Update 1.4.4:
- Fixed FFAR & Gun TAs targeting helicopters and failing to engage (guns can engage normally, FFARs will ignore helicopters)
- Fixed Convoy missions providing less VP than intended
- Fixed Advanced Tutorial Supply step
- Restored better French names for War Paths
- Fixed some French localization issues
Update 1.4.3/a/b:
- Fixed a crash on deploying specific platoons in War Paths mode (like Leopards from TF Louise and TF Yukon)
- Restored Air Patrol to French forces
Update 1.4.2:
- Air Patrol adjustments: when engaging helos, planes will fly slower and shoot from a shorter distance
- Fixed aircraft missiles not being affected by IRCM
- Fixed targeted air weapons having full accuracy despite being suppressed
- Fixed event cards not being restocked in later phases of War Paths
- Fixed Canada missing from skirmish AI force options
- Fixed infantry platoons not being affected by area-of-effect weapons under certain conditions
- Adjusted T-80BV, T-72B, T-64BV slightly to better diffentiate them
- Added Air Assault unit class article to Regipedia
- Adjusted Soviets to use Strela-3
- Fixed some text issues and crashes
Hotfix 1.1.12
- Updated a 3rd party package: should fix crashes on game session start for some users
Hotfix 1.1.11
- Fixed crash related to rare instances of negative reload time
- Fixed T-64B1 x 4 platoon actually using T-64B1V units
If you consistently crash on a specific Operation, map or unit after the update - try re-verifying the files: click on the "More" button besides Play on the Galaxy client -> Manage Installation -> Verify / Repair
Update 1.0.99
- Added new Polish regiment - 36. Pułk Zmechanizowany, focusing on motorized maneuver tactics with SKOT APCs
- Added a preview of the Task Forces available for the selected Regiment in Skirmish (hover over the [?] sign to the right of the regiment selection dropdown)
- Added a platoon tooltip for preplaced strongpoints
- Added an option for an alternative color correction profile in the video settings - with more contrast and saturation
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Regipedia now displays whether a unit has smoke launchers or not
- Added Polish Assault Engineers armed with RPO Rys
- Added BMD-2K - it replaces BMP-1PK in 35th Sep Guards Air Assault Brigade
- Added Faktoria ATGM for Soviets
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Replaced quite a few SPG-9 weapon teams with Spigot and Faktoriya ATGMs
- Multiple Warsaw Pact and Belgian task forces adjusted
- HMGs adjusted: accuracy reduced, KPVT damage reduced to match the caliber
- Adjusted M109 DPICM: 10pts cheaper, total ammo count adjusted so it can shoot three full bursts
- Increased Chapparal ammo to 8 missiles
- Increased 'elite' infantry survivability bonus 200%->250%
- Survivability bonus now also provides some extra suppression resistance (up to +50%)
- Adjusted some 'elite' infantry prices: Spartan-Recce cheaper, BMDx4 slightly cheaper, TOPAS Marines more expensive
- Added coaxial MG to OT-64 and OT-62 APCs
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Fixed incorrect Spigot ATGM maximum range
- Preplaced strongpoints are drawn in red color when the cursor is over an invalid position
- Adjusted Strela-10 textures
- Fixed some minor issues with damage and accuracy calculations
- Fixed mortars unable to do manually-queued fire missions in some cases
- Fixed Steam Overlay unpausing the game in the Post-Battle screen
- Fixed issues with company soldier count not updating
Hotfix 1.0.99a
- Added separate smoke grenades visual effect for Warsaw Pact units to better represent the way 3D6 smoke grenades look
- Fixed issues with an idle animation on some soldier models
- Fixed Polish engineers using AK-74
- Fixed West German transport truck description
- Fixed Chapparal missile placement
- Adjusted mechanized platoons mode change duration so that loading/unloading looks slightly more natural
- Added BMD-2K platoon tooltip thumbnail
Update 1.0.97 (25th September 2023)
Despite being an update about fixing things, most fixes required significant rewrites, so expect hotfixes.
- Added new main menu music theme
- Added Czech localization
- Added proposed fixes to Italian localization
- Replaced BTR-70 with BTR-60 in 120th Guards MRR for authenticity
- US TFs almost completely lacked M2A2 as an option: adjusted 2 TFs to include them instead of redundant options
- Added a separate icon and decal for the Belgian 4th Pantser Infantry Brigade
- Engineering tanks received a minor buff so that a platoon of 3 tanks is equivalent in breaching ability to a platoon of 4 assault engineer squads. M728 CEV and AVRE also made a bit cheaper.
- Platoon panel now has a small red blinking dot near icons of the platoons that are in combat
- You can now see which targets platoons are engaging when holding SHIFT
- Bomb and PGM strikes should now actually ignore helicopters as valid targets
- Fixed instances where AI Artillery won't displace after salvo
- Fixed AI Artillery idling when there are no same-AI groups to support
- Added basic fixes against AI overcrowding in spawn areas
- Adjusted Operation "TF McMains" starting resources to be less stingy
- Fixed (hopefully for certain this time) cases where a platoon will move through impassable terrain (typically, lake)
- Fixed US M577 deploying smoke despite not having smoke launchers
- Fixed small arms fire causing dirt splashes in the air when targeting helicopters
- Fixed minor bugs with suppression calculation
- Fixed unit movement audio not playing after spawn
- Fixed minor waypoint drawing issues
- Fixed AI SAM platoons not reacting to threats when following a combat group
- Fixed TacAid voice reports depending on the presence of targets in the attack zone
- Fixed platoons with lost vehicles endlessly consuming supplies
- Fixed multiple issues with pooling logic, which should slightly improve performance toward the end of long sessions
- Platoon attack logic had a rewrite, though public-facing behavior should remain largely the same
Hotfix 1.0.97a
- Fixed several crashes
- Added M109A3GA1 to West German forces, replacing outdated M109G in brigades and task forces where it makes most sense
- Added G3A2 with wooden furniture to Heimatschutzen squads
- Added correct model for Metis ATGM
Hotfix 1.0.97b
- Fixed CTD on Grossentaft in Attack mode
Hotfix 1.0.97c
- Fixed a CTD issue on launching the game through the exe directly
- Fixed incorrect rotation on Metis ATGM model