SpellForce 3 Fallen God - Patch #7 - Spandauer AI & General Fixes
We want to start by saying thank you to our SpellForce 3 community. Your feedback has inspired many of the changes in this major patch. We’re grateful to those of you who stream, watch and talk about tournament games and theorycraft about the game - big shoutout to all of you involved!
In this patch, we have tweaked a whole bunch of values across all factions, plus we’ve made some changes to mechanics that require plenty of testing to make sure they deliver a great gameplay experience
Your feedback helped shape this patch, so we hope you’ll enjoy the changes. If you notice anything that seems a little out of balance, let us know - the SpellForce Discord is a great place to share your suggestions or report a bug, and also a great place to meet other SpellForce players
And we’re not done yet! You can look forward to more improvements in the future - in the meantime, keep sharing your feedback and streams with us. Thank you!
We have an additional surprise for you:
Inspired by the famous "Spandauer Squad", we sent our AI Commanders into a bootcamp to make them stronger than ever!
The "Spandau AI" not only learned how to play more optimal in general, it also studied the builds and playstyles from competitive players.
It will also spawn Titans, attack players more aggressively and put more pressure on. We hope that you have a lot fun playing against this new AI and are looking forward to your feedback!
Changelog
Bugfixes:
- Fixed players in skirmish games being unable to select any RTS faction not owned by the host
- Fixed a problem where healthbar size wasn't updated appropriately while the entity in question was selected
- Fixed a problem where allied entities where sometimes not recognized as visible (even though they actually were)
- Fixed crash when trying to launch game while the previously selected graphics adapter (GPU) is not available
- Fixed incorrect tooltip descriptions being displayed for a few settings in the options menu
Balance Patch Notes
These changes have the goal to increase both spell and unit variety for each faction. For some, this also includes some nerfs in certain stages of the game, while also including buffs at other stages.
Especially Trolls are in a good spot right now and see a good amount of unit variety. To balance their power while preserving this variety, the changes are a bit more subtle. The Plague Bringer got a couple of reworked abilities to see better spell variety, we hope you like them! For other factions, we wanted to address certain issues in specific stages of the game while also making more units more interesting. Some changes, such as the Dwarves' Earth Shaper, might need more drastical changes in the future. This test will serve as a foundation for future adjustments.
All Factions
- Adjusted the repair cost to be 1 Resource / 400 HP (was 500 HP), while the effective repaired HP/s stays the same
Humans
Royal Mage
- Absorb the Elements: Increased duration from 20 to 25s
- Incinerate: Level 1 now deals 70 damage to adjacent targets, 50 damage to target
- Incinerate: Level 2 now deals 120 damage to adjacent targets, 50 damage to target
- Hailstorm: Increased range from 120 to 150
- Increased attack range from 140 to 150
Wolf Guard Commander
- Fatal Blow: Spell range now based on weapon range
- Hymns: Reduced focus cost from 12 to 10
Buildings
- Aria Distillery: Increased health from 1800 to 2400
- Barracks: Increased health from 2000 to 3000
- Upgraded Barracks: Increased health from 3200 to 3900
- Upgraded Barracks: Reduced cost from 6 Wood 6 Stone to 3 Wood 3 Stone
- Billet: Increased gained supply from 15 to 20
- Hunting Cabin: Reduced processing time from 8s to 5s
- Forge: Reduced construction cost from 20 Wood 20 Stone to 5 Wood 5 Stone
- Market: Fixed the icons not being in line - again.
Units
- Mentalist: Increased damage from 65 to 75
- Griffin: Reduced cost from 5 Wood 10 Food 3 Iron -> 4 Wood 8 Food 3 Iron
- Griffin: Increased damage from 75 to 85
- Griffin: Reduced health from 1700 to 1500
- Champion: Reduced cost from 8 Food 6 Iron to 8 Food 5 Iron
- Champion: Increased health from 1300 to 1400
Elves
Druid
- Treants Grasp: Impair effect reduced from 40% to 25%
- Treants Graps: Increased area of effect range from 90 to 120
- Elens Wrath, Natures Gift, Elens Fire: Increased area of effect range from 90/100 to 120
Ranger
- Hail of Arrows: Damage reverted back from 140 to 150
- Spectral Wolf: Reduced health from 1000 to 800
Buildings
- Farm: Reduced processing time from 21s to 18s
- Hunting Cabin: Reduced processing time from 8s to 5s
- Arcane Smithy: Reduced construction cost from 20 Wood 20 Stone to 5 Wood 5 Stone
- Iron Mine: Reduced build time from 60s to 50s
Units
- Druid: Double passive healing effectiveness
Orcs
Goblin Shaman
- Totemic Might: Halfed the healing effect from 15hp/s to 7.5hp/s
- Healing Totem: Reduced healing done from 30 to 28 per tick
Occultist
- Lacerate: Spell range now based on weapon range
Buildings
- Iron Mine: Increased building time from 15s to 30s
- Blood Forge: Reduced construction cost from 10 Wood 20 Stone to 5 Wood 5 Stone
- Shaman Hut: Increased cost from 20 Wood 20 Stone to 20 Wood 35 Stone
- Shaman Hut: Increased health from 4000 to 5000
- War Pit: "Wrath of the Horde" cost reduced from 5 Wood 30 Stone 15 food to 5 Wood 15 Stone 15 Food
- Goblins: "Strength in Numbers" cost increased from 25 Food to 25 Food 5 Iron
- Unlock: "Call of the Pack" cost reduced from 5 Wood 15 Stone 15 Food to 5 Wood 15 Food
Units
- Goblin Pesterer: Reduced cost from 6 Food 3 Stone to 5 Food 2 Stone
- Goblin Pesterer: Increased base damage from 16 to 20
- Goblin Scoundrel: Added unique icon for the unit
- Drummer: Reduced cost from 6 Food 4 Wood to 5 Food 3 Wood
- Wyvern: Adjusted attack animation to allow faster attack windup
- Wyvern: Added unique icon for the unit
- Brute: Reduced health from 1500 to 1400
- Ravager: Changed resistances from 0% Strike 0% Pierce 75% Siege 0% Magic to 25% Strike 25% Pierce 75% Siege -25% Magic
- Ravager: "Thrill of the hunt" upgrade cost changed from 5 Iron 5 Black Ash to 10 Iron
Dark Elves
Guardian of Nor
- Debilitating Blow: Spell range now based on weapon range
- Soul Catharsis, Plague Field, Soul Charge: Increased Area of Effect radius from 100 to 120
Buildings
- Hunting Cabin: Reduced food processing time from 8 to 5 seconds
- Forge: Reduced construction cost from 20 Wood 20 Stone to 5 Wood 5 Stone
Units
- Infiltrator: "Blitz Attack" cost changed from 10 Souls to 10 Wood, 10 Food
- Strider: "Aim for the wounds" cost increased from 10 Iron 5 Souls to 15 Iron 10 Souls
- Plague Beetle: Reduced production cost from 12 Food 3 Iron to 10 Food 3 Iron
- Sleeper: Adjusted resistances from 0% Strike 25% Pierce 75% Siege 0% Magic to 25% Strike 25% Pierce 75% Siege 0% Magic
- Spectre: "Wail" radius increased from 100 to 150
- Broodfather: Reduced summoning cost from 75 Food, 75 Iron, 125 Souls to 75 Food, 75 Iron 100 Souls
- Broodfather: Increased damage dealt per attack from 100 to 150
Dwarves
High-Hierophant
- Totem of Silence: Duration decreased from 30s to 20s, Cooldown decreased from 30s to 30s
- Totem of Silence: Increased infused radius from 10 to 20
- Totem of Flames: Duration decreased from 30s to 20s, Cooldown decreased from 30s to 30s
- Totem of Flames: Base damage increased from 25 to 35
- Totem of Healing: Increased radius from 30 to 70
- Totem of Healing: Reduced healing per cycle from 30 to 15
- Totem of Healing: Cleansing now standard on level 2. Infusion increases healing per cycle from 15 to 25 HP/s.
- Totem Infusion: Range increased from 120 to 140
Warrior of the Depths
- Headsplitter: Spell range now based on weapon range
- Disruptor: Spell range now based on weapon range
Buildings
- Charburner: Now processes wood in batches of 2(was 3)
- Stonecutter: Worker efficiency reduced by 25%
- Stonecutter: Carry capacity reduced from 2 to 1
- Stonecutter: Changed processing rate from 2->3 to 1->2; Thus achieving same stone/minute in smaller batches
- Farm: Reduced processing time from 28s to 24s
- Hunting Cabin: Reduced processing time from 8s to 5s
- Workshop: Reduced construction cost from 20 Charcoal 20 Stone to 5 Charcoal 5 Stone
Units
- Earth Shaper: "Protective Shield" cost changed from 15 Charcoal 5 Iron to 10 Charcoal 5 Stone 5 Food
- Earth Shaper: Proctective Shield now increases resistances by 20% (was 25%)
- Earth Shaper: Increased damage dealt from 60 to 80
- Fire Golem: Added 25% Pierce Resistance
Trolls
Plaguebringer
- Plague Disease: Increased area of effect radius from 15 to 22
- Corpse Explosion: Mechanically adjusted. Each affected corpse now generates a single projectile targeting the nearest enemy for 150 damage.
- Infected Orb: Mechanically adjusted. Targets around the selected target are now infected by individual orbs. Deal 100 base damage, +100 additional damage for Plague Disease I and +200 additional damage for Plague Disease II on the target.
Chieftain
- Train Spells: Now have 2 seconds cast time
- Slam: Reduced area of effect radius of level 2 from 120 to 100
Units
- All: Each killed troll unit now grants 10 more experience points (most: from 40 to 50)
- Wall Breaker: Reduced movement speed from 50 to 45
- Thrower: Damage dealt on additional targets changed from 20 to 10
- Smasher: Health changed from 1350 to 1250
- Spike Flinger: Reduced attack range from 180 to 170
- Bone Hexer: Changed damage from 115 Magic 35 Leech to 120 Magic 25 Leech
Map Changes
We hear your feedback on various issues on ladder maps. We are actively working on adding new maps to the map pool, but in the meantime are improving the current maps in the pool!
Windwall Forest
- Increased food amount in some sectors: 100 -> 150 in capital sectors. 75 -> 100 in surrounding and mid sectors.
- Decreased T3 amount mid sector: 700 -> 500
Greykeep Gardens
- Swapped eastern and southern creep corridors to equalize creeping paths
- Increased iron amount in the outer (Wyvern) sectors from 200 to 400
- Equalized iron distribution in the middle sectors to 350/350 in both sectors
- Adjusted scrap pile placement based on community feedback (3 on each side, placed in sectors)
Old Battlegrounds
- Removed the Wyvern in the middle
- Hard group of skeletons (aggressive) has been moved to Wyvern's position
Fortress Stoneguard
- Removed misplaced stone depot in north-eastern main base
Mystic Valley
- Added Food to the Middle Sector (300) and to the middle sectors with Wyverns in them (100)
Wasteland of Xu
- Middle sectors now have 150 food
- All middle sector creeps are now medusae
- Adjusted south-western creeps to be in line with others (1 zombie spawn -> 1 bandit spawn)
- The main base skeleton creeps spawns have been removed
Patch #6 - Fixes & Balancing Tweaks
Changelog
General Fixes
- Added a button to open godstone portals from the viewport, without needing to select the godstone first
- When playing with a gamepad, you can now double tap the left analog stick in any direction to move the camera faster
- Fixed a bug that prevented Versus-related achievements from being saved to player profiles once unlocked
- Fixed a possible crash after host migration in multiplayer
- Added new animated cursor in gamepad mode
- Improved drag & drop with gamepad in hero party screen
- Fixed incorrect healthbar positioning on some buildings without assignable workers
Balancing Adjustments
Humans
Griffin
- Supply cost increased from 3 to 4
- Iron cost increased from 1 to 3. New cost: 5 Wood 3 Iron 10 Food.
Orcs
Hero: Occultist:
- Demonic Pact: Now scales with Brute Force.
- Demonic Pact: Level 1 Base power increase reduced from 150% to 100%. Level 2 Base power increase reduced from 200% to 150%.
Starting Resources
- Increased initial wood amount. New starting resources: 70 Wood, 10 Stone, 10 Food.
Outpost
- Increased cost of T1 Outpost: 9 Wood 10 Food increased to 12 Wood 10 Food.
Hunting cabin, Stone Cutter & Farm
- Increased construction cost from 7 to 9 Wood.
Dark Elves
- Upgraded woodcutter and iron mine now properly profit from refinery upgrades
Guardian of Nor
Soul Guardian
- Soul Transformation: Level 1 now requires party level 3
Plague Beetles
- Upgrade: Added 10 iron bar cost. New cost: 10 Iron 15 Souls
- Upgrade: Damage on additional targets has been reduced from 80 to 30.
- Increased production time from 20 to 25
- Increased supply cost from 4 to 5
Tower of Lethargy:
- Health increased from 1400 to 2000
Dwarves
Sentry
- Reverted Charcoal cost increase. New cost: 3 Charcoal 4 Food
Trolls
Starting Resources
- Increased initial food amount. New starting resources: 52 Wood, 52 Stone, 15 Food.
Hero: Chieftian
- Slam no longer removes acquired Junk stacks.
Smasher
- Increased Food cost from 10 to 12, reverting the precious change.
Bone Hexer
- Increase damage from 70 Magic / 15 Leech to 115 Magic / 35 Leech
War Bringer
- Equalized movement speed. Reduced from 60 to 50.
- Increased health from 3000 to 3500
- Attacks now cleave on two additional targets
Patch #4 - Small Fixes
- Fix for a bug with repair costs
- Fix for a rare crash with the cross store front sign in process
SpellForce 3 Fallen God - Patch #4 - Balancing Tweaks & New Modding Tools
With this update we release the SF3 version of Articy Draft which we used to set up dialogues and other gameplay data. We also put together a modding guide here: https://spellforce.com/modding/SF3ModdingGuide.pdf
Changelog
- Adjusted size of new healthbars to be more readable
- Bavarian Trader on Isar Valley map has a voice now
- Added a cooldown for Troll Capital select sound
- Additional sound design for intro and outo videos
- Fallen God campaign button/painting now has a mouseover sound
- More ambient sounds on skirmish maps
- Collapsing bridge on Red Meadow campaign map now has a proper SFX
- Added SFX for failed spell casting
- Trollcamp ambient sound on Mugwas Cradle now mutes properly after the trolls are gone
- Improved Orc Titan visual effects
- Improved Ironbeak visual effects
- Added mod transfer support: When connecting to a modded lobby, you can now automatically - download required mods from the host
- Various tooltip & unit description improvements
- Fixed an issue that could cause a plotstopper after completing the Quest ‘The Scions of the Kind Shepherd’
- The Red Meadow: Small improvements
- Added "Select all barracks", "Select all tech buildings", "Cycle godstone" hotkeys
Full List of Balancing Changes:
Balance Changes: Campaign
- Reduced duration of Zazka: Worm Away from 15s to 12s
Balance Changes: Multiplayer & RTS
Creeps
- All elite golems now deal 250-260 base damage
- Stone Golem whirlwind ability now deals 200 base damage and causes 10 bleeding damage per second for 10 seconds.
All Factions
- Increased the iron mining speed by 10% across all factions
- Reduced research time from T1 to T2 by 1/3 for all factions
- Added a 3 second cooldown to all "Orb" items
- Adjusted building repair efficiency:
Starting with 50/s, each upgrade to an Outpost increases the repair efficiency for all buildings in that sector by an additional 16HP/s.
The steps are: 50 / 67 / 83 / 100
For Capitals, the steps are 50HP/s per upgrade and 50HP/s base. This affects all buildings within the sector.
Trolls start on 67 HP/s and upgrade to 100 HP/s.
- Adjusted main building HP: from 7500 / 11500 / 15000 to 10000 / 15000 / 20000 HP
Humans
Wolf Guard Commander
- Replinishing Strike adjusted
- Level 1 heals 50 to hero
- Level 2 heals 90 to hero, 40 to allies in smaller radius
- Level 3 heals 150 to hero, 60 to allies in larger radius
Royal Mage
- Increased cooldown of Ice Shell from 20s to 25s
Arbalist
- Range upgrade increases range by 25 instead of 30
- Damage upgraded increases damage by 25 instead of 35
Champion
- Increased health from 1200 to 1300
Market
- Increased cost from 10 Wood 30 Stone to 10 Wood 30 Stone 5 Aria
- Adjusted the command card order of paying resources
Orcs
Shaman
- Totemic Might: Instead of only affecting hero, buffs now affect all units (including hero) in radius for half power.
Occultist
- Demonic Pact: Reduced cooldown to 30s.
- Demonic Pact: Decreased damage bonus on level 1 from 200% to 150%. Does not scale with power.
Capital
- Production time of units now at normal speed, as opposed to half
Farm
- Increased cost from 5 to 7 Wood. New Cost: 7 Wood 2 Stone
Hunting Cabin
- Increased cost from 5 to 7 Wood.
Stonecutter
- Increased cost from 5 to 7 Wood.
War Pit
- Reduced cost from 20 to 5 Wood.
- Increased cost from 0 to 10 Stone. New cost: 5 Wood 10 Stone.
- Reduced build time from 30s to 25s
- Increased building health from 2000 to 2500
- Increased the cost of each unit upgrade by 5 Wood.
Orc Hunter
- Reduced damage from 140 to 130
- Reduced Strike resistance from 25 to 0
Flesh Golem
- Reverted iron change cost
Elves
Ranger
- Reduced Hail of Arrows damage from 150 to 140
- Reduced Martyricial Sacrifice radius from 100 to 84
- Martyrial Sacrifice I no longer resets cooldown of Spirit Of the Forest. Martyrial Sacrifice II no longer weakens targets hit.
Druid
- Elen's Wrath: Increased cooldown from 10s to 20s
- Treant's Grasp, Elen's Fire, Nature's Gift: Increased focus cost from 5 to 10.
Guardian
- Melee damage decreased from 80 to 70
Warden
- Clarified tooltips to show proper damage distribution
- Damage distribution: 125 Pierce + 50 Magic damage (Base), 125 Pierce + 100 Magic damage (Upgraded)
- Iron cost reduced from 3 to 2
Outpost
- Shrine of Growth: Reduced initial supply gain from 20 to 10
- Shrine of Growth T2: Increased supply gain from 5 to 10, thus all upgrades now give 10 supply.
- Fixed the positioning of upgrade icons. The upgrade position on the final level will also now stay at its previous position.
Dark Elves
Guardian of Nor
- Increased focus cost of "Soul Transformation" from 5 to 10.
Infiltrator
- Reduced building time from 18s to 15s
Basilisk
- Fixed an issue that would cause Basilisk attacks to hit air units
Outpost
- Reduced cost of upgrading from Scouting Post to Frontier Post from 15 to 12 Wood. New cost: 12 Wood 10 Food.
Iron Mine
- Added an upgrade that allows 3 additional workers to be placed in the Iron Mine. Cost: 10 Stone
Dwarves
High-Hierophant
- Reduced Barrage damage from 150 to 130
- Reduced the maximum amount of Scattershot ammunition from 10 to 7
- Reduced the range of additional targets hit by Scattershot by 66%
- Totem HP on level 1 increased from 200 to 250
- Cost of totem summoning reduced from 15 to 10 focus
- Totem of Silence: Intensity of debuffs increased from 10% to 15%
- Killshot level 1 no longer impairs
Warrior of the Depths
- Increased base focus from 20 to 30
- Relentless Rage: Additional focus gain per level increased from 5 to 10
General
- Dwarves now start with an additional 10 Charcoal.
Earth Shaper
- Can now attack while in Protective Shield stance
Fire Golem
- Reduced Charcoal cost from 20 to 15. New Cost: 5 Iron 15 Charcoal
- Melee Stance now hits for 90 strike damage, up to 3 targets in front.
- Siege stance now deals 350 siege damage instead of 300
Sentry
- Reduced attack range in Sharpshooter Stance from 300 to 225
Mole Rider
Outpost
- Increased cost of T1 Outpost by 5 Charcoal. Reduced stone cost from 23 to 18. New cost: 5 Charcoal 18 Stone 13 Food
Stone Hall
- Removed 5 Food cost. Added 5 Charcoal cost. New cost: 5 Charcoal 15 Stone.
Moonsilver Smeltery
- Reduced build time from 75s to 50s
Trolls
Plaguebringer
- Increased focus regeneration from 0.5F/s to 0.75F/s
- Increased strength of cannibalistic aura buffs. 5% -> 10% attack damage, resistance increase. 5 -> 10 heal per second.
Chieftain
- Level 1 of Train: Throwing, Train: Hitting and Train Hexing now behaves like level 2. The abilities can no longer be upgraded, just unlocked.
Smasher
- Reduced cost from 12 to 10 food.
Mugwa's Cub
Spike Flinger
- Reduced range from 200 to 180
- Changed damge type from Magic to Pierce, effectively reducing its potential damage output versus buildings and many units.
Wall Breaker
- Reduced siege damage from 400 to 350
Bone Hexer
Shrine to Mugwa
- Reduced cost from 20 Wood / 20 Stone to 15 Wood / 15 Stone
- Now produces 2 offerings every 24 seconds. From previous 5 offerings every 60 seconds.
SpellForce 3 Fallen God - Patch #3 - Various Fixes & Balancing Tweaks
Changelog
- Fixed an issue that would cause resources to spawn when demolishing an outpost
- Improved health bar logic: Small line indicators show steps of 200 health, continuous lines show steps of 1000 health.
- Added icons and custom names for expansion flags
- Removed character lock on starting weapons
- Minor text, tooltip & balance tweaks
- Fixed achievements “Green Thumb” and “Troll Scholar”.
- Hirin’s Temple: Fixed loot containers still being highlighted after being looted.
- Hirin’s Temple: Fixed that the quest “Through Rain and Wind” could complete too early.
- Brittlebone Village: The icon to use Noag’s ability “Smash It!” is now properly displayed on the wyvern eggs.
- Temple of the Sacred Seal: Fixed lever highlights and their toggle states.
- The Northern Coast: Fixed certain dialogues demanding to gather the hero party despite them being gathered.
SpellForce 3 Fallen God - Patch #2 - Various Fixes & Balancing Tweaks
General Changes:
- Added translations for cinematic subtitles
- Fixed Old-Haalâyash campaign savegames only being loadable by players who own SpellForce 3: Soul Harvest
- Fixed players being able to change other player's race in skirmish lobby
- Temple of the Eclipse Godess: Small bugfix
- The game will no longer write unnecessary debugging information to disk while playing
- Fixed custom lobby screen popping up before entering a Versus match
- Implemented a fix that may circumvent the missing text issue
- Blackheart Jungle: Re-visiting the map via the world map no longer causes trolls to die. Also, the heroes should no longer spawn at the bottom left of the map but rather at the temple entrance.
- Northern Coast: Improved visuals after Akrog's speech.
- Added Class Templates for Noag in the Character Generator
- Akrog: Reduced strength of Chieftain Mark and Moon Spirit Revenge abilites
- Bundled Cloak of Shivers effects in one condition each
- Spectator Mode: "Free Spectating" now shows the partially revealed map for the spectating player
- Adjusted names of towers and refineries (SH races)
- Cleaned up various skirmish hero & RTS skill tooltips
- Improved visual effects on RTS units
Balance Adjustments:
Creeps
- Normalized casting speed of all wyverns to 1.5s
- Lightning Wyvern spell now only hits up to 15 targets in a long chain
All Factions
- Range of all capitals have been increased by 25 to help with initial capital harassment
- The "Worker Armor" Upgrade now costs 5 Food and takes 20 seconds to research for each step.
Humans
- Royal Mage: Fixed Incinerate not dealing areal damage on level 2
- Paragon: Attack speed increased from 0.17 to 0.22
- Paragon: Shield duration reduced from 60 to 40s
- Paragon: Shield amount reduced from 750 to 500
Orcs
- Occultist: Reduced the attack speed of Blood-Blessed Claymore (III) to be in line with the other weapons
- Flesh Golem: Reduced summoning cost for Flesh Golem from 75 iron to 50 iron. New cost: 75 Food, 50 Iron, 75 Black Ash
Elves
- Ranger -> Trueshot: Reduced damage dealt from 250 to 200
- Guardian: Increased health from 550 to 600
- Druid Hero: Basic attack range increased from 80 to 100
- Druid Hero: Elen's Fire now inflicts magical damage, but 20% more
- Wanderer: Upgraded Wanderers now deal 25 Magic and 25 Pierce damage per hit, down from 30 / 30
- Warden: Increased iron cost from 2 to 3. New cost: 5 Food 3 Iron 4 Supply
- Treant: Elen's Roots no longer hits air units
- Druid: The area of effect heal has been reduced from 20 HP/s to 10HP/2s
Dark Elves
- Guardian of Nor: Increased sword damage. 72(Base), 84, 96 to 80(Base), 90, 100
- Reaper: Kiss of Nor cooldown increased from 10s to 30s
- Tarantula: Increased health from 500 to 525
- Basilisk: Reduced pierce resistance from 25 to 0
- Strider: Reduced health from 1500 to 1400
- Strider: Increased supply cost from 4 to 5
- Twisted One: No longer immune to sacrifice effects from Guardian of Nor
- Broodfather: Summoning cost reduced from 150 souls to 125 souls. New cost: 75 Food, 75 Iron, 125 Souls.
Dwarves
- High-Hierophant: Reduced attack speed from 0.29 to 0.25
- High-Hierophant: Increased cooldown of Barrage from 15 to 20
Trolls
- Cost of basic economic buildings increased.
- Tree Chopper -> Cost increased from 9 to 13 Stone
- Stone Breaker -> Cost increased from 9 to 13 Wood
- Hunting Hut -> Cost increased from 9 to 13 Wood
- Starting resources increased to 52 Wood, 52 Stone and 10 Food
- Plaguebringer: Upgraded weapon damage has been reduced: 90(Base), 140, 190 down to 90(Base), 110, 130
- Plaguebringer: Basic attacks no longer cleave
- Plaguebringer -> Infect Buildings: Cost reduced from 15 to 10
- Plaguebringer -> Infect Buildings: Cooldown increased from 15 to 20
- Plaguebringer -> Infect Buildings: Duration increased to 10 seconds
- Plaguebringer -> Infect Buildings: Damage reduced from 60 to 30 on Level 1, from 60 to 50 on Level 2
- Chieftain: Upgraded weapon damage has been reduced: 150(Base), 175, 215 down to 150(Base), 175, 200
- Chieftain -> Come Here: No longer increases impair intensity on level 2, but increases range from 90 to 130
- Chieftain: The Troll Guard now only accepts actual trolls
SpellForce 3 Fallen God & Versus Edition Patch #1
Changelog
- New feature: Unit movement preview. You can now see where all your units will end up standing when you give them a move command. You can turn this feature on under Options -> User Interface -> Show movement formation preview.
- Added subtitles for cinematics (English only for now, translations coming soon!)
- Fixed "Unable to join." error when attempting to connect to a player who launched the game via a different shortcut in their Steam library.
- Improved update download and installation times
- Fixed several potential crashes
- Fixed allied players’ resources being added to own resources in global resource display
- Fixed player being able to attempt to load savegame from a campaign that is not installed
- Fixed Korean language not being selectable in Versus Edition
- Added invite button in Steam version multiplayer lobbies
- Temple of the Sacred Seal: Julog and Noag should no longer talk about a certain troll who died as if he is still alive
- Buildings: Tweaked Refinery and related names
- Life Totem: Added radius falloff to heal effect
- Brittlebone Fields: Fixed dialogues interfering with each other after both cutscenes after winning the map. Also fixed an issue with those cutscenes locking the player out of combat and making the hero party immortal.
- Brittlebone Village: Adjusted inspection text.
- Urgathian Jungle: Fixed that Noag could have been shaped as often as the player wanted in the dialogue with the Tuskhunter.
- Fixed double “Spiders” entry in glossary
- Akrog’s spirit summoning related synergies now require the spirit skill
- Balance tweaks: Moonkin March (HP reg), Undead Araks (HP)
- Improved Troll RTS unit effects (stomps)
- Fixed wrong building icons in Temple of the Sacred Seal
- Fixed Demon Within transformation being preventable
- Temple of Shanna: Fixed traces third clue sometimes incorrectly not completing
- Temple of Shanna: Fixed a bug in the “A Secret Place” quest
- Shelter of the Master-Scrapper: Fixed party not properly being recognized as gathered when interacting with a door near a pig
- Increased Scrap amount in the RTS part of “Mugwa’s Cradle”
- Blackheart Jungle: Fixed that heroes could get stuck behind Nerbok and Ku.
- Temple of the Sacred Seal: Fixed a dialogue not completing a task
- Temple of Hirin: Fixed Golem Minibosses not attacking the party when attacked with ranged weapons (We are looking into other encounters where this might be also be the case at the moment)
- Isar Valley: Fixed map being playable in Survival mode
- Summoning spells: Summons can no longer spawn in areas not reachable by the summoner
- Fixed wrong tooltip of the “Plaguebringer’s” spell “Life from Death”
- “War Bringer” aura no longer scales based on amount of “Blood Power” stacks
- Character Editor: Number of trees to select now counts down
- Character Editor: Fixed that number not showing in german
- Character Editor: Now proposes correct names when saving characters
- Blackheart Jungle: Crumb should now heal the heroes when accompanying them.
- Temple of the Eclipse Godess: Added failsafe
- Fixed that heroes could not get their special abilities
- Brittlebone Village: Fixed that the Mayor’s amulet couldn’t be looted in case the player assaulted the village.
- Temple of the Sacred Seal: Fixed a case where Akrog wouldn’t be able to infuse essences into the Echo Shaper.
- Blackheart Jungle: Fixed that the paty wasn’t positioned at the correct location when visiting the map again.
- Brittlebone Village: Fixed that certain dialogue with one of the villagers could be repeated forever.
- Temple of the Sacred Seal: An item containing Slowness is now available in later stages of the level
- ‘Potion of fresh start’ returns the proper amount of ability points now
Fixed various minor text and translation issues