Release Notes for Kynseed
Update 1.0.0.9315 (22nd December 2022)
Changelog
- Fix for new day empty house crash
- Fix for some dating spots where the id was wrong causing a crash
- Fix for larder shelf of the goods store cutting off left hand tabs
Update 1.0.0.9308 (21st December 2022)
Changelog
- Extra dialogue for all dating locations
- Adjusted babies to inherit more from their parents on stats/appearance/traits
- Pork chop and chicken drumstick based upon animal quality
- Riding speed uses animal speed stat
- Fishing tutorial
- Generated npc stories reset when they move location
- Expanded shop storage and ordered stock overflows to player inventory if full
- Prevented marriage task during winter
- Competition events should reliably appear
- Dating step to visit place should reliably work
- Divorced characters either find a home to occupy or are treated as leaving to other parts of Quill
- Fix for lost items not matching up
- Fix circumstance where characters could be missing from combat on the last day/hour of the year
- Fix for crash in regions with no date spots
- Fix for unintended ghost villagers showing up to shop
- Fix to kid xp for orders while the player sleeps
- Twin baby tasks both complete and baby tasks remove if day has past on loading save
Update 1.0.0.9258 (16th December 2022)
Changelog
- Fix for worker xp not going up
- Fix for assigning crafting worker who is no longer alive
Update 1.0.0.9258 (16th December 2022)
Changelog
- Fix for worker xp not going up
- Fix for assigning crafting worker who is no longer alive
Update 1.0.0.9257 (16th December 2022)
Changelog
- Can only gather one Bumpa milk per day
- Grown moss uses rating conditions
- Reduced shop specialisation costs
- Worker level and xp in shops now properly shown
- Adjusted worker mood icon for neutral face
- Remember the tab for tasks/map for when you access it again
- Fix for milk delivery tasks not showing the task gift option
- Fix for crash on certain combat loot with exotic cure perk
- Fix for apoth tradeins in Candlewych Village not making their way to the counter
- Fix for some workers navigation to craft in shops
- Fixed Elite Fachen with 1 hp
- Fix for some incorrect ages showing on calendar
- Fix for banshee crash
- Moon summon skill only works in combat rooms
- Pott questions don't linger if returning to the title screen
- Fix for accessing Family Scheduler when there are overflow items from the larder to pick up
Update 1.0.0.9230 (14th December 2022)
Changelog
- Pixel portrait mode added and enabled by default (options -> UI tab to change)
- Can hold seeds overhead and plant
- Bonus damage to swords based on star rating
- Improved presentation on some game moments
- Shop worker speeds double for crafting in apothecary and serving customers
- Shop worker base pay for apothecary/good store reduced to 2b from 3b
- Adjusted Jam/Stew minigames to be more lenient
- Adjusted spacing on sim pathing
- Don't allow the gaining skills story task to be deleted and recover the task if it was
- Slingshot given to the player on buying a shop so it can't be sold making it unrecoverable unless you sell the shop (if you already have the shop prior to this fix it'll be given on loading the save)
- Prevent gifting of bow to npcs and recover it if missing
- Fix for pet loadout crash
- Fix for workers still working after shop sold
- Fix for unintended seasonal contest rewards
- Fix for crash on teleporting between levels
- Fix for gardening out of level crash in some circumstances
- Guard fix for rare auction crash
- Fix some monsters getting 0 counter damage
- Blacksmith crafting calculations corrected
- Saves now save to .tempnew then replace the existing file (creating .backup of the old one if present)
- Taking part in races counts for the Kynseed tree challenge
- Fix potential cause for time travelling on returning to fairweather and returned players with stock on order to the correct year
- Fix for Remnant dagger crash
Update 1.0.0.9159 (9th December 2022)
Changelog
- Keyboard controls for accessing star rating of items
- Reduced base pay of blacksmith workers to 2b from 3b
- Added signs for when Fae markets are active
- Made letter from Twig instructions clearer
- Tin items for blacksmith prices increased
- Increased speed of blacksmith worker crafting
- Cannot sell dandelions at the lemonade stand
- Kynseed tree challenge for feeding animals works on personally feeding them once per day
- Fix for wishing well brass
- Able to access options menu for keybinding remapping during bubble help tutorial
- Fix with Good store work experience task removal
- Fix where low stats made the wheel go into negative numbers
- Fix for Mother Hubbard's first skill not counting towards task progress
- Prevented future generation npcs from having story tasks while babies/kids
- Fix for selling containers with contents repeatedly
- Fix for case where auction could lock up
- Several preventative fixes for rare UI crashes
Update 1.0.0.9121 (7th December 2022)
Changelog
- Switchover to 64 bit exes to fix crashes on loading (there is a 32-bit branch to fall back on if required)
- Added a button to access the wiki
- Fix for crash on opening inventory
- Guard fix for crash on looking at help on Jam recipes
- Postal strike ended affecting baby delivery
- Fix for gifting Woemarsh NPCs via mailbox
- Fix for competitions not closing after the end of the day
Update 0.6.0.6219 (18th March 2022)
- All music and sfx by one of our previous composers replaced
- Ambient sfx are now dynamic based on nearby game objects
- Ambient sfx are now positioned in stereo on screen
- Footstep sounds expanded on
- Music now packaged and streams in earlier, this should fix stuttering on loading levels and going into and out of shops
- Music now has a pause between repeating
- Music is more controlled not to start during more of the night time hours
- Sickle/Mining gamefeel adjusted
- Fix for Poppyhill house wall being out of place
- Fix for some npcs where footsteps weren't playing when they moved left and right
- Fix for mouse showing in gamepad mode if you exit from the calendar into the journal
- Fix for some music persisting if you exit to the title
- Fix for crash on calendar
Update 0.5.5.6121 (28th January 2022)
- Meeting a character allows you to see their traits as well as stats
- Pig poop is now effective as fertiliser to speed all grown seeds by one day
- Sheep poop is now effective as fertiliser to raise the rating of certain growables
- Traits visible for recipe results once the player has made the recipe once
- Adjusted player speedup to happen from becoming adult in the game
- Switch a character introduction to cutscene to hopefully fix issues with it getting stuck
- Fixed lost item tasks using legacy items by switching them to new ones (this will reset progress of these tasks in existing saves)
- Fix for shop book not displaying when you buy a shop
- Fix for shoppers continuing to spawn in while certain UI menus are onscreen
- Fix for gift mails giving duplicate recipes/proverbs of existing unread gift mails
- Fix for some mails going to archive automatically
- Fixed accidental gifting when clicking up/down arrows in the inventory box
- Fix visual appearance of hotbar for buckets/jars not changing when swapping in a different one
- Fixed Retirement Home curse not affecting spouse when loading save
- Fix for sword not levelling up in combat
- Fix for fishing rod not enabling skills menu
- Correct spouse age in save portrait
- Fixed issue with Fae shops not getting restocked during a play session
- Fixed issue with npcs not resetting their info limit each season
- Fixed item names not showing on skills screen
- Fixed night ambient carrying over when quitting to title screen
- Collection tasks don't count items dropped from the inventory that are picked up again
- NPCs in alphabetical order on the relationship screen
- Inventory proverbs listed alphabetically
- Multipart task steps in order with previously completed steps at the top
- Clicking on the hotbar area while it was invisible no longer makes sound
- Fixes for the player movement on various level exits/entrances
- Each market stall is guaranteed to sell unique seeds based on those available for that haven
Update 0.5.4.6026 (12th January 2022)
- Fix for not receiving items from gifts in the mail
Update 0.5.3.6013 (31st December 2021)
- Fix for issue starting new game after going to load a save
- Fix for chat boxes having the dpad options accessible leading to not get the fishing rod
- Fix to make fishing rod available after the first season in the game if it wasn't acquired (including existing saves)
- Fix to prevent crash when selling certain items to the Fae from the blacksmith with a certain perk
- Fix for crash loading into Briar with a follower
Update 0.5.2.6004 (20th December 2021)
- Further UI switched to the new system
- Skill screen
- Mailbox
- Intro choice
- Gamepad Radial
- Monument stone
- Pet whistle
- Noticeboard
- Overhead text and more onscreen messages
- Water and lighting has been visually enhanced with shaders (for lower spec PCs there are settings in the options to adjust the quality of the effects which may improve framerate)
- Bubble help (currently on F3 key), this pauses the game and gives some context sensitive help for a variety of onscreen objects and certain npcs
- Can toggle to view the descriptions of goddess effects on the results screen after offering
- Fix where mosses would not grow out of level
- Throwing minigame is ended on leaving the level and the npc now returns if you do go back that same day
- Elderberry bushes preset in Evergreen
- Salad Days blessing works with using the sickle
- Fixed cases where melee and ranged tutorials could get reactivated as tasks and stuck because they were already completed
- Correct blacksmith prices when selling from the shelf from balance data
Hotfix 0.5.1.5852 (29 November 2021)
- Setup moss growing on certain tree stumps
- Switched Spade in shops to be the Tin Shovel
- Fix for hotbar disappearing after completing combat
- Prevented exiting the lemonade stand via dpad menu options that could lead to crashes
- Goddess Offerings no longer partially save placed offerings to avoid issues
- If multiple tasks expect the same item it correctly gifts towards ones where progress can be made
- Fixed an assert for Truffles when loading certain save games
- Correctly display calendar cooking event in Summer season only
Update 0.5.0.5835 (17 November 2021)
Additions
- Cooking minigame revamped into 7 minigame variations for making...
- Stews
- Jams
- Pies
- Sandwiches
- Puddings
- Soups
- Bread
- Started the switch of UI over to new system, screens done so far include
- Inventory
- Calendar/Task list
- Status for player and npcs
- Options
- Many popups in the game
- PC Hotbar
- More to follow
- New Event/Behaviour system in place to power future story, events and AI work. A few new events are in place to test the system.
Improvements
- Many recipes have changed ingredients and traits
- Additional recipes added
- First pass of an intriguing, very handy and expensive new Fairweather item
- Only the exact Goddess effect applies from offerings
- Various goddess offerings adjusted
- Small mine added to Homesteads with some ore
- Foot sfx changes on wooden tiles
- Glass lens available from all traders if not acquired
Fixes
- Fix for buying rating not always matching what was on offer
- Loading a save game in Briar loads into the player's farm instead
- When transported to different locations fishing rod will reset
- Fix for Thatterway getting confused going through Rivermoor
- Confirm for quitting lemonade stall selling
- Fix for farming help noticeboards not being completable with Hydrate skill unlocked or if a goddess boon is in effect that quickens growth
- Fix for certain item wanted tasks not having a reward
- Fix for certain events getting listed twice
- Fix for certain growables not appearing in seasons due to old saved data for the growables
- Fix for selling table interact auto closing
- Fix for infinite selling items from lemonade stand in certain circumstances
- Fixed case where sword could be used outside combat
- Prevented blank mail from shops after end of year tax
- Player is fixed to the spot while casting/reeling in fishing
- Item icon fills in for skills like Parry when unlocked
- Can only enter races with a matching animal type
- Fix for item requests from locked fae realms
- Cooling phase of blacksmith minigame gives less durability boost when not accurate to make 5 star durability harder
- LampLyter name visible on insects that are not to catch
- Active onscreen task cleared if it is removed in some way
- Masters can't be gifted other than for their skills
- Level music doesn't start and overlap with shop music at dawn of a new day
Hotfix 0.4.3.5248 (20 August 2021)
- Some minor tweaks to certain UI appearances
- Adjusted some family secret rewards (further balancing will happen in the future)
- Fix for creeping vines crash in combat if the hag dies before it reaches the player the first time it is used
- Fix for crash with certain patient ailments in certain circumstances
- Fix for fishing rod sometimes not being obtainable after the end of summer
- Fix for certain mails appearing automatically in archive. This retroactively fixes existing saves with this problem
- Some fixes around animals not behaving as expected
- Fix for various UI screens having the mouse highlight appear while the gamepad is in use
- Adjusted secrets in chat system to exhaust all potential info before falling back to lines stating there is no more info to find (at least right now!)
- Toggling follow for animals no longer raises the relationship opinion
- Fae shop owners go straight into selling when interacted with
- Fix for debug message on entering the wrong combination for a family secret box
- Prevent exclamations appearing on wanderers
Hotfix 0.4.2.5237 (11 August 2021)
- Fix for statue room getting stuck
- Fix for crash during combat tutorial with certain key presses
- Fix for shelf items not being removed by workers in certain circumstances
- Fix for crash on apothecary patient in rare timing circumstances
- Fix for reduced flow of patients
Hotfix 0.4.1.5227 (7 August 2021)
- Added timer to statue puzzle room
- Some extra text instructions/guidance for combat
- Some player stats get a small boost at adult age
- Prevent time moving forward while in combat to new year's day
- Speculative fix for issue with apoth worker
- Fix for good store shop rebuying crash in certain circumstances
- Fix for crash on parrying certain attacks
Update 0.4.0.5212 (4 August 2021)
- Combat completely redone into a Reactive Realtime Combat system
- Head to Simplewood, at the top of Rivermoor to meet Jogon, Master of Combat and learn the way of the sword
- Fight against 5 enemy types with multiple abilties to figure out
- Equip a loadout of two swords, a ward/charm, 10 combat items and a meal
- Choose your strategy carefully where death can cost you fairweather tax years of your life!
- Take your dog into battle for help
- Pick Combat items in paused mode to aid in attack, defense and healing
- Travel deeper into the forest for tougher difficulty with better rewards
- Some areas allow for rest and little minigames for additional loot
- Drownhill, a new region in Summerdown to explore
- Includes Moon: learn how to use a bow from our latest Master
- Can order some fresh goods for the good store
- Good store selling table reused for storage when player owned (items will be placed out automatically each hour while the shop is open if you have a worker)
- Shop reputation levelling reworked with perk points unlocked as reputation goes up with 10 perks per shop
- Apothecary crafting adjusted to be easier. Branded or offbrand results from curing all or partial traits
- Apothecary ailments/maladies based on season along with shop reputation level
- Apothecary crafting with no patient and recipe set now crafts combat items
- Setup for blacksmith orders to be based on reputation level and also cover all 5 available ore types
- Ledger UI updated
- Various level tweaks mainly for collision, nav and layering
- Counter staff should display thinking dots while deciding the response to customers
- Blacksmith orders collected with self service due to a closed shop will still provide some rep
- Blacksmith shelf browser customers served by a worker when you have no shelf items will provide a placebo item with similar 50/50 chance of gaining a little rep and brass or losing a little rep
- Fix for blacksmith npc crafters mostly only making the first order in the list
- Storage shows star rating next to stock
- Fix for out of level apothecary workers being lazy to help patients
- Fix for some spelling errors in text
- Mushrooms have proverbs
- Radishes no longer have the gassy trait
- Offering points are retained on leaving the goddess statue prompt to avoid exploitation
- fternoon is counted from 1pm to 6pm to overlap with Dusk for one hour
- Speculative fix for rare crash when raining from certain level changes
- Heartroot icon correct size ingame
- Fix for shop skill and relationship appearing altered when setting different staff for the currently active shop hours
- Stopped customer countdown going up while bartering
- Fix for rare softlock in Evergreen at the end of the year
- Fix for Dusk Cherry being treated as a recipe
- Dusk Cherries and Sugar Plums spawn in winter as intended
- Prevented White Rose/Rose of Romance from being requested in favours
- Fix for good store and apoth shops where the camera would snap inside when close to the walls outside
- Tavern will still open if the player marries one of the staff
- Blacksmith apprentice crafting can use some ore from the npc owned store if they have any spare (one added per day). Any brass from crafting these is reduced compared to the player providing their own ore
- No pollen weather appearing inside shops
- On selling a Good Store it restocks when you next enter the level
- Prevented purchase of multiple recipes from sellers like Mellowbrook Apothecary
- No more freebie premade cures if the player serves patients!
- Fix for follow points of followers that meant they got in the way more frequently
- Count next to ore in ledger should be what is in stock for workers rather than include the player's inventory
- Blacksmith worker should be able to craft shelf items if not all orders are complete due to missing ore
- Followers should follow in interiors
- Lemonade stand profit info should only include gains from the lemonade stand
- Shouldn't be able to access the options screen while changing level
- NPCs should recover from getting into non-navigable spots
- Fixed many star rating placeholder gossip lines
- Babies shouldn't start conversations
Hotfix 0.3.1.4646 (17 June 2021)
- Fix for sim crash in market levels
- Fix for audio crash on resuming game from standby (seems to be linked to audio output device being removed, eg. headphones removed from laptop)
- Fix for graphics memory leak over time that likely resulted in various crashes
- Fix for apothecary colour chart appearing corrupted while clicking on it to look closer
- Fix for Caorthann not appearing in the new fae region
Hotfix 0.3.0.4635 (3 June 2021)
- Adjusted fish spawning, additional proverbs and traits for newer items
- Fix for sim crash with spilled honey,etc
- Fix for post auction sim crash
- Adjusted serving area for blacksmith in Mellowbrook
Hotfix 0.3.0.4632 (2 June 2021)
- Various additional star ratings setup for items
- Extra logging round npc actions
- Nightberries don't stop day 1 cutscene
- Fix for crash with npc crafting in apothecary with certain ingredients
- Fix for rare situations where npcs wouldn't react at the time for dates
- Goods Market event listed for all havens
- Player always visible while riding floating pig
- Fix for various Vale npcs sleeping
- Fix for fishing rod slot assignment on gamepad blur
- Npcs shouldn't ask for items they don't like for favours
- Lambs no longer rideable
- Crumblechalk mine exit to farm closed until you have the key
- C key can close the calendar as well as open it
- Fix for doubled up heads of some characters while sleeping
- Fix for animal poop happening out of level
- Fix for wisps lighting the lamps in some circumstances
- Fixed sibling stuck repeating the same dialogue instead of looping through interact lines
- Fix for slow build up of leaves while on options screen that could cause slowdown
- Fix for eldersberry potentially having different sprite
- Fix for Whistleroot in Dreamer's Nook appearing all times of day
- No favours possible for traders
Hotfix 0.3.0.4571 (24 May 2021)
- Fix for Ash task causing lockup at 6pm ingame
- Fix for occasional issue changing levels while raining
- Preventative fixes around text group counts and bit more info on crashes about the player npc and object targets
- Fix for crash riding floating pig (invisible player to be looked into)
Update 0.3.0.4564 (21 May 2021)
- Lighting system upgraded
- Interiors and Exteriors separated
- Time of day clearer based on the colour
- New, improved lanterns, lamps and candles
- Weather system upgraded
- Cycles of weather over the course of a day
- Different intensities and mixes of weather possible
- Added atmospheric audio and effects
- Some special weather for certain levels
- Reworking of first season in-game
- New intro and additional cutscenes help set up the slowly unfolding mystery
- Amended story and dialogue throughout the first season
- Tasks reordered for better pacing
- New Fae region accessible
- Unlock access to gain new items and visit new folks
- A new pet can be acquired from this area
- Adjusted visuals for activation of monument stone and Goddess statues
- Blacksmith apprentice money is given on start of chat with Jeremie
- Lantern beam can be controlled while using another item
- New, smoother region transition system
- Setting an item on gamepad that is already used on a different button will swap the items round
- Added a repeat option to the chat system to repeat the last important line of dialogue
- All buckets/jars should show the correct contents in the inventory and tool/action bar
- Fix for case of game slowdown on the farm caused by a goddess curse of eternal winter
- Various fixes around navigation and npc behaviour
- Fixed time still passing when game window is not in focus
- Fixed situation where endless bartering could occur
- Fixed situation where time could get stuck if the game was returned to the title screen at certain points
- Fixed stuck on spot situation when trying to gift animals when you have no food
- Fixed default avatar appearance on prompt when loading a save
- Fixed default avatar appearance in cutscenes
- Fixed riding animals stuck in only one direction when following at the same time
- Adjusted riding animal positions to account for different characters
- Summoned pets shouldn't appear in non-navigable places
- Fix to sleeping position by dismounting when trying to sleep
- Fixed some proverbs not showing icons
- Some apothecary recipes have changed types to match intended type
- Fix for butterfly collection task not detecting completion
- Older saves past year 1 but less than year 6 are autoaged up to year 6
- Various minor text and level fixes
- Baking heat level fix
- Prevent potential blank noticeboard tasks
- Prevent unachievable noticeboard tasks in the first season
- Falling asleep while blacksmithing will clear the screen (materials refunded)
- Fireplaces animating and trough fillable under new texture system
- No camera jolt when climbing beanstalks
- Indicator on new day should show the correct amount of tasks added
- Player save in bed loads them in bed
- Shoulder buttons used on skill screen
- Display container contents in inventory
- Poop in buckets is saved correctly
- Crops correctly removing on the first day out of season
- Neatened display prompts for gifting tasks when gifting
- NPC overhead prompts don't appear unblurred in certain menus
- Lemonade stand doesn't overcharge on the last hour
- Animal racing bookie should still show up if the level is left and returned to
- Adjusted auction camera position
- Should get like/dislike unlock when gifting towards task
- Should get friendship rating for first gift other than a task related one per day
- Breadcrumb trail should point to areas via regular walking travel means rather than mine shortcuts
- No Quill fish in Fae areas
Hotfix 0.2.2.3913 (17 March 2021)
- Reworking of texture system should now be complete. This should reduce memory and load times with the textures being substantially clipped for blank space
- Config settings to toggle smooth camera follow and vsync added to the options menu
- Some growables have had their seasons and proverbs adjusted
- Texture reduction should fix out of memory errors experienced
- Fix for dating and pet following timing issues where they could get stuck at the level entrance
- Fix for pixel font option not working as intended
- Preventative fix for potential noticeboard crash
- Fix for occasional riding animals getting stuck in pose
- Fix for some farming areas getting stuck and their layering on older saves
- Fix for a few navigation bits in Candlewych village
- Adjust portraits/monuments which should fix remaining stretched issues
- Fix for kiln not interacting in Candlewych cottage
- Fix for minigame going straight into the next round
- Fix for occasional issue with lemonade stand shoppers
Patch 0.1.19.2595 (13 June 2020)
- Player skin tone options now available on the intro screen
- Proverbs reworked as information on their location and use to uncover for the inventory and many have been spread across the levels to find
- Fish setup has undergone a reworking to match their proverbs and split them up into appearing in rivers/pools/ponds.
- Seasons and timings for growables and fish rebalanced according to proverbs
- F1 help key now remappable for keybindings
- Added in a all star item filter as default for various screens
- Altered equip via inventory for gamepad to initiate via A to equip and accept like on pickup, so B isn't treated as both assignment and closing the menu
- Various minor tweaks to presentation across the UIs
- Various level changes
- Some price data balance adjusted
- Home/End keys as shortcut for transaction log if not otherwise used as a keybinding
- Can gift multiple of the same rating item at once for the delivery box
- Gossip now can tell other npc birthdays and the rate of mentioning their age is reduced
- Fix for Hazel interact when no cats to buy softlock
- Fix for crash on trying to gift when no item is selected with an active noticeboard cooking task for the same npc
- Prevent double yield from fishing rod by picking it up while it is on the line
- Fix for new rootway to be a both way teleport
- Prevent certain UI elements sticking when forced to sleep
- Shrunk animal shadows and layering adjusted
- Fix for hair color not completely changing on player due to customisation changes
- Lantern offset on pig fixed
- Rain shouldn't cause funflower animation to stutter
- Should be able to buy up to 3 animals for the farm of each type as intended
Patch 0.1.12.2057 (20 March 2019)
Blacksmith Ownership
- Open and close shop
- Fulfill customer orders
- Create, sell, and recycle blacksmith goods
- Hiring staff
- First pass of the business ledger
- Staff opening the shop
- Existing village customers coming by and ordering
New Fairweather Items
- Home Sweet Home (keeps your farm close)
- Trough (to assist with pig-related chores)
- Rootways (a magical way to get around)
- Updated art for growables
- New and replaced book text
- Put a new common fish in
- Snow in winter
- Alternative loading asset method to speed up the game screen appearing.
- Makes the screen appear earlier but then requires waiting for assets to load. Should roughly take the same time as before.
- Dandelions pickupable for later use!
- Highlight around majority of gatherables
- Box appears when player can interact with objects
- Blacksmith crafting UI refinements
- NPC chat/favours fixes based on feedback
- Likes/Dislikes for Summerdown villagers
- Saves show and are ordered by last saved date
- Friendship down on loading save fixed
- Market stall interact point improved
- Disabled decay behaviour for items
- Flickering scrolling down item box in task create fixed
- Status UI screen scrolling should loop back to start correctly
- Capturing more info from crashes
- Pigs should show up in the right place after buying from auction
- Fix for bluefish appearance in the market stand
- Some first steps taken on localisation
- Preferability setup for pathfinding
- Preparation to provide a pixel font that stops the antialias blurring in the current setup
Patch 0.1.12.1990 (22 December 2018)
PLAYER HAIR CUSTOMISATION
- At the start of the game, players will be able to choose from 8 different hair colours
- This is only our very first pass at character customisation, but more is likely to come in the future
- Whichever hair colour you choose will also be reflected in your twin
NPC CHAT SYSTEM FIRST PASS
- After your initial introduction to an NPC, you'll then be able to select from a few conversation branches
- NPC's now have friendship levels which will tell you their current demeanor towards you
- Gifting is now linked to an NPC's state as well as their preferences
- NPC's can ask for basic favours of getting or delivering items that help progress your friendship status
- Most of the system's dialogue text is largely placeholder for this first pass, but we'll be properly fleshing the text out in future updates
GOODS STORE SELLING TABLES
- Goods stores will now have a selling table with which you can sell items for a profit
- Each store has a daily maximum of brass it can spend - this resets each day
- Stores will also have special "wanted" items that, if fulfilled, will result in extra profit
- "Wanted" items will often be different depending on which region the store is in
- Seasons may also affect the prices of some goods
MYSTERIOUS FAE WANDERERS
- New curious wanderers, in the form of fairies and gnomes, will start appearing in villages from time to time
- They haven't discovered their full purpose yet, but interacting will usually make them talk a tiny bit
MORE YULE CHANGELOG
- You now have the option for multiple saves!
- Player saves will also display your character customization and will even show what season the save is from
- We've introduced a first pass of a player-created tasks system
- After the prologue, you'll be granted the ability to begin creating your own tasks
- There are a few task types at this stage
- The system should be flexible and expandable to offer player driven tasks for helping you manage your goals
- A basic ownership permissions system has been added
- Fruit trees and bushes outside houses are now marked as being owned by the house and will require permission for the player to take (if the residents haven't harvested it first!)
- The basic UI to track whether you have permission can be found by interacting with the monuments for the building and requires you to raise the family friendship rating to a certain level
- The darklight is now a standalone item to make it easier to use - further uses of it will come in later updates
- NPC's should no longer mistakenly wake up for a short time during their slumber
- And, as always, a slew of behind the scenes fixes and optimizations
Patch 0.1.11.1944 (15 November 2018)
- Prevented mouse dragging of items which can't be placed in the hotbar
- Prevented 0-9 keys from placing items that shouldn't be placed on the hotbar
- Hotbar now allows swapping in inventory when not dragging from inventory (same as in-world ability to swap items around)
- Setup to allow mapping to combat slots
- Combat slots now show when mouse is over combat item (to be refined)
- Swapping on hotbar should now work for non-combat and combat mappings
- Fixed a further problem with combat which may've prevented it combat activating in the combat zone
- Friendship ratings with NPC's now saves correctly (animal ones to follow in a subsequent pass)
- Spring season correctly uses different assets as expected
- Fix for being able to escape the mine in Poppyhill
- Fix for a few layering issues in the two villages
- Fixed Twig not appearing after the prologue event - his missing dialogue state should reset to allow you to get an item from him if you have not already!
- Slot equipping for hotbar uses a surrounding outline rather than a rectangle outline
- Some mint has appeared in Poppyhill!
- Control prompt now shows for bartering
- Friendly fire should now be off within combat zones
Patch 0.1.11.1940 (13 November 2018)
- Shift+ESC doesn't exit the game (was a debug option left in)
- Some quick region fixes for collision/out of bounds/inconsistent cave lighting/layering
- A few icons have been updated
- Player age set correctly to the day
- Prevented planting of a certain item in regions that it's not meant to be planted in
- Attempt at fixing 'image not supported' by retrying to load the image (inconclusive feedback if this works as of yet)
- Fixed fish not spawning after loading a save game
- Fixed fruit not appearing after loading a save game (they had taken a trip to the magic coordinates 0,0)
- Kynseed planting should now persist correctly and have a little glow where it should go (setup is still very much work-in-progress)
- Fix for blacksmith crash on trying to craft certain items
- Blacksmith should display tutorials relevant to Gamepad or Mouse+Keyboard as appropriate
- WASD and Cursor keys now allow moving around the world map
- Rating screen for blacksmith should now have prompt to close
- Fixes for sword not working - item setup corrected, automatic slot assigning, and a stuck-in-place problem on picking up items with the sword active. (Note that the item is automatically equipped in the combat zones only! You'll need to buy the sword for this to work.)
Patch 0.1.11.1935 (10 November 2018)
- Lantern upgrade now saves correctly
- Cooking crash has now been prevented from happening and an error message was put in to try and uncover what the bad recipe ID is
- Fix for a crash in Candlewych to do with audio volume being set too high
- Saves on Day 14 now load to the farm and fix a problem where you see a black screen with a tiny box in the middle
- Saves should now load into the correct season
- Began gathering more info on the 'Image Not Supported' errors that some people have had
- A save after "a certain point" should no longer cause "a certain problem" -cough- spoilers -cough-
- Pig riding is cleared when falling asleep
- Pop up to show autosaving