Update 1.1.4b (9.8.21)
- Tweaked controller configuration in game to allow DS4Windows to work correctly with Playstation controllers.
- Added "uinput" flag to config file, may allow some users to have native controller support over Bluetooth when using Dualsense controllers.
- Tweaked issue with multiple detected controllers not being handled correctly.
- Some general code optimisation for UI.
- Fixed some lag spikes in some AI pathfinding.
- Optimised some ray cast checks for moving platforms.
- Changed some characters' animated interpolation to be smoother at higher framerates.
- Enabled Graphics Jobs in Unity, should allow more code to run spread over separate CPU cores while preparing for rendering.
- Changed order of saving on scene loads to prevent a potential rare crash.
- Playstation Controllers Bluetooth support:
We tweaked controller configuration which should now allow Dualshock 4 controllers to be used with Bluetooth for players using DS4Windows drivers. Added a workaround for players using Dualsense controllers with bluetooth and native drivers - open the config.xml file at %USERPROFILE%\AppData\LocalLow\Acid Nerve\DeathsDoor
and set 'uinput' to 'true' before booting the game. This will turn off direct input drivers and revert to Unity input systems.
Note that without DS4Windows or changing the config file, all playstation controllers are supported when plugged in via USB.
Update 1.1.3 (3.8.21)
- Controller input switched to native input, changes from the controller beta moved to main branch - this should fix most issues with controller compatibility including allowing players to use Steam Input.
- Removed screenshake and wait frames from fire DoT ticks.
- Fixed minor collision softlock in mansion.
- Fixed bat AI that would cause issues in rare circumstances in the Avarice fight meaning it would never complete the battle.
- Fixed potential similar AI issue on spear enemies that may cause them to just run off or stand still.
- Fix for people affected by a previous ghost save issue.
- Fixed softlock returning to a night shrine with jefferson for a second time.
- Fixed friction bug on pot mimics.
- Added silent servant completion to end game door glow checks.
- Fixed rare bug where end game boss door would not spawn after a premature game exit.
- Fixed issue where travelling with the gondola in certain circumstances can cause you to spawn at the wrong location and lock the camera.
- Added extra backup saves and a readable JSON file dump for assistance debugging future save issues.
- Rolling out controller changes. Switching from Unity input to direct/native input and allowing supported devices to use Xinput. Also added checks to ignore signals sent by phantom controllers that some people's drivers were sending. If this patch changes/breaks controller input for you please email me at contact@acidnerve.com letting me know what controller you have, and sending log files if possible.