[1.2.9] - 2022-12-29
Fixed
- Fixed Duo Attack not calculating its damage appropriately under certain conditions.
- Fixed incorrect Duo Attack damage preview.
- Fixed incorrect Rocky Finisher damage preview.
- Fixed Snowball Catching hover tool tip incorrect description.
- Fixed Kinetic Blow not triggering talent Controlled Rage.
- Fixed SP values not adding correctly while under the effects of Art of War
- Fixed error regarding rune selection that allowed a card to be socketed into more than 1 gear piece.
- Fixed a error related to renown and artifacts tutorial.
Changed
- Updated first level up tutorial.
- Updated christmas event localization.
[Build 107k] - 2021-07-22
Changed
- Acts : Supply capacity is now increased for lower difficulties (35/30/25/20/20). Refresh party members in the Guild Hall (Act 1) or Operations Tent (Act 2) to update this value.
Fixed
- Fixed an incorrect interaction with Jeweller's Loupe and socket generation.
- Additional fixes for Burn proliferation.
- Various skill fixes.
[Build 107j] - 2021-07-21
- Changed
- Each unit exploding due to Burn proliferation can now only do so once as a result of the action (e.g Flaming Grasp) or sub-action (e.g each hit in Firestorm). If a unit has already exploded, the Burn value is capped at 3. This is to address certain circumstances where - Burns can infinitely proliferate between all units and cause a softlock or crash.
- Once all artifacts have been unlocked, salvage button will be disabled.
- Dire Wolf and Desert Wolf's Pack Leader ability now scales by level.
- Hero view now remembers last skill and inventory sorting filter between sessions.
- Balance : Chorus of Evocation no longer requires Inspiration. Max cost of recasted spell is set to 3 AP or SP. Act 3 will feature more legendary items to boost skills like this.
- Fixed
- Fixed a bug where Bleedout stored damage would not be calculated correctly when t- riggered by movement.
- Fixed a UI bug where selecting Solo Realm Mode then selecting Act 2 would not show the party view properly.
Various item mod fixes.
- Various skill fixes.
- Various UI fixes.
[Build 107h] - 2021-07-20
Changed
Attacking a unit with Thorns will now display a visual reminder.
Sanctuary heal service now also removes negative persistent status effects.
Increased global attack and spell damage item mod values (applies to new items).
Reduced costs of artifact slots.
Vendors : Selected items now remains on screen if there is more than 1 stack remaining after purchase.
Hidden Intentions removed from node mod pool (applies to new Shrines).
Fixed
Fixed an issue with selling items using incorrect values for stacks.
Various skill fixes.
Various UI fixes.
[Build 107g] - 2021-07-19
Changed
Balance : The World now reduces all AP costs by 1 (was 3) and also prevents SP gain while active. It was too much of an instant win ability before.
Balance : Celerity now grants 2 Agility (was 3) and is now Expendable.
Fixed
Fixed Blade Fragment not removing Immunity.
Fixed Lightfooted talent effect preventing interaction with positive cell effects on the first move.
Fixed replica Rocky from Arcane Assembly not having the correct max HP (although HP was correct).
Fixed errors with Synergies involving the Druid if she was shapeshifted.
Fixed Cull modifier not working correctly.
Fixed Fortify not retaining Thorns.
Various skill fixes.
Various UI fixes.