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Release Notes for Sunless Skies: Sovereign Edition

Patch 2.0.0.688824b2 (28 May 2021)


Build Version: 2.0.0.957eac2d Release Date: 19/05/2021

For bug reports and technical help, please see our Troubleshooting Guide.

Please see our announcement post for further details of updates to this build.

Narrative bug fixes

Tech bug fixes

Achievements

Agents

Audio

Bazaars, Prospects and Bargains

Character creation

Character progression

Chart

Credits

Discoveries

Docks

Gamepad activation/deactivation

Gamepad Focus

HUD

Interfaces

Loading

Locomotives and engineyards

Performance

Scouts

Spectacles

Terrain

Storylets

Text

Tips

Weapons

Weather

Misc


Patch 1.3.7.0835313a (09 January 2020)


Patch 1.3.2.06feaeb (20 September 2019)


The Horn Update - 1.2.4.0.015d561c (30 July 2019)


Vagabond Update - 1.2.3.0.f3b4e1db (12 June 2019)

Wonders of the Skies and St Anthony's Lighthouse
New agents
New discoveries
Other fixes and improvements

Wayfarer Update - 1.2.1.2.b0df8add (09 April 2019)

The Wayfarer major update for Sunless Skies is now available! Here are the key features:

Updates
Bug fixes
Albion

We've fully reworked the game's second region, Albion. It's now significantly smaller than before, while still being a lot more open than the Reach. We've also worked to make the possible encounters more varied.

We hope these changes will make it more interesting and enjoyable to explore and traverse – please let us know your thoughts! We may do further work on encounter variety in Albion and other regions, especially if people feel it makes a difference.

Gods of the Sky

In the Wayfarer update, the capricious gods of the sky will tease, torment, and occasionally reward skyfarers.

New story events will fire while you are traversing the heavens, granting opportunities to earn the gods' attention or their wrath. Once the gods have noticed you, further – more perilous – events may occur.

Manage your crew's superstitions. Deal with a frost-fingered visitor. Negotiate with the Whisperwinds. At all costs, do not call at the Empty House.

Officer secondments

A number of your officers have found new ways to be helpful. If you can bear to part with them, establish them at a port and let them make themselves useful. Perhaps they will establish an exclusive salon, or a handy workshop!

You will have to do without their counsel in the meantime, of course, but officers on secondment may be able to furnish you with story items, advantages at port, or new Prospects and Bargains.

In this update the Inconvenient Aunt, Incautious Driver, Repentant Devil, Felined Eccentric, Captivating Princess, and Fatalistic Signalman all have secondment opportunities. Talk to them to learn more.

Spectacles

The heavens are replete with wonders and horrors. Originally, skyfarers could only marvel at them, and thrill or lament at their effects on your crew's Terror.

But now, a number of spectacles can be interacted with. Come! Approach! Disembark and explore some of the skies' most enigmatic mysteries. Visit the last vestiges of the Kingdom of Hours. Join the dead in their observances. Excavate the corpse of the Silent Saint.

Here is the full list:

Let us know what you think – if people like them, we may add more!

Critical damage

Sometimes, attacks will do more than just damage your hull. They may now trigger story events shortly after the battle. Perhaps you will suffer damage to your engines, or find an unexploded shell lodged in your plating!

Fortunately, you can repair critical damage at each region's central station. Usually, repairing your engine's hull will sort it out, but some damage may require more dedicated treatment.

Petrichor, the food of the dead

Ports in the Blue Kingdom no longer sell Supplies. Instead, they sell Petrichor, the same spun-sugar delicacies on which the dead subsist. Living captains and their crew may consume petrichor with what we are assured are only trivial side-effects.

Survival balance adjustments

We've been listening to people talk about their experiences and watching streams, and we've come to the conclusion that the balancing for some of the survival mechanics is currently not creating the best experience for most players.

These mechanics both have very important roles to play in shaping the experience, and we feel it's important to get the balance right. For this update, we've made some adjustments: somewhat increasing the rate at which Terror goes up, slightly reducing the amount of Terror removed when returning to a hub or discovering new ports, and reducing the number of Crew available at hub ports.

We think these changes might be controversial, and we're not certain yet we've got the numbers quite right. We considered putting these particular changes on an opt-in branch so we could watch people play and gather feedback, but we were concerned that might result in misleading feedback since we might disproportionately hear from particularly skilled players.

So we decided it would be better to include it in the main Wayfarer update. It's possible we'll make further adjustments in smaller updates before the next major one. And it's likely we'll make further changes in future – for instance, to provide more potential solutions for captains struggling to maintain more than a skeleton crew, or to rebalance easily exploitable methods for managing Terror.

As always, we'd love to hear what you think, especially once you've spent a few hours with the update – please let us know on the forums.


Patch 1.2.0.4.20d30549 (12 March 2019)


Patch 1.2.0.3.d920b1e (08 March 2019)

Narrative fixes
Other fixes

Patch 1.2.0.0.157b386b (08 February 2019)


Patch 1.1.9.5.08b4e1b8 (31 January 2019)

Greetings Skyfarers.
What’s New
Tutorial Tips
Adjustable difficulty settings
New Ambitions
New Facets
New Officers
Chart
Achievements
Updates
Known Issues
Bug Fixes
Controller Specific Fixes
Fixes from the KickStarter Backer Build

Patch 1.1.7.4.f187636 (19 December 2018)

IMPORTANT INFORMATION - PLEASE READ!
What’s New
Complete UI redesign
Storylets
Side Panels
Engine yards
Banks
Bazaar
Shops
HUD
Graphics settings
Other UI changes
What’s not been updated
Docking Rework
Smuggling
New Weapons
Mines
Rockets
Exotics
Updates
Known Issues
Bug Fixes

Patch 1.1.6.2.e8412a5 (07 November 2018)

What’s New
New Winchester Redesign
New Opening Game Experience
Survival changes
Terror reduction
Save File Support
Updates
Bug Fixes

Patch 1.1.4.5.2f2c56e (29 August 2018)

What’s New
Combat
Agent behaviour
Knockback
Turrets
Arcing
Auras
Headlight awareness and wrath crescents
New Agents
Player movement
Engine Problems
Vessel Names
Updates
Known Issues

Patch 1.1.3.5.4d9e3cf71 (25 July 2018)

What’s New
A note about performance
Updates
Bug Fixes
Known Issues

Patch 1.1.0.4.cd2a9a87a (07 June 2018)

What’s New
Officers
Mascots
Character Creation
Character Progression
Victory Screen and Heirlooms
Headlights
Chart
Wrath and Health Feedback
Locomotives
Equipment

Patch 1.0.9.4.72fb12b (09 May 2018)

What's New
Hazardous Discoveries
Weather
Scouts
Wrath
Updates
Bug Fixes
Known Issues

Patch 1.0.8.3.e51bc7cfe (04 April 2018)

What’s New
The High Wilderness’ Second Region: Albion
Updates
Bug Fixes
Albion Known Issues

Patch 1.0.6.5.8046df9 (27 February 2018)

What’s New
Combat changes - batch #1
Controller Support
Movement
Updates
Bug Fixes

Patch 1.0.7.4.1f12226aa (01 February 2018)

What’s New
Spectacles
Discoveries
Fog and Lighting
New Docking System
More Terror Changes
New Officer HUD
Updates
Bug Fixes

Patch 1.0.6.3.4ea876f (12 December 2017)

What’s New
Prospects and Bargains!
Bugs
Directions
Updates
Bug Fixes

Patch 1.0.3.2.1dcb4f0 (15 November 2017)

Updates
Bug Fixes
Engine Yards/Locomotives
UI
Audio
Graphics
Content

Patch 1.0.2.3.2dbd705 (25 October 2017)

Engine Yards:
Banks:
Legacies:
Character Creation:
UI
Combat
Content
Legacies
Misc

Patch 1.0.1.5.91c3278 (13 September 2017)

Performance
Combat
Weapons
Content
UI
Misc