Patch Update 1.1.16 0 May 9th 2022
New difficulty settings and something is going on with a particular shrine...
"Ah, Monarchs!
Even though your Kingdom has been quiet lately, it's still a welcome sight to see you in full health. Your lands prosper through all the challenges you've overcome, and I can't even imagine what difficulties could hope to confron-"
Suddenly a storm picks up! It rushes through the fields, startling the mounts at the stable and knocking over many an archer. With it carries a voice on the wind.
"Ha Ha Ha, oh mortals... So complacent. That's no fun at all."
As the storm settles, you trudge through your lands, clearing the debris whipped up from the wind; there's one location that stands undisturbed; whatever could this mean?
Hmm, well aside of some Shrine shenanigans, we also have some big news for you; there are now new difficulty settings for Kingdom Two Crowns! We heard you loud and clear when it came to different challenges for different folks, and we hope you enjoy setting up in peaceful or cursed lands. Thank you for being so patient in waiting for us to bring this feature. Please be sure to let us know what you think in the comments!
We'd love to see screenshots of your lands during these new settings or even play by plays of how you got through the toughest difficulty setting!
There are also some good balance changes and bug fixes listed below. If you encounter any issues or bugs, please get in touch with us via our support desk
Now, onto our beautiful bullet points!
Features
- Added difficulty modes to Kingdom Two Crowns! You can now conquer your Kingdom in one of the following difficulty modes: Peaceful, Easy, Normal, Hard, and Cursed. The different modes will adjust the spawn rate of the Greed to your preference.
- Norse Lands: There is something strange ab--ᛟᚢᛏ ᚦᛖ ᛊᛏᚨᚠᚠ ᚷᚱᚨᚾᛏᛖᛞ ᛒᛁ ᚦᛖ ᛚᛟᚲᛁ ᛊᚺᚱᛁᚾᛖ… ᚨᛊ ᛁᛟᚢ ᛈᛖᛖᚱ ᛁᚾᛏᛟ ᚦᛖ ᛊᛏᚨᚠᚠ ᛁᛟᚢ ᚲᚨᚾ ᚨᛚᛗᛟᛊᛏ ᚺᛖᚨᚱ ᚦᛖ ᚷᛟᛞ ᛟᚠ ᛗᛁᛊᚲᚺᛁᛖᚠ. ᛁᛊ ᚺᛖ… ᚲᚺᚢᚲᚲᛚᛁᛜ?
- Norse Lands: The ghost will now teach new rulers how to purchase shields and activate the Shield wall.
Balance changes
- The game will now give you an extra moment to recover your crown (or dog, in Dire Island) before the game is lost.
- Greed portals will not open as easily when the ruler gallops past them.
- Ballista towers are now taller. Their arrows will strike true and no longer get stuck in walls as often.
- Farms will now deploy farmlands more quickly.
- Small improvements to Knights and their Archers in combat.
Global fixes
- We did another pass on patching up the coin purse - coins should no longer drop randomly without the ruler's consent. For real this time! (But do tell us if it still happens.)
- We also fixed an issue that would sometimes cause some coins to turn invisible when making a payment in co-op mode, and an issue that would sometimes cause Players 2’s coin purse to stop working.
- Your dog should no longer get so excited that it would sometimes disappear while howling at a blood moon.
- Fixed an issue that made it impossible to switch back to a steed that was previously used by the ruler.
- Fixed a bug where buildings would sometimes not spawn when revisiting an island in a later reign.
- Fixed an issue that would cause abandoned bomb barrels and fire barrels to never be used again.
- Fixed several visual issues with the coat of arms.
- Norse Lands: The Crusher Greed and the wild boar should now collide properly with the Kelpie’s ice wall ability.
- Norse Lands: Fixed several issues with Berserker potions and towers.
- Norse Lands: Fixed an issue that would sometimes cause the ruler ability shrine to highlight and purchase a different item while the ruler is making a payment.
- Minor visual improvements and bug fixes.
Multiplayer
- Fixed several issues that could appear in online multiplayer with high latency.
Thank you to everyone who's sent feedback and bug reports for Kingdom Two Crowns. Be sure to join our Discord and follow us on Twitter!
Onward and safe travels!
Patch 1.1.14 (10.12.2021)
Norse Lands balance changes
- Norse Lands Bankers now have extended working hours.
- The tree in the Norse Lands Vagrant Camp has sadly died and been cut down.
- Monarchs can now pay for Shield Walls during the day, allowing for preparation for the night's attack.
- Reduced the cost for recruiting Berserkers and Berserker Leaders from 6/8 coins to 3/4 coins.
- Berserkers run faster, jump attack in combat, and have more hit points.
- Berserkers heal to full health after combat is over.
- The day 30 blood moon in Norse Lands is now a smaller attack focused on the introduction of the Crusher Greed.
- The winters of Norse Lands are proving too harsh for the Greed. Wave strength no longer increases during the first two winters.
- The Crusher greed will now retreat if there are no other Greed on the map, in order to prevent certain scenarios where the player could get soft-locked.
General balance changes
- Reduced the cost for recruiting citizens at the citizen house from 7 to 5 coins.
- Builders now walk back to the nearest Kingdom border when they have no more jobs to do.
- Large groups of Archers will now do a better job at defending the walls.
- Pikemen can now carry 2 coins.
- Plague Island has had a balance pass to adjust it to the fixes and balance changes made in the Conquest update.
- Improved the Archer retreat mechanic so they are more reliable about taking up positions in towers deep in the Kingdom.
- Masked trolls are a bit less effective against walls.
- Builders will leave their catapult to repair walls in the mornings.
- Breeders now throw catapult stones back less often.
Bugfixes
- Fixed an issue that caused antivirus software to block the game, in some cases causing a fatal error saying “il2cpp failed to load”. The game now has a signed certificate that should prevent this from happening.
- Fixed an issue that caused players with the system language set to Thai or Arabic to experience infinite saving or game freeze at campaign start.
- More towers can now be built on each island, so the “I HAVE THE TOWER!” achievement should be easier to unlock. In order to access the new towers, you must start a new island or game. • Adjusted the text for the “A journey is better shared” achievement to accurately reflect the unlock conditions.
- Fixed an issue that would cause the game to soft-lock when players paid for the Wall Horn in co-op.
- Fixed an issue that caused some objects and Greed to fall off the map in a bottomless void, sometimes resulting in neverending blood moons.
- Hermits should no longer jump off your mount at night if the Monarch is heading towards home.
- Fixed a visual bug that caused the shields of workers to flicker if they entered the Oil & Fire Tower.
- Fixed a visual bug that caused the wrong tower model to spawn in Dead Lands.
- Fixed a visual bug that caused the Forge to spawn below ground in Shogun.
- Fixed a bug where Norse Lands Berserkers would Rage continuously instead of attacking.
- Fixed the monarch animation when riding the Sleipnir mount.
- Additional minor bug fixes and tweaks.
Patch 1.1.13 (04.11.2021)
- Citizen Houses can now be built from the ruins of a vagrant camp, where you can recruit additional citizens at an increased price
- Several adjustments to blood moon mechanic, including a fix to an issue where blood moons would clear incorrectly
- Adjustments to unit behaviour
- Adjustments to decay mechanic
- General improvements and bug fixes
- And much more!