Release Notes for Trek to Yomi
Update 1.007 (June 6th, 2022)
Improvements to Counter/Parry tutorial part were made:
- Time stops and the tutorial pauses for the moment of the 1st successful Parry
- Time stops and the tutorial pauses again, for the moment of the 1st successful Counter
Counter attacking was tweaked:
- Slow motion was removed after successful Parry to make counter attacking easier
- Successful Counter attack can be now performed slightly earlier
Parrying was improved:
- Some of the enemies' initial attacks were slightly slowed down, to increase the chance of a player's reaction
- Successful parry window for some enemies has been tweaked - according to their attacks animation
Other changes:
- Removed stun from the light overhead combo
- Fixed timings of some animations
- Player path is now more visible and clear
- Player now can use a double counterattack
- Ghoul counter attacks were tweaked
- Player now rotates automatically while falling down
- Fixed issue with NPCs collapsing if certain conditions are met
- D-pad icon now turns white when used
- Localization improvements
- Fixed issue with losing health and stamina upgrades after saving
- HP points now instantly disappear after being hit
- Fixed a rare bug with losing inputs after performing a specific combo and switching shots during its animation
- Adjustments to Sadatame in chapter 5 were made
- Fixed a glitch with the turnaround animation while in a tired state
- Fixed a glitch with NPC in cages in chapter 4
- Adjusted the parry distance
- Fixed an issue with puzzles in chapter 5 and chapter 6
- Improvements to UI in the inventory menu
- Fixed rare bug when players are losing all upgrades while entering chapter 7
- Fixed an issue with skipping dialogues with a few NPCs
- Fixed a bug with hiding a katana while attacking enemies
- Fixed issue with Heavy Brute attacks not affecting the player in certain conditions
- Ashigaru Marksman's shooting speed was adjusted
- Fixed issue where the player was unable to rotate or move after using bo-shuriken in a tired state
Update 1.006
- Improvements to descriptions and localization polish
- Various fixes of hint display across the whole game
- Fixed animation of Aiko in Chapter 1 when her model occasionally slides
- Fixed bridge animation in Chapter 5
- Fixed walking on destroyed bridge in Chapter 3
- Fixed walking on fence in Chapter 7
- Improved stability of AI logic causing improper behavior or occasional crashes
- Improved setup of a collision on characters
- Fixed Sanjuro`s weapon hitbox
- Fixed Spearman encounter where AI attacks player during his introduction
- Marksman and Archer can no longer perform a kick in the infinite loop
- Fixed bugs related to Bo-Shurikens
- Fixed bug with the wrong scale and player spawn in sequence at Chapter 7
- Removal of unwanted menu slider flickering
- Removal of unwanted camera flickering
- Fixed a rare bug with saves where player was losing his progression
- Added audio feedback for changing volume settings
- Improved functionality of V-Sync option with different framerate caps
- Various fixes for incorrect input recognition