Release Notes for Dreadful River
0.4.157.5 (July 5th, 2023)
- Fixed wrong land loot containers spawning
0.4.157.5 (July 5th, 2023)
- Added river worms
- Some stat fixes
- Reset item comparison interface offset
0.4.157.4 (July 2nd, 2023)
- Wake up sleepy crew members at game start
- Boat sink state improved
- Enemy boat navigation improved
- River shader improvements
- Added item comparison in trade menu
0.4.157.3 (June 30th, 2023)
- More optimized river shader
- River foam added
- Added map icon for river caves
0.4.157.2 (June 29th, 2023)
- New town location
- Added tutorial after sail upgrade
0.4.157.1 (June 29th, 2023)
- Skill menu shows current glory points
- Stormy weather is less dark
- Fixed quest state
- Additional stats and stat fixes
- Another display fix for conquered forts
0.4.157.0 (June 27th, 2023)
- Stat fixes and additional ones
- First iteration of the river caves system
0.4.156.2 (June 25th, 2023)
- Quest tool general update
- Fixed crash while saving if quest state is no longer valid
- Fixed sink achievement not counting up
0.4.156.1 (June 25th, 2023)
- Fixed stat tracking blocking elevator activation.
0.4.156.0 (June 25th, 2023)
- Stat tracking for achievements
- River system rewrite, new river hub allows you to choose the next river arm to explore
- Quest system rewrite, your current raft will jump back to the begining of the river
- Fixed sleepy units
- Do not allow opening menus while in docking process
- Skill fix
- Several landscape fixes and improvements
- Demo version got some extra tiles to explore
v0.4.155.1 (June 16th, 2023)
- Fixed empty item spawn
- Fixed recruiting too many units bug
- Added skill not unlocked conditions
v0.4.155.0 (June 15th, 2023)
- Interface improvements
- Sprint fix for hired units
- Play location fade animation again
- First skill trees implemented
- Fort banner display fix
- Map menu enabled on land
- Some item drop changes
v0.4.154.0 (June 9th, 2023)
- Landing input key behavior changed
- Fort system implemented
v0.4.153.4 (June 5th, 2023)
- Wandering NPCs added to settelments
- Time of day influences more world objects
- Navigationmesh fix for end tile
v0.4.153.3 (June 4th, 2023)
- Remove anchor state before docking at settlement
- New item containers in ruins
- Fixed floating swords of destroyed enemies
- Fixed static artifact
v0.4.153.2 (June 3rd, 2023)
- Enemy units are now more focused and adjust their walk speed
- Vehicle movement tweaks
- Some item icon additions
- Fix for quest states
- New enemy type added to the ruins
- Some text changes
- New dungeon
v0.4.153.1 (May 29th, 2023)
- Reduced spawn amount of land items
- Fixed activation blocking when landing
v0.4.153.0 (May 29th, 2023)
- Several interaction related fixes and improvements
- Player automatically rotates towards attack target
- More ruin interior layouts
- Added more spear types
- Traders offer bigger assortment
- Removed the ability to save the game while streaming in level
v0.4.152.5 (May 26th, 2023)
- Recipes the player already own will not be sold or drop
- New fish recipe and food item
- Further unit navigation improvements
- Reduced unnecessary navigation computations
- Simulating offscreen unit attack animations (units will fight without you watching)
- Disabled friendly fire for throwables on land
v0.4.152.4 (May 25th, 2023)
- Throwables will also work on land
- RSS feed changelog implementation
- Village tile fixes
- Removed deprecated crafting plans
v0.4.152.3 (May 24th, 2023)
- Mission menu available in land mode
- Fixed overlapping pause menu on land
- Added end tiles
- Quest system fixes
v0.4.152.2 (May 23rd, 2023)
- More land AI navigation improvements
- Quest system fixes
- Initialize weather effects correctly after loading a save
v0.4.152.0 (May 21st, 2023)
- Several new cooking recipes
- Ruin interior art asset implementation
- Hunger increase is less predictable
- Implementation of basic artifact collection quest mechanic
- Elevator bottom activation widget correctly disabled
v0.4.150.1 (May 17th, 2023)
- Hunger system added (only influences health, mana and stamina regeneration at the moment)
- Added dungeons entrances at ruin locations for upcoming underground additions
- Increased texture sharpness for generic environment assets
v0.4.150.0 (May 15th, 2023)
- New explore music track
- Some locations changed
- Positioning units only works when choosing a target first
- Positioning correctly saved
- Crafting menu categories added (some crafting items are now deprecated and will be removed with later patches)
v0.4.149.4 (May 13th, 2023)
- Correctly refresh underground navmesh
- Stuck button will now also reset the raft position
- Upside down vehicle units fixed
- Fixed animation spam of berserker and warrior units
- New village docking position is now more dockable
v0.4.149.3 (May 13th, 2023)
- Fixed crew member world position
v0.4.149.2 (May 12th, 2023)
- Display siege engines amount on raft in trader screen
- Fix floating crew member placement on raft
- Additional out of level bounds generation of navmesh in dungeons
v0.4.149.1 (May 12th, 2023)
- Autosave before entering ancient ruins
- Remove sky light in dungeons
- Fixed faulty navigation generation
- Save anchor and sail state of the raft
- Vehicle crew will wake up again if being pushed
- Saved sleeping units will sleep again after loading
v0.4.149.0 (May 11th, 2023)
- Disable raft menu in case dialog is started
- Deactivate raft menu when zooming in from loadscreen
- Removed 24 FPS display option
- Music system fix
- Slowed down enemy boats a bit
- Some raft sail size adjustments
- Various river tile adjustments
- Set magician trader to the correct trader type
- Destroy visible equipment of sold units instantly
- Some ruin asset fixes
v0.4.148.3 (May 9th, 2023)
- General vehicle refactoring and optimization
v0.4.148.2 (May 8th, 2023)
- Fixed repositioning of melee units not working
- Fixed bug of two or more units using the same raft slot
- Lighting improvements
v0.4.148.0 (May 8th, 2023)
- New tiles
- Raft menu also shows raft level and siege weapons
- Cleanup of unused raft repositioning save data
- Player raft can add siege weapons
- Enemy vehicles now use different speed values
- Changed world lighting system
- Implemented several methods to improve performance
- Throwing anchor in location menu without closing the trade
v0.4.147.1 (May 5th, 2023)
- Tutorial responsiveness no longer influenced by time dilation and system will stop if nothing is tutorialized
- Fixed overlapping screen settings menu when exiting with Escape
- Removed some unnecessary vehicle components after destruction and movement improvements
v0.4.147.0 (May 5th, 2023)
- Introduced floating enemy siege towers
- Applied trade filter to all service types
- Additional inventory category
- Fixed priest healing the dead issue
- Enemy vehicles improved
- Music system improved
v0.4.146.3 (May 4th, 2023)
- Fixed not consuming consumables from the potion menu
v0.4.146.1 (May 3rd, 2023)
- Trader now only buy specific items
- Removed lower sail board if no sail is available
v0.4.146.0 (May 3rd, 2023)
- Some performance improvements
- Added categories to inventory menu
- Fixed empty item slots in inventory menu
- Consumables can now be used from the inventory menu
- Music system fix another try
v0.4.145.1 (May 2nd, 2023)
- Fixed vehicle changes not correctly translating to shipping build
- Reducing player raft bounce
v0.4.145.0 (May 1st, 2023)
- Savegame optimizations
- Rewrite of the river unit spawner system
- Removed initial vehicle in range rotation
- Vehicles now follow their target again but slow down near it
- Other rafts poles will not influence the camera
- Restored outline for player raft pole
- Another music system fix
- Floating explosives are now more bounceable, more chaotic and less dangerous
v0.4.144.0 (April 28th, 2023)
- Starling gear can be found in ancient places
- Adjusted Ancients exit elevator ramp to the correct height
- Display stamina mana next to unit health bar if below 50%
- Some land AI adjustments for walking over obstacle movement
- Fixed enemy sail boat movement behavior
- New axe and shield models
- Roadmap now also shows playable but not fully implemented features
- Final music controller fix
- Display real time days played at save game slot label
- Gatehouses can now be walked through
- Reduced enemy units on sail boats
- Get off that bonfire!
v0.4.143.2 (April 25th, 2023)
- Fixed huge world coordinates for crew positioning target arch effect
- Fixed distant boat flickering rotation issue
- Made later player rafts less bulky
- Restores units not using the secondary item slot
- New icons for warlock and priest
v0.4.143.1 (April 24th, 2023)
- Fixed broken secondary equipment slot
v0.4.143.0 (April 24th, 2023)
- Some priest fixes
- Berserker class introduced
- New sword weapon models
- More responsive units
- Several fixes got fixes
v0.4.142.0 (April 21st, 2023)
- Priests will now start healing allied units
- Different visual effects for refilling health, stamina and mana
- Fixed music playback gap problem caused by the game time dilation
- New battle music track
v0.4.141.0 (April 18th, 2023)
- Character sprint movement implemented
- Basic land AI navigation avoidance system
- Do not allow crew to stand on the bonfire
- New ancient creature
- Several audio and art asset improvements for the ancients
- Animation system refactoring
v0.4.140.0 (April 16th, 2023)
- Using anchor from menu closes menu again
- Removed location distant docking bug
- Inventory controls work on land
- Request different tile system if something goes wrong loading old tile from save
v0.4.138.2 (April 14th, 2023)
- Fixed sail hoist bug
- Fixed too small icons bug
- Fixed spawning of invalid river tile
v0.4.138.1 (April 14th, 2023)
- Changed default save game path to fix write protected program folder issue. New folder is: ..\AppData\Local\DreadfulRiver\Saved\
- Refreshed all data assets to fix missing names and icons in build - hotfix
- Built game without debug systems (shipping configuration)
v0.4.138.0 (April 14th, 2023)
- All enemies deal 30% more damage
- Halls of the Ancients first sneak peek
- First dungeon music tracks
- Removed settlement distant docking bug
- Character texture adjustments
- Added wildlife wolf enemies
- Fixed sliding movement of hit actors
- Raft sail size scales more accurately with raft size
- More efficient despawn system for spawned actors
- Alert actors will no longer stop navigating if they can not see the enemy
- Fixed broken landscape material for village level
v0.4.137.4 (April 3rd, 2023)
- Fixed cattail generation
- Added another river tile
v0.4.137.3 (April 3rd, 2023)
- Fixed internal crew slot overwriting issue - hotfix
v0.4.137.2 (April 3rd, 2023)
- Boat slot can no longer be used by two crew members - hotfix
v0.4.137.1 (April 3rd, 2023)
- Crew stuck on land after landing - hotfix
- Crew positions not saved before landing - hotfix
- Inventory screen reenabled on land
v0.4.137.0 (April 3rd, 2023)
- Reposition crew members on raft
- Locked some menus on land
- Anchor no longer cancels fishing
- Fishing is not blocked by other actions
- Fishing key binding added
v0.4.136.0 (March 31st, 2023)
- Fixed camera stuck under raft issue
- Additional ancient tiles
- Spawn flint meshes on landscape
v0.4.135.2 (March 28th, 2023)
- Fixed in build not properly working mesh construction scripts - hotfix
v0.4.135.1 (March 27th, 2023)
- Fixed missing definition for ancient spawn set - hotfix
v0.4.135.0 (March 27th, 2023)
- Ancient locations added (later used to enter the underground)
- Less object construction tasks when doing level streaming to reduce loading hiccups
- Map icons improvements
- Updated some locations
- New river tiles
v0.4.134.0 (March 24th, 2023)
- Warrior melee units on land will start throwing stones if they can not reach their opponent
- Basic fishing (will be further refined)
- Added new environment assets which will further improve the visual quality of the game
- Changed some existing locations
- Update skylight after returning to main menu
- More shop slots
Update v0.4.133.0 (March 21st, 2023)
- Increased indirect lighting
- Fixed unit raft attachment issue when hiring crew on land
- Land loot can now be picked up from the raft
- Spearman now keeps his perfect distance to enemies
- Spearman stops attack when nobody is around
- Disabled landing while in dialogue
- Fixed landing sites positioning mode moving npcs around
- Removed lazy unit behavior introduced with 0.4.132.0
- Fixed landscape hole in farmlands environment
Update v0.4.132.0 (March 20th, 2023)
- Item usefulness rating added for crew members
- Crew members can equip stuff directly from the inventory screen
- Force garbage collection when docking at settlements
- Implemented forgotten interact key function for crafting menu
- Re-added specific interact sounds for some item equipping actions
- Added more item slots for potion, crafting and inventory menu
- Target mode only works on enemies
- Target mode also outlines wildlife actors correctly
- Boars now come with different fur tones
- Added some recipes that can be used for fishing (soon)
- Changed some crafting icons
- Off-loading units on land is now mostly more reliable
Update v0.4.131.0 (March 17th, 2023)
- Another battle music track
- Further Land AI pathfinding improvements for land units
- Caution: Player character will now also be attacked on land without hesitation
- Fix for upgrading your raft while on land
- Added audio fade when loading a game
Update v0.4.130.0 (March 15th, 2023)
- New battle music tracks
- Some enemy sound changes
- Trade menu deadlock fix
- Pick up river loot without using the raft
- Shopping at land locations without using the raft
- Smoother wind transitions to reduce vegetation flickering
Update v0.4.129.0 (March 13th, 2023)
- Reworked map menu cloud texture
- Increased grass loading speed after loading save
- Removed skybox recapture for more visibility
- Introduced boars, spawning on land (experimental)
- Added item drops for land units (experimental)
- Item pick up speed increased
Update v0.4.128.0 (March 10th, 2023)
- Additional river segment
- Fixed hovering Krev
- Start battle music only if player faction is involved in combat
- Don't start up next battle music track if battle is already over
- New explore music track
- Equipable items now show the character class that can equip them
- King stuck in lamp holding animation fixed
Update v0.4.127.0 (March 9th, 2023)
- Introduced new screen settings menu
- Added vertical vsync option
- Added set max frame rate option
- Further vehicle movement improvements
- Player character attack spam enabled
- First melee combat iteration
- Refactored some AI behavior
Update v0.4.126.0 (March 7th, 2023)
- Reduced landscape texture complexity to avoid checker pattern generation
- Closed most holes in landscape mesh
- Tab key no longer switches focus of viewport
- Another bunch of level streaming bugfixes
Update v0.4.125.0 (March 6th, 2023)
- Seasons now determine which harvestable plants grow on land
- Fixed the birch tree collisions
- River generation interval check to avoid loading issues
- Changed river loading/streaming settings to avoid generation bugs
- Some changes to the enemy boat movement, will be further refined
- Added audio menu setting to adjust footstep sounds
Update v0.4.124.0 (March 4th, 2023)
- King swimming improved
- Collision fixes for several ruin assets
- Game will now auto save when reaching a settlement
- Some whoosh sounds for combat
- Footstep sounds for different surfaces
- Disable enemy weapons after death
Update v0.4.123.0 (March 3rd, 2023)
- Character land movement controls improved
- Attack possible while moving on land and directional movement
- Zoom out when boarding raft
- Target mode wakes up crew at night time
- Fixed at times none responsive melee weapons
- Raft menu responsiveness improved
- Action menu for land actions introduced to access potion and crew functions
- New food items added
- Item tooltip positioning fix
- Krev now casts spell on raft and not on king
- Not yet implemented skill menu disabled
- Several minor level design and graphic fixes