Release Notes for Winter Ember
Winter Ember Patch 1.6.0 - July 14th 2022
Saving
- Quick save and quick load implemented
Combat
- Parry button moved from middle mouse button to V key
- Enemies now have health bars
- Reduced enemy attack output
- Fixed enemies hitting Arthur as they die
- Fixed player being able to hit guards on crates
- Reduced enemy arrow block chance
- Increased Arthur’s attack output
- Increased Arthur’s arrow draw speed
- Decreased dog attack output and aggressiveness
- Enemies can now get stealth-attacked while being smoked
- Increased Guard collars’ brightness to improve visibility
- Player can now aim directly after sprinting (and vice versa)
- Fixed a bug where player was able to pull sword out whilst crouched
- Removed circle block and added a block bar to player and NPCs
- Modified enemy block amount for rebalancing
- Poison now prevents enemy from blocking
- Reduced heavy attack charge time from 1.25 to 1.00 seconds
- Dynamic skill icons now display on screen when using certain skills
- Changed Full Moon Specter skill attributes - whenever player dies, skill will always activate allowing
- Arthur a second chance. Skill is on a cooldown
- Stealth attack now more responsive
Cover
- Removed minimum cover range
- Snap to cover implemented
- Exit cover now based on directional input
- Movement is now directional depending on the camera’s angle
- Stealth attack from cover improved
Optimizations
- Experimental Smooth Frame Rate disabled - PC is no longer capped at 60fps
- FOG optimization
- Window and window flap mesh optimization
- Breathing FX particle now only spawns on nearby characters to improve performance
- Improved the general game performance
Collision Fixes
- Sewers area collision improved
- Rope Anchor mesh collision improved
- Disabled collision for the following: Lamp, Candle, Broom, Bucket, Pot
- Fixed Pipe not having static collision (for cover)
- Tweaked Warehouse train track pawn collision
- Fixed many collisions causing player to get stuck in Midgown and Oldworld Stone
- Nala the cat no longer collides with the player
Localization
- Completely new Japanese localization
General Fixes
- Pulled camera distance back
- Improved jump mechanics
- Fixed warehouse issue where cart dropping barrels overlapped player, glitching movement
- Candle Wall Light no longer blocks characters
- Train level now has physics-enabled stools
- Cover icon no longer shows when carrying bodies
- Fixed glitching player cloak physics when manhole and carriage teleporting
- Fixed ladder icon appearing when player is actually too far away
- Implemented a ‘recently crafted arrows’ list
- Fixed torch light shadow
- Modified Warehouse level, opening more ways to travel to rooftop
- Increased volume on broken glass to make it more obvious
- Evening purge area has additional hiding spots and minor level changes
- Altered Midgown to include a secondary way for the player to enter Battista’s compound
- Added another electricity blueprint to Midgown
- Changes to Greater Heaven HQ which were missed on release
- Fixed interactable books with physics flying upon reloading
- Fixed player pulling sword while in vent