Update a0a062f7 (22 August 2024)
- Game soft-locking / “Continue” button not appearing when cutscenes end (for example: Smoker on the - Balcony, Measurehead, during Tribunal).
- Issue with “Language” being displayed in a small font on the “Options” menu.
- Controller button prompt overlapping with speaker names in Collage Mode.
- Controller button prompt overlapping with “Reset Settings” in the “Options” menu.
Update a0a062f3 (27 June 2024)
- Updated support for Disco Elysium Companion Twitch plug-in
Update a0a062f1 (17 May 2024)
Bug fixes including solutions for:
- Visible boxes in a few dialogues (while reading The Man from Hjelmdall, during the Tribunal, and in the final dialogue of the game).
- Arabic words and letters not displaying correctly in specific circumstances.
- Full stops and dashes displaying on the wrong side of numbers in dialogues.
- Errors with saving/loading right after quick-swapping between two different languages.
- The hover text "Uses Left" (e.g. for Substances) being displayed in the wrong colour.
- A minor visual menu overlap in the Thought Cabinet when playing with the biggest menu size setting.
- Dialogue text not displaying correctly when choosing what to paint on the wall.
- A text overlap in the "Thought Complete" screen when playing with a controller.
- Bonus text not being displayed correctly for the "White Mourning" thought.
- The remaining time displayed incorrectly on any unlocked but un-internalised thought.
- Extra quotation marks being displayed when speaking with The Deserter.
Update a0a062ed (9 May 2024)
- Updated copyright.
- Added Arabic Localisation
- Bug fixes, including solutions for:
- Special characters (i.e, commas, asterisk) displaying as boxes in Turkish.
- UI issues in the inventory menu when playing with a controller, such as text and button overlap.
Update 11b099c0 (June 14th 2022)
- Inventory items are now loaded in sync, so players will no longer see blank spaces in their inventory.
- Resolved ownership issues relating to firearms. Just regular police business.
- Solved issues surrounding the horseback statue. No more dialogue getting stuck!
- Orbs are back and visible in some locations again.
- Fixed issues related to the mouse cursor.
Warning! The following bug fixes contain spoilers for the game:
- Fixed issue with players getting stuck whilst reading the letter in the secret compartment of the ledger.
- Fixed the animation where the car drives away at the end scene.
Update 9ea75212 (May 10th 2022)
- Huge amount of framerate optimisations.
- Marvel at how smooth running around Martinaise is, how delicately the snow falls and how effortless the idle animations now are.
- Various other bug fixes to improve performance.
Update v.e6fdd6fa (11 October 2021)
- BIGGER FONT SIZES.
- Bigger and cleaner UI elements
- Lots of visual fixes for smoother, more coherent visual experience
- Fixes in credits. One more reason for completionistas.
Disco Elysium - The Final Cut is now available! (March 30th 2021)
Everyone who purchases gets access to all the new content, including:
- Full voice acting (English)
- New political vision quests
- New characters
- New clothes
- New area
- New cutscenes
- New animations
- New music
- New achievements
- Controller support
- Improved playability
-
If you already own Disco Elysium then you get The Final Cut at no additional cost. Your old saves should work with this free upgrade but we’d recommend starting a brand new game.
We'd like to add that the new political vision quests are designed to be asymmetric. This means that they're different lengths, with some being more visual, while others are packed with more words. But they all change the world in some way…
Other things to look out for are upgraded skill portraits, improved Tutorial Agent, rebalanced healing items, new outfit bonuses, a complete overhaul of the world map in your journal, fast travel, Twitch integration, and much more.
Thanks for all your support so far. We hope you absolutely love the improvements and what we've added to the game. This is the best version of Disco Elysium and everything it was always meant to be. You all shine bright in our eyes!
Update 605BD7E9 (26 January 2021)
- Russian language added!
- Language selection dropdown made bigger - we have so many languages already!
- Fixed some minor visual bugs.
- Fixed some typos in Korean language.
Remember to report bugs here: https://forms.gle/JgMUYmpfsdS6i33k6
Update 9024c13d (22 December 2020)
Disco Elysium Patch notes for version 9024c13d (viewable in the F1 menu, bottom right)
- Traditional Chinese! French! German!
- Some minor fixes and enhancements, new fonts, and lots of bugs squashed.
- But, most importantly, new languages! Maybe there should be an achievement for finishing the game in a language you can't understand...
- Check new end credits (you have to complete the game, detective!), lots of teams and people added!
Remember to report bugs here: https://forms.gle/JgMUYmpfsdS6i33k6
Wishing everyone a Merry Christmas and a Happy New Year!
ZA/UM
Update 7da1d035 (25 November 2020)
Hello everyone! We're happy to announce that Disco Elysium is now available to play in Brazilian Portuguese. We could not have done this without the hard work of our translation team, who we work very closely with. We'd like to say a great big thank you to them and hope that you will join us in celebrating and supporting their efforts.
Disco Elysium now supports a total five languages, with more yet to come. Remember that you can use the language switch feature by pressing Q or L while playing the game. Which two languages you switch between when using this feature can be chosen in the settings menu.
While the Brazilian Portuguese translation is in excellent shape we will continue to look for ways it could be improved. If you see any ways we can do this then please let us know.
Thank you so much for all the support we have received and continue to receive. We hope to keep impressing you and reciprocating your love with future updates. Stay tuned for exciting news from us, real soon!
Disco Elysium Patch notes for version 7da1d035 (viewable in the F1 menu, bottom right):
- (Spoilers!) Newspaper endgame, when the player is damaged and not healed, fixed.
- Pressing F1 brings up the help menu and version number, again.
- Some actors were missing from the table.
- Updated perception Portrait. Go perceive it!
- Fixed typos, translations in Spanish, Korean and Chinese languages.
- Fixed typos in English language - who invented so many typos!?
- Language switch with Q or L!
- New language added: Brazilian Portuguese
Update a9172d61 (27 August 2020)
- Korean language added!
- ¡Spanish language added!
- Fixed some inventory inconsistencies.
- Credit scrolling fixes. You will see. Plus, Korean team added to credits. Cheers!
- Some dialogue fixes. Always good to have a dialogue!
Update a35ab0b9 (2 July 2020)
Viewable in the F1 menu, bottom right
- Upgraded to the latest and greatest Unity, which makes everything smoother and fixed many little bugs.
- macOS version: Various enhancements and bugfixes. No, seriously
- Some sentences were not completely shown under certain circumstances, so we fixe … fixed it.
- Skill portraits weren’t showing their whole beauty.
- Stops walking when checking inventory - can’t find anything while walking, can you?
- Made some animations better. You will notice, either when playing for the first time or the tenth.
- Oh, happy days, when you can play with a mouse only!
- And please, try the keyboard: WASD is now an option!
- More keyboard additions: arrow buttons on the character sheet, Inventory, Journal and - Thought Cabinet. Try it out!
- Some new thoughts and achievements! Don't want to spoil which ones, but you will - figure them out, detective!
Update c9a92687 (11 May 2020)
Patch notes for version PC version c9a92687 and Mac version 0cfead62 (viewable in the F1 menu, bottom right)
- First - moved to a new version of Unity, which itself has tons of optimizations and goodies.
- Hunted, found and fixed weird cases on some resolutions where the last word of the sentence was missing. Like …
- Corrected some typos and some wordings, to mean things. To say stuff.
- Literally, hundreds of optimizations throughout the game and graphics engine, to streamline the code and to make it less resource hungry. To reach a wider audience.
- Fixed some animations - like fixing out of sync hands.
- Fixed some other animations - running and walking around after consuming various liquids
- Fixed broken menu navigation functionality. All that was accessible is still accessible.
- Updated end-credits. Play it through to see some new names!
Update 03e7ef2d (27 April 2020)
We've been working extra hard to bring you Disco Elysium on the Mac. Please enjoy the new and improved Disco Elysium featuring performance enhancements and optimizations across the board - running the best and smoothest it's ever been.
And an absolutely massive thank you to all our fans for sticking with us through all of this! Much of your lovely artwork can be seen in the trailer and we're super grateful you were willing to let us feature it. Extra special shout out to our Discord fam!
- Full patch notes for update 03e7ef2d:
- Fixed weird menu behaviour when clicking left and right.
- Fixed wrong music level - by turning it up and down based on the situation.
- Removed the unwanted sounds. Not like in real life.
- Fixed the sweet-sweet background tunes changing abruptly.
- Added some nice animations when idle. You shouldn’t be idle but it’s ok this time.
- Added proper 16:10 support.
- Those who thought that some tree shadows were wrong - your eyes are correct, it was a bug.
Update a28efdcb (27 March 2020)
DISCO ELYSIUM Patch notes for version a28efdcb (viewable in the F1 menu, bottom right)
- Removed plaza fog post tribunal. Air should be much clearer now.
- Fixed issue after certain dream wake up animation triggering.
- Missing localized name in announcements when changing language fix - No more nameless characters in game.
- Thoughts text bugs (missing localization for passive modifiers) - errors while thinking? never happened!
- Fixed anonymous warnings - those are the worst! In some rare cases errors pop up in game with no clear source. Like “Dialogue not found! It’s like getting calls where the number is unknown.
- Removed missing scripts and broke asset references, removed some unused assets - so when you don’t use something you didn’t know that you had... will you still miss it?
- Make sure the last mark in one sentence or paragraph can be fit in the same row - super!
- Fixed fridges sound behavior - remember those weird noises coming from the kitchen? No more!
- ResponseText awake override warning fix - no-one will hear you arguing when the other party is asleep.
- Removing ":" at the end of smokes "Intellect raised" notification - so it’s just . or !
- XML Update - Doorgunner Mega Mix Fix - Lets hope the error we fixed in text and it’s description is not a spoiler!
- XML Cash Update - We fixed something money related!
- Missing localization on substance tooltip in Main Character’s portrait
- Removing auto archetype selector on New Game and log message - so you have to choose by yourself.
- Fixed flickering trees - they only flickered when you blinked…
- Fixed bottle not hiding when buying new from frittte and drug effect not resetting.
- Fixed the issue if more than 10 dialogue options appear, the last one would not be shown if the font size is set to the biggest - for those who like to keep their dialogue options wide and long and open.
Update 9943e121 (18 March 2020)
Hey all!
We've been quietly improving the performance of the game and implementing new features. Expect a steady roll-out of bigger patches in the coming few weeks! Meanwhile feel free to join your fellow defectives in our Disco(rd) Elysium.
- Improved animations!
- Fixed issue where opening the journal would open the map tab.
- Fixed issues with that darn plastic bag.
- Added all whitechecks to the journal map.
- Improved cutscenes and optimized them.
- Graphics tweaks and UI improvements.
- Fixed various clipping issues.
- Gamma adjustments for better visuals with higher dynamic range monitors.
- Improvements to textures in the game.
- Tweaks to sound effects.
- Tons of typo fixes.
Update 579003ab (11 February 2020)
- Fixed issue with getting stuck if you opened the journal while closing the Kineema door.
- Fixed issue with getting stuck if you tried to spend a skill point while Kim is taking a photo of the corpse.
- Fixes for dialogue getting stuck in various situations eg opening other menus.
- Fixed issues with the continue button disappearing.
- There are now less typos.
- New animations, fixes to existing transitions.
- Fixed cost ordering tooltip.
- Made fixes for camera positioning and zooming issues.
- Edits to end credits.
- Fixed issue with player unable to launch the game.
- Fixed clipping issues.
- Fixed issue where the game would perform an autosave while MC is passed out after reading the note in the ledger.
- Fixed missing music.
- Fixed issue with spirit bomb sound effect continuing after loading game post tribunal.
- Fixed issue with the inventory from another save continuing to a new one.
- About 50 small fixes to make your experience smoother.
Update 5bad0c96 (24 January 2020)
Welcome to Hardcore True Detective mode. The city at the end of the world just got more existential.
So, what's different about Hardcore Mode?
-
YOU'RE GONNA FAIL MORE
You'll fail more. That's a fact of life in Hardcore Mode. The difficulty of every Check goes up, bringing your chances of success down. Solving this case without being a Total Disaster Cop is even harder than normal. On the bright side, you'll have more to be proud of if you do solve the case, even if your dignity got left behind with the Union of Moribund Alcoholics. And the Cuno. And Klaasje. And -- well, just take your victories where you can.
-
YOU'RE GONNA BE POORER
The pornographically poor people Martinaise have even less money to drop, meaning there's less for you to pick up. Lining your pockets with that delicious lucre is going to be nigh on impossible. Better get used to picking up every scrap of tare you can find. At least Roy still gives okay deals in his pawnshop, as you sell off your material wealth for a pittance. You've always had to hustle to survive. Now you've got to hustle more.
-
YOU'RE GONNA GET SCREWED BY BIG-PHARMA
What's more, pharmacutical prices have gone up. That's right! Failing costs you even more. Not only are your favorite over-the-counter drugs are more expensive -- they don't even heal you as much. Even if you find a forgotten stash in the streets, it won't be as good. That's how they get you though, isn't it? They charge you more for less, and make a killing as you die.
-
YOU'RE GONNA LEARN TO LOVE DRUGS
If you weren't a fan of booze and cigarettes before, let alone the hard stuff -- well, good luck to you. Life's a lot more bearable with those pick-me-ups. When all other help abandons you, and your sweet drugs are all that's left, it'll be harder to resist the call. Sweet ciggys to clear your head, an extra drink to build up your courage. Hardcore Mode makes it clearer how Martinaise fell into disrepute. No wonder there's a drug problem when folks have nothing else to turn to.
-
YOU'RE GONNA TREASURE YOUR CLOTHES
The few posessions you do have become more important. That FRITTTE Plastic Rain Coat never protected you so good. Your Amphibian Sports Visor always helped you find stuff, but that stuff never mattered so much. Those Flare-Cut, though, and those Green Snakeskin Shoes -- you might want to lose them before you try to make any jumps.
-
YOU'RE GONNA THINK MORE CAREFULLY
You've got to be cafeful with what goes in your head, too. You've got to plan carefully what you start thinking and when. The Thought Cabinet debuffs are more painful when you're already more liable to fail. Can you really afford to indulge your Superstar fantasies for a few hours when it's already harder to think straight? On the flip side, the bonuses thoughts offer might push you down paths you wouldn't take otherwise. Maybe it's not sexy to be a Boring Cop, but that extra stability might really help you out.
-
YOU'RE GONNA WISE UP FASTER
There is one saving grace you have in Hardcore Mode. The self-help books, at last, are right: Failure builds character. In this worse world, you'll gain token amounts of extra XP every time you finish a Task. You'll lever faster and higher, if only marginally. You'll be able to become a more well-rounded cop, better than you ever were before. So that's something, at least!
-
LOOKING BACK
Again, Hardcore Mode isn't for everyone. But if you've loved this strange story in this forgotten city, it's a way to experience it from a new perspective -- a Martinaise perspective. For those of us here at ZA/UM, who've already spent hundreds of hours playing, this new mode been a wonderful chance to revisit the game in a fresh way.
Good luck, detective.
Update 4801e0fb (11 November 2019)
- Fixed autopsy dialogue when asking Kim about wounds you caused causing the player to get stuck in dialogue.
- Fixed issue where Kim leaves the party when entering the tent under certain conditions.
- Kim VO in Joyce intro volume boosted.
- Abigail VO volume turned down.
- Idiot doom spiral VO volume turned down slightly.
- WCW VO at plaza volume boosted.
- Fixed visual issue when dying from morale loss with Evrart.
- Game will now return to the main menu if there is an issue with loading.
- Fixed issue with save file giving out error on loading null item.
- Fixed inventory issue where clothes would go missing but were actually stacked on top of each other.
- Fixed issue when equipping two of the same type of bottle, only one is visible.
- Fixed Tare bag "contents" line formatting.
- Added backup art for save games which don't have screenshot image included.
- Fixed issue where tooltip on the health boost seemed to be missing.
- Implemented new rich guy, money effect.
- Improved tutorialization of Hardie first confession hub.
- Fixed issue where if the player tries to remove the boots while Kim isn't there before conducting the autopsy, they'll lock themselves out of getting the boots.
- Player can no longer lose chain cutters during the autopsy.
- Fixed issue where the necktie orb pops up and a dialogue is initiated mentioning Rosemary even though he is not present.
- Fixed incorrect END dialogue in tent.
- Fixed empty dialogue option when reporting back to Morell.
- Fixed Titus camera transition.
- Fixed issue where dialogue ends early in day 1 debrief with Kim on balcony.
- Fixed Vicquemare feet clipping through the floor.
- Vastly improved Mailbox petting.
- Improved cat clock material.
- Fixed Infinite loading screen encountered when quick loading after failing the "Savoir Faire" red check in the dialogue with Garte.
- Fixed issue with Reset Settings still changing settings after canceling it.
- Fixing further errors with resolution switcher at the start of the game.
Update 1be313bc (31 October 2019)
- Fixed delay when main character stands up after waking up in the morning.
- Fixed camera issue where the camera was not centering on main player when using various menus.
- Fixed issue where if the player had already paid rent for the night, they were still unable to sleep.
- Fixed text inconsistencies when using bigger font size.
- Fixed issue where gaining new ledger caused inventory to open on empty slot.
- Fixed issue where inventory slot remained blank when throwing away card.
- Added an error message for the player to check their timezone settings if they are unable to save the game.
- Tweaked Hardies Whirling VO.
- Fixed Bugs where Thought Bonuses weren’t awarding bonuses. (Actual Art Degree, Wompty-Dompty Dom Centre, Anti-Object Task Force, Kingdom of Conscience.
- Fixed bug where the user's health bar is displayed incorrectly if he caps his endurance skill.
- Fixed issues with notifications.
- Fixed snoring dockworker VO issue.
- Fixed Kim dialogue issue with mural.
- Fixed Gaston dialogue loop.
- Fixed Island Dream dialogue loop.
- Fixed issue where the user can lose all access to the Harbor under certain circumstances.
- Fixed dialogue where Elizabeth appears in a dialogue between user and Titus although she is not present.
- Updated fix for end game electrochemistry check if Cuno is present.
- Fixed Kim disappearing issue.
- Fixed white checks map issue.
- Fixed issue where item bonuses remain on character after their values have been changed.
- Fixed issue where ‘Actual art degree thought’ bonus resulted in getting endless bonuses in a specific situation.
- Evrart’s phrases tweaked.
- Smallest church tape edit.
- Fixed issue with endless loading screen if you saved before the Tribunal.
- Fixed issue where THC sorting reset after clicking internalize.
- Fixed issue where pressing space caused a cutscene to break.
- Fixed issues with white checks and insulindian miracle.
Update C50F6815 (26 October 2019)
- Fixed duplicate thoughts bug
- Fixed Win7 game boot bug
- Item and description changes
- Adjusted text for Ultraliberal
- Fixed Thought Cabinet “Problem” persisting upon finding a Solution
- Fixed character creation stats not showing correctly bug
- Fixed Kim badmouthing issue
- Fixed misplaced area names
- Fixed Dicemaker VO
- Fixed Pigs spacebar bug
- Fixed map white checks showing incorrectly
- Fixed red tint after red check bug
- Fixed gun not disappearing correctly after looting bug
- Fixed boombox not playing
- Fixed issue causing Kim dialog to lock
- Improved character pathing and navmesh
- Fixed Cleaning Lady visual glitches
- Fixed Tequila getting stuck after sleeping on island
- Fixed orbs in various places
- Fixed cutscenes hovering over checks
- Fixed quick-save/load breaking menus
- Reduced max text size
- Fixed player getting stuck in Dicemaker dialogue
- Adjusted text for Overproductive Honour Glands
- Fixed jackets sometimes hiding shirt items
- Fixed HUD icons open state override
- Fixed major nerd glasses bonus
- Fixed Thought Cabinet white texture bug
- Fixed inventory grid alignment bug
- Fixed Egg Head animation glitch
- Fixed Karaoke UI bug
- Adjusted Church rumble VFX
- Fixed the other shoe bug
- Fixed issue with save file after player discovered the insulidian miracle
- Fixed skill points negative accumulation
- Fixed Frittte typo in area name
- Fixed Tequila stops for inventory fix
- Fixed whirling doors no longer bleeding light
- Improved saving games.
- Fixed issue caused by the thought “Insulindian Miracle.”
- Fixed resolution switcher
- Fixed internalized thoughts remaining highlighted in selection menu
- Fixed camera weirdness in certain conditions pertaining to journal and character sheet
- Adjusted ESC key for specific in-game segments
- Solved the mystery of the disappearing shoe.
- Fixed Kim remaining in a holster position under certain conditions
- Fixed visual part of stat resets upon new character creation.
- Fixed waking up bug
- Fixed certain keyboard combinations breaking the HUD
- Fixed Cindy camera lock issue
- Fixed Gary's apartment door lock
- Improved GOG achievements
- Fixed karaoke crowd and loot
- Fixed Doomspiral outline issues
- Fixed Unity light artifacting issues
- Improved weather changes during dialogues
- Improved FPS all around
- Fixed electrochemistry smokes bug
- Fixed health bar displaying incorrect amounts
- Fixed getting stuck at phasmid after electrochem check