Release Notes for Lovecraft's Untold Stories 2
Update 0.9.049b (November 3rd, 2022)
- Bulk purchase/sale of items in the shop: By pressing shift+buy/sell you can buy or sell 5 items at once.
- Use of Elder sign tablet: This is the only item that cures curses, but it had a limitation that it couldn´t be used with full health. We have eliminated this limitation.
Update 0.9.047b (October 26th, 2022)
MAIN STORY QUEST FIXES
- Fixed an issue in Asylum 2: There was a problem related to the quest logic, on which, if you killed the Nurse boss before unlocking the Veteran, the quest “Go back to the Nurse” couldn´t be completed, and the location “Asylum” would remain always in the World Map.
- Fixed an issue in Cemetery: There was a problem related to the quest progress, on which, if the players left the level after picking up the canvas from the crypt, they would lose the item, but the quest step would remain the same as if the canvas was already taken, creating a soft-lock situation. Now, if the players leave the level, they will lose the progress properly, and will have to start the level from the beginning when they go back to the Cemetery.
- Fixed an issue in Mountains: There was a problem on which, after taking the sixth aspect of the artist, and leaving the location Mountains, the quest “Find the sixth aspect” would remain in the Quest Journal, and the location Mountains would remain constant in the World Map.
FIXES ON SIDE QUESTS
- Newspaper in the Artist’s House: We have included a Newspaper in the Artist’s house, in the Library room. This is a special newspaper as it works differently than the rest:
- This newspaper will appear in the room, only after the players have completed at least one side quest.
- This newspaper will give the players a random side quest of those that they completed previously.
- You can use this newspaper once, each time that you visit the Artist’s house, and until you have active in the World map all the side quests that you completed previously.
- Once you complete a side quest, you can click the newspaper to get that side quest again.
- Now the side quests are repeatable: Now the newspapers work as intended. If players complete a side quest previously taken, they may activate it and play it again, by approaching and clicking the same newspaper.
- Side quests now are not limited by acts: Previously, when players completed an act, they would lose access to any side quests they had active from the previous act. Now they will continue to be available on the world map until the players decide to play them.
- Aspects in Side quests: There were several side quests on which the bosses would drop aspects of the artist. This was an error as those items should drop only in the quests of the main story.
- Quest markers in Side quests of the Act 2: Many side quests of the Act 2 didn´t have the proper quest marker showing the location of the objective. Now they all appear as intended.
- Side quest “Runestones”: This side quest of the Act 2 didn´t have the correct objective, and players would find themselves stuck in it. Now the quest works as intended.
GENERAL BUGS
- Immunity messages over enemies: With the change that we included in the previous patch making traps to affect enemies as well, we've found out that if an enemy is immune to the effects of the trap, it causes an immunity message to appear on them. More specifically, over the box- monsters in the Asylum. We have fixed this issue. The traps now only affect them when they transform into monsters.
- Achievement issue: There was a problem with the achievements that you get when you finish the game. Now you will get the correct achievement.
- Wrong item names: We have fixed the names of several items in the Crafting table.
- Localization: We have fixed several text typos and issues in the texts of the game.
- Character selection: In the character selection screen, the Detective was active by default, and it was not possible to select him straight away.
- Auto-equipping: The items now don´t auto-equip on the character when you pick them up, even if the character has a free slot. They will go to the main inventory. The reason of this change, is because certain talismans and artifacts have negative stats (negative health regeneration, or sanity loss) and players died without understanding the reason. Now the players have total control over what the character will wear or not.
- Detective dodge: Detective now goes through the enemies when he dodges.
- New function - Bulk pick up objects: Now, by pressing Shift + “E” (“Use” key by default), or by holding 1.5 sec. the key “E” the players can pick up every item around them at once.
- Blueprints: Now the Info shop doesn´t offer those blueprints that the players already own.
- Spitting monster: Several players reported certain situations where the spitting monster of the Act 3 could be immortal. Until we find the reason of this problem, we have eliminated this monster temporally, to avoid soft-locking situation.
PLANNED FOR COMING PATCHES
- New function (Shift + “Buy/Sale”): By pressing Shift + “Buy” or “Sale”, the players will buy or sell 5 items instead of just 1 in the shops.
- Ankh issue: Some players have reported that if you use an Ankh to resurrect in levels with 1 room, the player could appear outside of the room itself, forcing the players to restart the event.
- Other minor fixes.
Patch v0.9.036b (September 29th, 2022)
PLAYABLE CHARACTERS
- We have increased the speed of the 6 playable characters: Now they run a 20% faster than before. Some characters are still faster than others.
- Improvements in the control of the characters: We have reduced the inertia and the sliding effect of the characters, and increased the initial acceleration. The control of the characters now will feel more accurate. They will stop where and when you tell them to stop. Also they will start running faster than before.
- We have increased the base reload speed of the weapons: Now the characters will reload their weapons faster than before.
- Witch scream: We have eliminated the scream of the Witch. You can turn on back the sound if you play with this character.
- Professor’s Shield: We have fixed an issue where, if you used a medkit with the Shield activated, it would consume the energy instead of recovering the HP of the character. Also we have fixed a rare issue on which, with certain +Energy regen objects on, the Professor stopped regenerating energy.
- Alienist’s Energy regeneration: We discovered that the Energy Regeneration of the Alienist was too high, giving the sensation that the skills didn´t spend any energy at all. We have fixed that. Now the skills should spend energy as intended.
QUALITY OF LIFE
- We have reduced the amount of lootable objects in the levels: Now only the different types of chests and the big wooden crates remain as lootable containers. As there will be fewer containers now to loot, we have increased the amount of resources and items that you can get from a single container.
- With this change, we wanted to improve the rhythm of gameplay, as players complained about the amount of time necessary to open and loot items and resources in each room.
- We have increased the amount of loot: Our game is very oriented to looting resources and crafting items afterwards, and we don´t want to lose that essence, but we understand that it is easier to get several pieces of one resource at once, than having to pick up the same resource that very amount of times. Therefore, each time you pick up one resource or item, you will get +X units at the same time.
- We have reduced the size of the colliders of many big size elements of scenario: Trees, benches, barrels, big rocks… they all continue being blocks in the rooms, but the collider side matches better with their visual representation.
- We have eliminated the colliders of many small size elements of scenario: Mushrooms, bushes, small stones, etc... Now won´t stop the character. This will partially solve the issue of the huge amount of elements in the rooms making the movement of the character more difficult. Now they will stay as decoration but won´t be a physical block. We will continue working on this in other locations of the game.
- We have eliminated the colliders of the Spider nests: Now, the nests won´t stop the shots and block the character after they have been destroyed.
GENERAL BUGS
- Quest journal: Now those players using Controllers can change and activate quests in the Quest journal without further issues.
- Traps: Now the enemies are also affected by the traps on the floor. We understand that traps can be difficult to avoid, but now they can be used as well to damage the enemies. Remember that some enemies can be immune to a certain type of damage.
- Debuffs: We have reduce the damage and amounts of debuffs that the enemies trigger when they attack the characters.
- Chests in the Artist’s house: We have changed some containers in the Artist’s house. Some of them had rare resources and blueprints, which wasn´t intended, as that could break the balance of the game. Now, you will find lots of containers full of basic resources and consumables in their place.
- Crafting balance: We have considerably reduced the amount of resources necessary to craft items.
- After killing the boss of the First Act, Ubbo Shattla, the player must survive and return alive to the Artist’s house, in a special level where it is not possible to use the “Return to base” option. We understood that many players found themselves in a “softlock” situation where it wasn´t possible to complete the level alive, as they had nothing with them. We have included a chest in the first room that contains first aids and medkits and other items to help you complete that difficult level, as well as a money shop, so you can purchase something useful.
- Ice Grenades: We have corrected the effect of these grenades. Now they freeze the enemies instead of electrocuting them.
- Localization: We have fixed several text typos and issues in the texts of the game.
PLANNED FOR COMING PATCHES & KNOWN ISSUES
- Auto-equipping: The items won´t auto-equip on the character when you pick them up, even if the character has a free slot. They will go to the inventory. The reason of this change, is because certain talismans and artifacts have negative stats (negative health regeneration, or sanity loss) and players died without understanding the reason. Once implemented, the player will have total control over what the character will wear or not.
- Detective dodge: Detective will go through the enemies when he dodges.
- Character selection: In the character selection screen, the Detective is active by default, and it is not possible to select him straight away.
- Immunity messages over enemies: With the change just included in this patch that makes traps affect enemies as well, we've found out that if an enemy is immune to the effects of the trap, it causes an immunity message to appear on them. More specifically, over the box- monsters in the Asylum. We will fix this in a coming patch. The traps should only affect them when they transform into monsters.
- Achievement issue: There is a problem with the achievements that you get when you finish the game. In the coming patch, players will get the correct achievement.
- Side-quests: There is an issue that prevents players from clicking again the packs of newspapers that give side-quests after completing the side-quests previously. Once solved, if you complete a side-quest, you can activate again the same pack of newspapers to replay the same side-quest as many times as you want, as long as you have access to the same pack of newspapers.