We've released a hotfix for the game, which includes a Unity upgrade, which should correct the performance-related issues, such as UI lag and other slowdown problems.
The team is still working on fixes for other reported issues, which include, but aren’t limited to:
Game instability or frequent crashing
Delayed controller input or unresponsive controls
We also are evaluating potential Quality-of-life features requested by console owners to include in future updates, and we’ll be sure to communicate timing around both fixes and features as soon as we can.
Thank you!
NEW DLC: “Corrupted Horizons”
A new deadly strain of the Pandoravirus appears that saps the will from every being it touches! This is a deadly threat to Phoenix, but can they make use of it against the Pandorans, as well? Encounter fearsome enemies and build a special type of soldier as you fight across a new storyline with unique research, missions, and cinematics.
Corrupted Horizons Includes:
- NEW Story Missions and Cinematics, with New Research and Equipment
- NEW Enemy and Game Mechanic “Corruption”
- NEW Soldier Type
Alongside Corrupted Horizons, our newest Phoenix Point free content update, “Hypnos,” is now available for all GOG players as well, which includes new Quality-of-Life features, changes to diplomacy and research, and other upgrades as outlined below.
Hypnos v1.13
Geoscape
- Revealed Havens within the sphere of influence of a Pandoran Base will now give diplomatic bonuses or penalties, based on how long the Pandoran Base has been active after being revealed.
- Attacking a Faction will now increase the Alert level of that Faction towards Phoenix. At - High Alert, Phoenix Point can no longer attack that Faction and will have to wait a cooldown time for Alert level to go down. After an attack, the Threat level of missions against that Faction also increases by 1 level for a period of time.
- Rebalanced diplomatic penalties - players will receive higher diplomatic penalties when attacking Factions in which they have better relationships.
- Shared faction research rewards with Phoenix are now spread at different levels instead of being awarded at 50 diplomatic points. The shared research will be at 50% progress and will have to be completed by the player.
- The research reward for completing a Steal Research mission is now shown on the - Haven info panel. Players need to visit a Haven to find out what the reward will be.
- After a successful Haven Defense, surviving soldiers from the defending Faction may decide to join Phoenix if they have a positive relationship. The higher the difficulty setting, the lower the chance that a soldier might join.
- (DLC2) Each Archaeology Lab will provide 1 resource of passive income each day for every resource gathering site in control of that type.
Tactical
- Players will have to use the new Hack ability in order to complete the Steal Research mission objectives, which makes a soldier busy for 2 turns (unable to take action) until the Hack is complete.
- Disabling an eye of the Yuggothian entity will remove a Mark of the Void from a random soldier. A hint to support the mechanic will appear if hints are enabled.
Quality-of-Life improvements
- Added Cinematics library on the main menu to rewatch cinematics available during the game. Players will need to unlock these cinematics after this update for them to appear.
- Improvements to HUD UI when certain Tutorial hints are showing
- Revised the UI design in the Recruits tab
- Better trigger conditions for the Jet Jump tutorial step in the 2nd tutorial mission
- Main objectives on Geoscape that lead to campaign completion now have a unique icon
- Several hints added to Geoscape to better explain the Augmentation (DLC1) and
Mutation mechanics
- New pause/unpause settings in game options for Aircraft movement
Bug fixes
- Fixed a gameplay issue where Action Points would not count correctly after a unit stops its movement animation after spotting an enemy on the map.
- Fixed a rare issue where a living spider drone could cause the game to hang if it tries to move right when a mission is completed.
- Fixed an issue where a mind-controlled soldier by the Pandorans can see and shoot hidden player infiltrator soldiers
- Fixed several issues where Geoscape events could appear in the wrong order after player input
- Fixed the description of the Breathe Mist ability for the Synedrion armor
- (DLC2) Fixed a game stuck when a Hoplite would try to use a shield after its head is disabled
- (DLC2) Fixed texts with missing keys for Hoplite and Guardian enemies
- (DLC3) Fixed several cases where the Myrmidon would clip through collisions after using its Fly ability.
- (DLC3) Fixed a rare game hang after killing a poisonous Myrmidon.
- (DLC3) Fixed a hang during loading screen after completing an Interception Battle with 2 or more Phoenix Point aircrafts present at the location.
Patch Notes 1.11.1 Behemoth (30 June 2021)
Tactical
- Swarmer type damage is reduced by 10-15%.
TGeoscape
- Rate of mid and late-game interceptions reduced by up to 20%.
TBug fixes
- Implemented a workaround solution resolving the problem with the cinematics in the game on Windows 7.
- Fixed an issue where the hair of the units in the portraits in Tactical would not appear correctly.
- Fixed an issue where narrative messages wouldn’t appear in the “Gift” mission if the hints are disabled.
- Fixed an issue with the animation of the explosive egg upon destruction.
- Fixed a rare issue causing the game to be stuck when the interception minigame is paused during a muzzle flash VFX.
- Fixed an issue where in some cases the Corruption Node didn’t spawn during Infested Haven missions resulting in an instant victory for the player.
- Fixed an issue where after loading a save the Behemoth 3D model would appear while submerged.
- Fixed an issue where the save game button would occasionally become disabled after a lost ancient site defense.
- Fixed an issue where an inactive deploy button appears on sites when using the Masked Manticore.
- Fixed an issue where the Gills objective wouldn’t complete correctly.
- Fixed an issue where the 3D models in the intelligence reports appeared too bright.
- Fixed an issue where Mindfraggers can attack through walls on Synedrion maps.
- Fixed controller scheme instructions for inventory and soldier info.
- Fixed an issue where the Myrmidon spawn animation wouldn’t appear correctly.
- Alien eggs now fall properly when the floor beneath them is destroyed.
- Fixed an issue with the death animation of the Venomous Swarmer causing a delayed game response.
- Fixed a rare issue where the game has stuck after returning to Geoscape from a New Jericho story mission.
- Fixed an issue causing the description of the Pandoran evolution and Fire Worm research not showing correctly.
- Fixed an issue causing problems with buying soldier abilities before deploying on missions.
- Fixed an issue where the auto-battle button could not be selected with a controller.
- Other minor fixes.
ORRYX UPDATE 1.10.1 (12 March 2021)
Hello Phoenix Operatives! Today, we're releasing our newest content update that addresses a few issues that have arisen around the game, alongside some bug fixes. Most notably, players will now find that when firing at an enemy via Free Aim, the target will stay frozen throughout the entire sequence AKA no more enemy's flinching and causing the rest of the burst to miss.
Additionally, we heard the feedback around defenders and have made haven defenders alerted at mission start. Conversely, expect Ambushing enemies to also come prepared to bring it!
We know you're hungry for DLC 3 news and hope to share some updates as to what to expect in the coming weeks, but for now, feast those ravenous eyes on our patch notes below:
Tactical
- Added more contextual help messages and tooltips to tactical.
- In order to prevent misfires due to flinching, targets will now freeze during the firing sequence when shooting in Free Aim.
- Haven defenders are now alerted right from the start of the mission.
- Enemies in Ambush missions are now alerted from the start.
- Improved collisions in order to fix several issues related to cover and shooting on Synedrion and New Jericho maps.
Geoscape
- Each soldier in the game now has precisely 3 perks.
- Re-balance of the diplomacy rewards for Citadels, Lairs, and Nests missions.
- Citadels: from 15 to 12
- Lairs: from 10 to 8
- Nests: from 5 to 4
Bug fixes
- Fixed issues that caused the game to be stuck:
- During an enemy turn due to an enemy unit falling into the terrain.
- When spawning an Umbra and the floor beneath it is destroyed.
- When attempting to aim with the Danchev MG.
- When a soldier with a MasterMarksman ability dies in a fire.
- When using a Controller and entering the diplomacy screen while only one faction is discovered with no mission to offer.
- During an enemy turn after a Zeus/EMP grenade is thrown at an Armadillo.
- When clicking to activate the RageBurst ability from the UI, while the cursor is outside the map bounds.
- Other fixes include the following:
- Fixed a very rare issue with loading a save game on the Schism story mission related to the Exalted.
- Fixed an issue with the collisions on the curved parts of the Synedrion buildings.
- Fixed an issue causing Sophia's message at the end of tutorial missions 2 and 3 to appear twice.
- Fixed an issue causing a Fishman/Triton to take too much time to perform its turn.
- Fixed an issue causing Vehicles to be stuck after a collision with Synedrion buildings.
- Fixed an issue causing continued mind control of a unit even after the unit doing the mind control is evacuated.
- Fixed an issue preventing the start of the Disciples of Anu Second Initiation mission.
- Fixed an issue with Boom Blast making Reload Ability cost 0 for Explosive weapons.
- Fixed an issue preventing the PP Tech Remote Control ability to work on allied turrets.
- Fixed an issue preventing the opening of character info while the PX Combat Shield is equipped.
- Fixed a couple of UI issues with the indication of the selected target.
- Fixed an issue where some units don’t evacuate properly.
- Fixed the animation of the technician's hand in order to resolve a collision issue between the hand and the PX PDW weapon.
- Fixed an issue where a soldier can be recruited when the aircraft isn’t near to the haven.
- Fixed an issue preventing deleting saves in the game.
- Fixed several navigational and deployment issues.
ORRYX UPDATE 1.10 (2 Feb 2021)
Tactical
Mindfragged soldier can not be targeted with Bash.
Addressed issues around Paralysis and Panic:
-- Paralysis heal - improved medkits, technicians, aspidas now remove 50% of Paralysis value.
-- Panic lock - Recover ability gives Panic immunity for 1 turn.
Marked for Death change: Mark an enemy target. Until the end of the turn, each hit from an attack or individual round gets +10 damage. This effect does not stack.
Ground markers are removed while in free aim.
Umbra FX changed so it is a lot more noticeable.
Jet Pack jump - improved animation speed curve.
Zone line color is now orange when the soldier cannot use a weapon, either because it is broken or the soldier’s arm is disabled.
When out of ammo, the reload icon will pulse/flash.
Reinforcements enter in an alerted state by default.
Flamethrower and incendiary grenades are now doing impact damage and will start from the next turn. Damage from lit tile will only apply at the start of the player’s turn.
Geoscape
- Players should no longer run out of sites to continue missions.
Other
- Animation speed options available in the gameplay options (Standard, Fast, Faster, Dangerous).
- Removed the Throw Turret ability from the achievement requirements for “I can do everything”.
Bugfix
- Fixed an issue wherein rare occasions the entrance of the base in the base defense mission was walled off.
- Fixed an issue that prevents the start of a mission or scans on the map.
- Fixed a very rare issue where the game crashes when evacuating a vehicle that has an infiltrator inside, who is a master of a spider drone.
- Fixed a very rare issue where the game crashes when a unit kills himself with a grenade and causes panic in allied units.
- Fixed an issue where the continue is not shown in the main menu after making a save in the Geoscape and returning to the main menu.
- Fixed an issue where the game crashes when an enemy is struck with the Neurazer.
- Fixed a couple of issues where enemies appear inside structures which prevents the mission to be finished.
- Fixed a rare issue with a missing mission.
- Fixed an issue where a soldier with Berserker class can’t move after a technician healed his limbs.
- Fixed an issue where loading a saved game in Tactical has restored fully the AP of an allied soldier.
- Fixed an issue where it was possible to dismiss soldiers during the Geoscape tutorial, which may cause a problem progressing further in the game if all soldiers are dismissed. - Soldiers cannot be dismissed anymore before the tutorial is completed.
- Fixed an issue with missing/wrong information in memorial for soldiers killed by the guardians on the Ancient sites.
- Fixed an issue with the captured aliens section in the end game screen, always shows 0.
- Fixed an issue where entering free aim for the first time on a mission the background in the fakes is too dark.
- Fixed an issue with a bright flash at the start of some missions.
- Fixed an issue with the data setup for civilian character templates.
- Fixed an issue with triggering Rage burst while facing Yuggothian Entity.
- Fixed an issue causing Tactical hints to be on even when the Show Tactical Contextual - Hits option is disabled.
- Fixed an issue causing place holder name to be shown for the name of the decoy when infiltrator uses the decoy ability.
- Fixed inconsistent representation of equipment in the service record.
- Fixed an issue where after taking control of a dazed haven defender he can use a normal amount of AP as if it were not dazed.
- Fixed an issue with the acquired experience after completing Secure access of the aircraft objective on NJ heaven.
- Fixed an issue in the end report screen, not showing the total count of the faction missions correctly.
- Fixed an issue with the deployment of the riot shield. Now the shield can be deployed only once and needs to be retracted to change the position or to shoot with any weapon.
- Fixed an issue with the increase of the range of the "Expert Mounted Weapons" skill.
- Fixed an issue with the info window of a Scylla, not showing the ability for the Reactive - Mist the Scylla emits upon being damaged.
- Fixed a small localization issue.
- Fixed a collision issue with the Anu Hammer and the holding hand.
More to come in the future, so please keep sharing your feedback in forums or our Feedback tool and reporting issues in-game via F10 . Thanks!
POLARIS update 1.9.1 (10 December 2020)
We've just released a new hotfix for the game, squashing some bugs and improving some visibility. Keep your feedback coming, and remember to use F10 in-game to report any issues you encounter!
Bug Fixes
- In rare occasions, the game would freeze when the enemy and the player’s soldier are in the same tile during overwatch.
- A rare instance of a wrong localization with “The Warning“ encounter.
- Fixed an issue where nest map was entirely visible from the start.
- Tree outlines fixed in order to improve visibility in some maps.
- Fixed an issue where harvest stops working when loading into Geoscape.
- Fixed an issue with the sound when carrying the riot shield.
- Resolved a problem with the banter in tutorial three mission.
- Various minor issues.
Other
- Antarctica is now easier to reach.