Patch 3.2.0
Changes and features:
- Improved game introduction and tutorials
- Improved projectile throw indicator
- Added a faster way in and out of the path leading to boss fight in Chapter 1
- Weapon/Item Wheel is now available when using keyboard & mouse
- Option to automatically hide HUD
- FOV range extended up to 100
Bug fixes and improvements
- Fixed an issue where "sorting items" function could result in items being lost
- Fixed fire doing damage even on pause screen
- Fixed an issue where shotguns would shoot from both barrels instead of one after switching weapons
- Less enemies in the alternative path leading to boss fight in Chapter 1
- Fixed an issue where Chapter 2 boss could "roar" even when boss was not active
- Fixed an issue where Defiler SFX was being looped on idle
- Fixed an issue where Pawn would not increase damage of crossbows
- Fixed a potential issue where performing quest for Totem of Souls would remove Curse, but not Soul Flaws (if any were present)
- Fixed an issue where player could enter Chapter 3 boss’ neck and avoid damage in doing so
- Fixed a bug where Pawn would lose its value after teleportation
- Fixed an issue where projectile weapons would not receive buffs
- Fixed a bug in which player didn’t need more than one Ace card to get an additional buff
- Fixed a potential issue where the "hiding in bushes" modifier could be stacked
- Fixed a visual bug where key icons would not be displayed properly in in-game UI
- Fixed Emerald Eyes bonus not being active when the weapon was holstered
- Fixed a bug that could result in Tomahawks and other projectiles multiplying when hitting a Hellbat
- Fixed an issue where certain quest would not update properly when playing through Chapter 1
- Fixed Rose Bonbon potion regenerating HP while it was intended
- Fixed cinematics being corrupted when displaying on Steam Deck
- Fixed missing VO for one of Anabelle’s dialogues
- Fixed Whetstone buff remaining on the player
- Fixed an issue where it was impossible to reload a weapon after a quick weapon swap
- Fixed an issue where fade to black would not happen smoothly upon death
- Fixed wrong shader being applied to certain wooden elements in Chapter 3
- Fixed a potential issue where enemies would stop patrolling on specific circumstances
- Hitting non-vital spot (like Prodigal Daughter mask) will never trigger insta-kill effect
- Blocked a potential exploit where buying price could be lowered more than selling price (due some clever usage of perks and artifacts)
- Player will no longer be slowed down when jumping over bodies of water
- Removed a few possible stuck spots
- Improved Raven Skull - after teleport is done, any potential bleeding will stop to make sure player doesn’t die in a safe zone
- Improvements to certain VFX (most notably: dynamite)
- Dynamite’s fuse will now visually burn down when ignited until the explosion
- Improvement: Stamina will now regenerate during dialogues
- Improved aiming animation for certain enemies
- General improvements to controllers
- Improvements to how the Rattler’s headshots are tracked
- Bunch of typos and other text improvements
- Clarified description of Strong Lungs perk
- Binding a key for toggle next or previous items is now correctly recognized by the game