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Release Notes for Inkulinati

Update version 1.48.0.0 (March 26th, 2024)

The Quality of Life and Death - Final Update

This update includes bug fixes and quality of life improvements

New Content

Balance

UI and Effects

Bug Fixes

Texts and Localization

Other Changes

Known Issues


Update version 1.47.2.0 (February 16th, 2024)

With this update we are leaving Early Access!

New Content

Balance

UI and Effects

Bug Fixes

Texts and Localization

Other Changes

Known Issues


Hello Inkulinati Masters,

We are thrilled to announce the much-anticipated arrival of the third Major Inkulinati update, specially crafted for your enjoyment. Brace yourself for new and exciting Beasts, features, Tiny Inkulinati Master, Battlefields, and other improvements that will add more Medieval manuscript sparkle to your Inkulinati experience!

First and foremost, prepare to meet the brand-new Inkulinati Master - the Ape Professor, who brings with him the unique and highly formidable Ape Army. These fresh warriors will undoubtedly add a whole new dimension to your gameplay, offering thrilling challenges and strategic opportunities like never before. They certainly don’t… wait for it… monkey around.

The Ape Professor is equipped with three Hand Actions: Awakening (wakes a friendly beast up from their Nap and gives them an additional Turn in the current Chapter), Mass Headache (gives a Headache to up to three selected enemy Beasts), and Swat with Infection (strikes the selected target for 5 damage and Infects it). In Duel mode, The Ape Professor has five Talents to use: Plague Immunity (Professor is immune to Plague), Painful Fingers (moving enemies with hand Actions cause Headache), Ape’s Anger (when Tiny gets damage from an enemy attack, a random enemy Beast gains Headache), Plague Business (for every infected Beast on the Battlefield at the end of the Chapter, Tiny will gain 1 drop of Living Ink), and a Non-Daily Headache (if Professor's health drops below 50%, a random enemy Beast will gain a Headache at the beginning of each Chapter).


Rejoice Inkulinati Masters,

Well, would you believe it - the second major inkulinati update is here. It’s done, tested, and ready for you to download! We’ve received a lot of great feedback from you since our release, and this update is a result of all your comments, thoughts, and ideas. In this update you will find a bit of everything; new Beasts, a new type of battle, changes to gameplay, new talents, a new Academy class, and loads, loads more. Let’s dive in then Inkulinati Masters. Shall we??

We know that a lot of you are wondering about the new Beasts (heck, we’re excited about them too), so let’s start with those. There are now four new Beasts joining the Inkulinati roster - two Hares, Bees, and the all-powerful Dragon. The Hares are the bigger and more vicious cousins of Rabbits. The Mighty Hare (the one with the Mace) smashes its weapon so hard that whoever receives that blow will get a painful Headache. As you all know, Headaches are a serious issue as any Beast that has one can either move or take an action - not both. That can certainly throw any plans you might’ve had out the window, giving you a headache in the process too. The Hare with the Basket is also one vicious Beast - he uses puppies as explosives! And if you get hit with this cute explosive, you will get a nasty Headache too. Now, if you think this is as bad as it gets, you would be wrong. This Hare also eats the puppies that he carries (told you it gets worse). Why would he do such a travesty?!?! Well, by doing so it allows him to regain health, but also - Motivation, which lets him go through the whole range of movement and still perform an action. Pretty powerful stuff. So the lesson is “Beware of the Hare with the Basket”.

As of right now, you will also be able to play with, and face against the Dragon! This is the most powerful Beast in all of Inkulinati. It’s also the Beast that costs the most amount of Living Ink. It flies around in stylish eyewear, bites enemies which causes Infection, spits fire which creates Fire Sparks, and is itself immune to Infection and Fire Sparks. What a magnificent, legendary Beast. You will also get to meet the hat-wearing Bees. These little Beasts may not have a lot of life, and they lose health when they attack. However, when they do sting they make their enemies Bloat, making them explode upon their death. Plus, the Bees have a really cool, tiny hat. Sure, seems like a frivolous thing to mention, but it would feel like a missed opportunity not to do so.

The next major addition coming with this update are the Beast Lairs. Thanks to them, you will have a new type of battle in the Journey mode. The Beast Lairs are an element on the Battlefield from which opposing Beasts emerge from time to time. You win the battle when you destroy all the Beast Lairs on the Battlefield - and all the opponents. There are four different types of Beast Lairs, and all spawn different Beasts. The battles against them are intense. However, if you come away with a victory, your rewards are also greater than a normal fight.

Next up, is our new Faculty system. From now on in the character creator screen when you venture out and start your Journey, you can choose your Faculty which determines your specialty as an Inkulinati Master. Each of the nine Faculties represents different strategies and synergies that you will use during the game. You can choose a Faculty that is designed specifically to your needs. Hate to be pushed around, and off the Battlefield? There’s a Faculty for that. Looking for a strategy that can defeat Heretics? There’s a Faculty for that too. Take a look through them and see which one suits your style of play.

We’ve also added tons of new features that will add replayability to the game. It was your feedback in fact that made us improve this. We’ve added such features as the aforementioned Faculty system, a new Act that’s unlocked after completing Journey mode for the second time, leaderboards, a rating system, new Non-Battle Locations (look out for the Alchemist and the Princess!), and new hand actions too! Ooo, and we’ve almost forgotten - we’ve added a new Academy Tutorial too, this time presented by Hildegard herself.

These are just a few of the new additions that are coming in this update. There are a few more that we haven’t mentioned too. If you want to see the full list of changes, have a look at our changelog which is just below. And as always, keep that feedback coming! It’s thanks to you that Inkulinati is becoming a bigger, better, and more polished game. There is more content in the works too and we would love to hear what else you would like to see coming. We believe that this Early Access phase is an adventure, and we’re doing it together with you. So leave your comments, join and comment in our Discord, and tell us your thoughts.

All the best and speak soon,

Yaza Games and Daedalic Entertainment

Update 1.39.0.0 (May 22nd, 2023)

This Early Access update includes brand new content, as well as a list of fixes and balancing changes.

The way of starting Journey has been completely changed – starter sets have been created and the player starts with 4 Beasts.

New Content

Added new Battle Mode:

Added new Beasts:

Added new Field Object – Beast’s Lair:

Added 15 new Talents:

Added 2 new NBLs:

Balance

Added Prestige bonus even when Journey is lost (the Prestige bonus increases from Act to Act):

UI and Effects

Bug Fixes

Texts and Localization

Other Changes

Known Issues


Update 1.29.1.0 (February 23rd, 2023)

Hey everyone,

this small hotfix addresses the issue some players encountered where the healing action won't work after the latest patch. The healing actions works as intended again.

Team Yaza Games & Daedalic Entertainment.


Update 1.29.0.0 (February 16th, 2023)

Although we’ve been out for just over two weeks, the work on Inkulinati hasn’t stopped. We are constantly reading your feedback and suggestions, and we’re working hard on improving your experience with Inkulinati. So thank you for sending your feedback and thoughts to us.

With this Hot Fix, we’ve improved the balance on the Battlefields that were the most reported by you all and we fixed a few bugs, such as getting stuck after exiting a boss battle. For a full list of changes and improvements, read the changelog below.

Thank you all for sending in your comments and feedback, and thank you for playing Inkulinati as well! We’re glad that we can make this game together with you. And stay tuned as we are slowly getting ready for our first major update. We hope you’ll like what we prepared. Finally, we want to say that we are going through all your feedback carefully. Some of your suggestions we’ve taken on board, but they do take a bit of time to implement. We are working on some of your suggestions right now, such as the balance of the game. This is not the final state of Inkulinati, but rather the beginning. Your feedback is vital, so keep it coming!

All the best and thank you for being the best community we could ask for,

Your Yaza Games Team & Daedalic Entertainment

Changelog:
Balance
Bug Fixes
Texts and Localization
Known Issues

Update 1.25 (February 6th, 2023)

Hello Inkulinati Masters!

Just this week, our Early Access chapter started! We’re buzzing with excitement for our new journey and what’s up ahead. We hope you’re as excited as we are!

Foremost, thank you so much for your feedback you’ve sent our way. We’ve eagerly read them and are working hard to improve your experience.

Today’s hotfix is the first page in that book. Here’s what it contains:

To see all the changes, take a look at the changelog below.

Inkulinati will be evolving along the way and get further improved, with new content being added too. We know where we want to go and what we want to add to the game, but we also want to hear your thoughts as well! After all, that’s what Early Access is for - to get your thoughts and make the game the best it can be. So please continue sharing your comments, feedback, and suggestions with us. We’re really keen to hear what you have to say.

Yours,

Yaza Games Team & Daedalic Entertainment

CHANGELOG BELOW:

This Early Access HotFix includes a bunch of fixes and balancing changes:

Balance
Changed difficulty level parameters in Journey Mode:
Balance changes have been made to non-battle locations:
A more detailed list of changes:
UI and Effects
Bug Fixes
Texts and Localization
Known Issues