Release Notes for UNSIGHTED
Patch 1.1.4 (08/01/2022)
- Small changes to loadout input in the D-Pad:
- Now the loadout will cycle towards the direction you press:
- Pressing Up/Right will cycle in this direction: A>B>C>A..
- Pressing Down/Left will cycle in this direction: C>B>A>C..
- This way you're always one press away from any loadout when using the D-Pad.
- Minor bug fixes
Patch 1.1.3 (04/01/2022)
- Solved the bug that caused players to be stuck inside certain platforms and had to reset the game
- Solve a rare (but annoying) problem that sometimes caused the player to barely land on a platform with the tip of the toe, see the character landing animation, just to slide right after it, fall, and had to try again. Now we've implemented a sort-of "Reverse Coyote Time" (google Coyote Time in games if you don't know what it is). When the game detects that you just landed on the tip of a platform and might slip and fall, you're nudge a little bit forward, preventing the character from slipping, and succesfully making the jump.
Patch 1.1.2 (02/01/2022)
- Added an option to change loadouts by the click of the Left Stick (useful for players who uses the D-Pad for movement and don't want to trade off the map button for loadouts)
- Added an internal flag for loadings, to help speedrunners using third party softwares to track down loading times
Patch 1.1 (01/01/2022)
- Weapon loadouts: You can now create 3 different weapon loadouts and switch between them real-time or in the pause menu. Only loadouts that have been filled with weapons can be swapped to. Check the controls menu for configurations.
- 6 Save slots for each game mode (Main Story, Dungeon Raid, Boss Rush)
- Different colors for player 2: Now it's easier to differentiate between players in co-op
- Turn Iris attack on/off (after this feature becomes available in the game)
- Turn low-health FX on/off
- Turn controller vibration on/off
- Turn camera shake on/off
- Many minor bugs/softlocks fixed
Patch 1.0.7.4 (27/12/2021)
- Solved a bug that could lead two chest to be unobtainable if the player left the room in the instant they killed the Dark Creatures that protected them
- Solved a bug in co-op that caused the player to lose a key and not open the key door, if one player tries to open the key door while the other player is transitioning screens.
- Fixed a bug that could cause wrong cutscenes to play out in the ending on subsequent playthroughs
Patch 1.0.7.3 (27/10/2021)
- Traveling Merchant and Cleo will now update their "Location" whenever you talk to them, showing in the "Contacts" screen where you last saw them.
- Fixed a bug that could cause bullets to spawn in wrong places when shooting with a weapon
Patch 1.0.7.2 (26/10/2021)
- Dogs needs won't deplete during the Parry Challange/Parry tutorial
- Prevent player from holding objects while going up or down elevators, this could cause some visual issues
- Fixed interactions of certain weapons while hooked with the hookshot on a wall
Patch 1.0.7.1 (23/10/2021)
- When starting new game plus or new game extra on top of an already beaten save file, the game will not overwrite it anymore, and instead, start the NG+/Extra in an available empty save slot.
If there's no empty slots anymore, the user will be warned if they want to overwrite the previous file.
- Fixed some minor level design problems in certain scenes.
Patch 1.0.7 (19/10/2021)
- Fixed some minor bugs related to using HAILEE in multiplayer
- Fixed hookshot interactions with certain bosses
Patch 1.0.6.9 (18/10/2021)
- More hints to puzzles in the Factory, to better explain the mechanics
- Garden Statue Terminal activates automatically after defeating the boss
- Fixed some issues with the HAILEE robot (using terminals, character height, etc)
- Fixed Dark Monsters falling into holes
- Fixed easy out of bounds in certain screen transitions
Patch 1.0.6.8 (15/10/2021)
- Fixed out of bounds in some scenes
- Fixed semi-softlock if you didn't opened up the path to the minecart in the Construction Site 01
- Fixed Missable chests that would disappear at the end game
- Fixed physics when throwing certain objects on holes
Patch 1.0.6.7 (12/10/2021)
- Solved the softlock during the ending sequence
- Solved many easy out of bounds in the level design
Patch 1.0.6.6 (10/10/2021)
- Fixed a bug that caused the newly added Garden North chest to be innaccessible.
Patch 1.0.6.5 (10/10/2021)
- Added a new Meteor Dust chest in the "Garden North" area
- Fixed out of bounds in the Museum
- Fixed a bug when Alma died inside HAILEE
- Many other minor fixes and small level design changes
Patch 1.0.6.3 (08/10/2021)
- Changed the design of the final ice-block sliding puzzle in the Aquarium
- Added hints about re-entering the screen to make destructable blocks re-appear.
- Solved a bug in Dungeon Raid that caused the character to be teleported to other screens and lose input.
- Solved a bug that caused Elisa to not interact with the player on her Lab.
Patch 1.0.6.2 (07/10/2021)
- New ending cards depending on how you beat the game.
- Removed more dialogues with Iris that could trigger even if she was UNSIGHTED
- Show directions on the map for the next shard after beating a boss, even if the player does not have Iris
Patch 1.0.6.1 (07/10/2021)
- Added back the chest with stamina cog in the final area.
- Fixed the "alma infinite roll" bug
- Fixed a bug that caused the Caves map to show you crafting tables from the Sewers
Patch 1.0.6 (06/10/2021)
Balancing/New Features:
- Redesigned explorer mode: You can now completely pause the timers on characters. Wording has changed to accommodate this.
- Warning screen about the time limit after Iris introduce the system to the player.
- Added a log explaining that you can toggle the lava levels in the factory.
- Changed the Level Design of the final area a bit.
Bug Fixes:
- Fixed bug with the trail fx system
- Fixed softlock on the Factory Hookshot room on NG+
- Fixed dialogue and gameplay inconsistencies after Iris go UNSIGHTED
- Fixed crash on scenes with Harpies
- Fixed double notification on NPCs status
- Fixed Automatic Blaster upgrade on blacksmith
- Fixed Elisa cutscene not triggering
- Fixed some level design out of bounds
- Fixed crab boss blocking your path after dead
- Fixed player stuck inside gates
- Fixed map view during flashbacks
- Fixed HAILEE sound countinuing after returning to title screen
- Fixed bug when using shovel while being pushed by the wind
- Fixed teleport when holding boxes in co-op
- Fixed softlock during the final section of the game
Patch 1.0.5.1 (02/10/2021)
- Fixed the screen transition bug with the spinner that the last patch caused
Patch 1.0.5 (02/10/2021)
Balancing:
- Added 6 new chests that contain Meteor Dust and cogs
- Time passes a little bit slower
- Less stamina drain from actions
- Less knock back time when failing a parry
- Initial HP going from 6 to 7
- Final boss phase 2 is a bit easier now
- Crab Boss is a bit easier now
- Parry Window increased a bit
- BB42 will only run away when it is very close to being UNSIGHTED, so it's now easier to save them.
Bug fixes:
- Minor physics tweaks to prevent softlocks with pushable objects
- Fix BB42 going missing without explanation
- Fixed aquarium boss disappearing
- Fixed some gaps in level design that lead out of bounds and softlocks
- Fixed the Map bug that occurred after cutscenes (would reveal the entire map and not show your position)
- Fixed HAILEE's unintended back dash move