added French translation
- added Traditional Chinese translation
- added Russian translation
- added time challenge goals (= finish the scenario within a certain time)
- added ride profit goals
- added shop profit goals
- added a bunch of basic coaster blueprints
- added flags
- added tree type selection to terrain generator
- added helix to Inverted Coaster
- added UI audio volume setting
- improved preview trains to keep running when building coasters during thunderstorms
- improved behaviour when hovering shop/flat ride/utility building over uneven terrain
- improved performance when terraforming below wooden supports
- improved performance if there are many people on screen
- improved performance when disabling Temporal Anti-Aliasing
- changed profit display on main menu to show operating profit
- hundreds of tiny balance adjustments and fixes
- fixed trains going crazy when derailing
- fixed a case where trains could play lift sounds while not being on a lift
- fixed shop prices not being properly synchronized if shop is built from a blueprint
- fixed brush tool not working on smoke/fog effects
- fixed holding brakes counting towards air time
- fixed a problem where hitting keyboard keys could trigger unintended actions
- fixed a case where too many shopkeepers were hired
- fixed a case where queue entrance signs would show the wrong text
- fixed a case where the deco window could become unresponsive
- fixed camera moving when holding left alt
Patch Beta 12 (30 October 2018)
- big audio overhaul added stereo sound added crowd sounds added music volume slider to ride settings fixed a bunch of audio pops and sounds not playing
- added new path styles
- added custom colors to some normal paths
- added new building pieces (spires, dormers, windows, door, clocks, stepped walls)
- added lights to Power Surge, Top Scan, Plane Carousel, Gyro Drop Tower, Star Shape
- added new ride music song (Coffee Pirates)
- added up helix to Go-Karts
- reduced RAM use
- improved performance in parks with many tracked rides
- improved TV images
- fixed guests disappearing when closing tracked ride
- fixed not being able to replace queue handrails on stairs
- fixed some path attachments missing in blueprints (only for new blueprints)
- fixed some fences not adapting to sloped paths when built from blueprints (only for new blueprints)
- fixed a case where huge parks would not receive as many guests as they should
Patch Beta 11 (02 October 2018)
- added Stand-up Coaster
- added Trash Chute utility building
- added more animal statues
- added operating profit scenario goal
- added fences around purchasable land
- added guests can take photos
- added utility building door animations
- changed how loans work
- improved build previews
- improved all build windows to minimize while building
- improved grid snapping to snap to grid center + corners at once
- fixed a case where deco objects could remain stuck to the mouse after building
- fixed a case where ghost train would be missing when editing a tracked ride
- fixed a case where wrong stats would be reported while editing a tracked ride
- fixed a case where guests could buy something from a closed shop
- fixed a case where guests would face the wrong direction while watching a ride
- fixed not being able to change car rotation/train speed on helix pieces
- fixed not being able to select fog effect in blueprints/bulldozer tool
Patch Beta 10 (04 September 2018)
- added bankruptcy
- added smoke, fog and spark effects
- added Metal support for Mac (improved visual quality and performance)
- added option for hiring a second research team
- added option for running at 30 FPS (useful for increasing battery life on laptops)
- improved calculation of deco scores in enclosed spaces
- updated LSM/hyraulic launch speeds to be more in line with real coasters
- updated German translation
- fixed puke appearing black during night/rain
- fixed a case where Gyro Drop Tower could get stuck
Patch Beta 9 (30 July 2018)
- added Top Scan
- added some more default sandbox scenario terrains
- added guests can puke into trash bins
- added guests are annoyed by employees resting on benches
- added tunnel frames for shops and ride entrances built into vertical terrain
- reduced game load time when having many blueprints installed by ~10-60 seconds
- reduced how much park entrance fee guests are willing to pay if rides have high entrance fees as well
- reduced congestion near the station ends of boat rides
- improved loan balance
- fixed objects having wrong prices when placed on half-unit high terrain
- fixed being able to build path attachments without having enough money
- fixed being able to remove trees that have been marked as indestructible in the scenario editor by building paths through them
- fixed cases where shops would not receive shopkeepers
- fixed being able to build underwater friction wheels on splashdown sections
- fixed terraformer going crazy when used from a top-down view
- fixed tower rides using wrong light colors
- fixed Janitors cleaning paths despite being too tired to work
- fixed guests could get stuck when trying to sit on a removed bench
- fixed guests complaining about long ride times of boat rides
- fixed guests playing walking animation while riding elevator
- fixed shopkeepers spawning in wrong locations when closing and reopening shops
Patch Beta 8 (04 July 2018)
- added Hyper Coaster
- added Plane Carousel
- added some new fences
- added deco score graph to market research
- added deco score scenario goal
- added inner glass roof corners
- added new sound effects
- added lowest transparency setting when hiding objects hides them completely
- changed research so you can research calm rides/thrill rides etc. instead of flat rides/coasters
- improved queue building to not remove path attachments when dragging in parallel to paths
- improved wooden supports
- improved decision making for when to enable underground view when placing ride blueprints
- made it easier to see which parts of an object are below/above ground when building
- some UI improvements
- lots of small game balance improvements, most notably:
- improved popularity of calm rides
- increased overall guest count again
- changed guest spawn speed
- changed advertisement effectiveness
- reduced park advertisement cost
- increased toilet capacity
- guests get annoyed by trash less quickly
- slightly reduced vandalism
- adjusted research times
- slightly increased guest money
- adjusted how long guests stay at the park
- guests leave earlier if they run out of money
- adjusted flat ride intensity ratings
- increased tracked ride maintenance costs
- fixed guests not using newly bought umbrellas
- fixed parts of concrete walls not being recolorable
- fixed camera not following guests when they are on rides
- fixed a case where Twister wouldn't stop when it should
- fixed guests disappearing when deleting benches/rides
- fixed path builder switching into underground mode on sloped terrain
- fixed remove button in path builder sometimes not working as intended
- fixed a case where guests could immediately leave the park instead of staying for a while
- fixed a case where trash could get stuck on trash bins and never disappear
- fixed research unlock rewards for completing scenario goals sometimes not getting awarded
- fixed goal rewards being awarded a second time after completing all goals
- fixed an error when subscribing to mods
- fixed objects built below wooden supports being hard to click
- fixed a case where scenario editor UI would stop working
- fixed a case where guests could not despawn
- fixed guests naming the wrong intensity when complaining about no rides of a certain intensity being around
- (hopefully) fixed not being able to build track segments sometimes due to location being occupied
Patch Beta 7a (14 June 2018)
- added highlighting trash as source of bad scenery ratings in scenery rating visualization view
- added clicking on a thought marker opens the info window of the person belonging to this thought
- improved behaviour when placing a queue tile next to a ride entrance that is already connected to a path that isn’t a queue
- should fix some severe performance issues on macOS
- fixed prices in deco UI not updating when scaling deco objects using hotkeys
- fixed ride light color button being shown even if ride has no custom light colors
- fixed a case where people would sometimes not know how to get somewhere even though there’s a path
- fixed a problem with color palettes where colors would be invisible
- fixed rare case where staff couldn’t leave staff room
- fixed weirdness with wooden supports when placing rotated blueprints
- fixed edge scrolling being active while game isn’t focused
- fixed weather not getting saved/loaded properly
Patch Beta 7 (06 June 2018)
- significantly improved guest performance
- significantly improved performance when running game at x2/x3 speed
- significantly improved park loading times
- increased overall guest count (some parks might see less guests; depends on what the park contains)
- added Gyro Drop Tower
- added Calm ride music track
- added sound effects for recently added props and rides
- added scenario goal requiring a certain amount of coasters with a certain rating
- changed coasters to attract significantly more guests to the park than other types of rides
- changed how park rating is calculated
- adjusted money balance to account for higher guest numbers (might need further tweaks)
- improved guest flow to attractions
- improved some more building pieces to be recolorable (walls, pillars)
- improved performance when zooming in/out of crowded areas of the park
- fixed guests being able to see bad decoration below paths
- fixed raised paths not blocking rain on paths below
- fixed some pavillions not blocking rain
- fixed guests sometimes exiting boats immediately instead of riding them
- fixed not being able to build some track pieces after curved slope-to-flat transitions
- fixed exit gates not waiting for all guests to leave the ride
- fixed a case where trains could get stuck when leaving the station and cause lag
- fixed a case where the finance overview could get stuck
- fixed an error when using object pipette on modded objects
- fixed path supports not appearing until game is unpaused
- fixed red build preview when dragging fences even though fence can be built
- fixed duplicate resolution entries in graphics settings
Patch Beta 6 (04 May 2018)
- added Mini Monorail
- added pine trees
- added new background music
- added lights to more flat rides
- added option for changing flat ride light colors
- added options for Mechanic and Janitor for customizing the tasks they should work on
- added hovered object name as tooltip to object pipette tool
- added deco window remembers last opened category
- added revealing object in deco window when using object pipette tool
- added hotkeys for changing size of resizable objects (+/- by default)
- changed mod objects to be researchable in non-sandbox scenarios
- improved building of paths
- improved building of transport system pieces
- improved object pipette tool to start building at the same height and rotation as copied object
- improved camera rotation behaviour on very uneven terrain (especially with large vertical cliffs)
- improved terraformer behaviour when using smoothen option around vertical cliffs
- improved terraformer levelling tool performance (should fix a crash on systems with low RAM)
- improved performance when hiding scenery during rain/night mode
- improved hunger/thirst/tiredness park ratings
- fixed terraforming tools flickering
- fixed curves on vertical track segments not working properly anymore
- fixed lighting messing with the colors in visualization views, making it sometimes hard to see what values the visualization was showing
- fixed guests not actively heading for Customizable Shops when searching for food
- fixed entertainers could sometimes be displayed with the wrong costume
- fixed being able to train shopkeepers
- fixed closed shops being opened after loading savegame
- fixed error when placing fences on the terrain bounds
- fixed a case where people would walk over terrain when trying to get somewhere
- fixed objects placed in scenario editor giving refunds
- fixed objects from blueprints sometimes not giving refunds when destroyed
- fixed coasters not giving full refund when destroyed using the bulldozer tool
- fixed hue slider in color picker window sometimes not reacting to clicks
- fixed a crash on macOS when using the bulldozer tool
Patch Beta 5 (04 April 2018)
- completely overhauled visuals
- added night mode and lights turn on during rain
- added animated lights to flat rides
- added graphics settings for Ambient Occlusion, Screen Space Reflections
- added higher quality Tilt Shift effect
- added decorative light objects
- added Monorail Coaster
- added Funnel Cakes stall
- added tool for taking screenshots of the entire park (default hotkey: F11)
- added small terraforming costs
- added more guest voices
- added rain protection visualization
- added legends to visualization views
- added block sections visualization to track builder
- added water sections on Water Coaster terminate block sections now
- added list of all shops/rides contained within assigned zone to hauler/mechanic info window
- improved zone visualization
- improved load times and memory use of custom ride music significantly (from many minutes to less than a second in some cases)
- improved overall performance by up to 25%
reduced time it takes to go from a loaded park back into the main menu or into a different park
- fixed market research results not being displayed correctly anymore since Beta 4
- fixed guests having trouble to find the park entrance if the path from spawn to entrance has many crossings
- fixed guests could accidentally leave the park if there are multiple park entrances next to each other
- fixed rain protection not working for flat rides as intended
- fixed Spinning Coaster cars rotating like crazy after loading savegame
- fixed UI problems with the balloon shop
- fixed tracked ride graphs being empty
- fixed suspended cars not swinging anymore
Patch Beta 4 (07 March 2018)
- added Floorless Coaster
- added holding brakes to some coasters
- added Turkey Legs stall
- added Fruit Juices stall
- added generic shop counter
- added Maple Tree, Elephant Statue
- added demolishing objects that have been placed in the scenario editor no longer give a refund
- added graphics setting for adjusting LOD distance
- changed time to start in Year 1 instead of Year 0
- increased guest count by ~10%
- improved guest distribution over the park
- improved overall performance by up to 15%
- improved performance when hiding scenery
- improved performance when using custom camera mods
- improved tunnels on Water Coaster
- fixed some custom ride music mp3s not loading
- fixed a case where shuttle coaster trains could disappear after saving the game
- fixed a case where guests would enter Transformer ride while it's in the wrong position
Patch Beta 3 (07 February 2018)
- added Magic Carpet
- added First Aid Room
- added LSM launches for Steel Coaster, Giga Coaster, Wing Coaster
- added new track pieces for combinations of curves and slopes (e.g. going into a slope on a curve piece)
- added Fantasy props and building pieces, two trees, Spooky lamps, string lights, Giraffe statue, Turtle topiary
- added shopkeepers who aren't needed anymore get fired automatically
- added ghost trains keep running while the game is paused
- added tracked rides can crash when trains collide
- added ride breakdown types
- added ride crash consequences
- added tab to shop/attraction info windows showing tasks related to it
- added filters for certain thoughts to overall thoughts list
- added search to savegames list
- added more sound effects
- adjusted effects of rain and temperature on how interested guests are in rides/food
- improved shadow quality, especially on coaster tracks
- fixed Ferris Wheel animation
- fixed not being able to replace fences of raised flat rides
- fixed weird pathfinding if station entrance/exit is placed in-line with station platform
- fixed supports not adapting to terrain changes anymore
- fixed a crash in the track builder when going from an inverted section into a vertical segment
- fixed being able to place flat rides outside the park bounds since Beta 1
- fixed a case where boats could get misaligned inside the station/pushed outside the station after loading savegame
- fixed guests did not use transport rides if the park is closing
- fixed guest stat visualizations sometimes not working when zoomed out
Patch Beta 2a (29 December 2017)
- added Elevator transport ride
- added three new ride music tracks
- added custom ride music (loaded from My Documents/Parkitect/My Music)
- added Western props, window boxes
- added more ride descriptions
- added remaining guest needs to park rating
- added overview list of all current guest activities
- added fences adapt to stairs
- removed color limitations from trees and rocks
- improved performance significantly when zooming out in busy parks
- improved Bumper Boats movement
- improved Splash Battle target building (easier to attach to walls)
- fixed Submarines could unload guests before fully arriving inside the station
- fixed advanced color picker sometimes misbehaving
Patch Beta 1b (05 December 2017)
- complete overhaul of the audio implementation
- added hundreds of new sound effects
- added five new ride music songs
- added one new background music song
- added tool for easy creation of scenery mods
- added Powered Coaster
- added alternate trains for Monorail, Spinning Coaster, Bobsled
- added employees gain experience from working and get better at their job
- added Staff Training Room for training staff more quickly
- added more fine-grained options for sandbox parks (disable money, disable goals, disable research)
- added a bunch of new plants, crates, fences
- added option to define terrain with "support rights" in the scenario editor
- added option for disabling loans in scenarios
- added predefined palette of nice colors to color picker
- added left control key for putting an object to the same height as the one below the mouse cursor
- added LOD fading
- added disallow terraforming outside park bounds
- added placing entrance/exit in-line with wide tracked ride station platforms
- added visualization of all resource crates in transit to shop products tab
improved park loading times by ~40%
- some overall performance improvements
- fixed that annoying freeze while loading parks
- fixed guests sometimes complaining about Haulers when they shouldn't
- fixed boats sometimes getting stuck
- fixed blueprints being able to build objects that haven't been researched
- fixed being able to build deco blueprints above/below terrain bounds
- fixed being able to build blueprints without having enough money
- fixed goals getting completed while playing in the scenario editor
- fixed park entrance path tiles not saving their style even though their style could be changed using the path style brush tool
- fixed not being able to "buy" land in sandbox mode
- fixed errors with some of the terrain tools
- fixed problems after changing terrain size in the scenario editor
- fixed a case where resources could not be delivered
Patch 19 (02 November 2017)
- added scenery visibility and rating system
- added "Immersion" stat for guests showing how much they like the scenery
- added park and ride scenery ratings
- added scenery protects rides/paths from rain
- added Water Coaster
- added Gentle Monorail Ride
- added Scarecrow entertainer costume
- added skeletons, mausoleum, sculptures
- added scenario settings: can't change park entrance fee, free ride entrance, free shop products, disallow terraforming, build height restriction
- added all current guest thoughts to guest overview window
- added a bigger 45° curve option
- added right click to turn off all other theme buttons in deco builder window
- improved guest performance
- improved deco window search to search through all categories, not just the currently selected one
- fixed a case where trains could derail for no reason
- fixed haulers not being able to pick up crates from delivery pad if stack is too high
- fixed terrain sometimes not rendering at all on Linux
Patch 18 (05 October 2017)
- added science fiction building pieces and props
- added build challenges
- improvements for connecting track pieces with different banking angles
- tweaked how guests decide which rides to use
- tweaked how guests decide when to leave the park
- adjusted flat ride balance
- fixed track banking transitions not being as smooth as they're supposed to in some situations
- fixed an error that could break the advertising UI
- fixed water tool not working as expected on vertical cliffs
Patch 17 (05 September 2017)
- added Orbiter
- added roof pieces, generic shapes
- added certain objects (like trees) stick to the terrain while terraforming
- added option to control settings for using the middle mouse button for rotating instead of panning the camera
disabled workers being allowed to help out in zones they aren't assigned to if there are -
- no tasks left to do in their assigned zone
- improved mouse controls
- improved guest performance
- improved staff management window performance
- improved balance of guest preferences for rides
- improved handling for box selection tool (used by bulldozer and for creating blueprints)
- improved bulldozer tool
- fixed not being able to place some objects underground anymore
- fixed guests not littering as intended
- fixed a case where the advertising tab wouldn't work properly
- fixed a case where janitors would not be able to clean trash
- fixed a case where the color picker window could be stuck open
- fixed a case where parts of a crashed train would continue to operate
- fixed a case where boats would drive around without passengers
- fixed mechanics not working properly while off-screen in big parks/on slow PCs
- fixed being able to scroll out of bounds if the game is paused
- fixed guests could walk through cash machines
- fixed speed input field spinner buttons not working properly on Linux with a non-english OS language
Patch 16b (31 July 2017)
- added Splash Battle ride
- added Boat Transport ride
- added Spooky and Fantasy props, buoys
- added shuttle mode for Monorail, Suspended Monorail transport rides
- added reordering custom color slots using drag & drop (hold Alt to replace instead)
- added tapping shift when building toggles between setting the object height to the last used one and ground level
- added more tooltips
- improved overall performance, especially with many objects on screen (up to ~40%)
- improved staff patrol behaviour
- improved janitors/mechanics to be more aware of nearby trash/vandalism
- improved behaviour when building entrance/exit between tracked ride stations with one tile distance
- improved camera pan speeds
- improved the look of metallic and glass objects
- improved research costs and duration balance
- fixed visualization views not working anymore
- fixed input field arrows misbehaving on Linux with a non-English locale
- fixed boats driving through coaster tunnels, stone paths, transport system tubes, wooden supports
- fixed errors when deleting a boat ride
- fixed sometimes not being able to open a boat ride even though it is placed in a valid location
- fixed some random error messages popping up occasionally when using any UI with a scroll list
- fixed wrong savegame entry being selected by default when saving game
Patch 15a (05 July 2017)
- additional minor fixes for all platforms
Patch 15 (05 July 2017)
- added Paddleboats
- added Bumper Boats
- added Western props, brazier, fire jet, jumping fountains, umbrellas, glass roofs
- added option for building ride blueprints without scenery
- added Eastern Highlands demo park
- added option for rides to wait for "any load, but not empty"
- added ride stats when sharing blueprint to Workshop and allowed editing description
- updated Steel Coaster cars
- improved lighting slightly
- improved water
- improved performance during rain
- significantly improved performance of Deco window (and others) opening/closing/minimizing/maximizing
- fixed vandalism state being saved into blueprints
- fixed not being able to lower Inverted Dark Ride velocity below 10km/h
- fixed missing supports on Miniature Railway
- fixed ride income graphs
- fixed not being able to build inside the scenario editor if money is set to 0
- fixed research cost not matching the allocated budget
- fixed tunnel rendering issues on Mac and Linux
- fixed edge scrolling not working properly on Linux
- fixes a case where terrain would be invisible on some systems
- fixed water not looking right in blueprint renders
- fixed fountain water flickering during rain
- fixed shop entries in overview window sometimes showing wrong information when changing sort order
Patch 14 (23 May 2017)
- added Flying Coaster
- added glass walls, cacti, stone walls, fountain jet
- added wooden supports adapt to terrain changes
- added employee list to zone info window
- added sorting employees by zone
- added shops can get dirty
- added buttons for calling mechanics/janitors for unscheduled maintenance/cleaning
- added notifications for global problems of the park (tired guests, shops out of stock etc)
- added displaying some more information about a blueprints content
- added subtle texture to most things
- added recolorable ride entrance booths
- improved camera when building tracks
- improved balance of tracked ride costs
- improved performance when moving blueprint build preview over occupied locations
- improved finance overview
- fixed Ghost Mansion Ride having wrong intensity ratings
- fixed wrong orientation of Calm River Ride boats on slopes
- fixed cases where rides derailed when building them from a blueprint
- fixed object pipette hotkey not working properly while deco window is minimized
- fixed garbage not being cleaned up after loading savegame
- fixed a very rare case where guests could randomly drown
Patch 13 (04 May 2017)
- added Submarines ride
- added Calm River Ride
- added random events
- added brush tool for changing existing path types
- added guests stop and watch rides
- added bamboo path objects
- added terrain textures
- added closing shops
- added hold Alt to change terrain painting mode
- added hotkey for pipette tool ("P")
- added countdown timer for fulfilling scenario goals
- added objects can be marked as indestructible in scenario editor
- improved behaviour of water when terraforming near it
- improved performance when hiding scenery some more
- improved path dragging to better work on uneven terrain
- improved behaviour when quicksaving a new park
- improved how scenario goal rewards work
- improved balance of flat ride costs and capacities
- fixed issue with Inverted Double Swing seats
- fixed a case where Transformer was in wrong animation position after loading savegame
- fixed grasses showing across tunnels through vertical terrain cliffs
- fixed vandalism visualization not being applied properly to some objects
- fixed walls sometimes getting misplaced when building next to sloped terrain
- fixed a rare case where the camera would freak out when switching into top-down view ("M")
- fixed high wage costs when starting a new scenario
- fixed an error message when adjusting UI scale
Patch 12 (04 April 2017)
- added Inverted Double Swing
- added Robot entertainer
- added zoom to cursor
- changed raising terrain/rides/buildings to 0.5 units from 1 (for new parks/scenarios)
- improved terrain texturing
- improved overall performance in busy parks
- improved performance when hiding scenery
- continued UI overhaul
- terrain generator improvements
- balance adjustments
- fixed performance issues when selecting large amounts of terrain
- fixed error message when switching into underground mode when it's raining while there's water on screen
- fixed staff could sometimes take a long time to return to their assigned zone
- fixed setting car rotation for Ghost Mansion Ride/Inverted Dark Ride not working
- fixed a case where trains would not have the correct colors
- fixed goals sometimes already being completed in custom scenarios
- fixed not being able to click through hidden attractions
- fixed a case where track was properly aligned but still didn't connect
- fixed hydraulic launch section sometimes stopping trains abruptly, resulting in wrong ride stats
- fixed hydraulic launch section launching train while block isn't clear
Patch 11 (07 March 2017)
- started UI overhaul (not complete yet)
- added Junior Coaster
- added Skyfall
- added terrain generator to scenario editor
- added fountains
- added modern building sets
- added wooden paths and queues
- added smaller park entrance that is easier to theme
- added shadow fadeout distance setting
- added tilt shift intensity setting
- added running costs for shops and utility buildings
- added female staff outfits
- added auto-minimizing deco builder window
- added world markers for person thoughts
- minor balance adjustments
- small performance improvements
- preventing terrain from clipping through rides/shops/utility buildings when terraforming
- tweaked shadows
- improved camera behaviour near terrain bounds
- improved text crispness
- improved sign text readability
- improved height indicator when building deco objects
- improved some windows remember some of their state when closing/reopening
- improved quality of path textures when zooming out
- removed SSAO (for now)
- fixed newly added rides being unlocked in old scenarios
- fixed guests vandalizing objects that don't belong to the park
- fixed Go Karts could get stuck
- fixed Ferris Wheel was in wrong position after loading savegame
- fixed a case where ride entrance/exit could be placed at the wrong height
- fixed color filters not being applied anymore after rain
- fixed scenario autosave files being saved to the wrong folder
- fixed a case where some tracked rides could have unrealistically high intensity/nausea ratings
Patch 10a (08 February 2017)
- added Jumper
- added mechanical props
- added science fiction props
- added setting one-way signs per staff type
- added missing pieces for the brick and spooky walls sets
- added adjustable ride maintenance budget
- added receiving land as reward for scenario goals
- added configurable land costs for scenarios
- added adjustable climate for scenarios
- added returning guests
- added theme filters to deco window
- added categories to blueprints window
- added banking across the 180° mark
- added limited banking to 90° per segment size
- added restoring weather and camera position when loading savegame
- added water edges at terrain end
- improved spawn positions of guest/ride info windows so they don't all appear in the same spot
- improved deco window performance
- improved rain performance
- improved sorting of deco objects (grouped by theme)
- improved the look of water and underwater tunnels
- improves guest animation performance
- improved stopping position in station for Vertical Drop Coaster and Wing Coaster
should fix "location occupied" error when building coaster tracks although location isn't occupied (let us know if it still happens)
- fixed a case where Janitors were unable to transport trash out of the park
- fixed tunnel entrances sometimes showing through terrain
- fixed visual glitches on log flume water
- fixed coaster stat graph getting messed up when switching to coaster stat tab repeatedly
- fixed deco builder entries sometimes not showing enough color buttons
- fixed lag when rotating camera while editing a coaster
- fixed lag when switching to coaster stat tab
- fixed a rare case where it was impossible to click anything after loading a savegame
- fixed Star Shape and Turbine rides sometimes being in wrong position while letting guests in after loading savegame
- fixed camera not being able to focus onto objects while game is paused
- fixed not being able to edit scenarios
Patch Alpha 9 (23 December 2016)
- added Mine Train Coaster
- added Turbine
- added Market Research
- added scenario goals
- added sorting attraction/shop list by various properties
- added adjustable chain lift speed
- employees only work on tasks outside their assigned zone if there's nothing left to do in their zone
- less blurry shadows
- fixed Ferris Wheel being a sadness factory
- fixed all kinds of problems with wooden supports
- fixed problems with building tracked ride blueprints near park border
- fixed lag if loading a new savegame while the game is paused
Patch Alpha 8a (05 December 2016)
- added Car Ride
- added Power Surge
- added new notifications UI + ongoing notifications
- added 3 new ride music songs
- added Pizza Stall
- added new props
- added a bunch of new sounds
- added more statistics
- all kinds of balancing improvements across most parts of the game
- fixed people leaving queues after loading savegame (can still happen on first load with Alpha 8)
- fixed not being able to pick up people while game is paused
- fixed tracked rides not restoring customized train colors properly
- fixed loans not getting paid back
- fixed dozens of smaller bugs
Patch Alpha 7 (03 November 2016)
- added Go-karts
- added ad campaigns
- added research (note that in the default scenarios everything is already researched)
- added vandalism
- added a new background song
- added a bunch of new sounds
- added changing transparency of hidden objects
- added steeper slopes for wooden coaster
- improved grid lines/height markers/cost labels when building paths/resource pipes
- improved how tasks get assigned to workers, should prefer nearby workers and respect zones more
- small balancing changes
- fixed being able to delete deliveries building transport system connector
- fixed block section lengths not affecting maximum train length usable on track
- fixed acceleration on hydraulic launch sections not being as intended
- fixed off-screen trees not being selected by bulldozer tool
- fixed Janitors getting confused about where to dump trash if there was an unconnected Depot nearby
- fixed camera jittering when following a coaster train
- fixed not showing anything for some untranslated text instead of using the english text as default
Patch Alpha 6 (7th October 2016)
- added Hydraulically-launched Coaster
- added Bumper Cars
- added loans (you can't go bankrupt yet, so this is just for gathering feedback on it)
- added attraction maintenance costs
- added thunderstorms
- added rain ambiance
- colorized employee paths by zone color
- audio improvements
- improved finance overview
- improved performance of large terrain area selections/zones rendering
- macOS: using Metal renderer if available
- fixed not being able to synchronize with stations of same tracked ride anymore
- fixed people getting stuck inside utility buildings/ride platforms if dropped onto them
- fixed problems with placing stuff on the terrain border
- fixed being able to change banking angle using scroll wheel if banking angle slider is disabled
- fixed issues when placing objects next to the terrain border
Patch Alpha 5c (09 September 2016)
- added resource and trash transport system
- added beginnings of the scenario editor
- added deco object pipette tool (easily clone any deco object)
- added shop and attraction sales stats
- added restocking shops from the back
- added a bunch of deco objects (medieval props, awnings, scaffolding)
- added czech translation (thanks Jan!)
- performance improvements (overall, reduced terrain loading times)
- fixed weather not updating after one year
- fixed guests being confused about where they want to go after using a transportation ride
- fixed path attachments sometimes not being built in the same position that's shown as preview
- fixed not being able to select objects through path tunnels
Patch Alpha 4a (03 August 2016)
- significant performance improvements
- added Spinning Coaster
- added 4D Cinema
- added palm trees
- added customizable colors for some shop products
- added area delete tool
- added controls instructions (beginning of a tutorial system)
- added monitor selection
- added camera scroll/zoom sensitivity settings
- added autosave + save hotkey (Z by default)
- added more rebindable keys
- added detection of performance problems due to mods
- added lateral and longitudinal G visualizations + graphs
- improved audio panning
- improved tracked ride stat visualizations
- improved weather
- improved Janitor behaviour for cleaning dirty toilets
- improved translation support
- increased guest spawn rate by 25%
- fixed stat heatmap visualizations not working on lowest quality settings
- fixed rides saying they have outdated values after loading savegame
- fixed raised objects not being placed at correct height if raising over sloped terrain
- fixed broken employee colors
- fixed errors when trying to load a savegame containing non-existant tracked rides (e.g. missing mods)
Patch Alpha 3a (6 July 2016)
Patch Alpha 3 (4 July 2016)
- added Motion Simulator
- added Shark costume for Entertainer
- added brick walls set and some industrial props
- added sounds for Giga Coaster, Mini Coaster, Alpine Coaster, Suspended Coaster, Monorail, Ghost Mansion Ride, Inverted Dark Ride
- added new path style
- added paths don't connect through walls and fences anymore
- added paths don't spawn handrails if wall/fence already exists in same location
- added working queue signs
- added text signs that can be put on paths and act as "no entry" signs
- added underwater tunnels
- added track tunnels automatically updating when terraforming
- added search bar for blueprints
- added embedding log flume tracks into water/terrain without spawning tunnels
- added stats graphs for tracked rides
- added cloud shadows
- added Dutch names
- improved the look of flowers
- improved the look of tunnels (look darker on the inside)
- improved savegame load times by up to ~50%
- fixed a case where guests could queue for a closed attraction
- fixed various issues with building fences
- fixed guests rarely thought an empty queue is full and didn't enter it
- should fix very rare case where mechanics could get stuck in ride exit gates