Release Notes for GearCity
2.0.0.12 (11 May 2024)
- Fixed in-game borderless window button.
- Fixed incorrect year being shown on World Map Competition Graphs the first month of the year.
- Fixed unlocked components disappearing after skill point drop from spinoffs.
- Fixed Outsourcing/Licensing sorted list not displaying in user unit selection.
- Switched English translation of 'Ease' to smoothness to keep text same.
- Fixed misaligned Branch Operations Report Tables.
- Removed Old School Territory Map From Linux Builds (Crash Prone).
- Fixed Drag placement crash.
- Updated Translations.
2.0.0.8 (17 January 2023)
- Bugfix: Fixed Districting Tutorial's title bar text.
- Bugfix: Fixed contract prices not updating when changing contracts.
- Bugfix: Fixed Redesign button issues in RnD->Modify->Components
- Engine: Help->Manual now directs to the Japanese Wiki when playing in Japanese
- Engine: Updated CEF on MacOS.
- Bugfix: Fixed issue that was causing incorrect new generation when using refit system.
- Bugfix: Fixed TV and Internet marketing date mismatches.
- Bugfix: Fixed massive dropdown box item issues when massive GUI scaling (above 100%/double) is used.
- Gameplay: Disable Static Vehicle Popularity no longer blocks Random Vehicle Popularity at game start.
- Bugfix: Fixed Memo warning moving when resizing memo window.
- Bugfix: Fixed list page reset when using Mega Menu End Production and Stop Selling tools.
- Bugfix: Fixed rare condition that allowed the player to build one extra branch when branch limits setting is enabled.
- Bugfix: Fixed small font in production lists when Auto Production is enabled. This might cause a regression.
- Bugfix: The game will now load the next memo after deleting a memo.
- GUI: The game will no longer recenter the Components Modification window after using end production.
- Bugfix: Removed broken predesigned vehicle.
- Bugfix: Fixed Branch Operations report breaking when city sales reports are disabled.
- Bugfix: Removed misleading window title for refit components popup.
- Gameplay: Player now receives a stock split memo for their own company.
- Gameplay: New component and vehicle type memos are now checked on the 12th month of the year instead of the 1st.
- Gameplay: New racing series memo now appears 13 months before start. Memo wording might cause issues in the future.
- Gameplay: Racing Series and Non-Manufacturer Racing contracts now generate their own memos.
2.0.0.7 Hotfix #3 (6 October 2021)
- Limited OSX Auto GUI Scale for HiDPI monitors to +100%
2.0.0.7 (28 September 2021)
- Bugfix: Cyrillic font not displayed when using CJK language.
- Gameplay: Reduction to racing contracts unit requests.
- Bugfix: Fixed volume settings reset after updates.
- Bugfix: Fixed Research Teams exploit that allowed the player to enter any value into the text boxes.
- Bugfix: Fixed typo in English newspaper articles.
- Gameplay: The "Enable All Vehicles At Start" option now removes year limits to premade designs.
- Bugfix: Fixed unassigned contracts popup that would appear when you are not producing the monthly requirement, even if you are producing more than the remaining units needed.
- Bugfix: Fixed Munitions Factory Destruction Memo from firing when you are not making munitions.
- Bugfix: Added contract sales to Total Delivery Costs calculations
- Bugfix: Fixed sorting issues with Datatables for numbers with '$' and ',' characters.
- Engine: In-game settings now allows for a +200% increase in UI Scaling. This is up from our +100% scaling.
- Bugfix: Fixed bug that prevented the components redesign button from showing if you clicked certain models in a certain order.
- Engine: If you launch the game "offline," the game will now periodically check to see if you have connected to the game distribution client to log your achievements.
- Bugfix: Fixed a problem with our internal scripting that was causing unnecessary files to be uploaded to distributors. Those extra files should be removed with this update.
Hotfix 1
- Bugfix:
Fixed code point issues on Japanese and Chinese fonts, which caused text not to appear in the game when using either language.
Hotfix 2
- Bugfix:
Fixed regex issue causing sorting problems on some Datatable columns.
Hotfix 3
- Engine:
Limited Auto-GUI Scaling for OSX HiDPI displays to +100%.
2.0.0.6 (9 June 2021)
- Engine:
Added Additional Error Checking to Prevent Rare Vehicle Design Crash.
- Bugfix:
Fixed Borderless windows in-game setting in Windows.
- Maps:
Updated UA city names on Base City Map names to IATA standard.
- GUI:
Fixed some text alignment issues in the Japanese Language File
- Web:
News page is now separated based on which game distribution platform you are using.
- Engine:
Fixed issues with the Chat system that prevented it from working on 64-bit builds.
- Engine:
Fixed browser not redirecting to an internal error page when a report isn't found or when you're offline.
- Engine:
Created offline pages for news and manual. The latter will have a static manual once we complete the manual.
- Translations:
Updated Translations, added Ukrainian support.
- Gameplay:
Minor tweak to Morale increase when paying good wages.
- Gameplay:
The game will now only sell a fraction of shares when you run out of money instead of all your share of a single entity.
2.0.0.5 (4 June 2021)
- Engine:
Some external websites in the game are now using HTTPS on 64-bit builds.
- Bugfix:
Fixed issue that could cause frequent engineering strikes when many designs are under research.
- Bugfix:
Fixed issue that prevented wage negotiations not being applied to all engineering employees if multiple designs are under research.
- Bugfix:
Fixed issue that caused the dealership subsidized frequency value to be incorrect.
- GUI:
When there are no longer any unlockable designs in the Research Teams window, we use a blank texture instead of an empty blueprint texture.
- Engine:
Fixed several issues with saving and loading volume settings and the settings editor.
- Bugfix:
Fixed money not being taken away when using the Anti-Trust Bribery option.
- Bugfix:
Fixed several issues when losing the Anti-Trust case when selecting the Bribery option.
- Bugfix:
Fixed a way for players to break the New Generation System by clicking the format button and changing the vehicle type and name. As a result, this fixes a couple of reports that players can't create new generations of certain vehicles.
- Bugfix:
Fixed issue that caused unused factory morale to show 100 when it could be less.
- GUI:
Player will no longer get a memo for unused factories with low morale.
- Bugfix:
Fixed incorrect country in McLaughlin achievement.
- Bugfix:
Fixed bug that could cause marketing efficiency to grow too fast at first. Made additional adjustments to marketing efficiency monthly growth values.
Mod Tools:
- Bugfix:
I Added a MapFileLocalSave.xml that stores the local path for the exported map. "MapFileForModTools.xml" uses relative paths which may not load when exported.
- GUI:
Implemented Turn Events Editor buttons.
- Bugfix:
Increased all localization ID max values.
- GUI:
Added load, edit, and save music comments to music editor. I also fixed sizing issues.
- Bugfix:
Fixed AI Editor clustering value limits.
- Bugfix:
AI Editor can now accept -1 values. This value forces the game to generate a random value.
- GUI:
Tool clears racing restrictions when making a new series.
- Bugfix:
Fixed OSX drawn issues.
- Tool:
Upgraded to QT5.
Settings Editor:
- GUI:
Added missing music settings.
- GUI:
Removed full screen resolution lock.
- Tool:
Upgraded to QT5.