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Release Notes for Tunguska: The Visitation - Enhanced Edition

purified] (refined/purified are only for serums)


1.89_1 (18 September 2024)

Hello Ghoul Hunters,

It's been a while! I was working tirelessly on optimizing the game because I realized that it will only run on Xbox One at 25 frames per second lol. So I went back and reviewed pretty much all of my code and found many opportunities for improvement: duplicate function calls, inefficient data structure, workload not spread out over multiple frames, etc.

After this optimization pass, my own frame rate increased about 25%. I'd like to hear about your experience after installing 1.89 update :)

My goal is to make sure the game can run on a laptop. In the past I always thought that laptops couldn't run it smoothly due to lack of good video card, but this optimization pass told me that the bottleneck is on the CPU and not GPU (basically, my code sucked lol). So if you have a laptop you normally play games on, please let me know if Tunguska can run more smoothly now.

Finally, a few other changes included in the patch:


1.88-1 (31 August 2024)

I apologize for the bugs after posting the 1.88 update. There was an oversight where the function call to convert a string to floating number didn't take into consideration of systems in Europe where the float format is "1,2" instead of "1.2", and that caused the database load to fail.

I hope this update fixes this issue for folks in Europe! Unfortunately I cannot test it with my own system (even if I change the windows region to Europe), so please let me know if it fixes it for you! There can be multiple symptoms, such as item stats not displaying correctly, guns shooting ultrafast, NPCs only shooting semi-auto etc.

Thank you for your patience and support!


1.88 (31 August 2024)

Hello Ghoul Hunters,

I know I have said previously that the last feature I wanted to add was the X-ray effect, but later I realized that someone made a mod on moddb to add a weapon firing mode feature :) But the mod had some issues with burst fire so I decided to just add the feature officially.

How Weapon FIring Mode Works

It's very simple and doesn't involve any additional key/button binding. Simply take your gun out, aim down sight, and then press Interact key (F key or A button by default). The current firing mode is displayed next to the weapon icon in the HUD.

Also you will see in the weapon item's description which firing modes it supports, for example the VSS supports S (semi auto) and F (full auto).

Now with this overhaul, the following guns have additional firing modes:

AKM: S/F/B AK-74: S/F/B M16: S/F/B AN94: S/F/B

Other Fixes Included in 1.88


1.87-9 (26 August 2024)


1.87-4 (19 August 2024)

I have finally found a way to implement the see-through effect that's pretty much a staple of 3D top down games! It was requested since day one of game's release, but due to technical challenges, I never found a way to do it. But now it has finally become reality!

The see-through silhouette shows up whenever player or a NPC is behind a visible wall or roof. For NPCs, you will only see the outline if the NPC is within line of sight for the player character. Different colors are used for NPCs that are neutral (yellow), hostile (orange), or friendly (green).

You can also enable or disable this effect in the game options, at the very bottom of the list under Gameplay section.

This is the last feature I want to add to Tunguska: The Visitation. I'm working on porting the game to XBOX (pain in the ass), and then start working on the sequel.

Enjoy!

===

Other fixes included in 1.87-4:


1.87-3 (16 August 2024)

Much thanks to Wolfylein, Tigerkadse, falsifiability for the hard work translating 70,000+ words into German! As with any translation work, there are always opportunities for improvement, so please feel free to let us know if there are any imperfections with the translation!

Other changes included in the update:


1.87_1 (9 August 2024)

Dear Ghoul Hunters,

Thank you for your patience while I work on this big update! One of the most common feedback I received from players is that there are too many recipes scatters across different note papers and recipe books, making it inconvenient when managing all these recipes.

So I decided to enhance the Recipe Clipbook to include four tabs:

Whenever you discover a new recipe either from loot or purchasing from traders, once you right click it to display the text, this recipe will be added to the Recipe Clipbook. The clipbook is added to player's backpack as soon as the player arrives at Zernaskaya village.

When you go to any crafting station, the game will automatically open the recipe clipbook in your backpack and display the relevant recipes, and you can click "Ingredients" button to collect ingredients from your backpack.

And here's the most exciting part: the recipes you record in the clilpbook will be now be carried over to NG+!

I also added a global map which you can open by clicking M and then select the "Global" tab. This map shows the regions you have visited along with the paths between them. It looks like this:

The German translation for the game is currently underway! Thanks to two Ghoul Hunters who have been working very hard on translating 70k+ words in the game. There are still some work left to do, and if you would like to help, please let me know by PM or joining my discord:

More Enhancements in 1.87


1.86-2 (27 July 2024)


1.85-9 (20 July 2024)

I apologize for creating a new bug a day ago, which causes the Boris quest to be stuck when you get his note. This patch will fix this issue. All you need to do is to go to anywhere in Ashinaka and bring the note with you. Right-click to read the note and then close the inventory. In a few seconds you'll see the journal being updated.

Thank you for your patience!

Also, a couple of other fixes included:


1.85-7 (18 July 2024)


1.84.2 (8 June 2024)


1.84.1 (7 June 2024)


1.84 (4 June 2024)

Woohoo! I'm excited to announce the second part of graphics upgrade - this time, terrains are finally looking better!

I have always struggled with the thought "why does the game look so bad during rain and overcast?" I got a lot of suggestions from fans and other game devs to improve the looks of terrains, in order to make the map look less boring during those non-sunny weather. But I was hesitant because, being not very good with visual art, I had no idea how to do it.

Eventually I figure out a way - I added three new textures, and after a week of clicking away with my mouse, we now have jagged roads, rocky cliffs, and puddles for you to splash on.

I also added a little hut by the Barn in Zernaskaya, because that area is just too empty. The hut has... some interesting surprise in it :) (If you have completed Haruko's assassination quests you'll know what it's about)

And finally, I fixed some issues with the water and got a nice new normal map for them. Looks a lot better now!

Other fixes included in 1.84:


1.83-4 (20 May 2024)

Hello Ghoul Hunters,

I'm proud to introduce to you the first batch of facelift for Tunguska! In this update, I added the following eye candies:

And there are a lot more updates and fixes in this patch:


1.83-2 (7 May 2024)


1.83-1 (5 May 2024)


1.83 (4 May 2024)

Dear Ghoul Hunters,

Thank you for your patience! I have been working on a huge list of improvements and upgraded the engine to Unity 2019.1. Please let me know if you notice any problem after this update, since I added a lot of changes. Thank you!


1.82-5 (26 April 2024)


1.82-4 (24 April 2024)


1.82-3 (20 April 2024)


1.82-2 (18 April 2024)


1.82 (12 April 2024)

The Spanish localization has finally arrived! This work took three translators over one year of time to complete, a monumental achievement for these Tunguska fans :) I would like to thank these heros of the Zone for their hard work and dedication:

dso Khorne07 marcado

Let's keep in mind that there are in total over 70,000 words of text in the game, and even with the translator's scrutiny and cross-checks, there might be some issues. Please let me know if you notice any thing :)

Now, a few other fixes/changes included in 1.82 udpate:


1.81-2_1 (8 April 2024)


1.81-1 (5 April 2024)


1.80-6 (2 April 2024)

In this update I am attempting to add some flanking behavior for the enemies who are fighting the player. Flanking has always been a major challenge even for AAA games - check out this funny post:

https://www.reddit.com/r/thedivision/comments/bfgzqq/its_not_flanking_when_the_enemy_runs_straight/

That's exactly the reason I haven't been able to simulate flanking. Sure, the NPCs can choose another cover and sometimes it leads them behind the player, but most of the time they will just run straight towards the player like idiots. For flanking to work as intended, the NPC would need highly complex multi-path pathfinding and prediction. What I'm doing in this build is not fancy at all, and it's very subtle, and only applies to certain locations in the game where flanking makes sense. The end result is, once in a blue moon, an enemy will show up behind you and surprise you while you are camping and cheesing.

Other fixes included in 1.80-6:


1.80-4 (25 March 2024)

Human NPC's "searching enemy" behavior had been pretty bland. I made some improvements for this behavior:


1.80-3 (21 March 2024)


1.80-1 (18 March 2024)


1.80 (13 March 2024)

This is something I had planned to do ever since I was working on Slaughterhouse DLC. Now that the DLC is released, I have finally taken two weeks to dedicate on improving inventory management for controllers.

If you use the left stick to move the cursor over any of the grids, you'll see a "LT" icon popping up. Then, if you hold down Left Trigger, you'll enter the "Tetris mode" where your left stick will move a block cursor inside the grid, and it will be confined within the grid until you let go of the Left Trigger. This will make item selection and placement much easier. If you need to move an item from one grid to another, just let go of the left trigger, move the cursor over to the other grid, and hold LT again to enter its Tetris mode. It actually feels like playing Tetris, haha.

Moreover, I added several improvements for controllers:

I hope these changes make your experience better, and I'm still going to explore more improvement opportunities!

Now, other fixes/changes in 1.80:


Update (Oct 13th, 2023)


Patch 1.67-8 (May 16th, 2023)


Patch 1.67-7 (May 13th, 2023)


Patch 1.67-6 (May 10th, 2023)


Patch 1.67-5 (May 5th, 2023)

I noticed that during the Soviet border patrol scene, the patrol guy tends to get stuck by the boom barrier until you distracts him. The issue seems to be Unity's pathfinding algorithm. I made some changes to the boom barrier and now the patrol no longer gets stuck there.

This update also contains a LOT of hidden code changes for the Dead Zone DLC. These code doesn't apply to the base game, but potentially I might have broken something.


Patch 1.67-4 (April 27th, 2023)


Patch 1.67-3 (April 22nd, 2023)


Patch 1.67-2 (April 21st, 2023)


Patch 1.67-1 (April 15th, 2023)


Patch 1.67 (April 13th, 2023)


Patch 1.66-4 (April 11th, 2023)


Patch 1.66-3 (April 6th, 2023)


Patch 1.66-2 (April 4th, 2023)

This is just a couple of small bug fixes:


Patch 1.66-1 (April 3rd, 2023)


Patch 1.66 (April 2nd, 2023)

I've realized that I've been really missing what I did back in Skyrim and Diablo: poisoning the sword :) So I decided to add a poison item that you can drop onto the equipped melee weapon. The poison will give the Melee weapon 5 poison hits, and each hit delivers a varied amount of poison damage over time.

So where can you get the poison? You can either find it (sometimes, if you are lucky) with Cheslav after he becomes a travelling merchant, or if you manage to lift your relationship with the Lake Cossacks (Grigori in Lake Cheko), he will sell it to you as well. I'll also introduce a way to craft it in Nightmare or Dead Zone difficulty mode in the DLC.

Speaking of Dead Zone DLC, I just wanted to provide a quick update on my progress. I have just finished working on all the TEN new weapons, and started working on the SIX new weapon attachments. Then I'll need to figure out how to start a new playthrough after ending the game and place those new weapons in the map only for high challenge levels. Could get pretty messy, so I need to figure it out carefully.

Other changes included in 1.66:


Patch 1.65-2_2 (March 27th, 2023)


Patch 1.65-2 (March 26th, 2023)


Patch 1.65-1 (March 22nd, 2023)


Patch 1.65 (March 18th, 2023)

Dear Ghoul Hunters: First of all, thank you everyone for the support! It's an honor for me to present this game to you, and I hope you get many hours of fun time from it :)

As a small token of gratitude, I'm releasing a free gear that you might find useful: a wooden shield. You can equip it on either of your primary/side arm slots, and when you pull up a melee weapon, the shield will be moved to your left arm. The shield will provide 100% protection from head-on melee attacks - if you keep it in good condition (and no it doesn't block bullets). Attacks from the side has some chance to be protected as well. It will definitely help when you tackle a group of Scythes!

You can find this shield at the barrel on the small pier by the Zernaskaya church (if you start a new playthrough), or buy it from any traders who sell melee weapons (except Sidor, his level is too low).

Also, I know many of you folks are eagerly waiting for the Dead Zone DLC. I apologize for the delay; I just had to fix some of the technical debt that got piled up. I'm almost done with making all the new weapons. I just have a couple of things left, such as the throwing knife - it's going to be the most realistic throwing knife you'll see in modern gaming, might even be as tricky as real throwing knives :) After this, I will start making some "boss ghouls" for the high challenge playthroughs.

Other changes included in this update:


Patch 1.64-2 (March 14th, 2023)


Patch 1.64-1 (March 13th, 2023)


Patch 1.64 (March 10th, 2023)


Patch 1.63-1 (March 5th, 2023)


Patch 1.63 (March 4th, 2023)


Patch 1.62-3 (February 24th, 2023)


Patch 1.62-2 (February 21st, 2023)

Grenade and rock throwing has always been clunky, even with the yellow rendered trajectory line. After some troubleshooting yesterday, I finally figured out why it was problematic: the trajectory line calculation was wrong.

After correcting the code, I also added the ability to detect when the trajectory hits an object, and put some nice sparks there to indicate the point where the grenade/rock would hit the wall. This way, you can easily tell where the grenade will land, and whether it will go nicely through a doorway or even window.

I also increased the base accuracy of throwing, but to get the most out of grenades, you should unlock the first two perks for the Explosive skill.

Additionally, I improved the "low toss" which is when you tap RMB without aiming the grenade with the trajectory. Now, the low toss will go high enough to clear any small obstructions on the ground such as stepping stones, making it easier to toss a grenade into a door.

Finally, when you use the "Quick Throw Grenade" ability which is by default bound to G key, You can hold G to aim with the trajectory. Now, let's get out and throw some nades :)


Patch 1.62-1 (February 21st, 2023)


Patch 1.62 (February 20th, 2023)


Patch 1.61-3 (February 16th, 2023)

Thank you for your patience! I noticed a few things I missed to fix in 1.61-3, so I'm uploading a new build with those missed fixes:


Patch 1.61-3 (February 15th, 2023)

Melee should feel better than before now!


Patch 1.61-2 (February 15th, 2023)

Please note that after this patch, I will start focusing on the Dead Zone DLC which provides NG+ experience with a bunch of new weapons and armors, so there will be less frequent small updates. Unless, of course, that there is a game breaking bug which I will fix ASAP. Thank you!


Patch 1.61-1 (February 14th, 2023)


Patch 1.61 (February 13th, 2023)


Patch 1.60-2 (February 5th, 2023)


Patch 1.60-1 (February 5th, 2023)


Patch 1.60 (January 30th, 2023)

  1. Fixed: camera is fixed at the character's position. Requires manual camera rotation with Q/E or mouse wheel scroll
  2. Panned: camera pans with mouse cursor, also requires manual rotation
  3. MouseLook: newly added control scheme similar to Weird West. When not aiming, camera rotates with mouse movement. When in melee mode or aiming down sight, camera is fixed and you will see the aiming cursor, in classic twin-stick style. In this view, you can move the cursor to the edge of the screens to rotate the camera, or you can use Q/E or mouse wheel too.

If you need to interact with objects, just walk up to it, and when you see the icon, press LMB to interact.

  1. Gamepad: similar to the MouseLook control scheme, but with gamepad. While aiming, hold RB and use right stick to rotate camera.
    • The name tags for NPCs and objects will now show on top of them rather than far away on top of the screen.
    • Added a new setting: mouse wheel function while aiming. You can now specify whether the mouse wheel should rotate or zoom while aiming or not aiming. You can access the other function by holding CTRL and move the wheel.
    • Added a direction arrow indicator around the player character while in melee mode, to indicate the direction of strike.
    • Added pictures of the crafting station when using different crafting stations. This helps reducing confusion "why can't I cook a pizza in the serum lab???"
    • Now when planting seeds, you can drop a stack of seeds onto the seed slot, and it'll automatically insert one. You can do the same with fertilizer.
    • You can now sell serum recipes to non-essential NPCs (the minions). Each person offer different price to different recipes.
    • The monsters under the ravenwood church crypt will now spawn after you open the doors to avoid exploits.
    • Dismantling weapons now depends on weapon condition. Better condition weapons generate a little more scrap.
    • You can now click on the smashable crates, and the character to walk up to it and perform a kick.
    • You will no longer be able to sleep with the sleeping bag when there's radiation around you.
    • Fixed an exploit where you can melee hit an NPC/ghoul through the door or wall.
    • Fixed the console output when you take permanent serum, to reflect the actual increase rather than the theoretical increase.
    • Fixed an exploit with loading resolvers
    • Player will face the item when picking it up from the ground
    • Fixed a bug where shooting Celestial Sisters with armors will leave phantom bullet holes
    • Fixed a bug where player can slide forward while performing melee strikes

Patch 1.59-9 (January 13th, 2023)

One thing that had been bothering me is the control scheme of the game. The biggest challenge is camera rotation. Over the last year and half, I have been attempting many ways to make camera rotation easier, although to me personally, the mouse wheel scrolling is the most handy way, there are a lot of players who can't get used to it. I haven't found a good solution until now.

There's this game called Weird West, which features very similar gameplay as Tunguska - real time isometric shooter. Weird West has adopted a totally different control scheme that does not require manually rotating the camera - instead, the mouse X axis will rotate the camera, and Y axis tilts the camera back and forth, and the cursor is hidden unless you are aiming a gun. Since Weird West is a much better game than Tunguska, it make make total sense to emulate their control scheme and add it as an option for folks who prefer not to manually rotate camera.

However, this effort is not trivial. Not only should I create a new camera control style, I also must add a new object interaction system, so that you no longer require a mouse cursor. This will probably take me one to two weeks. Until then, I will pause updates unless there's a major bug that needs fixing. Thank you for your patience!

Now, a few fixes added to 1.59-9:


Patch 1.59-8 (January 11th, 2023)

This is a small update that contains some translation fixes for Ukrainian language.


Patch 1.59-7 (January 10th, 2023)


Patch 1.59-5 (January 8th, 2023)


Patch 1.59-4 (December 31st, 2022)

Dear Ghoul Hunters, Happy New Year!

So, there have been a LOT of new weapons and gears that I wanted to add to the game, but the challenge was that I couldn't find a way to merge them into the gameplay to not mess up the progression or making it unrealistic. After all, it makes no sense to see a bunch of NPCs who are supposedly trying to get by in the Zone suddenly wielding miniguns.

But my fans gave me an idea - add these new content in second and third playthroughs! So I came up with the following strategy:

All these will be part of the new Dead Zone DLC, which I'm hoping to release within one or two months. Stay tuned :)

P.S. a few fixes included in 1.59-4 patch:


Patch 1.59-3 (December 27th, 2022)


Patch 1.59-1 (December 21st, 2022)


Patch 1.59 (December 19th, 2022)


Patch 1.58-7 (December 10th, 2022)


Patch 1.58-6 (December 10th, 2022)

This is a small update that adds two things:


Patch 1.58-5 (December 9th, 2022)


Patch 1.58-4 (December 5th, 2022)


Patch 1.58-3 (December 4th, 2022)


Patch 1.58-2 (December 3rd, 2022)


Patch 1.58-1 (December 1st, 2022)


Patch 1.58 (November 27th, 2022)

Dear Ghoul Hunters, I would like to wish you a wonderful holiday season! As a small token of gratitude for all your support, I'm releasing a few new weapons and a new armor, free of charge, to spice up your game :)

Before going into details, I would like to ask for your favor to nominate Tunguska for the "Labor of Love" Steam award :) Ever since I released the game in June 2021, I have been obsessed with fixing all the issues, adding more content, and making your gaming experience more engaging over time. It brings me great joy to see everyone having a good time, and your nomination will mean a lot to me, and will give me a lot of momentum to continue working on the game :) Thank you!

Now, here's a list of new weapons/armor added in 1.58 update:

Good luck, and hope you enjoy the new toys :)


Patch 1.57-3 (November 23rd, 2022)

This is just a small patch that fixes a few AI navigation issues, also made sure that human NPCs have a chance to drop helmets.


Patch 1.57-2 (November 20th, 2022)

Note: please reply here or post in the community if you run into any bugs :) My family and I all got COVID and I might not be able to update the game for a few days, but I'll keep an eye on the bug reports :) Thanks!


Patch 1.57-1 (November 19th, 2022)


Patch 1.57 (November 17th, 2022)


Patch 1.56-9 (November 13th, 2022)


Patch 1.56-8 (November 12th, 2022)


Patch 1.56-7 (November 11th, 2022)


Patch 1.56-6 (November 8th, 2022)


Patch 1.56-5 (November 7th, 2022)


Patch 1.56-4 (November 7th, 2022)

There is a lot of changes to the infrastructure, so I might have accidentally broken something that I don't know of... Please let me know if you notice anything strange :)

Thank you! And enjoy the bunny hopping :)


Patch 1.56-3 (November 4th, 2022)


Patch 1.56-2 (November 3rd, 2022)

Dear Ghoul Hunters, Thank you all for patiently waiting for me to complete the Way of The Hunter DLC! This DLC allows you to customize your character and build skills with a perk-based skill system! It's good for replaying the game with a new perspective, but if you enjoy RPG style game, you'll also have a good time with the first playthrough with this DLC!

Please note that the core experience is unaffected by the DLC. There's no need to buy it unless you are looking to convert a Survival Shooter experience into a Survival RPG.

As usual, I'm always open to suggestions for the game, so if you have any cool ideas about the skill system let me know :)

Also, following issues are fixed in the 1.56-2 patch:


Patch 1.56-1 (November 2nd, 2022)


Patch 1.56 (November 1st, 2022)


Patch 1.55-3 (October 29th, 2022)


Patch 1.55-2 (October 28th, 2022)


Patch 1.55-1 (October 25th, 2022)


Patch 1.55 (October 24th, 2022)


Patch 1.54-6 (October 22nd, 2022)


Patch 1.54-5 (October 19th, 2022)


Patch 1.54-4 (October 18th, 2022)

I realized that there is a major bug for players who have unlocked more than 10 rows of backpack and started the Ashinaka quest - it would cause some items to be permanently lost.

To resolve this issue I created large size option for storage chests throughout the game to match the maximum backpack size. Now you have more room to store loot :)


Patch 1.54-3 (October 14th, 2022)

This is a small update to fix a pretty bad bug introduced by the previous update. I was trying to fix the issue of doors getting interacted twice, but end up breaking the ability to call the editor. This is now fixed.

Please let me know if you run into any issues :) Thank you!


Patch 1.54-2 (October 13th, 2022)


Patch 1.54-1 (October 7th, 2022)

This patch is mainly to fix a bug where if you select a thrown weapon and open/close inventory, the character will automatically throw it.

But you'll also notice the extra pieces of UI added to the HUD and the skills tab in the inventory. These are the UI required for the "Path of a Hunter" DLC.


Patch 1.54 (October 3rd, 2022)


Patch 1.53-4 (September 24th, 2022)


Patch 1.53-3 (September 22nd, 2022)


Patch 1.53-2 (September 19th, 2022)

Weapon, ammo, serum, thrown, Medicine, Money, Armor, Helmet, Ingredient, Food


Patch 1.52-7 (September 12th, 2022)


Patch 1.52-5 (September 8th, 2022)


Patch 1.52-4 (September 7th, 2022)


Patch 1.52-3 (September 5th, 2022)

Hello Ghoul Hunters! I have been secretly working on the concept for a character-creation and skill system for some time. When I first started working on Tunguska, I didn't think it was quite necessary since I didn't aim to make an RPG, but as I began to add more content, stories, and fleshing out the combat/survival system, it became more and more apparent each day that skill+customization would greatly benefit and diversity the experience of this game.

So I decided to go all-in and create a full-fleshed character creation and skill system, and release it as a mini-DLC in the next month or so. The system begins when you start a new game, and before entering the editor office you'll be asked to fill out a sheet describing personal info such as appearance, body type, past employment etc., and this info will determine the initial status, skill, and character model.

The skill system will work like this:

  1. You have two types of XP: combat and survival. When you perform any action related to combat, you gain combat XP and vice versa.

  2. Each type of XP will fill up a "level pool" and stop accumulating. You can then go to the skills panel, and assign the current XP points in the pool towards one skill (only one).

  3. Each skill consists of several perks, and as you assign XP to the skill, it progresses towards the next perk, and eventually unlocking it.

  4. Additionally, an action directly related to a skill will also slightly increase the progress of that skill.

  5. Each skill will also have a non-perk advantage that gradually increases as the skill progresses, such as the amount of damage you deal during melee combat.

I will release more information about the system as I make further progress.

Also, please see below some of the new features and fixes added in 1.52-2 and 1.52-3:


Patch 1.52-2 (August 31st, 2022)

Added fast travel capability for each of the faction leaders: Razor, Roman, Alexei, Haruko, and Vladmir. Each leader offers several destinations, for example from Roman's place you can travel to Zernaskaya village, Oblenska, and Lake Cheko. These destinations will unlock as you progress through the game. For example, Razor won't take you to Railroad worker camp (Roman's place) until you first deliver the quest item to Roman. Each fast travel costs a large sum of money.


Patch 1.52 (August 29th, 2022)

Hello Ghoul Hunters! I have considered the numerous suggestions to add maps to the game, so I decided to make it a reality :) Now you can press M anywhere to open the local map. It has dynamic legends - in other words, the map exits and important NPC's names will only show up after you unlock them or talk to them. There is, however, no GPS markers so you will still have to figure out where you are by studying the map.

I have also added other important changes to the game:

Now, I'm going to start working on the BIG STUFF: skill system and simple character creation. This will add a lot of "meaning" to all the grinds and battles in the game, and pave the road for DLC #2. I'll release further information soon :)


Patch 1.51-6 (August 22nd, 2022)


Patch 1.51-5 (August 20th, 2022)


Patch 1.51-3 (August 15th, 2022)

  1. When player shoots an AI with silenced weapon, and the AI doesn't see the player, he will get all of this mates to search for the shooter
  2. When a patrol NPC see a new dead body, he will react to it.
    • Added color coding for the serums depending on its type of effect - restore, buff, reduce, regenerate, permanent, or special.

Patch 1.51-2 (August 13th, 2022)


Patch 1.51 (August 12th, 2022)

Please forgive me for the bugs introduced after uploading this build this morning. I made some changes to raycast masks and accidentally made it impossible to interact with railroad cart and plants. I think I have fixed it now, but please feel free to let me know if you notice anything else. Thank you for your patience!


Patch 1.50-8 (August 7th, 2022)


Patch 1.50-7 (August 5th, 2022)


Patch 1.50-6 (August 4th, 2022)


Patch 1.50-5 (August 2nd, 2022)

This patch contains the full Chinese translation of Ravenwood DLC. Enjoy!


Patch 1.50-4 (August 1st, 2022)

This is just a small update with a change to the railroad handcart. I moved the interactive spot to the side of the cart so that you can interact with it without having to walk up the ramp. However, you can only interact from the right side. Thanks!


Patch 1.50-3 (July 27th, 2022)


Patch 1.50 (July 19th, 2022)

Great news, Ghoul Hunters! We now have access to weapon attachments. You will see some new small slots under the rifle/sidearm slots in the inventory - each weapon can now carry up to two attachments!

So where are the attachments? Well, there is a free one in Station 11 (requires a new playthough), and you will be able to buy these attachments from each faction trader (Sidor, Filip, Grigori, Vladimir, and Larry in Ravenwood) after you complete their Serum Order quests and raise your relationship with them to 100% (their names will appear green once done). The attachments will then show up in the trader's inventory.

There are six attachments you can find:

Each trader will "specialize" in one type of attachment. Each attachment has its own list of suitable weapons.

For backpack upgrades - they are extremely rare and only two available so far. One in Railroad Worker Camp (bought from Filip), and one in Ravenwood (bought from Jian Jun). I'm saving the third one for the next DLC. Each backpack upgrade adds 2 rows to the backpack grid and 5kg of extra carry weight (hurry up and get them! I might lower these stats in the future!)

Other fixes and additions in 1.50:

Since there were a LOT of changes, there might be some issues and bugs introduced. Please let me know if you notice anything strange and I'll fix it! Good hunting :)


Patch 1.49-3 (July 10th, 2022)


Patch 1.49 (July 7th, 2022)


Patch 1.48-9 (July 4th, 2022)


Patch 1.48-8 (July 3rd, 2022)


Patch 1.48-7 (June 29th, 2022)


Patch 1.48-5 (June 26th, 2022)


Patch 1.48-1 (June 18th, 2022)


Patch 1.47-5 (June 5th, 2022)


Patch 1.47-2 (June 2nd, 2022)


Patch 1.47-1 (May 28th, 2022)


Patch 1.47 (May 20th, 2022)


Patch 1.46-8 (May 15th, 2022)


Patch 1.46-7 (May 8th, 2022)


Patch 1.46-5 (May 3rd, 2022)


Patch 1.46-4 (April 30th, 2022)


Patch 1.46-3 (April 29th, 2022)


Patch 1.46-2 (April 15th, 2022)


Patch 1.45-3 (March 30th, 2022)


Patch 1.43-1