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Release Notes for Aquamarine

Update 1.1.0 (May 2nd, 2022)


Update 1.0.8.6 (April 6th, 2022)


Update 1.0.8.5 (March 17th, 2022)


Update 1.0.8 (March 12th, 2022)


Update 1.0.7 (February 25th, 2022)


Aquamarine v1.0.6 Patch Notes - Feb 1 2022

Mechanics updates, balance tweaks, bug fixes, and more As we near the two-week anniversary of Aquamarine's release, the game continues to be updated regularly. This latest patch is another big one, with a bunch of important bug fixes and some even more important changes to resource balance and mechanics. Check out the main points below:

v1.0.6 Patch Notes

That should be it for this new batch of updates. Now reaching the end of the game should be a lot smoother for everyone. Good luck!

Team Moebial


Aquamarine v1.0.5 Patch Notes - Jan 28 2022

Small bug fixes & new content in latest update

Here's one more patch before the weekend, and it's another small batch of updates. Mostly bug fixes, plus some added content to help with understanding some major mechanics of the game. Notes below.

v1.0.5 Patch Notes

That's the long and short of it! Have a happy weekend everyone, and keep the feedback and suggestions coming.

Team Moebial


Aquamarine v1.0.4 Patch Notes - Jan 27 2022

More fixes, features, and balance updates

Another day, another update for Aquamarine!

This batch of fixes and gameplay tweaks isn't quite as big as our previous update, but that's a good thing. We're running out of major issues to solve! What that means for players is we're able to turn our attention towards adding features and calibrating resource & difficulty balance. We think you'll dig what's in this latest version.

v1.0.4 Patch Notes

Short and sweet! We've been getting some fantastic feedback from our players on Discord, and have already began incorporating their feedback into the game. Come drop us a line and let us know what you think the game needs to improve the experience. We can't wait to hear from you!

Team Moebial


Aquamarine v1.0.3 Now Live! - Jan 25th 2022

Bug fixes, balance updates, and mechanics tweaks in latest update

After another few days of feedback and bug report collecting, we've just published Aquamarine's most substantial update yet with v1.0.3. This latest version includes a number of major bug fixes, changes to some core mechanics, balance tweaks for resources and difficulty, and more. Check out the full list below.

v1.0.3 Patch Notes

Those are our major fixes for this update. If you find anything else, let us know in the Aquamarine Discord! We're also chatting over hints and tips for anyone who is stumped on a puzzle, or just looking for pointers on how to navigate this alien ocean.

Til next update!

Team Moebial


Aquamarine Day Two Update! - Jan 22 2022

Patch notes for v1.0.2

Happy day after release day!

Just want to quickly say how much we appreciate the feedback we've been getting from our players, both on Discord and in the comments. Even the negative reviews! We are here to listen and regularly address your concerns. We appreciate everyone who is continuing to follow our progress, and especially those who are sending their constructive feedback. Now, let's talk bug fixes!

Here's what's in this latest build:

Chances are that list doesn't even cover all of the changes that were made, but it's most of them! And of course there are more updates to come next week.

We hope you'll keep checking back and sharing your feedback with us. We are listening and working hard to make Aquamarine the best experience it can be.

Team Moebial


Aquamarine Day One Update Now Live! - Jan 21 2022

Bug fixes & balancing in v1.0.1

Happy release day everyone!

It's been a crazy, amazing whirlwind of a day for us, and seeing all the excitement and enthusiasm for Aquamarine from our friends & fans has made it so incredible. We've been watching your streams and chatting with you on Discord, so we've caught a few issues that needed fixing.

It's very important to us that we're always listening to our players and making Aquamarine the best it can be. So even in the middle of a hectic release day, we've put together a patch of quick fixes and balance updates for everyone. Check it out:

Those all the major points covered in v1.0.1, but please be sure to let us know if you run into any other issues. Drop a comment here or just hop in our Discord! We're only a tiny team of developers, with only one programmer, and Aquamarine is a large and complicated place. But we'll always make sure to listen and address the feedback and comments from our players.

So take a dive and see what you can find hidden in these waters! And once you've spent some time in this world, please leave us a review. They're such a massive help in Aquamarine gaining exposure.

Thanks everyone!

Team Moebial