GID v1.4.2 (28 January 2021)
Bug Fixes:
- Fixed enemy damage values for all skill difficulties
- Fixed the exit to The Gardens on the skill difficulty Easy
GID v1.4.1 (15 January 2021)
- Fixed darkness graphical issue
- Fixed crashes caused by the Shotgun and Coach Gun's alt-fires
- Fixed the skybox's shader parameters in Mourningvale
- Fixed Profile selection menu
- Fixed Journal font scale
- Fixed +mwheeldown that would cause a weapon to retain the previous weapon's model
- Fixed issues with the menu's graphics
- Fixed incorrect messages when picking up the Fang Spitter and the Shotgun
- Improved performance when firing the Shotgun (related to the frame skip bug players have encountered in The Mire)
GID v1.4 (14 January 2021)
Additions
- 1 new level, The Hollow
- 1 new enemy, The Lurker
- 1 new artifact, Trinket of Deflection
- Updated enemy encounters in The Mire and The Priory and artifacts in The Undercrofts, The Mire, The Gardens and The Priory
General
- Added timestamps for saves
- Added a lot of destructible furniture to the indoor sections of The Priory
- Increased brightness across the board in the indoor sections of The Priory
- Tweaked many enemy positions and setups in The Priory
- Overhauled logic in The Priory so that sequence breaking still spawns things correctly
- Significantly decreased self damage with the Retcher and the Slag Cannon
- Mouse setup and keyboard binds are now separate menus
- Added crosshair scaling options
- Added toggle viewpunch scale
Bug Fixes
- Fixed rare cases of enemy cysts killing the player instantly regardless of health and armor, though this might still happen very rarely
- Fixed a logic bug in The Gardens
- Fixed a variety of bugs in several levels
- Fixed rare instances of unkillable Wretches
- Fixed skating Widows
- Fixed frame skips/lag in The Mire’s swamp when firing the Shotgun’s primary
- Fixed being able to fly when crouching on top of urns
- Fixed rare cases of enemies spawning at 0 0 0 when re-entering a map
- Fixed rare cases of Oppressors freezing after death
- Fixed a bug where jumping while walking stopped you in the air
Weapon & Enemy Balance
- Changed the Retcher's attacks slightly: primary attack cysts can now attach to surfaces and act as proximity mines. Players can shoot their own cysts to detonate them. Secondary attack cysts now bounce.
- Increased max ammo capacity for the Fang Spitter to 150 (was previously 100)
- Reworked the Executioner’s charge and turning speeds
- Wretches now give 15 health instead of 20 when the Life Siphon is used
Known Issues
- There may be rare instances of faces that are completely black or have weird lighting going on; this is a byproduct of a new map compiler we’re using. These issues will be solved for the release version.
GID V1.3.1 (28 May 2020)
- fixed Cyst pickup giving 30 ammo instead of 2
- fixed missing SDL2.dll required by sdl client version
GID V1.2.1 Hotfix (26 February 2020)
• Fixed end screen appearing when using only 2 relics rather than 3
• Fixed sudden and extreme stricken walk speed
• Fixed invincible, shotgun firing afflicted
• Fixed afflicted attack spam
• Fixed weapons firing when clicking in the the F3 load menu
• Fixed under water view fog remaining when loading a save from the load menu while submerged
• Improved Confounding Attar projctile physics and affected enemy AI
• Reduced duration of spinning Wretch head
• Several small, miscellaneous fixes
GID V1.2 (25 February 2020)
NEW CONTENT
• 1 new level, The Gardens
• 1 new enemy, The Wretch
• 1 new artifact, Confounding Attar
• Updated enemy encounters in The Undercrofts and The Mire
GENERAL
• Added support for 4096x2160 resolution
• Added UI mouse sensitivity option
• Added framerate cap options
BUG FIXES
• Fixed player only being able to carry one coffer key at a time
• Fixed player being able to shoot while journal is open
• Fixed some user settings not saving when game is closed
• Fixed bad texture filtering name
• Fixed Drowner's Apparatus overlay camera clipping and z-fighting
• Fixed items dropped by enemies getting stuck in walls and surrounding geometry
• Fixed items sometimes not coming out of coffers at the correct angles
• Fixed invader attacking even though view to player is blocked
• Misc fixes
GAMEPLAY
• Improved enemy AI
• Added a "load menu" bound to F3 by default
• Player momentum now slows gradually when crouching
• Decoupled Shrines and Soul Tethers. The prevents situations where the player will lose a Shrine save by returning to a Soul Tether placed before the time the Shrine was activiated.
GID V1.1 (18 December 2019)
Announcement: Due to the nature of the Quake engine, previously saved games are not compatible with new versions of WRATH.
GENERAL:
- Added support for ultra-wide 21:9 resolutions
- Added option to delete player profiles
- Added option to toggle blood decals
- Sliders in options menu are now draggable
- Increased mouse sensitivity increments for fine tuning
- FOV limit increased to 120
- Improved skyboxes
BUG FIXES:
- Fixed erratic mouse movement on some systems
- Fixed "invert mouse" setting not saving when game is closed
- Fixed crosshair setting not saving when game is closed
- Fixed player sliding while standing on sloped surfaces
- Fixed enemy attack damage being stuck at 50% regardless of difficulty setting
- Fixed mislabeled next/previous weapon options
- Fixed minor spelling error in difficulty menu
- Fixed instances of loss of mouse input when loading a save game
- Fixed monster count in journal being inaccurate in some instances
- Fixed bug that caused inverted z velocities with melee lunge
GAMEPLAY:
- Added fourth difficulty option "Outlander"
- Soul Tether is no longer an Artifact but now a discrete item with a persistent HUD icon and quantity indicator
- Soul Tether activation is now bound to [F2] by default
- Soul Tether carry limit increased to 99
- Artifacts automatically re-equip same type if available
- Equipped Artifact quantity now displayed on HUD
- Increased time before death menu becomes active to mitigate misclicks and accidental loading - of an undesired save slots
- Added buffered weapon switching to shotgun
- Amount of life gained from Life Siphon is now dependant on enemy type
- Increased item pickup bounding box size
- Ammo counter now displays '0' rather than nothing when empty
- Coffers now drop items into the world rather than directly into the player's inventory
- Added "full" message when attempting to pickup an item at max capacity
- Added "locked" message to locked doors and coffers
- Added player air-control
- Added option for centered weapon viewmodels
- Added option to auto-switch empty weapons
- Added new shotgun alt-fire mode
- Improved enemy AI pathing near corners and doorways
- Icicles can be smashed by both player and enemies to prevent them from getting stuck
- Added a feature that automatically uninstalls the game when attempting to play on easy
- Wraith damage increased
- Added fly and impact sounds to Wraith projectile
- Invader is slightly more aggressive
- Heretic projectile no longer slows player
- Improved Heretic movement
- Decreased Heretic pain chance
- Increased Widow attack damage and health
- Increased Fang Spitter damage
- Decreased Fang Spitter ammo carry capacity
- Fang Spitter projectiles have been slightly enlarged and brightened for greater visibility
- Retcher splash damage increased
- Retcher impact damage decreased
- Many various changes to both The Undercrofts and The Mire
- Many miscellaneous super secret tweaks