Update 1.1.3 (April 13th, 2023)
- Localization in Portuguese (BR), French, Russian, Japanese, Spanish (European + Latin America) added!
- Performance improvements
- Many small bug fixes
Update 1.1.2 (December 18th, 2022)
- Document Viewer has been redesigned
- Some bugs related to the document viewer when looking at it during Night Shift have been fixed
- Hammer attack range fixed
- Hammer rebalanced - it takes multiple hits to destroy objects, and it creates noise which may alert the butcher if he's nearby
- Fixed issue where cart didn't have a collider
- Fixed issue where certain TVs would have their audio playing even after they were destroyed
- Fixed a bug where sometimes players would get "stuck" while climbing a vent, or hiding
- Fixed issue related to PART 4 unlocking incorrectly on the New Game menu
Update 1.1.1 (December 9th, 2022)
- The hammer can be used to smash TVs
- A specific TV that could disappear after loading save, will now always be active (unless the player destroys it)
- Fixed issue where the Hex Key (and other "small" items) would not correctly respawn in the death closet, but would instead spawn right where the player died
- Fixed bug where sometimes the mouse cursor would unlock and would prevent players from looking around or interacting with the game
- Fixed issue where shooting out a security camera would cause a bad framerate dip, and had the potential to move around some physics objects and items
- Fixed issue with certain items "overlapping" each other
- Fixed issue where a beeping sound during the last puzzle in the game could be heard everywhere
- Fixed issue with document viewer saving your read documents across save files
- Fixed issue with a key item "spinning" strangely when you equipped it
- When you use the Tape item, it will no longer be useable
- Fixed issue where after an animal was killed, it would still make sound effects
- Fixed issue where you could see the baby in a spot you weren't supposed to
- Fixed issue with the "Look" prompt in the vent
- Fixed issue where if you kept using the screwdriver on screws, the screwdriver would get larger
- During the final sequence in the game, you can't go back into a vent
- Fixed issue where the Butcher would start "chopping meat" outside of the kitchen
- You can break the van windows with the gun or throwing rocks
- Fixed issue where the water canteens spawned in a strange location on Hard mode
- Fixed some Butcher AI issues related to the elevator
Update 1.0.21 (November 30th, 2022)
Major Additions
- Hard Mode. You have additional "survival mechanics" to manage, like hunger, thirst, and bleeding. There are a couple new items/interactions to let you deal with these new systems. There's also fall damage on this mode, and the Butcher is a bit more aware of you.
- Explore Mode. You can now playthrough the game without having to deal with any hostile characters. Some scripted sequences involving hostile characters will still play out as normal though.
- Document Viewer. Available from the Inventory screen, you can view any document you had seen before. Useful for tracking the investigator achievement, or for double checking a puzzle code.
- The Hammer can now also be used as a defensive weapon. It's the slowest melee weapon.
- There is a new secret achievement to unlock
- Bug Spray item can be used to make the Butcher retreat
- You can trap the Butcher and Dog in a specific room... if you're quick enough. Doing so can also skip an event with the Butcher near the end of the game.
- Using the VHS or 16mm video setting with make the voice acting lo-fi
- "Text over FX" setting lets any text and certain UI elements readable even if you have a video effect enabled
- High Pitch Sounds setting lets you disable/enable any high pitched sound effects
QoL and Bug Fixes
- Fixed issue where you could take out the nails on a floor board from the wrong side
- Fixed issue where the player could double-back to the House after going through a scripted ending sequence
- Control prompt appears when interacting with the Clock Puzzle
- Certain items (Drain Cleaner, Rubbing alcohol) become unusable once they served their purpose
- You can alternatively unlock the Hero achievement by leading a Victim through the front door
- You can kill Rats with the Knife
- You cannot use Bandages if you are already at full health
- Fixed issue where victim's dead bodies could get frozen in the air
- Fixed issue where the ending hospital scene was too dark
- Fixed a couple cases where using "RT" on a controller would skip past dialogue too quickly
- Fixed issue where picking up and dropping the wooden plank could sometimes make the wooden plank huge in scale
- Fixed a couple buggy interactions with the Crippled Woman
- Fixed bug where if you made the Butcher retreat while he was killing a victim, the victim's screams wouldn't stop
- Fixed visual issue where a puzzle prompt didn't appear visible at first
- Fixed issue where Roxanne's voice was lower than it should've been
- Fixed issue where if you were crouched you wouldn't be able to stand, in a very specific location
- Fixed some AI issues related to the Dog
- Fixed a couple "floating" objects
- Fixed bug where Butcher would walk through the Fridge in the Kitchen
- Fixed some radar issues
Update 1.0.20 (November 12th, 2022)
Hi everyone, I'm back with another patch. This time, we got a ton of bug fixes and little adjustments in.
We still have some new content on the way, but this patch had some critical fixes in it, so we decided to release this ahead of the content update.
- Fixed bug that prevented player from interacting with items, if the game was left running for a long time
- Fixed bug that prevented the player from opening their inventory or the options screen
- Security cameras have a new visual for the "sight cones"
- Adjustments to door physics
- Some minor adjustments to various puzzles to make them a bit more clear
- Fixed bug where certain moveable objects would have slow/floaty physics
- Fixed bug where if it was the first time you ever saved, you wouldn't be able to Load your game from the pause screen until you quit
- Fixed bug where you could pick up a trap that the butcher was stuck in
- Fixed bug where the CRT would become active when you entered the game, even if you had turned it off
- Adjusted Inventory screen, so you can navigate through your inventory with the D-Pad on controller
- Fixed issue where you always had to crouch to pick up the Wooden Plank item
- Fixed bug where if you died in a bear trap, the bear trap would still be around and bring up the "Escape" prompt
- Fixed dialogue issues in Night Shift, if you used a controller
- The "Safe" Bear Trap now uses a different model
- Fixed issue where Rock items were a bit too bright
- Fixed the Drawer texture issue
- Fixed issue where a couple notes didn't have text
- Fixed typo in credits for Dave's animations
- Fixed issue where TVs weren't animating
- Texture Stretching is off by default
- Fixed bug where using the gun could "break" the game, if you swapped items at the exact same time
- Fixed some Butcher AI behaviors when he uses the elevator
- Fixed bug where if you were underwater, interacted with a locked door, then resurfaced, you'd hear the locked door sound effect
- Fixed bug where Victims could open the doors to the cages
- Victims are easier to move out of your way
- Fixed bug where the FOV zoom would bug out if you interacted with the Fallout Keypad
- Fixed an issue related to Fuse items physics
- Fixed physics bug related to the dog cage door
- Fixed bug where items on dinning room table would be floating even if Butcher flipped the table
- Fixed bug where you could interact with cabinet drawers through a cage
- Fixed bug where opening the elevator hatch could knock you out of bounds, depending on where you were standing
- Fixed issues where you could use the peak mechanic to go through walls in Night Shift
- Fixed bug where adjusting the Gamma on Night Shift made the UI pitch black
- Fixed an issue where a "dialogue cutscene" would repeat even after you saved / loaded
- Fixed bug where the Butcher could not attack you when you stood on top of a hatch
- Fixed bug where the state of the "dying man" wasn't saving properly
- Fixed bug where the "bugs" were making sounds, even if they were gone after you saved / loaded
- Fixed issue with the Special Thanks in the credits
- Fixed issue where climbable vents would display "Can't reach" when you were above them
Thanks everyone for your patience and support!