Release Notes for Aragami 2
Patch 1.0.29913.0 (13.06.2022)
New
- Difficulty Update is now available! The Difficulty Update adds Easy and Hard difficulty modes, available in all story missions selected in the Mission Board. Each difficulty setting applies general tweaks to enemies' awareness, aggressiveness in combat, and reaction time.
- Added Euskera localization to all PC platforms.
- A medal counter has been added to the Mission Board, as well as a rune reward for each medal type if 25 medals are collected
Change
- The behavior of Lurker enemies has been redesigned and their placement rate has been increased in all modes besides EASY.
- Fanatic Soldiers now wake up some time after being knocked out.
- Elite Soldiers are now resistant to most throwing weapons.
- In EASY mode, player Strength is increased.
- The mission Experience reward is adjusted depending on the difficulty level selected.
- Max player level has been increased to 48.
Patch 1.0.29583.0 (16.03.2022)
New
- Classic Mode is now available! The Classic Mode, inspired by Aragami (2016), applies a series of changes to the base mobility of the hero to offer an alternative game experience. To learn more, start a mission in Classic Mode at the Mission Board.
- Added Japanese localization
- Added a Tutorials section in the Status Menu.
Fixes
- Fix vegetation on some AMD video cards. Tall grass visibility issues are now solved for those with certain AMD GPUs.
- In some situations you could lose the progression after visiting the dyes shop.
- Multiple minor fixes.
Changes
- Performance improvements on multiplayer sessions.
Patch 1.0.29359.0 (10.03.2022)
New
- Added new Customization Options! You can now customize a secondary color and a detail color for each of your equipment parts.
- You can now skip cutscenes in multiplayer sessions.
- Added Loadouts to save specific combinations of Equipment, Runes and Dye.
- On PC, added keyboard shortcuts for the Power and Item Wheel using the numeric keys.
- The Online Tab in the Status Menu will now show your current Server Region.
Fixes
- Fixes to various Shadow Powers.
- Improved Camera Collision algorithm.
- Fixed a T-Pose bug that could happen at the start of a mission.
- Many other minor fixes.
Changes
- Controller vibration settings now enable you to adjust vibration intensity.
- Performance improvements.
- Improved combat experience in multiplayer sessions. Latency problems when playing as the client in MP sessions have now been solved.
Patch 1.0.28649.0 (17.12.2021)
New
- Added Photo Mode! You can now take screenshots both in single player or while playing online, and apply special camera effects to capture ninja action in all its splendor. You will find the Photo Mode in the Status Menu.
- Added Credits button in Status Screen. Now you can see the full list of people who brought Aragami 2 to live!
- Added Hungarian language support.
Fixes
- Multiple mission scripting fixes affecting M20 (cutscene killing all NPCS), M23, M33, M46, M47 among other missions.
- Enemy facial animations when dying not working.
- Player input stopped working when a tutorial message appears while power wheel is open.
- Some texts were not visible in some languages.
- Control mapping issues on PC platforms.
- Various fixes to cutscene visuals.
- General performance optimizations.
Changes
- Rune descriptions for some rune effects are now easier to understand.
- Added separate keyboard and mouse mapping options to control mapper.
- Who knew you could get fashion advice from the dead? The legendary Peach Dye is now unlockable when visiting the "ancestors".
Multiplayer
- New: Added Region Selector to Server Browser. You can now create and join public games in regions different than your own. This enables crossplatform online play with players from different world regions.
- New: Added button to set your online session as public or private. Useful when you want to create public 2 player games by letting only 1 person join your game.
- Fix: Multiple Multiplayer fixes and performance improvements.
- Change: A popup now appears when you receive an invitation but you are already in an online session.
Patch 1.0.28069.0 (06.10.2021)
New
- Players can now pause the game when playing single player.
- Game now enters slow motion when opening the Ability / Item Wheel.
- Added new tutorials to introduce enemy types and special objectives.
- Added keybard mapping screen on PC platforms.
- Added setting to disable automatic target lock when attacking.
- Added setting to automatically target a parried character.
- Added setting to toggle Slow Motion when using the power wheel.
- Added setting to disable HUD for Available Actions.
- Added player noise visual feedback to enemy awareness HUD.
- Added idle player animations for blacksmith and dye shop.
- Added some current mission info in Status Screen.
- Medals that can't be obtained due to mission clauses or special objectives will not be shown in mission results or in the mission board.
- Player is now able to review the Ability Tree from the Status Screen (Pause Menu).
- Added button and key shortcuts to swap to next/previous item/power
- Added counter for hostiles killed and player detections in Status Screen (Pause Menu).
- Added Vertical Sync setting in consoles to remove Screen Tearing.
Fixes
- Player stuck in vault loop when vaulting just after grabbing a body.
- Parry failing to trigger while staggered or blocking enemy attacks.
- Enemies block shurikens / kunais even when unaware of the player position.
- Player can throw corpses through walls.
- Unconscious enemies dying when being dropped to the floor from low heights while grabbed.
- Player can glitch through player house early in the story.
- Enemy fire area attacks hitbox hitting players jumping.
- Target Lock targetting enemies very far away from the character and/or failing to target close enemies.
- Assassination targets and special objectives affecting player detection events, making it impossible to obtain certain medals like no kills / no detections.
- Player stuck in a fall pose when performing an aerial elimination.
- Healing VFX shouldn't trigger when at full health.
- Player clipping through the floor/wall when vaulting.
- Shadow Leap to Walkable Rope sometimes hard locked the player to that rope trigger.
- Solved online multiplayer invitations failing and lobby discovery.
- Player could get stuck on top of a rope trigger.
- Hard Landing would sometimes teleport the player to another position.
- Citizens and Slaves were spawning in T-Pose.
- Player could use Shadow Powers and items on Akai and Nobu.
- Various minor multiplayer fixes.
- Multiple mission scripting fixes affecting M00, M03, M18, M22, M23, M24, M40, M51 among other missions.
- Improvements to cutscene visual fidelity.
- Removed constant wind affecting player cloth in Kakurega Village.
- While carrying a body and on top of other bodies, interactions can become unavailable.
- Improved Combat Jump behaviour.
- Sync issues with combat music.
- Sync issues when grabbing enemy bodies, and bodies getting stuck suspended in the air.
- Multiple fixes in Fire Capital location.
- Multiple fixes in Mine location.
- Multiple fixes in Fire Palace location.
- Scene blinking for a single frame after custscenes.
- Issues with mouse sensitivity setting not being saved.
- Mission 40 scripting issues.
- Issues with loot spawners.
- Player could carry a corpse through a wall in some cases.
- Issue with clients not being properly reset after cinematics.
- Multiplayer T-Pose fix.
- Momentum upgrade not working in multiplayer.
- Final battle desync issues.
- Issues with Dark Flame not working properly.
- Final encounter combat takedown animation glitch.
- Functional fixes in Kakurega Village.
- Chameleon ability delay inconsistency with upgrade.
- Minor improvements to cinematics and some dialogues.
- Knocked out enemies dying when dropped to the floor from low height.
- Button prompts disappearing on some specific situations.
- Momentum could kill civilians.
- Mission 20 scripting issues with cinematic actor spawning.
- Floating Essence Crystals in Mines.
- Player doing a climb animation when falling on a steep floor.
- Issues with stealth covers (grass) in Mountain.
- Player freezing when knocking out an enemy while an eavesdrop action is available.
- Shade ability not working for clients.
- Torchbearer spirit link lines not visible in Shadow Vision for clients.
Changes
- Stamina and Vitality are now infinite in Kakurega Village.
- Changes to Enemy Citizen Animations.
- Increased enemy peripheral vision.
- Removed body inverse kinematics in player dialogues.
- Updated outdated Tutorial videos.
- Mesmerize can now be used in combat.
- Changes to interaction system so that items can be interacted even if they end up out of view.
- Momentum will now trigger on alerted enemies if they are in range of the original target.
- Rebalance of enemy hearing in relation to player movement.
- Scorcher fireballs have now more movement attraction toward players.
- Added facial animations to various cinematics and enemy animations.
- Rebalanced final encounter to provide a more suitable challenge.
- Changes to score event management to try and solve remaining issues with enemies killed calculations.
Multiplayer fixes
- Solved online multiplayer invitations failing and lobby discovery.
- Various minor multiplayer fixes.
- Sync issues with combat music.
- Sync issues when grabbing enemy bodies, and bodies getting stuck suspended in the air.
- Issue with clients not being properly reset after cinematics.
- Multiplayer T-Pose fix.
- Momentum upgrade not working in multiplayer.
- Final battle desync issues.
- Shade ability not working for clients.
- Torchbearer spirit link lines not visible in Shadow Vision for clients.
1.0.27605.0 Hotfix (23.09.2021)
- Updated Photon Bolt dll to fix global server shutdown