Update 1.11 (11 December 2020)
Updates and Fixes
General
- Localization and font fixes as well as some new lines
- Collider fixes for areas in Optical, Labyrinth, and Whitespace
- Challenge Mode achievement will be granted if you have completed all challenges, no longer requiring re-completion of a challenge
Linux-only
- Crash fixes
- Mouse cursor fixes
Level Editor
- New feature: HUD. Level Editor now has a HUD on screen to aid in level creation
- New feature: Magnetic Snapping. Items can be more easily ‘glued’ together while building out levels. This should significantly speed up level creation
- New items added: stairs, exit signs, apples, doors, moon, etc. Added a ceiling item for hallways/rooms
- Adjusted level geometry prefabs so that they line up correctly, including the trim. Note: - All existing levels use the original prefabs. Feel free to update them if you wish
- Fly mode boundaries fixed. Hotkey G is now also a quick-shortcut to teleport directly to the level editor area
Items can have their original size and rotation reset through menu options
- Deleting an object from a level now requires the level to be completed before allowing an update
- Snap threshold reduced to 0.125 and normalized across the world-space grid
- Fixes for intermittent item disappearances
- Save icon now shows when saving a level (ctrl-s)
- ‘Lava’ material changed due to some cases of motion sickness
- Dreams are no longer playable without a start flag
- Start flag no longer beeps on level start.
If you encounter any issues between now and January, please consult the Discussion Forums to see if your issue has already been answered, paying particular attention to the Workshop Discussions area.
If your issue seems new, please create a thread in the forum, and wait for other players to respond, in case it is already fixable. If it appears unknown, then email us at support@pillowcastlegames.com and include the thread link. We will get back to you in January. It will also be helpful if you let us know your problem was solved before we respond -- that will help us focus our efforts on must-fix issues in the new year.
On behalf of our team, we wish you a safe and pleasant journey to 2021.
Thank You For Dreaming
Update 1.06 (12 November 2020)
- Options menu - Increased look sensitivity maximum by 2x.
- Induction - Replaced a few missing and oddly-shaped colliders.
- Induction - Made a cube heavier.
- Cubism - Fix ramp collider on stairs.
- Blackout - Added a little treat.
- Labyrinth - Adjusted floor break collision.
- Whitespace - Fix cursor occasionally turning off.
Challenge Mode
- Changelist
- Optical - Exit gate for 2nd challenge now registering correctly.
- Rare issue where Developer Commentary and Challenge mode persist simultaneously. - Far too exciting... Fixed!
- Fixed bug where challenge mode sometimes thought you were still in a challenge when starting a new level.
- Fixed speed-run timer Reset to Checkpoint bug.